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Benjamin Eysenbach
dblp:192/1863 · also Ben Eysenbach
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52ranked-venue papers
15as first author
44since 2021 · last 2025
0009-0000-7136-6307ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 51 · 15 first-author · 44 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Accelerating Goal-Conditioned Reinforcement Learning Algorithms and ResearchabstractSelf-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md) Michal Bortkiewicz, Wladyslaw Palucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Lukasz Kucinski, Benjamin Eysenbach |
ICLR | 7 |
| 2025 | The "Law" of the Unconscious Contrastive Learner: Probabilistic Alignment of Unpaired ModalitiesabstractWhile internet-scale data often come in pairs (e.g., audio+image, image+text), we often want to perform inferences over modalities unseen together in the training data (e.g., audio+text). Prior work has addressed this issue by learning multiple contrastive embedding spaces between existing modality pairs, implicitly hoping that unseen modality pairs will end up being aligned. This theoretical paper proves that this hope is well founded, under certain assumptions. Starting with the proper Bayesian approach of integrating out intermediate modalities, we show that directly comparing the representations of data from unpaired modalities can recover the same likelihood ratio. Our analysis builds on prior work on the geometry and probabilistic interpretation of contrastive representations, showing how these representations can answer many of the same inferences as probabilistic graphical models. Our analysis suggests two new ways of using contrastive representations: in settings with pre-trained contrastive models, and for handling language ambiguity in reinforcement learning. Our numerical experiments study the importance of our assumptions and demonstrate these new applications. Yongwei Che, Benjamin Eysenbach |
ICLR | 2 |
| 2025 | A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or SubgoalsabstractIn this paper, we present empirical evidence of skills and directed exploration emerging from a simple RL algorithm long before any successful trials are observed. For example, in a manipulation task, the agent is given a single observation of the goal state (see Fig. 1) and learns skills, first for moving its end-effector, then for pushing the block, and finally for picking up and placing the block. These skills emerge before the agent has ever successfully placed the block at the goal location and without the aid of any reward functions, demonstrations, or manually-specified distance metrics. Once the agent has learned to reach the goal state reliably, exploration is reduced. Implementing our method involves a simple modification of prior work and does not require density estimates, ensembles, or any additional hyperparameters. Intuitively, the proposed method seems like it should be terrible at exploration, and we lack a clear theoretical understanding of why it works so effectively, though our experiments provide some hints. Grace Liu, Michael Tang, Benjamin Eysenbach |
ICLR | 3 |
| 2025 | Horizon Generalization in Reinforcement LearningabstractWe study goal-conditioned RL through the lens of generalization, but not in the traditional sense of random augmentations and domain randomization. Rather, we aim to learn goal-directed policies that generalize with respect to the horizon: after training to reach nearby goals (which are easy to learn), these policies should succeed in reaching distant goals (which are quite challenging to learn). In the same way that invariance is closely linked with generalization is other areas of machine learning (e.g., normalization layers make a network invariant to scale, and therefore generalize to inputs of varying scales), we show that this notion of horizon generalization is closely linked with invariance to planning: a policy navigating towards a goal will select the same actions as if it were navigating to a waypoint en route to that goal. Horizon generalization and invariance to planning are appealing because of their potential reach: they imply that a policy trained to reach nearby goals would succeed at reaching goals that are arbitrarily more distant.Our theoretical analysis proves that both horizon generalization and planning invariance are possible, under some assumptions. We present new experimental results, as well as recalling results from prior work, in support of our theoretical results. Taken together, our results open the door to studying how techniques for invariance and generalization developed in other areas of machine learning might be adapted to achieve this alluring property. Vivek Myers, Catherine Ji, Benjamin Eysenbach |
ICLR | 3 |
| 2025 | OGBench: Benchmarking Offline Goal-Conditioned RLabstractOffline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine |
ICLR | 3 |
| 2025 | Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill LearningabstractSelf-supervised learning has the potential of lifting several of the key challenges in reinforcement learning today, such as exploration, representation learning, and reward design. Recent work (METRA) has effectively argued that moving away from mutual information and instead optimizing a certain Wasserstein distance is important for good performance. In this paper, we argue that the benefits seen in that paper can largely be explained within the existing framework of mutual information skill learning (MISL).
