Zike Yan

dblp:192/1399 · DBLP profile ↗
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18ranked-venue papers
4as first author
13since 2021 · last 2025
0000-0002-9865-2060ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 16 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-author · 8 since 2021Systems, architecture and hardware · 4 · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Proactive Scene Decomposition and Reconstruction
abstract
Human behaviors are the major causes of scene dynamics and inherently contain rich cues regarding the dynamics. This paper formalizes a new task of proactive scene decomposition and reconstruction, an online approach that leverages human-object interactions to iteratively disassemble and reconstruct the environment. By observing these intentional interactions, we can dynamically refine the decomposition and reconstruction process, addressing inherent ambiguities in static object-level reconstruction. The proposed system effectively integrates multiple tasks in dynamic environments such as accurate camera and object pose estimation, instance decomposition, and online map updating, capitalizing on cues from human-object interactions in egocentric live streams for a flexible, progressive alternative to conventional object-level reconstruction methods. Aided by the Gaussian splatting technique, accurate and consistent dynamic scene modeling is achieved with photorealistic and efficient rendering. The efficacy is validated in multiple real-world scenarios with promising advantages.
Baicheng Li, Zike Yan, Hongbin Zha
ICCV2
2025 COSMO: Combination of Selective Memorization for Low-Cost Vision-and-Language Navigation
abstract
Vision-and-Language Navigation (VLN) tasks have gained prominence within artificial intelligence research due to their potential application in fields like home assistants. Many contemporary VLN approaches, while based on transformer architectures, have increasingly incorporated additional components such as external knowledge bases or map information to enhance performance. These additions, while boosting performance, also lead to larger models and increased computational costs. In this paper, to achieve both high performance and low computational costs, we propose a novel architecture with the COmbination of Selective MemOrization (COSMO). Specifically, COSMO integrates state-space modules and transformer modules, and incorporates two VLN-customized selective state space modules: the Round Selective Scan (RSS) and the Cross-modal Selective State Space Module (CS3). RSS facilitates comprehensive inter-modal interactions within a single scan, while the CS3 module adapts the selective state space module into a dual-stream architecture, thereby enhancing the acquisition of cross-modal interactions. Experimental validations on three mainstream VLN benchmarks, REVERIE, R2R, and R2R-CE, not only demonstrate competitive navigation performance of our model but also show a significant reduction in computational costs.
Yanyuan Qiao, Qunbo Wang, Zike Yan, Qi Wu 0001, Zhihua Wei 0001, Jing Liu 0001
ICCV4
2025 DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environments
abstract
We present Discoverse, the first unified, modular, open-source 3DGS-based simulation framework for Real2Sim2Real robot learning. It features a holistic Real2Sim pipeline that synthesizes hyper-realistic geometry and appearance of complex real-world scenarios, paving the way for analyzing and bridging the Sim2Real gap. Powered by Gaussian Splatting and MuJoCo, Discoverse enables massively parallel simulation of multiple sensor modalities and accurate physics, with inclusive supports for existing 3D assets, robot models, and ROS plugins, empowering large-scale robot learning and complex robotic benchmarks. Through extensive experiments on imitation learning, Dis coverse demonstrates state-of-the-art zero-shot Sim2Real transfer performance compared to existing simulators. For code and demos: https://air-discoverse.github.io/.
Yufei Jia, Junzhe Wu, Yupei Zeng, Haonan Lin, Haizhou Ge, Weibin Gu, Kairui Ding, Zike Yan, Yunjie Cheng, Chuxuan Li, Wei Sui, Guanzhong Tian, Ruqi Huang, Guyue Zhou
IROS11
2024 PanoRecon: Real-Time Panoptic 3D Reconstruction from Monocular Video
abstract
We introduce the Panoptic 3D Reconstruction task, a unified and holistic scene understanding task for a monocular video. And we present PanoRecon - a novel framework to address this new task, which realizes an online geometry reconstruction alone with dense semantic and instance labeling. Specifically, PanoRecon incrementally performs panoptic 3D reconstruction for each video fragment consisting of multiple consecutive key frames, from a volumetric feature representation using feed-forward neural networks. We adopt a depth-guided back-projection strategy to sparse and purify the volumetric feature representation. We further introduce a voxel clustering module to get object instances in each local fragment, and then design a tracking and fusion algorithm for the integration of instances from different fragments to ensure temporal co-herence. Such design enables our PanoRecon to yield a coherent and accurate panoptic 3D reconstruction. Exper-iments on ScanNetV2 demonstrate a very competitive geometry reconstruction result compared with state-of-the-art reconstruction methods, as well as promising 3D panoptic segmentation result with only RGB input, while being real-time. Code is available at: https://github.com/Riser6/PanoRecon.
