Demo Data from EDBT 2026 / reviewers in the wild / expert
Aamodh Suresh
dblp:192/1462
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 75% Generative modeling · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › synthetic data generation
dataset generation |
0.9 | 1 | 2025 | Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
entropy-based exploration |
0.9 | 1 | 2025 | Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
exploration |
0.9 | 1 | 2025 | Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement Learning · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
shannon entropy · 0.9rényi entropy · 0.9k-nearest neighbor estimation · 0.9behavioral entropy · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Behavioral Entropy-Guided Dataset Generation for Offline Reinforcement LearningabstractEntropy-based objectives are widely used to perform state space exploration in reinforcement learning (RL) and dataset generation for offline RL. Behavioral entropy (BE), a rigorous generalization of classical entropies that incorporates cognitive and perceptual biases of agents, was recently proposed for discrete settings and shown to be a promising metric for robotic exploration problems. In this work, we propose using BE as a principled exploration objective for systematically generating datasets that provide diverse state space coverage in complex, continuous, potentially high-dimensional domains. To achieve this, we extend the notion of BE to continuous settings, derive tractable $k$-nearest neighbor estimators, provide theoretical guarantees for these estimators, and develop practical reward functions that can be used with standard RL methods to learn BE-maximizing policies. Using standard MuJoCo environments, we experimentally compare the performance of offline RL algorithms for a variety of downstream tasks on datasets generated using BE, R\'{e}nyi, and Shannon entropy-maximizing policies, as well as the SMM and RND algorithms. We find that offline RL algorithms trained on datasets collected using BE outperform those trained on datasets collected using Shannon entropy, SMM, and RND on all tasks considered, and on 80\% of the tasks compared to datasets collected using Renyi entropy. Wesley Suttle, Aamodh Suresh, Carlos Nieto-Granda |
ICLR | 2 |