Our analysis suggests a new MISL method (contrastive successor features) that retains the excellent performance of METRA with fewer moving parts, and highlights connections between skill learning, contrastive representation learning, and successor features. Finally, through careful ablation studies, we provide further insight into some of the key ingredients for both our method and METRA. Chongyi Zheng, Jens Tuyls, Joanne Peng, Benjamin Eysenbach |
ICLR | 4 |
| 2025 | GHIL-Glue: Hierarchical Control with Filtered Subgoal ImagesabstractImage and video generative models that are pretrained on Internet-scale data can greatly increase the generalization capacity of robot learning systems. These models can function as high-level planners, generating intermediate sub-goals for low-level goal-conditioned policies to reach. However, the performance of these systems can be greatly bottlenecked by the interface between generative models and low-level controllers. For example, generative models may predict photo-realistic yet physically infeasible frames that confuse low-level policies. Low-level policies may also be sensitive to subtle visual artifacts in generated goal images. This paper addresses these two facets of generalization, providing an interface to effectively “glue together” language-conditioned image or video prediction models with low-level goal-conditioned policies. Our method, Generative Hierarchical Imitation Learning-Glue (GHIL-Glue), filters out subgoals that do not lead to task progress and improves the robustness of goal-conditioned policies to generated subgoals with harmful visual artifacts. We find in extensive experiments in both simulated and real environments that GHIL-Glue achieves a 25% improvement across several hierarchical models that leverage generative subgoals, achieving a new state-of-the-art on the CALVIN simulation benchmark for policies using observations from a single RGB camera. GHIL-Glue also outperforms other generalist robot policies across 3/4 language-conditioned manipulation tasks testing zero-shot generalization in physical experiments. Code, model checkpoints, videos, and supplementary materials can be found at https://ghil-glue.github.io. Kyle Hatch, Ashwin Balakrishna, Oier Mees, Suraj Nair 0003, Seohong Park, Blake Wulfe, Masha Itkina, Benjamin Eysenbach, Sergey Levine, Thomas Kollar, Benjamin Burchfiel |
ICRA | 8 |
| 2025 | Normalizing Flows are Capable Models for Continuous ControlabstractModern reinforcement learning (RL) algorithms have found success by using powerful probabilistic models, such as transformers, energy-based models, and diffusion/flow-based models. To this end, RL researchers often choose to pay the price of accommodating these models into their algorithms -- diffusion models are expressive, but are computationally intensive due to their reliance on solving differential equations, while autoregressive transformer models are scalable but typically require learning discrete representations. Normalizing flows (NFs), by contrast, seem to provide an appealing alternative, as they enable likelihoods and sampling without solving differential equations or autoregressive architectures. However, their potential in RL has received limited attention, partly due to the prevailing belief that normalizing flows lack sufficient expressivity. We show that this is not the case. Building on recent work in NFs, we propose a single NF architecture which integrates seamlessly into RL algorithms, serving as a policy, Q-function, and occupancy measure. Our approach leads to much simpler algorithms, and achieves higher performance in imitation learning, offline, goal conditioned RL and unsupervised RL. Raj Ghugare, Benjamin Eysenbach |
NeurIPS | 2 |
| 2025 | Offline Goal-conditioned Reinforcement Learning with Quasimetric RepresentationsabstractApproaches for goal-conditioned reinforcement learning (GCRL) often use
learned state representations to extract goal-reaching policies. Two
frameworks for representation structure have yielded particularly
effective GCRL algorithms: (1) *contrastive representations*, in which
methods learn "successor features" with a contrastive objective that
performs inference over future outcomes, and (2) *temporal distances*,
which link the (quasimetric) distance in representation space to the
transit time from states to goals. We propose an approach that unifies
these two frameworks, using the structure of a quasimetric
representation space (triangle inequality) with the right additional
constraints to learn successor representations that enable optimal
goal-reaching. Unlike past work, our approach is able to exploit a
**quasimetric** distance parameterization to learn **optimal**
goal-reaching distances, even with **suboptimal** data and in
**stochastic** environments. This gives us the best of both worlds: we
retain the stability and long-horizon capabilities of Monte Carlo
contrastive RL methods, while getting the free stitching capabilities of
quasimetric network parameterizations. On existing offline GCRL
benchmarks, our representation learning objective improves performance
on stitching tasks where methods based on contrastive learning struggle,
and on noisy, high-dimensional environments where methods based on
quasimetric networks struggle. Vivek Myers, Bill Zheng 0001, Benjamin Eysenbach, Sergey Levine |
NeurIPS | 3 |
| 2025 | Horizon Reduction Makes RL ScalableabstractIn this work, we study the scalability of offline reinforcement learning (RL) algorithms. In principle, a truly scalable offline RL algorithm should be able to solve any given problem, regardless of its complexity, given sufficient data, compute, and model capacity. We investigate if and how current offline RL algorithms match up to this promise on diverse, challenging, previously unsolved tasks, using datasets up to 1000× larger than typical offline RL datasets. We observe that despite scaling up data, many existing offline RL algorithms exhibit poor scaling behavior, saturating well below the maximum performance. We hypothesize that the horizon is the main cause behind the poor scaling of offline RL. We empirically verify this hypothesis through several analysis experiments, showing that long horizons indeed present a fundamental barrier to scaling up offline RL. We then show that various horizon reduction techniques substantially enhance scalability on challenging tasks. Based on our insights, we also introduce a minimal yet scalable method named SHARSA that effectively reduces the horizon. SHARSA achieves the best asymptotic performance and scaling behavior among our evaluation methods, showing that explicitly reducing the horizon unlocks the scalability of offline RL. Seohong Park, Kevin Frans, Deepinder Mann, Benjamin Eysenbach, Aviral Kumar, Sergey Levine |
NeurIPS | 4 |
| 2025 | 1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching CapabilitiesabstractScaling up self-supervised learning has driven breakthroughs in language and vision, yet comparable progress has remained elusive in reinforcement learning (RL). In this paper, we study building blocks for self-supervised RL that unlock substantial improvements in scalability, with network depth serving as a critical factor. Whereas most RL papers in recent years have relied on shallow architectures (around 2 -- 5 layers), we demonstrate that increasing the depth up to 1024 layers can significantly boost performance.
Our experiments are conducted in an unsupervised goal-conditioned setting, where no demonstrations or rewards are provided, so an agent must explore (from scratch) and learn how to maximize the likelihood of reaching commanded goals.
Evaluated on simulated locomotion and manipulation tasks, our approach increases performance on the self-supervised contrastive RL algorithm by $2\times$ -- $50\times$, outperforming other goal-conditioned baselines.