Zike Yan, Hongbin Zha
CVPR2
2024 Learn to Memorize and to Forget: A Continual Learning Perspective of Dynamic SLAM
Baicheng Li, Zike Yan, Hanqing Jiang, Hongbin Zha
ECCV (77)2
2024 Structured-NeRF: Hierarchical Scene Graph with Neural Representation
Zhide Zhong, Jiakai Cao, Songen Gu, Sirui Xie, Liyi Luo, Hao Zhao 0002, Guyue Zhou, Haoang Li, Zike Yan
ECCV (35)9
2024 Camera Relocalization in Shadow-free Neural Radiance Fields
abstract
Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that can affect scene appearance and shadow regions, causing a degraded pose optimization process. In this paper, we propose a two-staged pipeline that normalizes images with varying lighting and shadow conditions to improve camera relocalization. We implement our scene representation upon a hash-encoded NeRF which significantly boosts up the pose optimization process. To account for the noisy image gradient computing problem in grid-based NeRFs, we further propose a re-devised truncated dynamic low-pass filter (TDLF) and a numerical gradient averaging technique to smoothen the process. Experimental results on several datasets with varying lighting conditions demonstrate that our method achieves state-of-the-art results in camera relocalization under varying lighting conditions. Code and data will be made publicly available.
Shiyao Xu, Caiyun Liu 0004, Yuantao Chen, Zhenxin Zhu, Zike Yan, Yongliang Shi, Hao Zhao 0002, Guyue Zhou
ICRA5
2024 Active Neural Mapping at Scale
abstract
We introduce a NeRF-based active mapping system that enables efficient and robust exploration of large-scale indoor environments. The key to our approach is the extraction of a generalized Voronoi graph (GVG) from the continually updated neural map, leading to the synergistic integration of scene geometry, appearance, topology, and uncertainty. Anchoring uncertain areas induced by the neural map to the vertices of GVG allows the exploration to undergo adaptive granularity along a safe path that traverses unknown areas efficiently. Harnessing a modern hybrid NeRF representation, the proposed system achieves competitive results in terms of reconstruction accuracy, coverage completeness, and exploration efficiency even when scaling up to large indoor environments. Extensive results at different scales validate the efficacy of the proposed system.
Zijia Kuang, Zike Yan, Hao Zhao 0001, Guyue Zhou, Hongbin Zha
IROS2
2024 Blending Distributed NeRFs with Tri-stage Robust Pose Optimization
abstract
Due to the limited model capacity, leveraging distributed Neural Radiance Fields (NeRFs) for modeling extensive urban environments has become a necessity. However, current distributed NeRF registration approaches encounter aliasing artifacts, arising from discrepancies in rendering resolutions and suboptimal pose precision. These factors collectively deteriorate the fidelity of pose estimation within NeRF frameworks, resulting in occlusion artifacts during the NeRF blending stage. In this paper, we present a distributed NeRF system with tri-stage pose optimization. In the first stage, precise poses of images are achieved by bundle adjusting Mip-NeRF 360 with a coarse-to-fine strategy. In the second stage, we incorporate the inverting Mip-NeRF 360, coupled with the truncated dynamic low-pass filter, to enable the achievement of robust and precise poses, termed Frame2Model optimization. On top of this, we obtain a coarse transformation between NeRFs in different coordinate systems. In the third stage, we fine-tune the transformation between NeRFs by Model2Model pose optimization. After obtaining precise transformation parameters, we proceed to implement NeRF blending, showcasing superior performance metrics in both real-world and simulation scenarios. Codes and data will be publicly available at https://github.com/boilcy/Distributed-NeRF.
