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Theodora Kontogianni

dblp:191/4648 · DBLP profile ↗
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8ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-8754-8356ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Systems, architecture and hardware · 3 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 38% Segmentation and scene understanding · 37% Video understanding and tracking · 9%
Computer graphics and multimedia
3 papers
Geometric modeling and processing · 64% Image and video processing · 28% Virtual and augmented reality · 8%
Databases, data mining, and information retrieval
1 paper
Data mining · 67% Information retrieval · 33%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 100%

Topics — the 26 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › object tracking
instance tracking
0.912025
Interactive4D: Interactive 4D LiDAR Segmentation · ICRA 2025
Computer vision › 3D vision › point cloud segmentation
LiDAR segmentation
0.912025
Interactive4D: Interactive 4D LiDAR Segmentation · ICRA 2025
Computer vision › Segmentation and scene understanding
3d point cloud segmentation
0.812024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › Segmentation and scene understanding › interactive segmentation
click-based interactive segmentation
0.812024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › Segmentation and scene understanding › 3d segmentation
interactive 3d segmentation
0.812024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.712023
Interactive Object Segmentation in 3D Point Clouds · ICRA 2023
Computer vision › 3D vision
3d scene understanding
0.712023
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries · CVPR 2023
Computer vision › 3D vision › 3d scene reconstruction
floorplan reconstruction
0.712023
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries · CVPR 2023
Geometric modeling and processing › surface reconstruction › mesh reconstruction
polygonal mesh reconstruction
0.712023
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries · CVPR 2023
Image and video processing
structured prediction
0.712023
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries · CVPR 2023
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Machine learning › Transfer learning and domain adaptation › model adaptation › online adaptation
continuous adaptation
0.412020
Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections · ECCV (16) 2020
Computer vision › Segmentation and scene understanding › interactive segmentation
interactive object segmentation
0.412020
Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections · ECCV (16) 2020
Computer vision › Segmentation and scene understanding
interactive segmentation
0.412020
Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections · ECCV (16) 2020
Robotics › Robot manipulation › learning from demonstration
learning from corrections
0.412020
Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections · ECCV (16) 2020
Computer vision › 3D vision › point cloud analysis › point cloud learning
point cloud convolution
0.412020
Dilated Point Convolutions: On the Receptive Field Size of Point Convolutions on 3D Point Clouds · ICRA 2020
Computer vision › 3D vision
point cloud processing
0.412020
Dilated Point Convolutions: On the Receptive Field Size of Point Convolutions on 3D Point Clouds · ICRA 2020
Machine learning › Deep learning architectures and training › convolutional neural network › receptive field
receptive field design
0.412020
Dilated Point Convolutions: On the Receptive Field Size of Point Convolutions on 3D Point Clouds · ICRA 2020
Geometric modeling and processing › mesh processing › mesh signal processing
mesh convolution
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Geometric modeling and processing
mesh processing
0.412020
DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes · CVPR 2020
Human-AI interaction
interactive machine learning
0.422024
AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation · ICLR 2024
Interactive Object Segmentation in 3D Point Clouds · ICRA 2023
Data mining › clustering › hierarchical clustering
agglomerative clustering
0.212016
Incremental Object Discovery in Time-Varying Image Collections · CVPR 2016
Data mining
clustering
0.212016
Incremental Object Discovery in Time-Varying Image Collections · CVPR 2016
Information retrieval
image retrieval
0.212016
Incremental Object Discovery in Time-Varying Image Collections · CVPR 2016
Machine learning › Deep learning architectures and training
transformer
0.212023
Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries · CVPR 2023
Graph algorithms and graph theory › spanning tree
minimum spanning tree
0.112016
Incremental Object Discovery in Time-Varying Image Collections · CVPR 2016