Increasing the model depth not only increases success rates but also qualitatively changes the behaviors learned. Ishaan Javali, Michal Bortkiewicz, Tomasz Trzcinski, Benjamin Eysenbach |
NeurIPS | 5 |
| 2025 | Contrastive Representations for Temporal ReasoningabstractIn classical AI, perception relies on learning state-based representations, while planning --- temporal reasoning over action sequences ---
is typically achieved through search. We study whether such reasoning can instead emerge from representations that capture both perceptual and temporal structure. We show that standard temporal contrastive learning, despite its popularity, often fails to capture temporal structure due to its reliance on spurious features. To address this, we introduce Contrastive Representations for Temporal Reasoning (CRTR), a method that uses a negative sampling scheme to provably remove these spurious features and facilitate temporal reasoning. CRTR achieves strong results on domains with complex temporal structure, such as Sokoban and Rubik’s Cube. In particular, for the Rubik’s Cube, CRTR learns representations that generalize across all initial states and allow it to solve the puzzle using fewer search steps than BestFS — though with longer solutions. To our knowledge, this is the first method that efficiently solves arbitrary Cube states using only learned representations, without relying on an external search algorithm. Alicja Ziarko, Michal Bortkiewicz, Michal Zawalski, Benjamin Eysenbach, Piotr Milos |
NeurIPS | 4 |
| 2024 | Closing the Gap between TD Learning and Supervised Learning - A Generalisation Point of ViewabstractSome reinforcement learning (RL) algorithms have the capability of recombining together pieces of previously seen experience to solve a task never seen before during training. This oft-sought property is one of the few ways in which dynamic programming based RL algorithms are considered different from supervised learning (SL) based RL algorithms. Yet, recent RL methods based on off-the-shelf SL algorithms achieve excellent results without an explicit mechanism for stitching; it remains unclear whether those methods forgo this important stitching property. This paper studies this question in the setting of goal-reaching problems. We show that the desirable stitching property corresponds to a form of generalization: after training on a distribution of (state, goal) pairs, one would like to evaluate on (state, goal) pairs not seen together in the training data. Our analysis shows that this sort of generalization is different from i.i.d. generalization. This connection between stitching and generalization reveals why we should not expect existing RL methods based on SL to perform stitching, even in the limit of large datasets and models. We experimentally validate this result on carefully constructed datasets.
This connection suggests a simple remedy, the same remedy for improving generalization in supervised learning: data augmentation. We propose a naive temporal data augmentation approach and demonstrate that adding it to RL methods based on SL enables them to successfully stitch together experience, so that they succeed in navigating between states and goals unseen together during training. Raj Ghugare, Matthieu Geist, Glen Berseth, Benjamin Eysenbach |
ICLR | 4 |
| 2024 | Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled PerturbationsabstractDeploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time.
We formally introduce temporally-coupled perturbations, presenting a novel challenge for existing robust RL methods. To tackle this challenge, we propose GRAD, a novel game-theoretic approach that treats the temporally-coupled robust RL problem as a partially-observable two-player zero-sum game. By finding an approximate equilibrium within this game, GRAD optimizes for general robustness against temporally-coupled perturbations. Experiments on continuous control tasks demonstrate that, compared with prior methods, our approach achieves a higher degree of robustness to various types of attacks on different attack domains, both in settings with temporally-coupled perturbations and decoupled perturbations. Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Benjamin Eysenbach, Tuomas Sandholm, Furong Huang, Stephen McAleer |
ICLR | 5 |
| 2024 | Bridging State and History Representations: Understanding Self-Predictive RLabstractRepresentations are at the core of all deep reinforcement learning (RL) methods for both Markov decision processes (MDPs) and partially observable Markov decision processes (POMDPs). Many representation learning methods and theoretical frameworks have been developed to understand what constitutes an effective representation. However, the relationships between these methods and the shared properties among them remain unclear. In this paper, we show that many of these seemingly distinct methods and frameworks for state and history abstractions are, in fact, based on a common idea of self-predictive abstraction. Furthermore, we provide theoretical insights into the widely adopted objectives and optimization, such as the stop-gradient technique, in learning self-predictive representations. These findings together yield a minimalist algorithm to learn self-predictive representations for states and histories. We validate our theories by applying our algorithm to standard MDPs, MDPs with distractors, and POMDPs with sparse rewards. These findings culminate in a set of preliminary guidelines for RL practitioners. Tianwei Ni, Benjamin Eysenbach, Erfan Seyedsalehi, Michel Ma, Clement Gehring, Aditya Mahajan, Pierre-Luc Bacon |
ICLR | 2 |
| 2024 | Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline DataabstractRobotic systems that rely primarily on self-supervised learning have the potential to decrease the amount of human annotation and engineering effort required to learn control strategies. In the same way that prior robotic systems have leveraged self-supervised techniques from computer vision (CV) and natural language processing (NLP), our work builds on prior work showing that the reinforcement learning (RL) itself can be cast as a self-supervised problem: learning to reach any goal without human-specified rewards or labels. Despite the seeming appeal, little (if any) prior work has demonstrated how self-supervised RL methods can be practically deployed on robotic systems. By first studying a challenging simulated version of this task, we discover design decisions about architectures and hyperparameters that increase the success rate by $2 \times$. These findings lay the groundwork for our main result: we demonstrate that a self-supervised RL algorithm based on contrastive learning can solve real-world, image-based robotic manipulation tasks, with tasks being specified by a single goal image provided after training. Chongyi Zheng, Benjamin Eysenbach, Homer Walke, Patrick Yin, Kuan Fang, Ruslan Salakhutdinov, Sergey Levine |
ICLR | 2 |
