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Dieqiao Feng

dblp:192/1458 · DBLP profile ↗
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6ranked-venue papers
4as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 24% Trustworthy machine learning · 19% Planning, search and constraint satisfaction · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 11 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network › geometric graph neural network
equivariant graph neural network
0.712023
A new perspective on building efficient and expressive 3D equivariant graph neural networks · NeurIPS 2023
Computer vision › 3D vision › object modeling › geometric modeling
geometric representation
0.712023
A new perspective on building efficient and expressive 3D equivariant graph neural networks · NeurIPS 2023
Machine learning › Learning theory
loss function
0.712023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Machine learning › Trustworthy machine learning › robustness
noisy data
0.712023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Machine learning › Trustworthy machine learning › robustness
robust learning
0.712023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Machine learning › Deep learning architectures and training › loss function design
top-k classification loss
0.712023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Machine learning › Reinforcement learning
curriculum reinforcement learning
0.412020
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances · NeurIPS 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learning · IJCAI 2020
Machine learning › Optimization for machine learning
gradient estimation
0.212023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Machine learning › Reinforcement learning › policy optimization
policy gradient
0.212023
Weighted Sampling without Replacement for Deep Top-k Classification · ICML 2023
Bioinformatics and computational biology
molecular property prediction
0.212023
A new perspective on building efficient and expressive 3D equivariant graph neural networks · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

local substructure encoding · 1.3frame transition encoding · 1.3weighted sampling without replacement · 0.7reinforcement learning · 0.7cross-entropy loss · 0.7random restarts · 0.6monte carlo tree search · 0.6deep neural network · 0.6deep reinforcement learning · 0.4curriculum learning · 0.4
YearPublicationVenuePosition
2023 Weighted Sampling without Replacement for Deep Top-k Classification
abstract
The top-$k$ classification accuracy is a crucial metric in machine learning and is often used to evaluate the performance of deep neural networks. These networks are typically trained using the cross-entropy loss, which optimizes for top-$1$ classification and is considered optimal in the case of infinite data. However, in real-world scenarios, data is often noisy and limited, leading to the need for more robust losses. In this paper, we propose using the Weighted Sampling Without Replacement (WSWR) method as a learning objective for top-$k$ loss. While traditional methods for evaluating WSWR-based top-$k$ loss are computationally impractical, we show a novel connection between WSWR and Reinforcement Learning (RL) and apply well-established RL algorithms to estimate gradients. We compared our method with recently proposed top-$k$ losses in various regimes of noise and data size for the prevalent use case of $k = 5$. Our experimental results reveal that our method consistently outperforms all other methods on the top-$k$ metric for noisy datasets, has more robustness on extreme testing scenarios, and achieves competitive results on training with limited data.
Dieqiao Feng, Yuanqi Du, Carla P. Gomes, Bart Selman
ICML1
2023 A new perspective on building efficient and expressive 3D equivariant graph neural networks
abstract
Geometric deep learning enables the encoding of physical symmetries in modeling 3D objects. Despite rapid progress in encoding 3D symmetries into Graph Neural Networks (GNNs), a comprehensive evaluation of the expressiveness of these network architectures through a local-to-global analysis lacks today. In this paper, we propose a local hierarchy of 3D isomorphism to evaluate the expressive power of equivariant GNNs and investigate the process of representing global geometric information from local patches. Our work leads to two crucial modules for designing expressive and efficient geometric GNNs; namely local substructure encoding (\textbf{LSE}) and frame transition encoding (\textbf{FTE}). To demonstrate the applicability of our theory, we propose LEFTNet which effectively implements these modules and achieves state-of-the-art performance on both scalar-valued and vector-valued molecular property prediction tasks. We further point out future design space for 3D equivariant graph neural networks. Our codes are available at \url{https://github.com/yuanqidu/LeftNet}.
