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Xinkai Jiang

dblp:191/0369 · also Xin-Kai Jiang · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0007-2639-6225ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 53% Motion planning and robot control · 22% Robot manipulation · 14%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 67% Immersive interaction · 33%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
2.532025
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning · NeurIPS 2025
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning · NeurIPS 2025
Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations · ICLR 2024
Robotics › Robot manipulation
diffusion policy
0.912025
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning · NeurIPS 2025
Machine learning › Reinforcement learning › imitation learning
multi-modal imitation learning
0.912025
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning · NeurIPS 2025
Computer vision › 3D vision
point cloud processing
0.912025
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning · NeurIPS 2025
Robotics › Motion planning and robot control
robot control
0.912025
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning · NeurIPS 2025
Robotics › Motion planning and robot control
trajectory planning
0.912025
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning · NeurIPS 2025
Immersive interaction
augmented reality
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Human-robot interaction › learning from demonstration
kinesthetic teaching
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Human-robot interaction
learning from demonstration
0.812024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024
Robotics › Robot manipulation
human demonstration
0.212024
Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations · ICLR 2024
Virtual and augmented reality › augmented reality
augmented reality interface
0.212024
A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning · HRI 2024

Methods — techniques the papers use, named apart from their topics

user study · 1.5UEQ+ · 1.5xLSTM · 0.9vector quantization · 0.9transformer · 0.9point cloud processing · 0.9parallel decoding · 0.9n-step returns · 0.9movement primitives · 0.9diffusion policy · 0.9b-spline encoding · 0.9closed-loop sensory feedback · 0.8
YearPublicationVenuePosition
2025 TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning
abstract
This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.
Dong Tian, Hongyi Zhou, Xinkai Jiang, Rudolf Lioutikov, Gerhard Neumann
ICLR4
2025 PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learning
abstract
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/
Xiaogang Jia, Anrui Wang, Han A. Wang, Balázs Gyenes, Emiliyan Gospodinov, Xinkai Jiang, Hongyi Zhou, Weiran Liao, Xi Huang 0005, Maximilian Beck, Moritz Reuss, Rudolf Lioutikov, Gerhard Neumann
NeurIPS7
2025 BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning
abstract
We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.
Hongyi Zhou, Weiran Liao, Xi Huang 0005, Yucheng Tang, Fabian Otto, Xiaogang Jia, Xinkai Jiang, Simon Hilber, Ömer Erdinç Yagmurlu, Nils Blank, Moritz Reuss, Rudolf Lioutikov
NeurIPS7
2025 SEU Fault Injection Strategy for SRAM-based FPGA User Memory Based on Dual-Circuit Model
Xinkai Jiang, Fusen Li, Qiu Xu
J. Electron. Test.5
2024 A Comprehensive User Study on Augmented Reality-Based Data Collection Interfaces for Robot Learning
abstract
Future versatile robots need the ability to learn new tasks and behaviors from demonstrations. Recent advances in virtual and augmented reality position these technologies as great candidates for the efficient and intuitive collection of large sets of demonstrations. While there are different possible approaches to control a virtual robot there has not yet been an evaluation of these control interfaces in regards to their efficiency and intuitiveness. These characteristics become particularly important when working with non-expert users and complex manipulation tasks. To this end, this work investigates five different interfaces to control a virtual robot in a comprehensive user study across various virtualized tasks in an AR setting. These interfaces include Hand Tracking, Virtual Kinesthetic Teaching, Gamepad and Motion Controller. Additionally, this work introduces Kinesthetic Teaching as a novel interface to control virtual robots in AR settings, where the virtual robot mimics the movement of a real robot manipulated by the user. This study reveals valuable insights into their usability and effectiveness. It shows that the proposed Kinesthetic Teaching interface significantly outperforms other interfaces in both objective and subjective metrics based on success rate, task completeness, and completion time and User Experience Questionnaires (UEQ+).
Xinkai Jiang, Paul Mattes, Xiaogang Jia, Nicolas Schreiber, Gerhard Neumann, Rudolf Lioutikov
HRI1
2024 Towards Diverse Behaviors: A Benchmark for Imitation Learning with Human Demonstrations
abstract
Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby presenting a formidable challenge for existing imitation learning algorithms. Quantifying a model's capacity to capture and replicate this diversity effectively is still an open problem. In this work, we introduce simulation benchmark environments and the corresponding *Datasets with Diverse human Demonstrations for Imitation Learning (D3IL)*, designed explicitly to evaluate a model's ability to learn multi-modal behavior. Our environments are designed to involve multiple sub-tasks that need to be solved, consider manipulation of multiple objects which increases the diversity of the behavior and can only be solved by policies that rely on closed loop sensory feedback. Other available datasets are missing at least one of these challenging properties. To address the challenge of diversity quantification, we introduce tractable metrics that provide valuable insights into a model's ability to acquire and reproduce diverse behaviors. These metrics offer a practical means to assess the robustness and versatility of imitation learning algorithms. Furthermore, we conduct a thorough evaluation of state-of-the-art methods on the proposed task suite. This evaluation serves as a benchmark for assessing their capability to learn diverse behaviors. Our findings shed light on the effectiveness of these methods in tackling the intricate problem of capturing and generalizing multi-modal human behaviors, offering a valuable reference for the design of future imitation learning algorithms.
Xiaogang Jia, Denis Blessing, Xinkai Jiang, Moritz Reuss, Atalay Donat, Rudolf Lioutikov, Gerhard Neumann
ICLR3