EDBT 2026 Demo / reviewers in the wild / expert
Michael Chang 0003
dblp:192/1567 · also Michael B. Chang
· DBLP profile ↗
9ranked-venue papers
6as first author
4since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 6 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 22% Representation and self-supervised learning · 17% Language models and text generation · 14% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 24 heaviest of 26, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
compositional generalization |
1.0 | 2 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 Automatically Composing Representation Transformations as a Means for Generalization · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment |
0.9 | 2 | 2021 | Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignment · ICML 2021 Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions · ICML 2020 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.9 | 2 | 2022 | Object Representations as Fixed Points: Training Iterative Refinement Algorithms with Implicit Differentiation · NeurIPS 2022 A Compositional Object-Based Approach to Learning Physical Dynamics · ICLR (Poster) 2017 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › abstraction in planning
abstraction hierarchy |
0.7 | 1 | 2023 | Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement · ICLR 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
analogical reasoning |
0.7 | 1 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 |
Machine learning › Learning theory › generalization
combinatorial generalization |
0.7 | 1 | 2023 | Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement · ICLR 2023 |
Computer vision › Image recognition and object detection
image composition |
0.7 | 1 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 |
Machine learning › Generative modeling
image generation |
0.7 | 1 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 |
Natural language and speech › Language models and text generation
in-context learning |
0.7 | 1 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.7 | 1 | 2023 | Im-Promptu: In-Context Composition from Image Prompts · NeurIPS 2023 |
Robotics › Robot manipulation
object rearrangement |
0.7 | 1 | 2023 | Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement · ICLR 2023 |
Machine learning › Optimization for machine learning
implicit differentiation |
0.6 | 1 | 2022 | Object Representations as Fixed Points: Training Iterative Refinement Algorithms with Implicit Differentiation · NeurIPS 2022 |
Machine learning › Representation and self-supervised learning › representation learning › object-centric representation learning
slot attention |
0.6 | 1 | 2022 | Object Representations as Fixed Points: Training Iterative Refinement Algorithms with Implicit Differentiation · NeurIPS 2022 |
Machine learning › Reinforcement learning
temporal difference learning |
0.5 | 1 | 2021 | Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignment · ICML 2021 |
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning |
0.4 | 1 | 2020 | Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions · ICML 2020 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2019 | MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies · NeurIPS 2019 |
Robotics › Motion planning and robot control › robot learning › sensorimotor learning
motor skill learning |
0.4 | 1 | 2019 | MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning
representation change |
0.4 | 1 | 2019 | Automatically Composing Representation Transformations as a Means for Generalization · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition |
0.4 | 1 | 2019 | MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies · NeurIPS 2019 |
Machine learning › Representation and self-supervised learning › representation learning › dynamic representation learning
physical dynamics learning |
0.3 | 1 | 2017 | A Compositional Object-Based Approach to Learning Physical Dynamics · ICLR (Poster) 2017 |
Robotics › Motion planning and robot control
task and motion planning |
0.2 | 1 | 2023 | Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement · ICLR 2023 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.1 | 1 | 2021 | Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignment · ICML 2021 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.1 | 1 | 2020 | Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions · ICML 2020 |
Robotics › Motion planning and robot control
dynamics prediction |
0.1 | 1 | 2017 | A Compositional Object-Based Approach to Learning Physical Dynamics · ICLR (Poster) 2017 |
Methods — techniques the papers use, named apart from their topics
nash equilibrium analysis · 0.9economic transactions · 0.9meta-learning · 0.7hierarchical reinforcement learning · 0.7cross-attention · 0.7implicit function theorem · 0.6implicit differentiation · 0.6causal analysis · 0.5algorithmic mutual information · 0.5program synthesis · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Hierarchical Abstraction for Combinatorial Generalization in Object Rearrangement
Michael Chang 0003, Alyssa L. Dayan, Franziska Meier, Thomas L. Griffiths 0001, Sergey Levine, Amy Zhang 0001 |
ICLR | 1 |
