EDBT 2026 Demo / reviewers in the wild / expert
Eric Jang
dblp:190/7794
· DBLP profile ↗
12ranked-venue papers
1as first author
4since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 1 first-author · 4 since 2021Systems, architecture and hardware · 5 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Reinforcement learning · 39% Motion planning and robot control · 19% Transfer learning and domain adaptation · 17% |
Topics — the 29 heaviest of 31, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
1.7 | 3 | 2023 | Practical Visual Deep Imitation Learning via Task-Level Domain Consistency · ICRA 2023 Bayesian Imitation Learning for End-to-End Mobile Manipulation · ICML 2022 Scalable Multi-Task Imitation Learning with Autonomous Improvement · ICRA 2020 |
Robotics › Motion planning and robot control
robot learning |
1.6 | 4 | 2021 | RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer · ICRA 2021 Scalable Multi-Task Imitation Learning with Autonomous Improvement · ICRA 2020 Time-Contrastive Networks: Self-Supervised Learning from Video · ICRA 2018 |
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
1.4 | 4 | 2023 | Bayesian Imitation Learning for End-to-End Mobile Manipulation · ICML 2022 RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer · ICRA 2021 Practical Visual Deep Imitation Learning via Task-Level Domain Consistency · ICRA 2023 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.9 | 2 | 2020 | Meta-Learning Requires Meta-Augmentation · NeurIPS 2020 Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards · ICLR 2020 |
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning |
0.7 | 1 | 2023 | Practical Visual Deep Imitation Learning via Task-Level Domain Consistency · ICRA 2023 |
Machine learning › Reinforcement learning › offline reinforcement learning
decision transformer |
0.6 | 1 | 2022 | Multi-Game Decision Transformers · NeurIPS 2022 |
Machine learning › Reinforcement learning
generalist agents |
0.6 | 1 | 2022 | Multi-Game Decision Transformers · NeurIPS 2022 |
Robotics › Robot manipulation
mobile manipulation |
0.6 | 1 | 2022 | Bayesian Imitation Learning for End-to-End Mobile Manipulation · ICML 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.6 | 1 | 2022 | Multi-Game Decision Transformers · NeurIPS 2022 |
Robotics › Robot navigation and mapping
sensor fusion |
0.6 | 1 | 2022 | Bayesian Imitation Learning for End-to-End Mobile Manipulation · ICML 2022 |
Robotics › Motion planning and robot control › robot control architecture
concurrent control |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Robotics › Robot manipulation
learning from demonstration |
0.4 | 1 | 2020 | Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards · ICLR 2020 |
Machine learning › Reinforcement learning › imitation learning › transfer imitation learning
multi-task imitation learning |
0.4 | 1 | 2020 | Scalable Multi-Task Imitation Learning with Autonomous Improvement · ICRA 2020 |
Robotics › Motion planning and robot control
robot control |
0.4 | 1 | 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control · ICLR 2020 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 |
Machine learning › Reinforcement learning › imitation learning
learning from observation |
0.3 | 1 | 2018 | Time-Contrastive Networks: Self-Supervised Learning from Video · ICRA 2018 |
Machine learning › Reinforcement learning
off-policy reinforcement learning |
0.3 | 1 | 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.3 | 1 | 2018 | Time-Contrastive Networks: Self-Supervised Learning from Video · ICRA 2018 |
Machine learning › Representation and self-supervised learning › contrastive learning
temporal contrastive learning |
0.3 | 1 | 2018 | Time-Contrastive Networks: Self-Supervised Learning from Video · ICRA 2018 |
Robotics › Robot manipulation › grasping
vision-based grasping |
0.3 | 1 | 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy Methods · ICRA 2018 |
Robotics › Motion planning and robot control › robot control › sensor-based control
visual servoing |
0.3 | 1 | 2018 | Sim2Real Viewpoint Invariant Visual Servoing by Recurrent Control · CVPR 2018 |
Machine learning › Generative modeling › generative model
discrete generative model |
0.3 | 1 | 2017 | Categorical Reparameterization with Gumbel-Softmax · ICLR (Poster) 2017 |
Machine learning › Transfer learning and domain adaptation
domain adaptation |
0.2 | 1 | 2023 | Practical Visual Deep Imitation Learning via Task-Level Domain Consistency · ICRA 2023 |
