Yuta Kojio

dblp:190/8312 · DBLP profile ↗
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11ranked-venue papers
2as first author
5since 2021 · last 2022
0000-0003-3095-1520ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 2 first-author · 5 since 2021Systems, architecture and hardware · 10 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2022 Imitation Behavior of the Outer Edge of the Foot by Humanoids Using a Simplified Contact State Representation
abstract
There is a way to utilize humanoid robots to mimic human behavior by taking advantage of their human-like proportions. In general, motion capture is used; in this case, the posture of the body links can be taken. However, this method does not provide detailed information on the contact state, which is important for actions that involve contact with objects. In this study, we focused on the foot, which has not been paid much attention among the parts where contact and manipulation with objects are important, and developed a device to measure the contact pressure distribution at the outer edge of the sole. We proposed an index, SS-COP, which simply reflects the contact on the curved surface of the sole for this device and a robot foot with lateral force sensation and realized a behavior that imitates the foot condition of a humanoid robot by using this index.
Yoshimoto Ribayashi, Kento Kawaharazuka, Yasunori Toshimitsu, Daiki Kusuyama, Akihiro Miki, Koki Shinjo, Masahiro Bando, Temma Suzuki, Yuta Kojio, Kei Okada, Masayuki Inaba
IROS9
2022 Robust Humanoid Walking System Considering Recognized Terrain and Robots' Balance
abstract
When robots walk on uneven terrain, trajectory planning should take into account both the whole-body dy-namics and the ground geometry simultaneously. In uneven terrain environments, there are only a limited number of places where the robot is able to make stable contact with the ground without its feet wobbling or slipping because of the intricate round geometry. In such environments, the optional landing position and time to maintain the robot's balance and stable foot contact are not obvious and computationally expensive. In this study, we propose a robust walking system that integrates environment recognition using steppable regions and walking control for a humanoid robot to walk on uneven terrain. In this paper, a steppable region is defined as a two-dimensional convex hull that represents a region where a robot is capable of landing. We propose a method to compute the steppable region quickly by 2.SD projection of the environment points and spatial filtering. In this system, the walking controller integrates the steppable region with the Capture Region to modify the landing position from a two-dimensional geometric calculation. In addition, to cope with the environment recognition error, we have introduced a trajectory generation that allows the feet to penetrate the ground and hybrid control of position and torque. We verified the effectiveness of the proposed system through experiments in which a life-size humanoid robot walked on uneven terrain and recovered when pushed.
Shimpei Sato, Yuta Kojio, Youhei Kakiuchi, Kunio Kojima, Kei Okada, Masayuki Inaba
IROS2
2022 Learning Agile Hybrid Whole-body Motor Skills for Thruster-Aided Humanoid Robots
abstract
Humanoid robots are versatile platforms with the potential for multiple locomotion skills. However, this contact-switched system with only two contact feet is fragile to keep balance in many scenarios. Inspired by birds combining legs and wings, we propose the novel hybrid locomotion behavior for the humanoid robots with the aid of a thruster suit. To fully leverage their agility while guaranteeing efficient computation, we combine the neural controller based on reinforcement learning to handle the complexity of the highly non-linear system and the optimization-based controller to explicitly handle the constraint conditions of the safety-critical thruster module. Our learning framework is demonstrated on several thruster-aided humanoid platforms with hybrid walking and even dynamic locomotion skills. To our best knowledge, it is the first work that, 1. demonstrates agile hybrid whole-body locomotion skills on the thruster-aided humanoid robot; 2. achieves hybrid locomotion under the reinforcement learning settings.
Fan Shi 0002, Tomoki Anzai, Yuta Kojio, Kei Okada, Masayuki Inaba
IROS3
2022 Reference-Free Learning Bipedal Motor Skills via Assistive Force Curricula
Fan Shi 0002, Yuta Kojio, Tasuku Makabe, Tomoki Anzai, Kunio Kojima, Kei Okada, Masayuki Inaba
ISRR2
2021 Drop Prevention Control for Humanoid Robots Carrying Stacked Boxes
abstract
We developed a method to enable a humanoid robot to carry stacked boxes. In order to transport objects efficiently, it is necessary to carry multiple objects at the same time, but in previous studies, humanoid robots have only been able to carry a single object. When a humanoid robot carries stacked boxes, the robot drops boxes when the positional relationship between un-grasped boxes changes. The causes for dropping the boxes can be divided into sudden changes attributed to robot making turns or losing balance, and the accumulation of small changes that occur because of the impact of landing while walking. We propose a method that prevents sudden changes in the stacked boxes by smoothing the hand trajectory and modifying the misalignment by tilting or shaking the entire stack. We verify the effectiveness of proposed method for enabling a humanoid robot to carry stacked boxes through experiments using a simulator and an actual robot.
Shimpei Sato, Yuta Kojio, Kunio Kojima, Fumihito Sugai, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS2
2020 Drive-Train Design in JAXON3-P and Realization of Jump Motions: Impact Mitigation and Force Control Performance for Dynamic Motions
abstract
For mitigating joint impact torques, researchers have reduced joint stiffness by series elastic actuators, reflected inertia by low gear ratios, and friction torque from drive-trains. However, these impact mitigation methods may impair the control performance of contact forces or may increase motor and robot mass. This paper proposes a design method for achieving a balance between impact mitigation performance and force control fidelity. We introduce an inertia-to-square-torque ratio as a new index for integrating the parameters of torque generation (motor continuous torque limits, gear ratios, etc.) and the parameters of impact mitigation (joint stiffness, reflected inertia, etc.). In the process, we make a hypothesis that a motor mass is negatively correlated with the ratio. Based on the hypothesis, we calculate a joint breakdown region of impact torques, joint stiffnesses, and motor masses. Finally, we decide the drive-train specifications of JAXON3-P and demonstrate that the proposed method provides high impact mitigation and force control capabilities through several experiments including the jumping motion of 0.3 m COG height.