| 2024 | Contrastive Difference Predictive CodingabstractPredicting and reasoning about the future lie at the heart of many time-series questions. For example, goal-conditioned reinforcement learning can be viewed as learning representations to predict which states are likely to be visited in the future. While prior methods have used contrastive predictive coding to model time series data, learning representations that encode long-term dependencies usually requires large amounts of data. In this paper, we introduce a temporal difference version of contrastive predictive coding that stitches together pieces of different time series data to decrease the amount of data required to learn predictions of future events. We apply this representation learning method to derive an off-policy algorithm for goal-conditioned RL. Experiments demonstrate that, compared with prior RL methods, ours achieves $2 \times$ median improvement in success rates and can better cope with stochastic environments. In tabular settings, we show that our method is about $20\times$ more sample efficient than the successor representation and $1500 \times$ more sample efficient than the standard (Monte Carlo) version of contrastive predictive coding. Chongyi Zheng, Ruslan Salakhutdinov, Benjamin Eysenbach |
ICLR | 3 |
| 2024 | A Rate-Distortion View of Uncertainty QuantificationabstractIn supervised learning, understanding an input’s proximity to the training data can help a model decide whether it has sufficient evidence for reaching a reliable prediction. While powerful probabilistic models such as Gaussian Processes naturally have this property, deep neural networks often lack it. In this paper, we introduce Distance Aware Bottleneck (DAB), i.e., a new method for enriching deep neural networks with this property. Building on prior information bottleneck approaches, our method learns a codebook that stores a compressed representation of all inputs seen during training. The distance of a new example from this codebook can serve as an uncertainty estimate for the example. The resulting model is simple to train and provides deterministic uncertainty estimates by a single forward pass. Finally, our method achieves better out-of-distribution (OOD) detection and misclassification prediction than prior methods, including expensive ensemble methods, deep kernel Gaussian Processes, and approaches based on the standard information bottleneck. Ifigeneia Apostolopoulou, Benjamin Eysenbach, Frank Nielsen, Artur Dubrawski |
ICML | 2 |
| 2024 | Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-MakingabstractTemporal distances lie at the heart of many algorithms for planning, control, and reinforcement learning that involve reaching goals, allowing one to estimate the transit time between two states. However, prior attempts to define such temporal distances in stochastic settings have been stymied by an important limitation: these prior approaches do not satisfy the triangle inequality. This is not merely a definitional concern, but translates to an inability to generalize and find shortest paths. In this paper, we build on prior work in contrastive learning and quasimetrics to show how successor features learned by contrastive learning (after a change of variables) form a temporal distance that does satisfy the triangle inequality, even in stochastic settings. Importantly, this temporal distance is computationally efficient to estimate, even in high-dimensional and stochastic settings. Experiments in controlled settings and benchmark suites demonstrate that an RL algorithm based on these new temporal distances exhibits combinatorial generalization (i.e., "stitching") and can sometimes learn more quickly than prior methods, including those based on quasimetrics. Vivek Myers, Chongyi Zheng, Anca D. Dragan, Sergey Levine, Benjamin Eysenbach |
ICML | 5 |
| 2024 | Inference via Interpolation: Contrastive Representations Provably Enable Planning and InferenceabstractGiven time series data, how can we answer questions like ``what will happen in the future?'' and ``how did we get here?'' These sorts of probabilistic inference questions are challenging when observations are high-dimensional. In this paper, we show how these questions can have compact, closed form solutions in terms of learned representations. The key idea is to apply a variant of contrastive learning to time series data. Prior work already shows that the representations learned by contrastive learning encode a probability ratio. By extending prior work to show that the marginal distribution over representations is Gaussian, we can then prove that joint distribution of representations is also Gaussian. Taken together, these results show that representations learned via temporal contrastive learning follow a Gauss-Markov chain, a graphical model where inference (e.g., prediction, planning) over representations corresponds to inverting a low-dimensional matrix. In one special case, inferring intermediate representations will be equivalent to interpolating between the learned representations. We validate our theory using numerical simulations on tasks up to 46-dimensions. Benjamin Eysenbach, Vivek Myers, Ruslan Salakhutdinov, Sergey Levine |
NeurIPS | 1 |
| 2024 | Learning to Assist Humans without Inferring RewardsabstractAssistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects actions to help the human reach that goal. This approach requires inferring intentions, which can be difficult in high-dimensional settings. We build upon prior work that studies assistance through the lens of empowerment: an assistive agent aims to maximize the influence of the human's actions such that they exert a greater control over the environmental outcomes and can solve tasks in fewer steps. We lift the major limitation of prior work in this area—scalability to high-dimensional settings—with contrastive successor representations. We formally prove that these representations estimate a similar notion of empowerment to that studied by prior work and provide a ready-made mechanism for optimizing it. Empirically, our proposed method outperforms prior methods on synthetic benchmarks, and scales to Overcooked, a cooperative game setting. Theoretically, our work connects ideas from information theory, neuroscience, and reinforcement learning, and charts a path for representations to play a critical role in solving assistive problems. Our code is available at https://github.com/vivekmyers/empowerment_successor_representations. Vivek Myers, Evan Ellis, Sergey Levine, Benjamin Eysenbach, Anca D. Dragan |
NeurIPS | 4 |
| 2023 | Simplifying Model-based RL: Learning Representations, Latent-space Models, and Policies with One Objective
Raj Ghugare, Homanga Bharadhwaj, Benjamin Eysenbach, Sergey Levine, Ruslan Salakhutdinov |
ICLR | 3 |
| 2023 | Bitrate-Constrained DRO: Beyond Worst Case Robustness To Unknown Group Shifts
Amrith Setlur, Don Kurian Dennis, Benjamin Eysenbach, Aditi Raghunathan, Chelsea Finn, Virginia Smith, Sergey Levine |
ICLR | 3 |
