Yuko Kuroki

dblp:192/2019 · DBLP profile ↗
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12ranked-venue papers
5as first author
8since 2021 · last 2026
0009-0006-9589-9339ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 78% Learning theory · 12% Multi-agent systems · 5%
Databases, data mining, and information retrieval
3 papers
Data mining · 86% Information retrieval · 14%
Theoretical computer science
3 papers
Approximation and online algorithms · 48% Graph algorithms and graph theory · 28% Algorithms and data structures · 14%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit
adversarial bandit
1.012026
Learning Periodic Strategies in Blocking Bandits Is as Hard as Bandits with Switching Costs · COLT 2026
Machine learning › Reinforcement learning › multi-armed bandit
blocking bandits
1.012026
Learning Periodic Strategies in Blocking Bandits Is as Hard as Bandits with Switching Costs · COLT 2026
Machine learning › Reinforcement learning › multi-armed bandit › combinatorial bandits
combinatorial pure exploration
1.022021
Combinatorial Pure Exploration with Bottleneck Reward Function · NeurIPS 2021
Combinatorial Pure Exploration with Full-Bandit or Partial Linear Feedback · AAAI 2021
Machine learning › Learning theory
online learning
1.012026
Learning Periodic Strategies in Blocking Bandits Is as Hard as Bandits with Switching Costs · COLT 2026
Computational social science and digital humanities
opinion dynamics
0.912025
Minimizing Polarization and Disagreement in the Friedkin-Johnsen Model with Unknown Innate Opinions · IJCAI 2025
Data mining › structured data mining
graph mining
0.822020
Online Dense Subgraph Discovery via Blurred-Graph Feedback · ICML 2020
Graph Mining Meets Crowdsourcing: Extracting Experts for Answer Aggregation · IJCAI 2019
Data mining
clustering
0.812024
Query-Efficient Correlation Clustering with Noisy Oracle · NeurIPS 2024
Data mining › clustering › graph clustering
correlation clustering
0.812024
Query-Efficient Correlation Clustering with Noisy Oracle · NeurIPS 2024
Approximation and online algorithms
online learning
0.812024
Query-Efficient Correlation Clustering with Noisy Oracle · NeurIPS 2024
Machine learning › Reinforcement learning
exploration
0.712023
Collaborative Pure Exploration in Kernel Bandit · ICLR 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Collaborative Pure Exploration in Kernel Bandit · ICLR 2023
Machine learning › Reinforcement learning
bandit
0.512021
Combinatorial Pure Exploration with Full-Bandit or Partial Linear Feedback · AAAI 2021
Machine learning › Reinforcement learning › multi-armed bandit
fixed-confidence and fixed-budget pure exploration
0.512021
Combinatorial Pure Exploration with Bottleneck Reward Function · NeurIPS 2021
Machine learning › Reinforcement learning
multi-armed bandit
0.512021
Combinatorial Pure Exploration with Bottleneck Reward Function · NeurIPS 2021
Machine learning › Reinforcement learning › multi-armed bandit
pure exploration
0.512021
Combinatorial Pure Exploration with Full-Bandit or Partial Linear Feedback · AAAI 2021
Graph algorithms and graph theory
dense subgraph discovery
0.412020
Online Dense Subgraph Discovery via Blurred-Graph Feedback · ICML 2020
Natural language and speech › Question answering and dialogue systems
answer aggregation
0.412019
Graph Mining Meets Crowdsourcing: Extracting Experts for Answer Aggregation · IJCAI 2019
Knowledge, reasoning and agents › Multi-agent systems
crowdsourcing
0.412019
Graph Mining Meets Crowdsourcing: Extracting Experts for Answer Aggregation · IJCAI 2019
Information retrieval › search engines
expert finding
0.412019
Graph Mining Meets Crowdsourcing: Extracting Experts for Answer Aggregation · IJCAI 2019
Algorithms and data structures › sublinear algorithms
query-efficient algorithms
0.212024
Query-Efficient Correlation Clustering with Noisy Oracle · NeurIPS 2024
Mathematical optimization
combinatorial optimization
0.112021
Combinatorial Pure Exploration with Bottleneck Reward Function · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

approximation algorithm · 1.5sample complexity analysis · 1.5reduction · 1.0minimax regret · 1.0combinatorial semi-bandits · 1.0friedkin-johnsen model · 0.9error propagation analysis · 0.9polynomial-time approximation · 0.9noisy oracle · 0.9sampling strategy · 0.8sampling strategies · 0.8majority voting · 0.8graph mining · 0.8pure exploration · 0.7kernel bandits · 0.7polynomial-time adaptive algorithm · 0.5lower bounds · 0.5lower bound · 0.5
