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Kenneth Marino

dblp:192/1969 · DBLP profile ↗
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12ranked-venue papers
4as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
12 papers
Reinforcement learning · 26% Vision and language · 24% Language models and text generation · 24%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 30 heaviest of 34, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › visual question answering
knowledge-based visual question answering
1.532022
A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge · ECCV (8) 2022
KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA · CVPR 2021
OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge · CVPR 2019
Computer vision › Vision and language
visual question answering
1.532022
A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge · ECCV (8) 2022
KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA · CVPR 2021
OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge · CVPR 2019
Natural language and speech › Language models and text generation
instruction following
1.422024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Distilling Internet-Scale Vision-Language Models into Embodied Agents · ICML 2023
Machine learning › Reinforcement learning
exploration
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Natural language and speech › Language models and text generation
large language model evaluation
0.912025
ReCogLab: a framework testing relational reasoning & cognitive hypotheses on LLMs · ICLR 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
object-centric world model
0.912025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
relational reasoning
0.912025
ReCogLab: a framework testing relational reasoning & cognitive hypotheses on LLMs · ICLR 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
knowledge graph
0.822021
KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA · CVPR 2021
The More You Know: Using Knowledge Graphs for Image Classification · CVPR 2017
Natural language and speech › Language models and text generation › LLM agents
agent memory
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Language models and text generation
example generation
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Natural language and speech › Language models and text generation
in-context learning
0.812024
VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought · NeurIPS 2024
Computer vision › Vision and language › visual grounding
language grounding
0.712023
Distilling Internet-Scale Vision-Language Models into Embodied Agents · ICML 2023
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
model distillation
0.712023
Distilling Internet-Scale Vision-Language Models into Embodied Agents · ICML 2023
Computer vision › Vision and language
vision-language model
0.712023
Distilling Internet-Scale Vision-Language Models into Embodied Agents · ICML 2023
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.622025
Hierarchical RL Using an Ensemble of Proprioceptive Periodic Policies · ICLR (Poster) 2019
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Information retrieval
fact-checking
0.612022
Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022
Information retrieval
web search
0.612022
Learning to Navigate Wikipedia by Taking Random Walks · NeurIPS 2022
Machine learning › Reinforcement learning
generalization in reinforcement learning
0.512021
Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learning · ICLR 2021
Computer vision › Vision and language
multimodal reasoning
0.512021
KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA · CVPR 2021
Machine learning › Reinforcement learning › ensemble reinforcement learning
policy ensemble
0.412019
Hierarchical RL Using an Ensemble of Proprioceptive Periodic Policies · ICLR (Poster) 2019
Machine learning › Graph learning
graph neural network
0.312017
The More You Know: Using Knowledge Graphs for Image Classification · CVPR 2017
Computer vision › Face, body and person analysis
human pose estimation
0.312017
The Pose Knows: Video Forecasting by Generating Pose Futures · ICCV 2017
Computer vision › Face, body and person analysis › human pose estimation
human pose forecasting
0.312017
The Pose Knows: Video Forecasting by Generating Pose Futures · ICCV 2017
Computer vision › Image recognition and object detection
image classification
0.312017
The More You Know: Using Knowledge Graphs for Image Classification · CVPR 2017
Machine learning › Learning paradigms
multi-label classification
0.312017
The More You Know: Using Knowledge Graphs for Image Classification · CVPR 2017
Computer vision › Video understanding and tracking
video prediction
0.312017
The Pose Knows: Video Forecasting by Generating Pose Futures · ICCV 2017
Machine learning › Reinforcement learning › hierarchical reinforcement learning
state and temporal abstraction
0.312025
Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction · ICLR 2025
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay
0.212023
Distilling Internet-Scale Vision-Language Models into Embodied Agents · ICML 2023

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.4random walk trajectories · 1.1behavioral cloning · 1.1supervised learning · 0.9generative benchmark construction · 0.9retrieval-augmented generation · 0.8in-context learning · 0.8few-shot prompting · 0.7world knowledge · 0.6visual question answering · 0.6TF-IDF · 0.6
YearPublicationVenuePosition
2025 Efficient Exploration and Discriminative World Model Learning with an Object-Centric Abstraction
abstract
In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is best solved hierarchically by modelling items at a higher level of state abstraction to pixels, and attribute change at a higher level of temporal abstraction to primitive actions. This abstraction simplifies the transition dynamic by making specific future states easier to predict. We make use of this to propose a fully model-based algorithm that learns a discriminative world model, plans to explore efficiently with only a count-based intrinsic reward, and can subsequently plan to reach any discovered (abstract) states. We demonstrate the model's ability to (i) efficiently solve single tasks, (ii) transfer zero-shot and few-shot across item types and environments, and (iii) plan across long horizons. Across a suite of 2D crafting and MiniHack environments, we empirically show our model significantly out-performs state-of-the-art low-level methods (without abstraction), as well as performant model-free and model-based methods using the same abstraction. Finally, we show how to learn low level object-perturbing policies via reinforcement learning, and the object mapping itself by supervised learning.