| 2023 | A Connection between One-Step RL and Critic Regularization in Reinforcement LearningabstractAs with any machine learning problem with limited data, effective offline RL algorithms require careful regularization to avoid overfitting. One class of methods, known as one-step RL, perform just one step of policy improvement. These methods, which include advantage-weighted regression and conditional behavioral cloning, are thus simple and stable, but can have limited asymptotic performance. A second class of methods, known as critic regularization, perform many steps of policy improvement with a regularized objective. These methods typically require more compute but have appealing lower-bound guarantees. In this paper, we draw a connection between these methods: applying a multi-step critic regularization method with a regularization coefficient of 1 yields the same policy as one-step RL. While our theoretical results require assumptions (e.g., deterministic dynamics), our experiments nevertheless show that our analysis makes accurate, testable predictions about practical offline RL methods (CQL and one-step RL) with commonly-used hyperparameters. Benjamin Eysenbach, Matthieu Geist, Sergey Levine, Ruslan Salakhutdinov |
ICML | 1 |
| 2023 | When Do Transformers Shine in RL? Decoupling Memory from Credit AssignmentabstractReinforcement learning (RL) algorithms face two distinct challenges: learning effective representations of past and present observations, and determining how actions influence future returns. Both challenges involve modeling long-term dependencies. The Transformer architecture has been very successful to solve problems that involve long-term dependencies, including in the RL domain. However, the underlying reason for the strong performance of Transformer-based RL methods remains unclear: is it because they learn effective memory, or because they perform effective credit assignment? After introducing formal definitions of memory length and credit assignment length, we design simple configurable tasks to measure these distinct quantities. Our empirical results reveal that Transformers can enhance the memory capability of RL algorithms, scaling up to tasks that require memorizing observations $1500$ steps ago. However, Transformers do not improve long-term credit assignment. In summary, our results provide an explanation for the success of Transformers in RL, while also highlighting an important area for future research and benchmark design. Our code is open-sourced at https://github.com/twni2016/Memory-RL. Tianwei Ni, Michel Ma, Benjamin Eysenbach, Pierre-Luc Bacon |
NeurIPS | 3 |
| 2023 | HIQL: Offline Goal-Conditioned RL with Latent States as ActionsabstractUnsupervised pre-training has recently become the bedrock for computer vision and natural language processing. In reinforcement learning (RL), goal-conditioned RL can potentially provide an analogous self-supervised approach for making use of large quantities of unlabeled (reward-free) data. However, building effective algorithms for goal-conditioned RL that can learn directly from diverse offline data is challenging, because it is hard to accurately estimate the exact value function for faraway goals. Nonetheless, goal-reaching problems exhibit structure, such that reaching distant goals entails first passing through closer subgoals. This structure can be very useful, as assessing the quality of actions for nearby goals is typically easier than for more distant goals. Based on this idea, we propose a hierarchical algorithm for goal-conditioned RL from offline data. Using one action-free value function, we learn two policies that allow us to exploit this structure: a high-level policy that treats states as actions and predicts (a latent representation of) a subgoal and a low-level policy that predicts the action for reaching this subgoal. Through analysis and didactic examples, we show how this hierarchical decomposition makes our method robust to noise in the estimated value function. We then apply our method to offline goal-reaching benchmarks, showing that our method can solve long-horizon tasks that stymie prior methods, can scale to high-dimensional image observations, and can readily make use of action-free data. Our code is available at https://seohong.me/projects/hiql/ Seohong Park, Dibya Ghosh, Benjamin Eysenbach, Sergey Levine |
NeurIPS | 3 |
| 2022 | RvS: What is Essential for Offline RL via Supervised Learning?
Scott Emmons, Benjamin Eysenbach, Ilya Kostrikov, Sergey Levine |
ICLR | 2 |
| 2022 | Maximum Entropy RL (Provably) Solves Some Robust RL Problems
Benjamin Eysenbach, Sergey Levine |
ICLR | 1 |
| 2022 | The Information Geometry of Unsupervised Reinforcement Learning
Benjamin Eysenbach, Ruslan Salakhutdinov, Sergey Levine |
ICLR | 1 |
| 2022 | C-Planning: An Automatic Curriculum for Learning Goal-Reaching Tasks
Tianjun Zhang, Benjamin Eysenbach, Ruslan Salakhutdinov, Sergey Levine, Joseph Gonzalez 0001 |
ICLR | 2 |
| 2022 | Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPsabstractMany problems in RL, such as meta-RL, robust RL, generalization in RL, and temporal credit assignment, can be cast as POMDPs. In theory, simply augmenting model-free RL with memory-based architectures, such as recurrent neural networks, provides a general approach to solving all types of POMDPs. However, prior work has found that such recurrent model-free RL methods tend to perform worse than more specialized algorithms that are designed for specific types of POMDPs. This paper revisits this claim. We find that careful architecture and hyperparameter decisions can often yield a recurrent model-free implementation that performs on par with (and occasionally substantially better than) more sophisticated recent techniques. We compare to 21 environments from 6 prior specialized methods and find that our implementation achieves greater sample efficiency and asymptotic performance than these methods on 18/21 environments. We also release a simple and efficient implementation of recurrent model-free RL for future work to use as a baseline for POMDPs. Tianwei Ni, Benjamin Eysenbach, Ruslan Salakhutdinov |
ICML | 2 |
| 2022 | Mismatched No More: Joint Model-Policy Optimization for Model-Based RLabstractMany model-based reinforcement learning (RL) methods follow a similar template: fit a model to previously observed data, and then use data from that model for RL or planning. However, models that achieve better training performance (e.g., lower MSE) are not necessarily better for control: an RL agent may seek out the small fraction of states where an accurate model makes mistakes, or it might act in ways that do not expose the errors of an inaccurate model. As noted in prior work, there is an objective mismatch: models are useful if they yield good policies, but they are trained to maximize their accuracy, rather than the performance of the policies that result from them. In this work, we propose a single objective for jointly training the model and the policy, such that updates to either component increase a lower bound on expected return. To the best of our knowledge, this is the first lower bound for model-based RL that holds globally and can be efficiently estimated in continuous settings; it is the only lower bound that mends the objective mismatch problem. A version of this bound becomes tight under certain assumptions. Optimizing this bound resembles a GAN: a classifier distinguishes between real and fake transitions, the model is updated to produce transitions that look realistic, and the policy is updated to avoid states where the model predictions are unrealistic. Numerical simulations demonstrate that optimizing this bound yields reward maximizing policies and yields dynamics that (perhaps surprisingly) can aid in exploration. We also show that a deep RL algorithm loosely based on our lower bound can achieve performance competitive with prior model-based methods, and better performance on certain hard exploration tasks. Benjamin Eysenbach, Alexander Khazatsky, Sergey Levine, Ruslan Salakhutdinov |
