Demo Data from EDBT 2026 / reviewers in the wild / expert
Timothy Godisart
dblp:192/1902
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 61% Face, body and person analysis · 39% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human reconstruction
human avatar modeling |
0.8 | 1 | 2024 | Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable Avatars · NeurIPS 2024 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Face, body and person analysis
human pose estimation |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Computer vision › Face, body and person analysis › human pose estimation
multi-person pose estimation |
0.4 | 1 | 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction Capture · IEEE Trans. Pattern Anal. Mach. Intell. 2019 |
Methods — techniques the papers use, named apart from their topics
relightable capture · 0.8multi-view capture · 0.8avatar generation models · 0.8temporal refinement · 0.4skeletal proposal generation · 0.4multi-view fusion · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Codec Avatar Studio: Paired Human Captures for Complete, Driveable, and Generalizable AvatarsabstractTo build photorealistic avatars that users can embody, human modelling must be complete (cover the full body), driveable (able to reproduce the current motion and appearance from the user), and generalizable (i.e., easily adaptable to novel identities).Towards these goals, paired captures, that is, captures of the same subject obtained from systems of diverse quality and availability, are crucial.However, paired captures are rarely available to researchers outside of dedicated industrial labs: Codec Avatar Studio is our proposal to close this gap.Towards generalization and driveability, we introduce a dataset of 256 subjects captured in two modalities: high resolution multi-view scans of their heads, and video from the internal cameras of a headset.Towards completeness, we introduce a dataset of 4 subjects captured in eight modalities: high quality relightable multi-view captures of heads and hands, full body multi-view captures with minimal and regular clothes, and corresponding head, hands and body phone captures.Together with our data, we also provide code and pre-trained models for different state-of-the-art human generation models.Our datasets and code are available at https://github.com/facebookresearch/ava-256 and https://github.com/facebookresearch/goliath. Julieta Martinez 0001, Emily Kim, Javier Romero 0002, Timur M. Bagautdinov, Shunsuke Saito, Shoou-I Yu, Michael Zollhöfer, Te-Li Wang, Shaojie Bai, Chenghui Li, Shih-En Wei, Rohan Joshi, Wyatt Borsos, Tomas Simon, Jason M. Saragih, Paul Theodosis, Alexander Greene, Anjani Josyula, Silvio Maeta, Andrew Jewett, Simion Venshtain, Christopher Heilman, Yueh-Tung Chen, Sidi Fu, Mohamed Elshaer, Tingfang Du, Longhua Wu, Shen-Chi Chen, Youssef Emad, Steven Longay, Ashley Brewer, Hitesh Shah, Taylor Koska, Kayla Haidle, Matthew Andromalos, Joanna Hsu, Thomas Dauer, Peter Selednik, Timothy Godisart, Scott Ardisson, Matthew Cipperly, Ben Humberston, Lon Farr, Bob Hansen, Peihong Guo, Dave Braun, Steven Krenn, He Wen 0001, Lucas Evans, Natalia Fadeeva, Matthew Stewart, Gabriel Schwartz, Divam Gupta, Gyeongsik Moon, Takaaki Shiratori, Fabian Prada, Bernardo Pires, Julia Buffalini, Autumn Trimble, Kevyn McPhail, Melissa Schoeller, Yaser Sheikh |
NeurIPS | 43 |
| 2019 | Panoptic Studio: A Massively Multiview System for Social Interaction CaptureabstractWe present an approach to capture the 3D motion of a group of people engaged in a social interaction. The core challenges in capturing social interactions are: (1) occlusion is functional and frequent; (2) subtle motion needs to be measured over a space large enough to host a social group; (3) human appearance and configuration variation is immense; and (4) attaching markers to the body may prime the nature of interactions. The Panoptic Studio is a system organized around the thesis that social interactions should be measured through the integration of perceptual analyses over a large variety of view points. We present a modularized system designed around this principle, consisting of integrated structural, hardware, and software innovations. The system takes, as input, 480 synchronized video streams of multiple people engaged in social activities, and produces, as output, the labeled time-varying 3D structure of anatomical landmarks on individuals in the space. Our algorithm is designed to fuse the "weak" perceptual processes in the large number of views by progressively generating skeletal proposals from low-level appearance cues, and a framework for temporal refinement is also presented by associating body parts to reconstructed dense 3D trajectory stream. Our system and method are the first in reconstructing full body motion of more than five people engaged in social interactions without using markers. We also empirically demonstrate the impact of the number of views in achieving this goal. Hanbyul Joo, Tomas Simon, Xulong Li 0001, Hao Liu 0125, Sean Banerjee, Timothy Godisart, Bart C. Nabbe, Iain A. Matthews, Takeo Kanade, Shohei Nobuhara, Yaser Sheikh |
IEEE Trans. Pattern Anal. Mach. Intell. | 8 |
| 2018 | Hardware Synchronization of Multiple Kinects and Microphones for 3D Audiovisual Spatiotemporal Data CaptureabstractWe present an approach that uses linear timecode to temporally synchronize visual data captured at 30 fps from multiple Kinect v2 sensors and audio data captured from external microphones. Existing approaches suffer from reduced frame rate due to latencies in relaying synchronization signals over a network, have inaccuracies due to ambient sound contamination when using audio for synchronization, or show multi-frame delays when using networking protocols to synchronize capture computer clocks. We align audio and color frame times to a timecode signal injected using a custom-designed hardware board to the audio processing board of each Kinect. Our approach provides synchronized capture unaffected by ambient noise or network latencies, with maximum synchronization offsets within a single frame for any number of devices. We show 3D point cloud reconstruction results with audio for a variety of single-and multi-person interactions captured using four Kinect v2 sensors and two external microphones synchronized by our approach. Yijun Jiang, Timothy Godisart, Natasha Kholgade, Sean Banerjee |
ICME | 3 |