EDBT 2026 Demo / reviewers in the wild / expert
David Mayo
dblp:190/8836
· DBLP profile ↗
8ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Representation and self-supervised learning · 16% Image recognition and object detection · 16% Trustworthy machine learning · 12% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 14 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Image recognition and object detection
object recognition |
0.9 | 2 | 2025 | How hard are computer vision datasets? Calibrating dataset difficulty to viewing time · NeurIPS 2023 Training the Untrainable: Introducing Inductive Bias via Representational Alignment · NeurIPS 2025 |
Machine learning › Representation and self-supervised learning › representation matching
feature alignment |
0.9 | 1 | 2025 | Training the Untrainable: Introducing Inductive Bias via Representational Alignment · NeurIPS 2025 |
Machine learning › Learning theory
inductive bias |
0.9 | 1 | 2025 | Training the Untrainable: Introducing Inductive Bias via Representational Alignment · NeurIPS 2025 |
Machine learning › Transfer learning and domain adaptation
knowledge transfer |
0.9 | 1 | 2025 | Training the Untrainable: Introducing Inductive Bias via Representational Alignment · NeurIPS 2025 |
Computer vision › 3D vision
brain decoding |
0.8 | 1 | 2024 | BrainBits: How Much of the Brain are Generative Reconstruction Methods Using? · NeurIPS 2024 |
Machine learning › Generative modeling
conditional generative model |
0.8 | 1 | 2024 | BrainBits: How Much of the Brain are Generative Reconstruction Methods Using? · NeurIPS 2024 |
Computer vision › Vision and language
vision-language model |
0.7 | 1 | 2023 | How hard are computer vision datasets? Calibrating dataset difficulty to viewing time · NeurIPS 2023 |
Machine learning › Representation and self-supervised learning › representation analysis
representational similarity analysis |
0.5 | 1 | 2021 | Neural Regression, Representational Similarity, Model Zoology & Neural Taskonomy at Scale in Rodent Visual Cortex · NeurIPS 2021 |
Bioinformatics and computational biology
computational neuroscience |
0.5 | 1 | 2021 | Neural Regression, Representational Similarity, Model Zoology & Neural Taskonomy at Scale in Rodent Visual Cortex · NeurIPS 2021 |
Machine learning › Trustworthy machine learning
robustness |
0.4 | 1 | 2019 | ObjectNet: A large-scale bias-controlled dataset for pushing the limits of object recognition models · NeurIPS 2019 |
Machine learning › Trustworthy machine learning › robustness › distribution shift
robustness to distribution shift |
0.4 | 1 | 2019 | ObjectNet: A large-scale bias-controlled dataset for pushing the limits of object recognition models · NeurIPS 2019 |
Machine learning › Trustworthy machine learning
interpretability |
0.2 | 1 | 2024 | BrainBits: How Much of the Brain are Generative Reconstruction Methods Using? · NeurIPS 2024 |
Usability and user experience research
human performance evaluation |
0.2 | 1 | 2023 | How hard are computer vision datasets? Calibrating dataset difficulty to viewing time · NeurIPS 2023 |
Computer vision › 3D vision › biological vision modeling
visual cortex modeling |
0.1 | 1 | 2021 | Neural Regression, Representational Similarity, Model Zoology & Neural Taskonomy at Scale in Rodent Visual Cortex · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
minimum viewing time · 1.3representational similarity analysis · 1.0neural regression · 1.0benchmarking · 1.0neural distance function · 0.9layerwise representational similarity · 0.9knowledge distillation · 0.9information bottleneck · 0.8crowdsourcing · 0.8bias controls · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Training the Untrainable: Introducing Inductive Bias via Representational AlignmentabstractWe demonstrate that architectures which traditionally are considered to be ill-suited for a task can be trained using inductive biases from another architecture. We call a network untrainable when it overfits, underfits, or converges to poor results even when tuning their hyperparameters. For example, fully connected networks overfit on object recognition while deep convolutional networks without residual connections underfit. The traditional answer is to change the architecture to impose some inductive bias, although the nature of that bias is unknown. We introduce guidance, where a guide network steers a target network using a neural distance function. The target minimizes its task loss plus a layerwise representational similarity against the frozen guide. If the guide is trained, this transfers over the architectural prior and knowledge of the guide to the target. If the guide is untrained, this transfers over only part of the architectural prior of the guide. We show that guidance prevents FCN overfitting on ImageNet, narrows the vanilla RNN–Transformer gap, boosts plain CNNs toward ResNet accuracy, and aids Transformers on RNN-favored tasks. We further identify that guidance-driven initialization alone can mitigate FCN overfitting. Our method provides a mathematical tool to investigate priors and architectures, and in the long term, could automate architecture design. Vighnesh Subramaniam, David Mayo, Colin Conwell, Tomaso A. Poggio, Boris Katz, Brian Cheung, Andrei Barbu |