NeurIPS | 1 |
| 2022 | Imitating Past Successes can be Very SuboptimalabstractPrior work has proposed a simple strategy for reinforcement learning (RL): label experience with the outcomes achieved in that experience, and then imitate the relabeled experience. These outcome-conditioned imitation learning methods are appealing because of their simplicity, strong performance, and close ties with supervised learning. However, it remains unclear how these methods relate to the standard RL objective, reward maximization. In this paper, we prove that existing outcome-conditioned imitation learning methods do not necessarily improve the policy. However, we show that a simple modification results in a method that does guarantee policy improvement. Our aim is not to develop an entirely new method, but rather to explain how a variant of outcome-conditioned imitation learning can be used to maximize rewards Benjamin Eysenbach, Soumith Udatha, Ruslan Salakhutdinov, Sergey Levine |
NeurIPS | 1 |
| 2022 | Contrastive Learning as Goal-Conditioned Reinforcement LearningabstractIn reinforcement learning (RL), it is easier to solve a task if given a good representation. While deep RL should automatically acquire such good representations, prior work often finds that learning representations in an end-to-end fashion is unstable and instead equip RL algorithms with additional representation learning parts (e.g., auxiliary losses, data augmentation). How can we design RL algorithms that directly acquire good representations? In this paper, instead of adding representation learning parts to an existing RL algorithm, we show (contrastive) representation learning methods are already RL algorithms in their own right. To do this, we build upon prior work and apply contrastive representation learning to action-labeled trajectories, in such a way that the (inner product of) learned representations exactly corresponds to a goal-conditioned value function. We use this idea to reinterpret a prior RL method as performing contrastive learning, and then use the idea to propose a much simpler method that achieves similar performance. Across a range of goal-conditioned RL tasks, we demonstrate that contrastive RL methods achieve higher success rates than prior non-contrastive methods. We also show that contrastive RL outperforms prior methods on image-based tasks, without using data augmentation or auxiliary objectives Benjamin Eysenbach, Tianjun Zhang, Sergey Levine, Ruslan Salakhutdinov |
NeurIPS | 1 |
| 2022 | Learning Options via CompressionabstractIdentifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks.Skill learning offers one way of identifying these regularities by decomposing pre-collected experiences into a sequence of skills.A popular approach to skill learning is maximizing the likelihood of the pre-collected experience with latent variable models,where the latent variables represent the skills. However, there are often many solutions that maximize the likelihood equally well, including degenerate solutions. To address this underspecification, we propose a new objective that combines the maximum likelihood objective with a penalty on the description length of the skills. This penalty incentivizes the skills to maximally extract common structures from the experiences. Empirically, our objective learns skills that solve downstream tasks in fewer samples compared to skills learned from only maximizing likelihood. Further, while most prior works in the offline multi-task setting focus on tasks with low-dimensional observations, our objective can scale to challenging tasks with high-dimensional image observations. Yiding Jiang, Evan Zheran Liu, Benjamin Eysenbach, J. Zico Kolter, Chelsea Finn |
NeurIPS | 3 |
| 2022 | Adversarial Unlearning: Reducing Confidence Along Adversarial DirectionsabstractSupervised learning methods trained with maximum likelihood objectives often overfit on training data. Most regularizers that prevent overfitting look to increase confidence on additional examples (e.g., data augmentation, adversarial training), or reduce it on training data (e.g., label smoothing). In this work we propose a complementary regularization strategy that reduces confidence on self-generated examples. The method, which we call RCAD (Reducing Confidence along Adversarial Directions), aims to reduce confidence on out-of-distribution examples lying along directions adversarially chosen to increase training loss. In contrast to adversarial training, RCAD does not try to robustify the model to output the original label, but rather regularizes it to have reduced confidence on points generated using much larger perturbations than in conventional adversarial training. RCAD can be easily integrated into training pipelines with a few lines of code. Despite its simplicity, we find on many classification benchmarks that RCAD can be added to existing techniques (e.g., label smoothing, MixUp training) to increase test accuracy by 1-3% in absolute value, with more significant gains in the low data regime. We also provide a theoretical analysis that helps to explain these benefits in simplified settings, showing that RCAD can provably help the model unlearn spurious features in the training data. Amrith Setlur, Benjamin Eysenbach, Virginia Smith, Sergey Levine |
NeurIPS | 2 |
| 2021 | Off-Dynamics Reinforcement Learning: Training for Transfer with Domain Classifiers
Benjamin Eysenbach, Shreyas Chaudhari, Swapnil Asawa, Sergey Levine, Ruslan Salakhutdinov |
ICLR | 1 |
| 2021 | C-Learning: Learning to Achieve Goals via Recursive Classification
Benjamin Eysenbach, Ruslan Salakhutdinov, Sergey Levine |
ICLR | 1 |
| 2021 | Learning to Reach Goals via Iterated Supervised Learning
Dibya Ghosh, Abhishek Gupta 0004, Ashwin Reddy, Justin Fu, Coline Devin, Benjamin Eysenbach, Sergey Levine |
ICLR | 6 |
| 2021 | Model-Based Visual Planning with Self-Supervised Functional Distances
Stephen Tian, Suraj Nair 0003, Frederik Ebert, Sudeep Dasari, Benjamin Eysenbach, Chelsea Finn, Sergey Levine |
ICLR | 5 |
| 2021 | Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic SkillsabstractWe consider the problem of learning useful robotic skills from previously collected offline data without access to manually specified rewards or additional online exploration, a setting that is becoming increasingly important for scaling robot learning by reusing past robotic data. In particular, we propose the objective of learning a functional understanding of the environment by learning to reach any goal state in a given dataset. We employ goal-conditioned Q-learning with hindsight relabeling and develop several techniques that enable training in a particularly challenging offline setting. We find that our method can operate on high-dimensional camera images and learn a variety of skills on real robots that generalize to previously unseen scenes and objects. We also show that our method can learn to reach long-horizon goals across multiple episodes through goal chaining, and learn rich representations that can help with downstream tasks through pre-training or auxiliary objectives. Yevgen Chebotar, Karol Hausman, Yao Lu 0006, Ted Xiao, Dmitry Kalashnikov, Jacob Varley, Alex Irpan, Benjamin Eysenbach, Ryan Julian, Chelsea Finn, Sergey Levine |