| 2023 | Im-Promptu: In-Context Composition from Image PromptsabstractLarge language models are few-shot learners that can solve diverse tasks from a handful of demonstrations. This implicit understanding of tasks suggests that the attention mechanisms over word tokens may play a role in analogical reasoning. In this work, we investigate whether analogical reasoning can enable in-context composition over composable elements of visual stimuli. First, we introduce a suite of three benchmarks to test the generalization properties of a visual in-context learner. We formalize the notion of an analogy-based in-context learner and use it to design a meta-learning framework called Im-Promptu. Whereas the requisite token granularity for language is well established, the appropriate compositional granularity for enabling in-context generalization in visual stimuli is usually unspecified. To this end, we use Im-Promptu to train multiple agents with different levels of compositionality, including vector representations, patch representations, and object slots. Our experiments reveal tradeoffs between extrapolation abilities and the degree of compositionality, with non-compositional representations extending learned composition rules to unseen domains but performing poorly on combinatorial tasks. Patch-based representations require patches to contain entire objects for robust extrapolation. At the same time, object-centric tokenizers coupled with a cross-attention module generate consistent and high-fidelity solutions, with these inductive biases being particularly crucial for compositional generalization. Lastly, we demonstrate a use case of Im-Promptu as an intuitive programming interface for image generation. Bhishma Dedhia, Michael Chang 0003, Jake Snell, Thomas L. Griffiths 0001, Niraj K. Jha |
NeurIPS | 2 |
| 2022 | Object Representations as Fixed Points: Training Iterative Refinement Algorithms with Implicit DifferentiationabstractCurrent work in object-centric learning has been motivated by developing learning algorithms that infer independent and symmetric entities from the perceptual input. This often requires the use iterative refinement procedures that break symmetries among equally plausible explanations for the data, but most prior works differentiate through the unrolled refinement process, which can make optimization exceptionally challenging. In this work, we observe that such iterative refinement methods can be made differentiable by means of the implicit function theorem, and develop an implicit differentiation approach that improves the stability and tractability of training such models by decoupling the forward and backward passes. This connection enables us to apply recent advances in optimizing implicit layers to not only improve the stability and optimization of the slot attention module in SLATE, a state-of-the-art method for learning entity representations, but do so with constant space and time complexity in backpropagation and only one additional line of code. Michael Chang 0003, Thomas L. Griffiths 0001, Sergey Levine |
NeurIPS | 1 |
| 2021 | Modularity in Reinforcement Learning via Algorithmic Independence in Credit AssignmentabstractMany transfer problems require re-using previously optimal decisions for solving new tasks, which suggests the need for learning algorithms that can modify the mechanisms for choosing certain actions independently of those for choosing others. However, there is currently no formalism nor theory for how to achieve this kind of modular credit assignment. To answer this question, we define modular credit assignment as a constraint on minimizing the algorithmic mutual information among feedback signals for different decisions. We introduce what we call the modularity criterion for testing whether a learning algorithm satisfies this constraint by performing causal analysis on the algorithm itself. We generalize the recently proposed societal decision-making framework as a more granular formalism than the Markov decision process to prove that for decision sequences that do not contain cycles, certain single-step temporal difference action-value methods meet this criterion while all policy-gradient methods do not. Empirical evidence suggests that such action-value methods are more sample efficient than policy-gradient methods on transfer problems that require only sparse changes to a sequence of previously optimal decisions. Michael Chang 0003, Sidhant Kaushik, Sergey Levine, Thomas L. Griffiths 0001 |
ICML | 1 |
| 2020 | Decentralized Reinforcement Learning: Global Decision-Making via Local Economic TransactionsabstractThis paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use a decentralized approach to collectively optimize a central objective is the difficulty in characterizing the equilibrium strategy profile of non-cooperative games. To overcome this challenge, we design a mechanism for defining the learning environment of each agent for which we know that the optimal solution for the global objective coincides with a Nash equilibrium strategy profile of the agents optimizing their own local objectives. The society functions as an economy of agents that learn the credit assignment process itself by buying and selling to each other the right to operate on the environment state. We derive a class of decentralized reinforcement learning algorithms that are broadly applicable not only to standard reinforcement learning but also for selecting options in semi-MDPs and dynamically composing computation graphs. Lastly, we demonstrate the potential advantages of a society’s inherent modular structure for more efficient transfer learning. Michael Chang 0003, Sidhant Kaushik, S. Matthew Weinberg, Thomas L. Griffiths 0001, Sergey Levine |
ICML | 1 |
| 2019 | Automatically Composing Representation Transformations as a Means for Generalization
Michael Chang 0003, Abhishek Gupta 0004, Sergey Levine, Thomas L. Griffiths 0001 |
ICLR (Poster) | 1 |
| 2019 | MCP: Learning Composable Hierarchical Control with Multiplicative Compositional PoliciesabstractHumans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location. Xue Bin Peng, Michael Chang 0003, Grace Zhang, Pieter Abbeel, Sergey Levine |
NeurIPS | 2 |
| 2018 | Representational efficiency outweighs action efficiency in human program induction
Sophia Sanborn, David Bourgin, Michael Chang 0003, Thomas L. Griffiths 0001 |
CogSci | 3 |
| 2017 | A Compositional Object-Based Approach to Learning Physical Dynamics
Michael Chang 0003, Tomer D. Ullman, Antonio Torralba 0001, Josh Tenenbaum |
ICLR (Poster) | 1 |