Anthony GX-Chen, Kenneth Marino, Rob Fergus
ICLR2
2025 ReCogLab: a framework testing relational reasoning & cognitive hypotheses on LLMs
abstract
A fundamental part of human cognition is the ability to not only recall previous memories, but also reason across them to draw conclusions. In cognitive science and psychology, this is termed relational reasoning and a number of effects and biases have been observed in human cognition. Designing experiments to measure these reasoning effects is effortful and does not transfer easily to analyzing language model reasoning patterns. To make exploring language models on relational reasoning easier, we introduce ReCogLab – a generative framework for constructing reasoning examples. Unlike static datasets, our framework has a number of benefits that help us in our goal of flexible evaluation of LLMs. First, our framework allows us to control the difficulty and context-length of the problem, allowing us to scale with model capability and evaluate LLMs at a variety of scales. Second, the ability to change the configuration of a dataset dynamically allows us to probe models on different aspects and capabilities. Finally, the flexibility of our approach enables the recreation of classic cognitive science experiments and the systematic study of relational reasoning biases in language models. We demonstrate several such experiments and present our findings on a wide variety of open and closed-source language models. We release all data and code at https://github.com/google-deepmind/recoglab.
Henry Prior, Gargi Balasubramaniam, Rivka Moroshko, Amir Zait, Ilia Labzovsky, Danny Karmon, Ishita Dasgupta 0001, Kimberly L. Stachenfeld, Kenneth Marino
ICLR10
2024 VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought
abstract
Large-scale generative language and vision-language models (LLMs and VLMs) excel in few-shot in-context learning for decision making and instruction following. However, they require high-quality exemplar demonstrations to be included in their context window. In this work, we ask: Can LLMs and VLMs generate their own examples from generic, sub-optimal demonstrations? We propose In-Context Abstraction Learning (ICAL), a method that builds a memory of multimodal experience from sub-optimal demonstrations and human feedback. Given a task demonstration that may contain inefficiencies or mistakes, a VLM abstracts the trajectory into a generalized program by correcting inefficient actions and annotating cognitive abstractions: causal relationships, object state changes, temporal subgoals, and task-relevant visual elements. These abstractions are iteratively improved and adapted through human feedback while the agent attempts to execute the trajectory in a similar environment. The resulting examples, when used as exemplars in the prompt, significantly improve decision-making in retrieval-augmented LLM and VLM agents. Moreover, as the agent's library of examples grows, it becomes more efficient, relying less on human feedback and requiring fewer environment interactions per demonstration. Our ICAL agent surpasses the state-of-the-art in dialogue-based instruction following in TEACh, multimodal web agents in VisualWebArena, and action anticipation in Ego4D. In TEACh, we achieve a 12.6% improvement in goal-condition success. In VisualWebArena, our task success rate improves over the SOTA from 14.3% to 22.7% using GPT4V. In Ego4D action forecasting, we improve over few-shot GPT-4V and remain competitive with supervised models. We show finetuning our retrieval-augmented in-context agent yields additional improvements. Our approach significantly reduces reliance on manual prompt engineering and consistently outperforms in-context learning from action plans that lack such abstractions.
Gabriel Sarch, Lawrence Jang, Michael J. Tarr, William W. Cohen, Kenneth Marino, Katerina Fragkiadaki
NeurIPS5
2023 Distilling Internet-Scale Vision-Language Models into Embodied Agents
abstract
Instruction-following agents must ground language into their observation and action spaces. Learning to ground language is challenging, typically requiring domain-specific engineering or large quantities of human interaction data. To address this challenge, we propose using pretrained vision-language models (VLMs) to supervise embodied agents. We combine ideas from model distillation and hindsight experience replay (HER), using a VLM to retroactively generate language describing the agent’s behavior. Simple prompting allows us to control the supervision signal, teaching an agent to interact with novel objects based on their names (e.g., planes) or their features (e.g., colors) in a 3D rendered environment. Fewshot prompting lets us teach abstract category membership, including pre-existing categories (food vs toys) and ad-hoc ones (arbitrary preferences over objects). Our work outlines a new and effective way to use internet-scale VLMs, repurposing the generic language grounding acquired by such models to teach task-relevant groundings to embodied agents.
Theodore R. Sumers, Kenneth Marino, Arun Ahuja, Rob Fergus, Ishita Dasgupta 0001
ICML2
2022 A-OKVQA: A Benchmark for Visual Question Answering Using World Knowledge
Dustin Schwenk, Apoorv Khandelwal 0001, Kenneth Marino, Roozbeh Mottaghi
ECCV (8)4
2022 Learning to Navigate Wikipedia by Taking Random Walks
abstract
A fundamental ability of an intelligent web-based agent is seeking out and acquiring new information. Internet search engines reliably find the correct vicinity but the top results may be a few links away from the desired target. A complementary approach is navigation via hyperlinks, employing a policy that comprehends local content and selects a link that moves it closer to the target. In this paper, we show that behavioral cloning of randomly sampled trajectories is sufficient to learn an effective link selection policy. We demonstrate the approach on a graph version of Wikipedia with 38M nodes and 387M edges. The model is able to efficiently navigate between nodes 5 and 20 steps apart 96% and 92% of the time, respectively. We then use the resulting embeddings and policy in downstream fact verification and question answering tasks where, in combination with basic TF-IDF search and ranking methods, they are competitive results to the state-of-the-art methods.