Baijun Ye, Caiyun Liu 0004, Xiaoyu Ye, Yuantao Chen, Yuhai Wang, Zike Yan, Yongliang Shi, Hao Zhao 0002, Guyue Zhou
IROS6
2023 Active Neural Mapping
abstract
We address the problem of active mapping with a continually-learned neural scene representation, namely Active Neural Mapping. The key lies in actively finding the target space to be explored with efficient agent movement, thus minimizing the map uncertainty on-the-fly within a previously unseen environment. In this paper, we examine the weight space of the continually-learned neural field, and show empirically that the neural variability, the prediction robustness against random weight perturbation, can be directly utilized to measure the instant uncertainty of the neural map. Together with the continuous geometric information inherited in the neural map, the agent can be guided to find a traversable path to gradually gain knowledge of the environment. We present for the first time an online active mapping system with a coordinate-based implicit neural representation. Experiments in the visually-realistic Gibson and Matterport3D environment demonstrate the efficacy of the proposed method.
Zike Yan, Haoxiang Yang, Hongbin Zha
ICCV1
2021 Online Learning of a Probabilistic and Adaptive Scene Representation
abstract
Constructing and maintaining a consistent scene model on-the-fly is the core task for online spatial perception, interpretation, and action. In this paper, we represent the scene with a Bayesian nonparametric mixture model, seamlessly describing per-point occupancy status with a continuous probability density function. Instead of following the conventional data fusion paradigm, we address the problem of online learning the process how sequential point cloud data are generated from the scene geometry. An incremental and parallel inference is performed to update the parameter space in real-time. We experimentally show that the proposed representation achieves state-of-the-art accuracy with promising efficiency. The consistent probabilistic formulation assures a generative model that is adaptive to different sensor characteristics, and the model complexity can be dynamically adjusted on-the-fly according to different data scales.
Zike Yan, Xin Wang 0072, Hongbin Zha
CVPR1
2021 Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations
abstract
Recent advances have enabled a single neural network to serve as an implicit scene representation, establishing the mapping function between spatial coordinates and scene properties. In this paper, we make a further step towards continual learning of the implicit scene representation directly from sequential observations, namely Continual Neural Mapping. The proposed problem setting bridges the gap between batch-trained implicit neural representations and commonly used streaming data in robotics and vision communities. We introduce an experience replay approach to tackle an exemplary task of continual neural mapping: approximating a continuous signed distance function (SDF) from sequential depth images as a scene geometry representation. We show for the first time that a single network can represent scene geometry over time continually without catastrophic forgetting, while achieving promising trade-offs between accuracy and efficiency.
Zike Yan, Xuesong Shi, Peng Wang 0001, Hongbin Zha
ICCV1
2021 Line Flow Based Simultaneous Localization and Mapping
abstract
In this article, we propose a visual simultaneous localization and mapping (SLAM) method by predicting and updating line flows that represent sequential 2-D projections of 3-D line segments. While feature-based SLAM methods have achieved excellent results, they still face problems in challenging scenes containing occlusions, blurred images, and repetitive textures. To address these problems, we leverage a line flow to encode the coherence of line segment observations of the same 3-D line along the temporal dimension, which has been neglected in prior SLAM systems. Thanks to this line flow representation, line segments in a new frame can be predicted according to their corresponding 3-D lines and their predecessors along the temporal dimension. We create, update, merge, and discard line flows on-the-fly. We model the proposed line flow based SLAM (LF-SLAM) using a Bayesian network. Extensive experimental results demonstrate that the proposed LF-SLAM method achieves state-of-the-art results due to the utilization of line flows. Specifically, LF-SLAM obtains good localization and mapping results in challenging scenes with occlusions, blurred images, and repetitive textures.
Qiuyuan Wang, Zike Yan, Junqiu Wang, Wei Ma 0008, Hongbin Zha
IEEE Trans. Robotics2
2020 Self-Supervised Deep Visual Odometry With Online Adaptation
abstract
Self-supervised VO methods have shown great success in jointly estimating camera pose and depth from videos. However, like most data-driven methods, existing VO networks suffer from a notable decrease in performance when confronted with scenes different from the training data, which makes them unsuitable for practical applications. In this paper, we propose an online meta-learning algorithm to enable VO networks to continuously adapt to new environments in a self-supervised manner. The proposed method utilizes convolutional long short-term memory (convLSTM) to aggregate rich spatial-temporal information in the past. The network is able to memorize and learn from its past experience for better estimation and fast adaptation to the current frame. When running VO in the open world, in order to deal with the changing environment, we propose an online feature alignment method by aligning feature distributions at different time. Our VO network is able to seamlessly adapt to different environments. Extensive experiments on unseen outdoor scenes, virtual to real world and outdoor to indoor environments demonstrate that our method consistently outperforms state-of-the-art self-supervised VO baselines considerably.