Weitao Du, Yuanqi Du, Limei Wang, Dieqiao Feng, Shuiwang Ji, Carla P. Gomes, Zhiming Ma
NeurIPS4
2022 Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning
abstract
Despite the success of practical solvers in various NP-complete domains such as SAT and CSP as well as using deep reinforcement learning to tackle two-player games such as Go, certain classes of PSPACE-hard planning problems have remained out of reach. Even carefully designed domain-specialized solvers can fail quickly due to the exponential search space on hard instances. Recent works that combine traditional search methods, such as best-first search and Monte Carlo tree search, with Deep Neural Networks' (DNN) heuristics have shown promising progress and can solve a significant number of hard planning instances beyond specialized solvers. To better understand why these approaches work, we studied the interplay of the policy and value networks of DNN-based best-first search on Sokoban and show the surprising effectiveness of the policy network, further enhanced by the value network, as a guiding heuristic for the search. To further understand the phenomena, we studied the cost distribution of the search algorithms and found that Sokoban instances can have heavy-tailed runtime distributions, with tails both on the left and right-hand sides. In particular, for the first time, we show the existence of \textit{left heavy tails} and propose an abstract tree model that can empirically explain the appearance of these tails. The experiments show the critical role of the policy network as a powerful heuristic guiding the search, which can lead to left heavy tails with polynomial scaling by avoiding exploring exponentially sized subtrees. Our results also demonstrate the importance of random restarts, as are widely used in traditional combinatorial solvers, for DNN-based search methods to avoid left and right heavy tails.
Dieqiao Feng, Carla P. Gomes, Bart Selman
NeurIPS1
2020 Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement Learning
abstract
Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even domain-specific specialized search methods fail quickly due to the exponential search complexity on hard instances. Our approach based on deep reinforcement learning augmented with a curriculum-driven method is the first one to solve hard instances within one day of training while other modern solvers cannot solve these instances within any reasonable time limit. In contrast to prior efforts, which use carefully handcrafted pruning techniques, our approach automatically uncovers domain structure. Our results reveal that deep RL provides a promising framework for solving previously unsolved AI planning problems, provided a proper training curriculum can be devised.
Dieqiao Feng, Carla P. Gomes, Bart Selman
IJCAI1
2020 A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances
abstract
In recent years, we have witnessed tremendous progress in deep reinforcement learning (RL) for tasks such as Go, Chess, video games, and robot control. Nevertheless, other combinatorial domains, such as AI planning, still pose considerable challenges for RL approaches. The key difficulty in those domains is that a positive reward signal becomes {\em exponentially rare} as the minimal solution length increases. So, an RL approach loses its training signal. There has been promising recent progress by using a curriculum-driven learning approach that is designed to solve a single hard instance. We present a novel {\em automated} curriculum approach that dynamically selects from a pool of unlabeled training instances of varying task complexity guided by our {\em difficulty quantum momentum} strategy. We show how the smoothness of the task hardness impacts the final learning results. In particular, as the size of the instance pool increases, the ``hardness gap'' decreases, which facilitates a smoother automated curriculum based learning process. Our automated curriculum approach dramatically improves upon the previous approaches. We show our results on Sokoban, which is a traditional PSPACE-complete planning problem and presents a great challenge even for specialized solvers. Our RL agent can solve hard instances that are far out of reach for any previous state-of-the-art Sokoban solver. In particular, our approach can uncover plans that require hundreds of steps, while the best previous search methods would take many years of computing time to solve such instances. In addition, we show that we can further boost the RL performance with an intricate coupling of our automated curriculum approach with a curiosity-driven search strategy and a graph neural net representation.
Dieqiao Feng, Carla P. Gomes, Bart Selman
NeurIPS1
2017 GeneGAN: Learning Object Transfiguration and Object Subspace from Unpaired Data
Shuchang Zhou 0001, Taihong Xiao, Yi Yang 0033, Dieqiao Feng, Qinyao He, Weiran He
BMVC4