Demo Data from EDBT 2026 / reviewers in the wild / expert
Athul Paul Jacob
dblp:192/1229
· DBLP profile ↗
10ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0003-2167-6985ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 7 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 28% Multi-agent systems · 20% Planning, search and constraint satisfaction · 18% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.2 | 2 | 2023 | Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning · ICLR 2023 Modeling Strong and Human-Like Gameplay with KL-Regularized Search · ICML 2022 |
Machine learning › Reinforcement learning
human behavior modeling |
0.9 | 1 | 2025 | Human-Aligned Chess With a Bit of Search · ICLR 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search |
0.9 | 1 | 2025 | Human-Aligned Chess With a Bit of Search · ICLR 2025 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.8 | 1 | 2024 | Modeling Boundedly Rational Agents with Latent Inference Budgets · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality |
0.8 | 1 | 2024 | Modeling Boundedly Rational Agents with Latent Inference Budgets · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
equilibrium computation |
0.8 | 1 | 2024 | The Consensus Game: Language Model Generation via Equilibrium Search · ICLR 2024 |
Knowledge, reasoning and agents › Multi-agent systems
game theory |
0.8 | 1 | 2024 | The Consensus Game: Language Model Generation via Equilibrium Search · ICLR 2024 |
Machine learning › Probabilistic and Bayesian machine learning › inverse decision-making
inverse planning |
0.8 | 1 | 2024 | Modeling Boundedly Rational Agents with Latent Inference Budgets · ICLR 2024 |
Natural language and speech › Language models and text generation › decoding
large language model decoding |
0.8 | 1 | 2024 | The Consensus Game: Language Model Generation via Equilibrium Search · ICLR 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.7 | 1 | 2023 | Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning · ICLR 2023 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 2 | 2018 | Boundary Seeking GANs · ICLR (Poster) 2018 Mode Regularized Generative Adversarial Networks · ICLR (Poster) 2017 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling |
0.6 | 1 | 2022 | Modeling Strong and Human-Like Gameplay with KL-Regularized Search · ICML 2022 |
Machine learning › Reinforcement learning
regret minimization |
0.6 | 1 | 2022 | Modeling Strong and Human-Like Gameplay with KL-Regularized Search · ICML 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning |
0.6 | 1 | 2022 | Modeling Strong and Human-Like Gameplay with KL-Regularized Search · ICML 2022 |
Natural language and speech › Information extraction and text analysis › syntactic parsing
constituency parsing |
0.3 | 1 | 2018 | Straight to the Tree: Constituency Parsing with Neural Syntactic Distance · ACL (1) 2018 |
Natural language and speech › Information extraction and text analysis
syntactic parsing |
0.3 | 1 | 2018 | Straight to the Tree: Constituency Parsing with Neural Syntactic Distance · ACL (1) 2018 |
Machine learning › Generative modeling › generative adversarial network › GAN training
mode collapse |
0.3 | 1 | 2017 | Mode Regularized Generative Adversarial Networks · ICLR (Poster) 2017 |
Machine learning › Deep learning architectures and training › sequence modeling
neural sequence models |
0.1 | 1 | 2018 | Straight to the Tree: Constituency Parsing with Neural Syntactic Distance · ACL (1) 2018 |
Methods — techniques the papers use, named apart from their topics
sequence modeling · 1.7reward modeling · 1.7monte carlo tree search · 1.7variational inference · 0.8regularized equilibrium computation · 0.8iterative inference · 0.8imperfect-information game · 0.8equilibrium ranking · 0.8bayesian modeling · 0.8planning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Human-Aligned Chess With a Bit of SearchabstractChess has long been a testbed for AI's quest to match human intelligence, and in recent years, chess AI systems have surpassed the strongest humans at the game.
However, these systems are *not human-aligned*; they are unable to match the skill levels of all human partners or model human-like behaviors beyond piece movement.
In this paper, we introduce Allie, a chess-playing AI designed to bridge the gap between artificial and human intelligence in this classic game.
Allie is trained on log sequences of real chess games to model the behaviors of human chess players across the skill spectrum, including non-move behaviors such as pondering times and resignations
In offline evaluations, we find that Allie exhibits humanlike behavior: it outperforms the existing state-of-the-art in human chess move prediction and ``ponders'' at critical positions.
The model learns to reliably assign reward at each game state, which can be used at inference as a reward function in a novel *time-adaptive* Monte-Carlo tree search (MCTS) procedure, where the amount of search depends on how long humans would think in the same positions.
Adaptive search enables remarkable *skill calibration*; in a large-scale online evaluation against players with ratings from 1000 to 2600 Elo, our adaptive search method leads to a skill gap of only 49 Elo on average, substantially outperforming search-free and standard MCTS baselines.
