Demo Data from EDBT 2026 / reviewers in the wild / expert
Guangfu Che
dblp:192/1028
· DBLP profile ↗
6ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Systems, architecture and hardware · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 36% Segmentation and scene understanding · 36% Video understanding and tracking · 28% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 50% Visual content generation and editing · 38% Computer animation and physical simulation · 12% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
instance segmentation |
0.5 | 1 | 2021 | ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones · ACM Multimedia 2021 |
Computer vision › 3D vision
pose estimation |
0.5 | 1 | 2021 | ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones · ACM Multimedia 2021 |
Computer vision › Video understanding and tracking
video object segmentation |
0.4 | 1 | 2019 | RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019 |
Visual content generation and editing › video editing
video composition |
0.4 | 1 | 2019 | RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019 |
Computer animation and physical simulation › motion editing
motion adaptation |
0.1 | 1 | 2019 | RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019 |
Methods — techniques the papers use, named apart from their topics
stabilization · 1.0multi-branch network · 1.0user study · 0.8optical flow · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | An Open-Source Robotic Chinese Chess PlayerabstractConsumer robots can accompany children growing up, improving their abilities while playing and entertaining. This paper presents an open-source, practical, low-cost robotic Chinese chess player. The proposed system includes an elaborate mechanical structure, a simple kinematic solution, a novel robot operating system, real-time and accurate chess recognition. Regarding its mechanical design, it combines a magnetism structure and mechanical cam drive, while the overall system has just three servo motors. At the same time, its control strategy is simple and effective. Furthermore, a lightweight robot message communication mechanism, entitled TinyROS, is developed for computing resource-limited embedded chips. Concerning the recognition process, our CNNbased object detector determines chess and achieves accurate identification. As a result, our robotic Chinese chess player is exquisite and easy for large-scale promotion while improving users' chess skills. Aiming to facilitate future consumer robot research and popularize customer robots, the model's mechanical and software design and the TinyROS protocol are open-sourced at https://github.com/Star-Robot/chinese-chess-robot. Shan An, Guangfu Che, Jinghao Guo, Konstantinos A. Tsintotas, Fukai Zhang, Junjie Ye 0004, Changhong Fu 0001, Haogang Zhu, Hong Zhang 0013 |
IROS | 2 |
| 2021 | ARShoe: Real-Time Augmented Reality Shoe Try-on System on SmartphonesabstractVirtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that for shoes, which is also a promising task. To this concern, this work proposes a real-time augmented reality virtual shoe try-on system for smartphones, namely ARShoe. Specifically, ARShoe adopts a novel multi-branch network to realize pose estimation and segmentation simultaneously. A solution to generate realistic 3D shoe model occlusion during the try-on process is presented. To achieve a smooth and stable try-on effect, this work further develop a novel stabilization method. Moreover, for training and evaluation, we construct the very first large-scale foot benchmark with multiple virtual shoe try-on task-related labels annotated. Exhaustive experiments on our newly constructed benchmark demonstrate the satisfying performance of ARShoe. Practical tests on common smartphones validate the real-time performance and stabilization of the proposed approach. Shan An, Guangfu Che, Jinghao Guo, Haogang Zhu, Junjie Ye 0004, Fangru Zhou, Zhaoqi Zhu, Aishan Liu, Wei Zhang 0031 |
ACM Multimedia | 2 |
| 2019 | Quarter-Point Codeword Expansion for Product QuantizationabstractDue to its low storage cost and high query accuracy, Product Quantization (PQ) has been widely used for approximate nearest neighbor (ANN) search. However, almost all existing PQ-based methods use the nearest clustering center as the codeword, which might not fully utilize the information of distances from data points to clustering centers. In this paper, we propose a novel codeword expansion method for PQ-based methods, called Quarter-point Codeword Expansion (QCE), by estimating the distances from the query points to the database points using the quarter points instead of the clustering centers. The distances can be computed more precisely and it will result in a lower distortion using QCE, which is also a general method could be used to improve all PQ-based methods. Extensive experiments on approximate nearest neighbor search show that PQ-based methods with QCE can outperform the state-of-the-art. Shan An, Zhibiao Huang, Guangfu Che, Xianglong Liu 0001, Xin Ma 0001 |
ICME | 3 |
| 2019 | Fast and Incremental Loop Closure Detection Using Proximity GraphsabstractVisual loop closure detection, which can be considered as an image retrieval task, is an important problem in SLAM (Simultaneous Localization and Mapping) systems. The frequently used bag-of-words (BoW) models can achieve high precision and moderate recall. However, the requirement for lower time costs and fewer memory costs for mobile robot applications is not well satisfied. In this paper, we propose a novel loop closure detection framework titled FILD' (Fast and Incremental Loop closure Detection), which focuses on an on-line and incremental graph vocabulary construction for fast loop closure detection. The global and local features of frames are extracted using the Convolutional Neural Networks (CNN) and SURF on the GPU, which guarantee extremely fast extraction speeds. The graph vocabulary construction is based on one type of proximity graph, named Hierarchical Navigable Small World (HNSW) graphs, which is modified to adapt to this specific application. In addition, this process is coupled with a novel strategy for real-time geometrical verification, which only keeps binary hash codes and significantly saves on memory usage. Extensive experiments on several publicly available datasets show that the proposed approach can achieve fairly good recall at 100% precision compared to other state-of-the-art methods. The source code can be downloaded at https://github.comlAnshanTJU/FILD for further studies. Shan An, Guangfu Che, Fangru Zhou, Xianglong Liu 0001, Xin Ma 0001 |
IROS | 2 |
| 2019 | Quarter-Point Product Quantization for approximate nearest neighbor search
Shan An, Zhibiao Huang, Shuang Bai, Guangfu Che, Jie Luo 0004 |
Pattern Recognit. Lett. | 4 |
| 2019 | RotateView: A Video Composition System for Interactive Product DisplayabstractProduct display in e-commerce commonly uses static images or videos. In this paper, we design a novel video composition system “RotateView” which displays real-world products videos on the mobile phone in an interactive and 3D-like way. The system estimates the rotation direction of products using optical flow, segments products using an improved version of online adaptive video object segmentation, and adjusts motion and color for composition. The rotation direction estimation methods are evaluated on a video dataset of 1500 rotated videos that are uploaded by sellers, and on our collected real-world video object segmentation (RVOS) dataset. On our RVOS dataset, experimental results show an improvement in segmentation over the state of the art. Moreover, the proposed algorithms for motion and color adjustment are evaluated using extensive user studies. The RVOS dataset can be downloaded viahttps://realvos.github.io/for further studies and code will be made available. Shan An, Si Liu 0001, Zhibiao Huang, Guangfu Che, Qian Bao, Zhaoqi Zhu, Dennis Z. Weng |
IEEE Trans. Multim. | 4 |