Machine learning › Efficient and distributed learning › large-scale learning
model scaling |
0.2 | 1 | 2022 | Multi-Game Decision Transformers · NeurIPS 2022 |
Machine learning › Deep learning architectures and training
transformer |
0.2 | 1 | 2022 | Multi-Game Decision Transformers · NeurIPS 2022 |
Machine learning › Generative modeling › generative adversarial network
image-to-image translation |
0.1 | 1 | 2021 | RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer · ICRA 2021 |
Machine learning › Learning theory › generalization
generalization theory |
0.1 | 1 | 2020 | Meta-Learning Requires Meta-Augmentation · NeurIPS 2020 |
Machine learning › Reinforcement learning › reward learning
reward learning from demonstrations |
0.1 | 1 | 2018 | Time-Contrastive Networks: Self-Supervised Learning from Video · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.6generative adversarial network · 1.2imitation learning · 0.9deep reinforcement learning · 0.8task consistency loss · 0.7self-supervised learning · 0.7variational information bottleneck · 0.6convolutional neural network · 0.6behavioral cloning · 0.6bayesian modeling · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Practical Visual Deep Imitation Learning via Task-Level Domain ConsistencyabstractRecent work in visual end-to-end learning for robotics has shown the promise of imitation learning across a variety of tasks. Such approaches are however expensive both because they require large amounts of real world data and rely on time-consuming real-world evaluations to identify the best model for deployment. These challenges can be mitigated by using simulation evaluations to identify high performing policies. However, this introduces the well-known “reality gap” problem, where simulator inaccuracies decorrelate performance in simulation from that of reality. In this paper, we build on top of prior work in GAN-based domain adaptation and introduce the notion of a Task Consistency Loss (TCL), a self-supervised loss that encourages sim and real alignment both at the feature and action-prediction levels. We demonstrate the effectiveness of our approach by teaching a 9-DoF mobile manipulator to perform the challenging task of latched door opening purely from visual inputs such as RGB and depth images. We achieve 69% success across twenty seen and unseen meeting rooms using only ~ 16.2 hours of teleoperated demonstrations in sim and real. To the best of our knowledge, this is the first work to tackle latched door opening from a purely end-to-end learning approach, where the task of navigation and manipulation are jointly modeled by a single neural network. Mohi Khansari, Daniel Ho, Armando Fuentes, Matthew Bennice, Nicolas Sievers, Sean Kirmani, Eric Jang |
ICRA | 9 |
| 2022 | Bayesian Imitation Learning for End-to-End Mobile ManipulationabstractIn this work we investigate and demonstrate benefits of a Bayesian approach to imitation learning from multiple sensor inputs, as applied to the task of opening office doors with a mobile manipulator. Augmenting policies with additional sensor inputs{—}such as RGB + depth cameras{—}is a straightforward approach to improving robot perception capabilities, especially for tasks that may favor different sensors in different situations. As we scale multi-sensor robotic learning to unstructured real-world settings (e.g. offices, homes) and more complex robot behaviors, we also increase reliance on simulators for cost, efficiency, and safety. Consequently, the sim-to-real gap across multiple sensor modalities also increases, making simulated validation more difficult. We show that using the Variational Information Bottleneck (Alemi et al., 2016) to regularize convolutional neural networks improves generalization to heldout domains and reduces the sim-to-real gap in a sensor-agnostic manner. As a side effect, the learned embeddings also provide useful estimates of model uncertainty for each sensor. We demonstrate that our method is able to help close the sim-to-real gap and successfully fuse RGB and depth modalities based on understanding of the situational uncertainty of each sensor. In a real-world office environment, we achieve 96% task success, improving upon the baseline by +16%. Daniel Ho, Alexander A. Alemi, Eric Jang, Mohi Khansari |
ICML | 4 |