Manzil Zaheer, Kenneth Marino, Will Grathwohl, John Schultz, Wendy Shang, Sheila Babayan, Arun Ahuja, Ishita Dasgupta 0001, Christine Kaeser-Chen, Rob Fergus
NeurIPS2
2021 KRISP: Integrating Implicit and Symbolic Knowledge for Open-Domain Knowledge-Based VQA
abstract
One of the most challenging question types in VQA is when answering the question requires outside knowledge not present in the image. In this work we study open-domain knowledge, the setting when the knowledge required to answer a question is not given/annotated, neither at training nor test time. We tap into two types of knowledge representations and reasoning. First, implicit knowledge which can be learned effectively from unsupervised language pretraining and supervised training data with transformer-based models. Second, explicit, symbolic knowledge encoded in knowledge bases. Our approach combines both—exploiting the powerful implicit reasoning of transformer models for answer prediction, and integrating symbolic representations from a knowledge graph, while never losing their explicit semantics to an implicit embedding. We combine diverse sources of knowledge to cover the wide variety of knowledge needed to solve knowledge-based questions. We show our approach, KRISP (Knowledge Reasoning with Implicit and Symbolic rePresentations), significantly out-performs state-of-the-art on OK-VQA, the largest available dataset for open-domain knowledge-based VQA. We show with extensive ablations that while our model successfully exploits implicit knowledge reasoning, the symbolic answer module which explicitly connects the knowledge graph to the answer vocabulary is critical to the performance of our method and generalizes to rare answers.1
Kenneth Marino, Xinlei Chen, Devi Parikh, Abhinav Gupta 0001, Marcus Rohrbach
CVPR1
2021 Ask Your Humans: Using Human Instructions to Improve Generalization in Reinforcement Learning
Valerie Chen, Abhinav Gupta 0001, Kenneth Marino
ICLR3
2019 OK-VQA: A Visual Question Answering Benchmark Requiring External Knowledge
abstract
Visual Question Answering (VQA) in its ideal form lets us study reasoning in the joint space of vision and language and serves as a proxy for the AI task of scene understanding. However, most VQA benchmarks to date are focused on questions such as simple counting, visual attributes, and object detection that do not require reasoning or knowledge beyond what is in the image. In this paper, we address the task of knowledge-based visual question answering and provide a benchmark, called OK-VQA, where the image content is not sufficient to answer the questions, encouraging methods that rely on external knowledge resources. Our new dataset includes more than 14,000 questions that require external knowledge to answer. We show that the performance of the state-of-the-art VQA models degrades drastically in this new setting. Our analysis shows that our knowledge-based VQA task is diverse, difficult, and large compared to previous knowledge-based VQA datasets. We hope that this dataset enables researchers to open up new avenues for research in this domain.
Kenneth Marino, Mohammad Rastegari, Ali Farhadi, Roozbeh Mottaghi
CVPR1
2019 Hierarchical RL Using an Ensemble of Proprioceptive Periodic Policies
Kenneth Marino, Abhinav Gupta 0001, Rob Fergus, Arthur Szlam
ICLR (Poster)1
2017 The More You Know: Using Knowledge Graphs for Image Classification
abstract
One characteristic that sets humans apart from modern learning-based computer vision algorithms is the ability to acquire knowledge about the world and use that knowledge to reason about the visual world. Humans can learn about the characteristics of objects and the relationships that occur between them to learn a large variety of visual concepts, often with few examples. This paper investigates the use of structured prior knowledge in the form of knowledge graphs and shows that using this knowledge improves performance on image classification. We build on recent work on end-to-end learning on graphs, introducing the Graph Search Neural Network as a way of efficiently incorporating large knowledge graphs into a vision classification pipeline. We show in a number of experiments that our method outperforms standard neural network baselines for multi-label classification.
Kenneth Marino, Ruslan Salakhutdinov, Abhinav Gupta 0001
CVPR1
2017 The Pose Knows: Video Forecasting by Generating Pose Futures
abstract
Current approaches to video forecasting attempt to generate videos directly in pixel space using Generative Adversarial Networks (GANs) or Variational Autoencoders (VAEs). However, since these approaches try to model all the structure and scene dynamics at once, in unconstrained settings they often generate uninterpretable results. Our insight is that forecasting needs to be done first at a higher level of abstraction. Specifically, we exploit human pose detectors as a free source of supervision and break the video forecasting problem into two discrete steps. First we explicitly model the high level structure of active objects in the scene (humans) and use a VAE to model the possible future movements of humans in the pose space. We then use the future poses generated as conditional information to a GAN to predict the future frames of the video in pixel space. By using the structured space of pose as an intermediate representation, we sidestep the problems that GANs have in generating video pixels directly. We show through quantitative and qualitative evaluation that our method outperforms state-of-the-art methods for video prediction.
Jacob Walker, Kenneth Marino, Abhinav Gupta 0001, Martial Hebert
ICCV2