Against grandmaster-level (2500 Elo) opponents, Allie with adaptive search exhibits the strength of a fellow grandmaster, all while learning *exclusively from humans*. Yiming Zhang 0022, Athul Paul Jacob, Vivian Lai, Daniel Fried, Daphne Ippolito |
ICLR | 2 |
| 2024 | Modeling Boundedly Rational Agents with Latent Inference BudgetsabstractWe study the problem of modeling a population of agents pursuing unknown goals subject to unknown computational constraints. In standard models of bounded rationality, sub-optimal decision-making is simulated by adding homoscedastic noise to optimal decisions rather than actually simulating constrained inference. In this work, we introduce a latent inference budget model (L-IBM) that models these constraints explicitly, via a latent variable (inferred jointly with a model of agents’ goals) that controls the runtime of an iterative inference algorithm. L-IBMs make it possible to learn agent models using data from diverse populations of suboptimal actors. In three modeling tasks—inferring navigation goals from routes, inferring communicative intents from human utterances, and predicting next moves in human chess games—we show that L-IBMs match or outperforms Boltzmann models of decision-making under uncertainty. Moreover, the inferred inference budgets are themselves meaningful, efficient to compute, and correlated with measures of player skill, partner skill and task difficulty. Athul Paul Jacob, Abhishek Gupta 0004, Jacob Andreas |
ICLR | 1 |
| 2024 | The Consensus Game: Language Model Generation via Equilibrium SearchabstractWhen applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of candidate answers). These procedures sometimes yield very different predictions. How do we reconcile mutually incompatible scoring procedures to obtain coherent LM predictions? We introduce a new, a training-free, game-theoretic procedure for language model decoding. Our approach casts language model decoding as a regularized imperfect-information sequential signaling game—which we term the concensus game—in which a generator seeks to communicate an abstract correctness parameter using natural language sentences to a discriminator. We develop computational procedures for finding approximate equilibria of this game, resulting in a decoding algorithm we call equilibrium-ranking. Applied to a large number of tasks (including reading comprehension, commonsense reasoning, mathematical problem-solving, and assistive dialog), equilibrium-ranking consistently improves performance over existing LM decoding procedures. These improvements are sometimes substantial—on multiple benchmarks, we observe that applying equilibrium-ranking to LLaMA-7B outperforms the much larger LLaMA-65B and PaLM-540B models. Athul Paul Jacob, Yikang Shen, Gabriele Farina, Jacob Andreas |
ICLR | 1 |
| 2024 | Regularized Conventions: Equilibrium Computation as a Model of Pragmatic ReasoningabstractAthul Jacob, Gabriele Farina, Jacob Andreas. Proceedings of the 2024 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2024. Athul Paul Jacob, Gabriele Farina, Jacob Andreas |
NAACL-HLT | 1 |
| 2023 | Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning
Anton Bakhtin, David J. Wu 0002, Adam Lerer, Jonathan Gray, Athul Paul Jacob, Gabriele Farina, Alexander H. Miller, Noam Brown |
ICLR | 5 |
| 2022 | Modeling Strong and Human-Like Gameplay with KL-Regularized SearchabstractWe consider the task of accurately modeling strong human policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predicting human actions but may not match the strength of expert humans (e.g., by sometimes committing blunders), while self-play learning and search techniques such as AlphaZero lead to strong performance but may produce policies that differ markedly from human behavior. In chess and Go, we show that regularized search algorithms that penalize KL divergence from an imitation-learned policy yield higher prediction accuracy of strong humans and better performance than imitation learning alone. We then introduce a novel regret minimization algorithm that is regularized based on the KL divergence from an imitation-learned policy, and show that using this algorithm for search in no-press Diplomacy yields a policy that matches the human prediction accuracy of imitation learning while being substantially stronger. Athul Paul Jacob, David J. Wu 0002, Gabriele Farina, Adam Lerer, Hengyuan Hu, Anton Bakhtin, Jacob Andreas, Noam Brown |
ICML | 1 |
| 2021 | Multitasking Inhibits Semantic DriftabstractWhen intelligent agents communicate to accomplish shared goals, how do these goals shape the agents' language?We study the dynamics of learning in latent language policies (LLPs), in which instructor agents generate natural-language subgoal descriptions and executor agents map these descriptions to lowlevel actions.LLPs can solve challenging long-horizon reinforcement learning problems and provide a rich model for studying taskoriented language use.But previous work has found that LLP training is prone to semantic drift (use of messages in ways inconsistent with their original natural language meanings).Here, we demonstrate theoretically and empirically that multitask training is an effective counter to this problem: we prove that multitask training eliminates semantic drift in a well-studied family of signaling games, and show that multitask training of neural LLPs in a complex strategy game reduces drift and while improving sample efficiency. Athul Paul Jacob, Mike Lewis, Jacob Andreas |
NAACL-HLT | 1 |
| 2018 | Straight to the Tree: Constituency Parsing with Neural Syntactic DistanceabstractYikang Shen, Zhouhan Lin, Athul Paul Jacob, Alessandro Sordoni, Aaron Courville, Yoshua Bengio. Proceedings of the 56th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2018. Yikang Shen, Zhouhan Lin, Athul Paul Jacob, Alessandro Sordoni, Aaron C. Courville, Yoshua Bengio |
ACL (1) | 3 |
| 2018 | Boundary Seeking GANs
R. Devon Hjelm, Athul Paul Jacob, Adam Trischler, Gerry Che, Kyunghyun Cho, Yoshua Bengio |
ICLR (Poster) | 2 |
| 2017 | Mode Regularized Generative Adversarial Networks
Tong Che, Yanran Li, Athul Paul Jacob, Yoshua Bengio, Wenjie Li 0002 |
ICLR (Poster) | 3 |