NeurIPS | 2 |
| 2024 | BrainBits: How Much of the Brain are Generative Reconstruction Methods Using?abstractWhen evaluating stimuli reconstruction results it is tempting to assume that higher fidelity text and image generation is due to an improved understanding of the brain or more powerful signal extraction from neural recordings. However, in practice, new reconstruction methods could improve performance for at least three other reasons: learning more about the distribution of stimuli, becoming better at reconstructing text or images in general, or exploiting weaknesses in current image and/or text evaluation metrics. Here we disentangle how much of the reconstruction is due to these other factors vs. productively using the neural recordings. We introduce BrainBits, a method that uses a bottleneck to quantify the amount of signal extracted from neural recordings that is actually necessary to reproduce a method's reconstruction fidelity. We find that it takes surprisingly little information from the brain to produce reconstructions with high fidelity. In these cases, it is clear that the priors of the methods' generative models are so powerful that the outputs they produce extrapolate far beyond the neural signal they decode. Given that reconstructing stimuli can be improved independently by either improving signal extraction from the brain or by building more powerful generative models, improving the latter may fool us into thinking we are improving the former. We propose that methods should report a method-specific random baseline, a reconstruction ceiling, and a curve of performance as a function of bottleneck size, with the ultimate goal of using more of the neural recordings. David Mayo, Christopher Wang, Asa Harbin, Abdulrahman Alabdulkareem, Albert Eaton Shaw, Boris Katz, Andrei Barbu |
NeurIPS | 1 |
| 2023 | Multitask Learning Via Interleaving: A Neural Network Investigation
David Mayo, Tyler R. Scott, Mengye Ren, Gamaledin Elsayed, Katherine L. Hermann, Matt Jones 0001, Michael C. Mozer |
CogSci | 1 |
| 2023 | Learning in temporally structured environments
Matt Jones 0001, Tyler R. Scott, Mengye Ren, Gamaleldin F. Elsayed, Katherine L. Hermann, David Mayo, Michael C. Mozer |
ICLR | 6 |
| 2023 | How hard are computer vision datasets? Calibrating dataset difficulty to viewing timeabstractHumans outperform object recognizers despite the fact that models perform well on current datasets, including those explicitly designed to challenge machines with debiased images or distribution shift. This problem persists, in part, because we have no guidance on the absolute difficulty of an image or dataset making it hard to objectively assess progress toward human-level performance, to cover the range of human abilities, and to increase the challenge posed by a dataset. We develop a dataset difficulty metric MVT, Minimum Viewing Time, that addresses these three problems. Subjects view an image that flashes on screen and then classify the object in the image. Images that require brief flashes to recognize are easy, those which require seconds of viewing are hard. We compute the ImageNet and ObjectNet image difficulty distribution, which we find significantly undersamples hard images. Nearly 90% of current benchmark performance is derived from images that are easy for humans. Rather than hoping that we will make harder datasets, we can for the first time objectively guide dataset difficulty during development. We can also subset recognition performance as a function of difficulty: model performance drops precipitously while human performance remains stable. Difficulty provides a new lens through which to view model performance, one which uncovers new scaling laws: vision-language models stand out as being the most robust and human-like while all other techniques scale poorly. We release tools to automatically compute MVT, along with image sets which are tagged by difficulty. Objective image difficulty has practical applications – one can measure how hard a test set is before deploying a real-world system – and scientific applications such as discovering the neural correlates of image difficulty and enabling new object recognition techniques that eliminate the benchmark-vs- real-world performance gap. David Mayo, Jesse Cummings, Dan Gutfreund, Boris Katz, Andrei Barbu |
NeurIPS | 1 |