| 2022 | Multi-Game Decision TransformersabstractA longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and training them on large, diverse datasets. Motivated by this progress, we investigate whether the same strategy can be used to produce generalist reinforcement learning agents. Specifically, we show that a single transformer-based model – with a single set of weights – trained purely offline can play a suite of up to 46 Atari games simultaneously at close-to-human performance. When trained and evaluated appropriately, we find that the same trends observed in language and vision hold, including scaling of performance with model size and rapid adaptation to new games via fine-tuning. We compare several approaches in this multi-game setting, such as online and offline RL methods and behavioral cloning, and find that our Multi-Game Decision Transformer models offer the best scalability and performance. We release the pre-trained models and code to encourage further research in this direction. Kuang-Huei Lee, Ofir Nachum, Sherry Yang 0001, Lisa Lee, Daniel Freeman, Sergio Guadarrama, Ian Fischer, Winnie Xu, Eric Jang, Henryk Michalewski, Igor Mordatch |
NeurIPS | 9 |
| 2021 | RetinaGAN: An Object-aware Approach to Sim-to-Real TransferabstractThe success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected efficiently at scale, but the visual gap between sim and real makes deployment in the real world difficult. We introduce RetinaGAN, a generative adversarial network (GAN) approach to adapt simulated images to realistic ones with object-detection consistency. RetinaGAN is trained in an unsupervised manner without task loss dependencies, and preserves general object structure and texture in adapted images. We evaluate our method on three real world tasks: grasping, pushing, and door opening. RetinaGAN improves upon the performance of prior sim-to-real methods for RL-based object instance grasping and continues to be effective even in the limited data regime. When applied to a pushing task in a similar visual domain, RetinaGAN demonstrates transfer with no additional real data requirements. We also show our method bridges the visual gap for a novel door opening task using imitation learning in a new visual domain. Visit the project website at retinagan.github.io Daniel Ho, Kanishka Rao, Eric Jang, Mohi Khansari |
ICRA | 4 |
| 2020 | Thinking While Moving: Deep Reinforcement Learning with Concurrent Control
Ted Xiao, Eric Jang, Dmitry Kalashnikov, Sergey Levine, Julian Ibarz, Karol Hausman |
ICLR | 2 |
| 2020 | Watch, Try, Learn: Meta-Learning from Demonstrations and Rewards
Allan Zhou, Eric Jang, Daniel Kappler, Mohi Khansari, Paul Wohlhart, Mrinal Kalakrishnan, Sergey Levine, Chelsea Finn |
ICLR | 2 |
| 2020 | Scalable Multi-Task Imitation Learning with Autonomous ImprovementabstractWhile robot learning has demonstrated promising results for enabling robots to automatically acquire new skills, a critical challenge in deploying learning-based systems is scale: acquiring enough data for the robot to effectively generalize broadly. Imitation learning, in particular, has remained a stable and powerful approach for robot learning, but critically relies on expert operators for data collection. In this work, we target this challenge, aiming to build an imitation learning system that can continuously improve through autonomous data collection, while simultaneously avoiding the explicit use of reinforcement learning, to maintain the stability, simplicity, and scalability of supervised imitation. To accomplish this, we cast the problem of imitation with autonomous improvement into a multi-task setting. We utilize the insight that, in a multi-task setting, a failed attempt at one task might represent a successful attempt at another task. This allows us to leverage the robot's own trials as demonstrations for tasks other than the one that the robot actually attempted. Using an initial dataset of multitask demonstration data, the robot autonomously collects trials which are only sparsely labeled with a binary indication of whether the trial accomplished any useful task or not. We then embed the trials into a learned latent space of tasks, trained using only the initial demonstration dataset, to draw similarities between various trials, enabling the robot to achieve one-shot generalization to new tasks. In contrast to prior imitation learning approaches, our method can autonomously collect data with sparse supervision for continuous improvement, and in contrast to reinforcement learning algorithms, our method can effectively improve from sparse, task-agnostic reward signals. Avi Singh, Eric Jang, Alex Irpan, Daniel Kappler, Murtaza Dalal, Sergey Levine, Mohi Khansari, Chelsea Finn |