Kunio Kojima, Yuta Kojio, Tatsuya Ishikawa, Fumihito Sugai, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS2
2019 Unified Balance Control for Biped Robots Including Modification of Footsteps with Angular Momentum and Falling Detection Based on Capturability
abstract
In this paper, we propose walking balance control based on Caputurability. The proposed method consists of five strategies: (i) moving Zero Moment Point (ZMP) in the support polygon (ii) landing position modification (iii) landing timing modification (iv) angular momentum control (v) falling detection and fall control. Walking pattern generation calculates the ZMP so that the Capture Point (CP) reaches the position of the supporting foot at the end of the double support phase. Owing to the asymmetry of the reachable landing region, landing timing modification is different in the sagittal and lateral planes, and the step time is extended in the lateral plane depending on the direction of disturbances. The torque around the center of gravity to avoid falling is realized through whole-body inverse kinematics with constraints on the angular momentum. In addition, we propose falling detection considering the reachable landing region. We verified the effectiveness of the proposed method through experiments in which the biped robot was disturbed by pushing during tether-free walking. The robot could prevent breakdown by detecting possible falling and performed knee bending motions to suppress damage.
Yuta Kojio, Yasuhiro Ishiguro, Kim-Ngoc-Khanh Nguyen, Fumihito Sugai, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS1
2019 Autonomous Safe Locomotion System for Bipedal Robot Applying Vision and Sole Reaction Force to Footstep Planning
abstract
Humanoid robots are expected to conduct tasks on behalf of humans in places such as a disaster scattered environment. Although humanoid robots have potentials to walk on uneven ground unlike wheeled robots, it is difficult to reach a given destination without falling down based on only visual information. In this paper, to reach the destination safely, we propose the autonomous safe locomotion system applying vision and sole reaction force to the footstep planning. Considering force information in addition to visual information, the robot can plan a path avoiding unstable footholds. The planned path is safer than a path which is planned based on only visual information. In our system, the robot checks if the foothold is safe or not by the foothold ascertainment motion. In addition to that, the robot saves the results of the motion to the database with the foothold label given by the visual classifier. To judge foothold safety, stiffness of the foothold is estimated from the reaction force and stepping amount. We propose the system considering these requirements for safe locomotion for bipedal robots and show experimental results using a real bipedal robot CHIDORI.
Yuki Omori, Yuta Kojio, Tatsuya Ishikawa, Kunio Kojima, Fumihito Sugai, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS2
2018 Robust and Stretched-Knee Biped Walking Using Joint-Space Motion Control
abstract
Comparing to IK (Inverse Kinematics) based motion control, joint-space motion control is more advantageous in terms of not being restricted by kinematics singularity problem. In this paper, we start with SIMBICON (Simple Biped Locomotion Control) based controller, a joint-space motion control method, extend it for enhancing walking's robustness and versatility. We propose a motion optimization method considering walking robustness, desired walking velocity and energy efficient minimization for walking motion generation. This method enables us to achieve human-like walking motion, which has stretched-knee posture and robust to large push disturbances. We also apply our proposed method to a life-sized biped robot and validate its effectiveness with push recovery and walking on unknown debris experiments.
Kim-Ngoc-Khanh Nguyen, Shintaro Noda, Yuta Kojio, Fumihito Sugai, Shunichi Nozawa, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS3
2017 Bipedal walking control against swing foot collision using swing foot trajectory regeneration and impact mitigation
abstract
For humanoid robots, unexpected collision can cause instability of robot balancing and damage to both robots and environment. This paper presents a reactive bipedal walking controller against swing foot collision for humanoid robots. This controller is composed of following three components: 1) Swing Foot Trajectory Regenerator, 2) Swing Foot Collision Detector, and 3) Swing Foot Impact Mitigation Controller. By regenerating swing foot trajectory depending on situations, humanoid robots can avoid falling down. However, although humanoid robots detect collision and regenerate a swing foot, collision impact can cause bad effects such as damage and posture rotation. Therefore, to mitigate strong impact, we propose Swing Foot Impact Mitigation Controller, which is composed of two controllers. The proposed method is validated through the experiments by actual humanoid robot CHIDORI. We confirm that CHIDORI can avoid falling down against collision in two situations: walking on the flat ground, and stepping up a stair.
Tatsuya Ishikawa, Yuta Kojio, Kunio Kojima, Shunichi Nozawa, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS2
2016 Walking control in water considering reaction forces from water for humanoid robots with a waterproof suit
abstract
In this paper, we develop a waterproof suit for humanoid robots and propose an underwater walking control method. Although very few life-sized humanoid robots are completely waterproof, we can easily make these humanoid robots watertight by putting a waterproof suit on them. In water, humanoid robots are influenced by the two forces due to the water: buoyancy and drag force. We take buoyancy into account when generating a walking pattern because the force is large and easy to estimate before walking. However, drag force is small and difficult to precisely predict and therefore, we treat the force as an unknown disturbance. In our method, we modify footsteps based on the Capture Point in order to deal with large disturbances. We verify the effectiveness of the proposed methods through an experiment in which a life-sized humanoid robot walks on a floor, stairs and debris in water.
Yuta Kojio, Tatsuhi Karasawa, Kunio Kojima, Ryo Koyama, Fumihito Sugai, Shunichi Nozawa, Youhei Kakiuchi, Kei Okada, Masayuki Inaba
IROS1