ICML | 8 |
| 2021 | ViNG: Learning Open-World Navigation with Visual GoalsabstractWe propose a learning-based navigation system for reaching visually indicated goals and demonstrate this system on a real mobile robot platform. Learning provides an appealing alternative to conventional methods for robotic navigation: instead of reasoning about environments in terms of geometry and maps, learning can enable a robot to learn about navigational affordances, understand what types of obstacles are traversable (e.g., tall grass) or not (e.g., walls), and generalize over patterns in the environment. However, unlike conventional planning algorithms, it is harder to change the goal for a learned policy during deployment. We propose a method for learning to navigate towards a goal image of the desired destination. By combining a learned policy with a topological graph constructed out of previously observed data, our system can determine how to reach this visually indicated goal even in the presence of variable appearance and lighting. Three key insights, waypoint proposal, graph pruning and negative mining, enable our method to learn to navigate in real-world environments using only offline data, a setting where prior methods struggle. We instantiate our method on a real outdoor ground robot and show that our system, which we call ViNG, outperforms previously-proposed methods for goal-conditioned reinforcement learning, including other methods that incorporate reinforcement learning and search. We also study how ViNG generalizes to unseen environments and evaluate its ability to adapt to such an environment with growing experience. Finally, we demonstrate ViNG on a number of real-world applications, such as last-mile delivery and warehouse inspection. We encourage the reader to visit the project website for videos of our experiments and demonstrations1. Dhruv Shah, Benjamin Eysenbach, Gregory Kahn, Nicholas Rhinehart, Sergey Levine |
ICRA | 2 |
| 2021 | Replacing Rewards with Examples: Example-Based Policy Search via Recursive ClassificationabstractReinforcement learning (RL) algorithms assume that users specify tasks by manually writing down a reward function. However, this process can be laborious and demands considerable technical expertise. Can we devise RL algorithms that instead enable users to specify tasks simply by providing examples of successful outcomes? In this paper, we derive a control algorithm that maximizes the future probability of these successful outcome examples. Prior work has approached similar problems with a two-stage process, first learning a reward function and then optimizing this reward function using another reinforcement learning algorithm. In contrast, our method directly learns a value function from transitions and successful outcomes, without learning this intermediate reward function. Our method therefore requires fewer hyperparameters to tune and lines of code to debug. We show that our method satisfies a new data-driven Bellman equation, where examples take the place of the typical reward function term. Experiments show that our approach outperforms prior methods that learn explicit reward functions. Benjamin Eysenbach, Sergey Levine, Ruslan Salakhutdinov |
NeurIPS | 1 |
| 2021 | Robust Predictable ControlabstractMany of the challenges facing today's reinforcement learning (RL) algorithms, such as robustness, generalization, transfer, and computational efficiency are closely related to compression. Prior work has convincingly argued why minimizing information is useful in the supervised learning setting, but standard RL algorithms lack an explicit mechanism for compression. The RL setting is unique because (1) its sequential nature allows an agent to use past information to avoid looking at future observations and (2) the agent can optimize its behavior to prefer states where decision making requires few bits. We take advantage of these properties to propose a method (RPC) for learning simple policies. This method brings together ideas from information bottlenecks, model-based RL, and bits-back coding into a simple and theoretically-justified algorithm. Our method jointly optimizes a latent-space model and policy to be self-consistent, such that the policy avoids states where the model is inaccurate. We demonstrate that our method achieves much tighter compression than prior methods, achieving up to 5$\times$ higher reward than a standard information bottleneck when constrained to use just 0.3 bits per observation. We also demonstrate that our method learns policies that are more robust and generalize better to new tasks. Benjamin Eysenbach, Ruslan Salakhutdinov, Sergey Levine |
NeurIPS | 1 |
| 2020 | Rewriting History with Inverse RL: Hindsight Inference for Policy ImprovementabstractMulti-task reinforcement learning (RL) aims to simultaneously learn policies for solving many tasks. Several prior works have found that relabeling past experience with different reward functions can improve sample efficiency. Relabeling methods typically pose the question: if, in hindsight, we assume that our experience was optimal for some task, for what task was it optimal? Inverse RL answers this question. In this paper we show that inverse RL is a principled mechanism for reusing experience across tasks. We use this idea to generalize goal-relabeling techniques from prior work to arbitrary types of reward functions. Our experiments confirm that relabeling data using inverse RL outperforms prior relabeling methods on goal-reaching tasks, and accelerates learning on more general multi-task settings where prior methods are not applicable, such as domains with discrete sets of rewards and those with linear reward functions. Benjamin Eysenbach, Xinyang Geng, Sergey Levine, Ruslan Salakhutdinov |
NeurIPS | 1 |
| 2020 | Weakly-Supervised Reinforcement Learning for Controllable BehaviorabstractReinforcement learning (RL) is a powerful framework for learning to take actions to solve tasks. However, in many settings, an agent must winnow down the inconceivably large space of all possible tasks to the single task that it is currently being asked to solve. Can we instead constrain the space of tasks to those that are semantically meaningful? In this work, we introduce a framework for using weak supervision to automatically disentangle this semantically meaningful subspace of tasks from the enormous space of nonsensical "chaff" tasks. We show that this learned subspace enables efficient exploration and provides a representation that captures distance between states. On a variety of challenging, vision-based continuous control problems, our approach leads to substantial performance gains, particularly as the complexity of the environment grows. Lisa Lee, Benjamin Eysenbach, Ruslan Salakhutdinov, Shixiang Gu, Chelsea Finn |