ICRA | 2 |
| 2020 | Meta-Learning Requires Meta-AugmentationabstractMeta-learning algorithms aim to learn two components: a model that predicts targets for a task, and a base learner that updates that model when given examples from a new task. This additional level of learning can be powerful, but it also creates another potential source of overfitting, since we can now overfit in either the model or the base learner. We describe both of these forms of meta-learning overfitting, and demonstrate that they appear experimentally in common meta-learning benchmarks. We introduce an information-theoretic framework of meta-augmentation, whereby adding randomness discourages the base learner and model from learning trivial solutions that do not generalize to new tasks. We demonstrate that meta-augmentation produces large complementary benefits to recently proposed meta-regularization techniques. Janarthanan Rajendran, Alex Irpan, Eric Jang |
NeurIPS | 3 |
| 2018 | Sim2Real Viewpoint Invariant Visual Servoing by Recurrent ControlabstractHumans are remarkably proficient at controlling their limbs and tools from a wide range of viewpoints. In robotics, this ability is referred to as visual servoing: moving a tool or end-point to a desired location using primarily visual feedback. In this paper, we propose learning viewpoint invariant visual servoing skills in a robot manipulation task. We train a deep recurrent controller that can automatically determine which actions move the end-effector of a robotic arm to a desired object. This problem is fundamentally ambiguous: under severe variation in viewpoint, it may be impossible to determine the actions in a single feedforward operation. Instead, our visual servoing approach uses its memory of past movements to understand how the actions affect the robot motion from the current viewpoint, correcting mistakes and gradually moving closer to the target. This ability is in stark contrast to previous visual servoing methods, which assume known dynamics or require a calibration phase. We learn our recurrent controller using simulated data, synthetic demonstrations and reinforcement learning. We then describe how the resulting model can be transferred to a real-world robot by disentangling perception from control and only adapting the visual layers. The adapted model can servo to previously unseen objects from novel viewpoints on a real-world Kuka IIWA robotic arm. For supplementary videos, see: https://www.youtube.com/watch?v=oLgM2Bnb7fo. Fereshteh Sadeghi, Alexander Toshev, Eric Jang, Sergey Levine |
CVPR | 3 |
| 2018 | Deep Reinforcement Learning for Vision-Based Robotic Grasping: A Simulated Comparative Evaluation of Off-Policy MethodsabstractIn this paper, we explore deep reinforcement learning algorithms for vision-based robotic grasping. Model-free deep reinforcement learning (RL) has been successfully applied to a range of challenging environments, but the proliferation of algorithms makes it difficult to discern which particular approach would be best suited for a rich, diverse task like grasping. To answer this question, we propose a simulated benchmark for robotic grasping that emphasizes off-policy learning and generalization to unseen objects. Off-policy learning enables utilization of grasping data over a wide variety of objects, and diversity is important to enable the method to generalize to new objects that were not seen during training. We evaluate the benchmark tasks against a variety of Q-function estimation methods, a method previously proposed for robotic grasping with deep neural network models, and a novel approach based on a combination of Monte Carlo return estimation and an off-policy correction. Our results indicate that several simple methods provide a surprisingly strong competitor to popular algorithms such as double Q-learning, and our analysis of stability sheds light on the relative tradeoffs between the algorithms1. Deirdre Quillen, Eric Jang, Ofir Nachum, Chelsea Finn, Julian Ibarz, Sergey Levine |
ICRA | 2 |
| 2018 | Time-Contrastive Networks: Self-Supervised Learning from VideoabstractWe propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a triplet loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at sermanet.github.io/imitate. Pierre Sermanet, Corey Lynch, Yevgen Chebotar, Jasmine Hsu, Eric Jang, Stefan Schaal, Sergey Levine |
ICRA | 5 |
| 2017 | Categorical Reparameterization with Gumbel-Softmax
Eric Jang, Shixiang Gu, Ben Poole |
ICLR (Poster) | 1 |