Methods — techniques the papers use, named apart from their topics

deep learning · 2.0spatial-temporal query encoding · 1.5attention · 1.5two-level queries · 1.3transformer · 1.3polygon matching · 1.3click simulation · 0.9mesh simplification · 0.9geodesic convolution · 0.9euclidean convolution · 0.9single-link clustering · 0.5minimum spanning tree · 0.5iconoid shift · 0.5
YearPublicationVenuePosition
2025 Interactive4D: Interactive 4D LiDAR Segmentation
abstract
Interactive segmentation has an important role in facilitating the annotation process of future LiDAR datasets. Existing approaches sequentially segment individual objects at each LiDAR scan, repeating the process throughout the entire sequence, which is redundant and ineffective. In this work, we propose interactive 4D segmentation, a new paradigm that allows segmenting multiple objects on multiple LiDAR scans simultaneously, and Interactive4D, the first interactive 4D segmentation model that segments multiple objects on superimposed consecutive LiDAR scans in a single iteration by utilizing the sequential nature of LiDAR data. While performing interactive segmentation, our model leverages the entire spacetime volume, leading to more efficient segmentation. Operating on the 4D volume, it directly provides consistent instance IDs over time and also simplifies tracking annotations. Moreover, we show that click simulations are crucial for successful model training on LiDAR point clouds. To this end, we design a click simulation strategy that is better suited for the characteristics of LiDAR data. To demonstrate its accuracy and effectiveness, we evaluate Interactive4D on multiple LiDAR datasets, where Interactive4D achieves a new state-of-the-art by a large margin. We publicly release the code and models at https://vision.rwth-aachen.de/Interactive4D.
Ilya Fradlin, Idil Esen Zulfikar, Kadir Yilmaz, Theodora Kontogianni, Bastian Leibe
ICRA4
2024 AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation
abstract
During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies. Project page: https://ywyue.github.io/AGILE3D.
Yuanwen Yue, Sabarinath Mahadevan, Jonas Schult, Francis Engelmann, Bastian Leibe, Konrad Schindler, Theodora Kontogianni
ICLR7
2023 Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries
abstract
We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floor-plan reconstruction as a single-stage structured prediction task: find a variablesize set of polygons, which in turn are variable-length sequences of ordered vertices. To solve it we develop a novel Transformer architecture that generates polygons of multiple rooms in parallel, in a holistic manner without hand-crafted intermediate stages. The model features two-level queries for polygons and corners, and includes polygon matching to make the network end-to-end trainable. Our method achieves a new state-of-the-art for two challenging datasets, Structured3D and SceneCAD, along with significantly faster inference than previous methods. Moreover, it can readily be extended to predict additional information, i.e., semantic room types and architectural elements like doors and windows. Our code and models are available at: https://github.com/ywyue/RoomFormer.
Yuanwen Yue, Theodora Kontogianni, Konrad Schindler, Francis Engelmann
CVPR2
2023 Interactive Object Segmentation in 3D Point Clouds
abstract
We propose an interactive approach for 3D instance segmentation, where users can iteratively collaborate with a deep learning model to segment objects directly in a 3D point cloud. Current methods for 3D instance segmentation are generally trained in a fully-supervised fashion, which requires large amounts of costly training labels, and does not generalize well to classes unseen during training. Few works have attempted to obtain 3D segmentation masks using human interactions. Existing methods rely on user feedback in the 2D image domain. As a consequence, users are required to constantly switch between 2D images and 3D representations, and custom architectures are employed to combine multiple input modalities. Therefore, integration with existing standard 3D models is not straightforward. The core idea of this work is to enable users to interact directly with 3D point clouds by clicking on desired 3D objects of interest (or their background) to interactively segment the scene in an open-world setting. Specifically, our method does not require training data from any target domain and can adapt to new environments where no appropriate training sets are available. Our system continuously adjusts the object segmentation based on the user feedback and achieves accurate dense 3D segmentation masks with minimal human effort (few clicks per object). Besides its potential for efficient labeling of large-scale and varied 3D datasets, our approach, where the user directly interacts with the 3D environment, enables new AR/VR and human-robot interaction applications.
Theodora Kontogianni, Ekin Celikkan, Siyu Tang 0001, Konrad Schindler
ICRA1
2020 DualConvMesh-Net: Joint Geodesic and Euclidean Convolutions on 3D Meshes
abstract
We propose DualConvMesh-Nets (DCM-Net) a family of deep hierarchical convolutional networks over 3D geometric data that combines two types of convolutions. The first type, Geodesic convolutions, defines the kernel weights over mesh surfaces or graphs. That is, the convolutional kernel weights are mapped to the local surface of a given mesh. The second type, Euclidean convolutions, is independent of any underlying mesh structure. The convolutional kernel is applied on a neighborhood obtained from a local affinity representation based on the Euclidean distance between 3D points. Intuitively, geodesic convolutions can easily separate objects that are spatially close but have disconnected surfaces, while Euclidean convolutions can represent interactions between nearby objects better, as they are oblivious to object surfaces. To realize a multi-resolution architecture, we borrow well-established mesh simplification methods from the geometry processing domain and adapt them to define mesh-preserving pooling and unpooling operations. We experimentally show that combining both types of convolutions in our architecture leads to significant performance gains for 3D semantic segmentation, and we report competitive results on three scene segmentation benchmarks. Models and code will be made publicly available.
Jonas Schult, Francis Engelmann, Theodora Kontogianni, Bastian Leibe
CVPR3
2020 Continuous Adaptation for Interactive Object Segmentation by Learning from Corrections
Theodora Kontogianni, Michael Gygli, Jasper R. R. Uijlings, Vittorio Ferrari
ECCV (16)1
2020 Dilated Point Convolutions: On the Receptive Field Size of Point Convolutions on 3D Point Clouds
abstract
In this work, we propose Dilated Point Convolutions (DPC). In a thorough ablation study, we show that the receptive field size is directly related to the performance of 3D point cloud processing tasks, including semantic segmentation and object classification. Point convolutions are widely used to efficiently process 3D data representations such as point clouds or graphs. However, we observe that the receptive field size of recent point convolutional networks is inherently limited. Our dilated point convolutions alleviate this issue, they significantly increase the receptive field size of point convolutions. Importantly, our dilation mechanism can easily be integrated into most existing point convolutional networks. To evaluate the resulting network architectures, we visualize the receptive field and report competitive scores on popular point cloud benchmarks.
Francis Engelmann, Theodora Kontogianni, Bastian Leibe
ICRA2
2016 Incremental Object Discovery in Time-Varying Image Collections
abstract
In this paper, we address the problem of object discovery in time-varying, large-scale image collections. A core part of our approach is a novel Limited Horizon Minimum Spanning Tree (LH-MST) structure that closely approximates the Minimum Spanning Tree at a small fraction of the latter's computational cost. Our proposed tree structure can be created in a local neighborhood of the matching graph during image retrieval and can be efficiently updated whenever the image database is extended. We show how the LH-MST can be used within both single-link hierarchical agglomerative clustering and the Iconoid Shift framework for object discovery in image collections, resulting in significant efficiency gains and making both approaches capable of incremental clustering with online updates. We evaluate our approach on a dataset of 500k images from the city of Paris and compare its results to the batch version of both clustering algorithms.
Theodora Kontogianni, Markus Mathias, Bastian Leibe
CVPR1