NeurIPS | 2 |
| 2019 | Diversity is All You Need: Learning Skills without a Reward Function
Benjamin Eysenbach, Abhishek Gupta 0004, Julian Ibarz, Sergey Levine |
ICLR (Poster) | 1 |
| 2019 | Search on the Replay Buffer: Bridging Planning and Reinforcement LearningabstractThe history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local policy and distance metric over collision-free paths. Reinforcement learning excels at learning policies and relative values of states, but fails to plan over long horizons. Despite the successes of each method on various tasks, long horizon, sparse reward tasks with high-dimensional observations remain exceedingly challenging for both planning and reinforcement learning algorithms. Frustratingly, these sorts of tasks are potentially the most useful, as they are simple to design (a human only need to provide an example goal state) and avoid injecting bias through reward shaping. We introduce a general-purpose control algorithm that combines the strengths of planning and reinforcement learning to effectively solve these tasks. Our main idea is to decompose the task of reaching a distant goal state into a sequence of easier tasks, each of which corresponds to reaching a particular subgoal. We use goal-conditioned RL to learn a policy to reach each waypoint and to learn a distance metric for search. Using graph search over our replay buffer, we can automatically generate this sequence of subgoals, even in image-based environments. Our algorithm, search on the replay buffer (SoRB), enables agents to solve sparse reward tasks over hundreds of steps, and generalizes substantially better than standard RL algorithms. Benjamin Eysenbach, Ruslan Salakhutdinov, Sergey Levine |
NeurIPS | 1 |
| 2019 | Unsupervised Curricula for Visual Meta-Reinforcement LearningabstractIn principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast and effective reinforcement learning (RL) strategies. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can ``useful'' pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual environment. The task distribution is scaffolded by a parametric density model of the meta-learner's trajectory distribution. We formulate unsupervised meta-RL as information maximization between a latent task variable and the meta-learner’s data distribution, and describe a practical instantiation which alternates between integration of recent experience into the task distribution and meta-learning of the updated tasks. Repeating this procedure leads to iterative reorganization such that the curriculum adapts as the meta-learner's data distribution shifts. Moreover, we show how discriminative clustering frameworks for visual representations can support trajectory-level task acquisition and exploration in domains with pixel observations, avoiding the pitfalls of alternatives. In experiments on vision-based navigation and manipulation domains, we show that the algorithm allows for unsupervised meta-learning that both transfers to downstream tasks specified by hand-crafted reward functions and serves as pre-training for more efficient meta-learning of test task distributions. Allan Jabri, Kyle Hsu, Abhishek Gupta 0004, Benjamin Eysenbach, Sergey Levine, Chelsea Finn |
NeurIPS | 4 |
| 2018 | Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning
Benjamin Eysenbach, Shixiang Gu, Julian Ibarz, Sergey Levine |
ICLR (Poster) | 1 |
| 2018 | Self-Consistent Trajectory Autoencoder: Hierarchical Reinforcement Learning with Trajectory EmbeddingsabstractIn this work, we take a representation learning perspective on hierarchical reinforcement learning, where the problem of learning lower layers in a hierarchy is transformed into the problem of learning trajectory-level generative models. We show that we can learn continuous latent representations of trajectories, which are effective in solving temporally extended and multi-stage problems. Our proposed model, SeCTAR, draws inspiration from variational autoencoders, and learns latent representations of trajectories. A key component of this method is to learn both a latent-conditioned policy and a latent-conditioned model which are consistent with each other. Given the same latent, the policy generates a trajectory which should match the trajectory predicted by the model. This model provides a built-in prediction mechanism, by predicting the outcome of closed loop policy behavior. We propose a novel algorithm for performing hierarchical RL with this model, combining model-based planning in the learned latent space with an unsupervised exploration objective. We show that our model is effective at reasoning over long horizons with sparse rewards for several simulated tasks, outperforming standard reinforcement learning methods and prior methods for hierarchical reasoning, model-based planning, and exploration. This model provides a built-in prediction mechanism, by predicting the outcome of closed loop policy behavior. We propose a novel algorithm for performing hierarchical RL with this model, combining model-based planning in the learned latent space with an unsupervised exploration objective. We show that our model is effective at reasoning over long horizons with sparse rewards for several simulated tasks, outperforming standard reinforcement learning methods and prior methods for hierarchical reasoning, model-based planning, and exploration. John D. Co-Reyes, Yuxuan Liu 0001, Abhishek Gupta 0004, Benjamin Eysenbach, Pieter Abbeel, Sergey Levine |
ICML | 4 |
| 2018 | Clustervision: Visual Supervision of Unsupervised ClusteringabstractClustering, the process of grouping together similar items into distinct partitions, is a common type of unsupervised machine learning that can be useful for summarizing and aggregating complex multi-dimensional data. However, data can be clustered in many ways, and there exist a large body of algorithms designed to reveal different patterns. While having access to a wide variety of algorithms is helpful, in practice, it is quite difficult for data scientists to choose and parameterize algorithms to get the clustering results relevant for their dataset and analytical tasks. To alleviate this problem, we built Clustervision, a visual analytics tool that helps ensure data scientists find the right clustering among the large amount of techniques and parameters available. Our system clusters data using a variety of clustering techniques and parameters and then ranks clustering results utilizing five quality metrics. In addition, users can guide the system to produce more relevant results by providing task-relevant constraints on the data. Our visual user interface allows users to find high quality clustering results, explore the clusters using several coordinated visualization techniques, and select the cluster result that best suits their task. We demonstrate this novel approach using a case study with a team of researchers in the medical domain and showcase that our system empowers users to choose an effective representation of their complex data. Bum Chul Kwon, Benjamin Eysenbach, Janu Verma, Kenney Ng, Christopher deFilippi, Walter F. Stewart, Adam Perer |
IEEE Trans. Vis. Comput. Graph. | 2 |