Shunkai Li, Xin Wang 0072, Yingdian Cao, Zike Yan, Hongbin Zha
CVPR5
2019 Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry
abstract
We propose a self-supervised learning framework for visual odometry (VO) that incorporates correlation of consecutive frames and takes advantage of adversarial learning. Previous methods tackle self-supervised VO as a local structure from motion (SfM) problem that recovers depth from single image and relative poses from image pairs by minimizing photometric loss between warped and captured images. As single-view depth estimation is an ill-posed problem, and photometric loss is incapable of discriminating distortion artifacts of warped images, the estimated depth is vague and pose is inaccurate. In contrast to previous methods, our framework learns a compact representation of frame-to-frame correlation, which is updated by incorporating sequential information. The updated representation is used for depth estimation. Besides, we tackle VO as a self-supervised image generation task and take advantage of Generative Adversarial Networks (GAN). The generator learns to estimate depth and pose to generate a warped target image. The discriminator evaluates the quality of generated image with high-level structural perception that overcomes the problem of pixel-wise loss in previous methods. Experiments on KITTI and Cityscapes datasets show that our method obtains more accurate depth with details preserved and predicted pose outperforms state-of-the-art self-supervised methods significantly.
Shunkai Li, Xin Wang 0072, Zike Yan, Hongbin Zha
ICCV4
2019 Local Supports Global: Deep Camera Relocalization With Sequence Enhancement
abstract
We propose to leverage the local information in a image sequence to support global camera relocalization. In contrast to previous methods that regress global poses from single images, we exploit the spatial-temporal consistency in sequential images to alleviate uncertainty due to visual ambiguities by incorporating a visual odometry (VO) component. Specifically, we introduce two effective steps called content-augmented pose estimation and motion-based refinement. The content-augmentation step focuses on alleviating the uncertainty of pose estimation by augmenting the observation based on the co-visibility in local maps built by the VO stream. Besides, the motion-based refinement is formulated as a pose graph, where the camera poses are further optimized by adopting relative poses provided by the VO component as additional motion constraints. Thus, the global consistency can be guaranteed. Experiments on the public indoor 7-Scenes and outdoor Oxford RobotCar benchmark datasets demonstrate that benefited from local information inherent in the sequence, our approach outperforms state-of-the-art methods, especially in some challenging cases, e.g., insufficient texture, highly repetitive textures, similar appearances, and over-exposure.
Xin Wang 0072, Zike Yan, Qiuyuan Wang, Junqiu Wang, Hongbin Zha
ICCV3
2019 Flow-based SLAM: From geometry computation to learning
abstract
Simultaneous localization and mapping (SLAM) has attracted considerable research interest from the robotics and computer-vision communities for >30 years. With steady and progressive efforts being made, modern SLAM systems allow robust and online applications in real-world scenes. We examined the evolution of this powerful perception tool in detail and noticed that the insights concerning incremental computation and temporal guidance are persistently retained. Herein, we denote this temporal continuity as a flow basis and present for the first time a survey that specifically focuses on the flow-based nature, ranging from geometric computation to the emerging learning techniques. We start by reviewing two essential stages for geometric computation, presenting the de facto standard pipeline and problem formulation, along with the utilization of temporal cues. The recently emerging techniques are then summarized, covering a wide range of areas, such as learning techniques, sensor fusion, and continuoustime trajectory modeling. This survey aims at arousing public attention on how robust SLAM systems benefit from a continuously observing nature, as well as the topics worthy of further investigation for better utilizing the temporal cues.
Zike Yan, Hongbin Zha
Virtual Real. Intell. Hardw.1
2018 Continuous-Time Stereo Visual Odometry Based on Dynamics Model
Xin Wang 0072, Zike Yan, Qiuyuan Wang, Hongbin Zha
ACCV (6)3