| 2021 | Neural Regression, Representational Similarity, Model Zoology & Neural Taskonomy at Scale in Rodent Visual CortexabstractHow well do deep neural networks fare as models of mouse visual cortex? A majority of research to date suggests results far more mixed than those produced in the modeling of primate visual cortex. Here, we perform a large-scale benchmarking of dozens of deep neural network models in mouse visual cortex with both representational similarity analysis and neural regression. Using the Allen Brain Observatory's 2-photon calcium-imaging dataset of activity in over 6,000 reliable rodent visual cortical neurons recorded in response to natural scenes, we replicate previous findings and resolve previous discrepancies, ultimately demonstrating that modern neural networks can in fact be used to explain activity in the mouse visual cortex to a more reasonable degree than previously suggested. Using our benchmark as an atlas, we offer preliminary answers to overarching questions about levels of analysis (e.g. do models that better predict the representations of individual neurons also predict representational similarity across neural populations?); questions about the properties of models that best predict the visual system overall (e.g. is convolution or category-supervision necessary to better predict neural activity?); and questions about the mapping between biological and artificial representations (e.g. does the information processing hierarchy in deep nets match the anatomical hierarchy of mouse visual cortex?). Along the way, we catalogue a number of models (including vision transformers, MLP-Mixers, normalization free networks, Taskonomy encoders and self-supervised models) outside the traditional circuit of convolutional object recognition. Taken together, our results provide a reference point for future ventures in the deep neural network modeling of mouse visual cortex, hinting at novel combinations of mapping method, architecture, and task to more fully characterize the computational motifs of visual representation in a species so central to neuroscience, but with a perceptual physiology and ecology markedly different from the ones we study in primates. Colin Conwell, David Mayo, Andrei Barbu, Michael A. Buice, George Alvarez, Boris Katz |
NeurIPS | 2 |
| 2019 | ObjectNet: A large-scale bias-controlled dataset for pushing the limits of object recognition modelsabstractWe collect a large real-world test set, ObjectNet, for object recognition with controls where object backgrounds, rotations, and imaging viewpoints are random. Most scientific experiments have controls, confounds which are removed from the data, to ensure that subjects cannot perform a task by exploiting trivial correlations in the data. Historically, large machine learning and computer vision datasets have lacked such controls. This has resulted in models that must be fine-tuned for new datasets and perform better on datasets than in real-world applications. When tested on ObjectNet, object detectors show a 40-45% drop in performance, with respect to their performance on other benchmarks, due to the controls for biases. Controls make ObjectNet robust to fine-tuning showing only small performance increases. We develop a highly automated platform that enables gathering datasets with controls by crowdsourcing image capturing and annotation. ObjectNet is the same size as the ImageNet test set (50,000 images), and by design does not come paired with a training set in order to encourage generalization. The dataset is both easier than ImageNet (objects are largely centered and unoccluded) and harder (due to the controls). Although we focus on object recognition here, data with controls can be gathered at scale using automated tools throughout machine learning to generate datasets that exercise models in new ways thus providing valuable feedback to researchers. This work opens up new avenues for research in generalizable, robust, and more human-like computer vision and in creating datasets where results are predictive of real-world performance. Andrei Barbu, David Mayo, Julian Alverio, William Luo, Christopher Wang, Dan Gutfreund, Josh Tenenbaum, Boris Katz |
NeurIPS | 2 |
| 2016 | EVA: Exploratory Learning with Virtual Companions Sharing Attention and ContextabstractExploratory Learning with Virtual Companions Sharing Attention and Context (EVA) is a concept for mediated teaching and learning that sits at the intersection of exploratory learning, telepresence, and attention awareness. The companion teacher is informed about the attentional state and environment of the learner, and can refer directly to this environment through marking or annotation. To the learner, the companion is virtual -- either human or automatic -- and, if human, either physically copresent or remote. The content and style of presentation are tailored to the learner's momentary level of interest or focus, and her attention can be guided to salient environmental elements (e.g. visual) in order to convey desired information. We define a design space for such systems, which applies to learning in Augmented Reality and Virtual Reality, and can be employed as a framework for design and evaluation. We demonstrate this through trials with two proof-of-concept systems, one in AR and one in VR, with a human companion. We conclude that the EVA design space defines a powerful set of systems for learning and finish by presenting guidelines for making such systems maximally effective. Scott Greenwald, Markus Funk, Luke Loreti, David Mayo, Pattie Maes |
ICALT | 4 |