YearPublicationVenuePosition
2026 Learning Periodic Strategies in Blocking Bandits Is as Hard as Bandits with Switching Costs
abstract
In blocking $K$-armed bandits, playing an arm renders it unavailable for a fixed number of future rounds. While this model is relatively well understood in the stochastic regime, much less is known when rewards are generated adversarially. Via a novel reduction, we first show that computing the total reward of the best dynamic policy is NP-hard, even when the blocking time $d > 1$ is identical across arms. We therefore turn to tractable comparators and study the class of $d$-periodic policies, proving that the optimal periodic policy is efficiently computable and always obtains at least a $\frac{1}{K}$ fraction of the dynamic optimum. We also show that this $\frac{1}{K}$ factor is information-theoretically tight: no algorithm can achieve sublinear $\alpha$-regret with respect to the offline optimal dynamic policy for any $\alpha > \frac{1}{K}$. Our main result shows that $T^{2/3}$ is the minimax rate for the regret (against periodic policies) for adversarial blocking bandits with identical blocking times, and that this rate is achievable by an efficient algorithm. Our main technical contribution is the lower bound, which establishes that blocking bandits are at least as hard as bandits with switching costs. The matching upper bound instead follows from a reduction to combinatorial semi-bandits over bipartite matchings. Finally, we show that $\sqrt{T}$ regret rates are efficiently achievable in the full information setting, and more generally via $\alpha$-regret with $\alpha = \frac{1}{2}$.
Nicolò Cesa-Bianchi, Junya Honda, Yuko Kuroki, Atsushi Miyauchi 0001, Lukas Zierahn
COLT3
2025 Minimizing Polarization and Disagreement in the Friedkin-Johnsen Model with Unknown Innate Opinions
abstract
The bulk of the literature on opinion optimization in social networks adopts the Friedkin–Johnsen (FJ) opinion dynamics model, in which the innate opinions of all nodes are known: this is an unrealistic assumption. In this paper, we study opinion optimization under the FJ model without the full knowledge of innate opinions. Specifically, we borrow from the literature a series of objective functions, aimed at minimizing polarization and/or disagreement, and we tackle the budgeted optimization problem, where we can query the innate opinions of only a limited number of nodes. Given the complexity of our problem, we propose a framework based on three steps: (1) select the limited number of nodes we query, (2) reconstruct the innate opinions of all nodes based on those queried, and (3) optimize the objective function with the reconstructed opinions. For each step of the framework, we present and systematically evaluate several effective strategies. A key contribution of our work is a rigorous error propagation analysis that quantifies how reconstruction errors in innate opinions impact the quality of the final solutions. Our experiments on various synthetic and real-world datasets show that we can effectively minimize polarization and disagreement even if we have quite limited information about innate opinions.
Federico Cinus, Atsushi Miyauchi 0001, Yuko Kuroki, Francesco Bonchi
IJCAI3
2024 Best-of-Both-Worlds Algorithms for Linear Contextual Bandits
abstract
We study best-of-both-worlds algorithms for $K$-armed linear contextual bandits. Our algorithms deliver near-optimal regret bounds in both the adversarial and stochastic regimes, without prior knowledge about the environment. In the stochastic regime, we achieve the polylogarithmic rate $\frac{(dK)^2\mathrm{poly}\!\log(dKT)}{\Delta_{\min}}$, where $\Delta_{\min}$ is the minimum suboptimality gap over the $d$-dimensional context space. In the adversarial regime, we obtain either the first-order $\widetilde{\mathcal{O}}(dK\sqrt{L^*})$ bound, or the second-order $\widetilde{\mathcal{O}}(dK\sqrt{\Lambda^*})$ bound, where $L^*$ is the cumulative loss of the best action and $\Lambda^*$ is a notion of the cumulative second moment for the losses incurred by the algorithm. Moreover, we develop an algorithm based on FTRL with Shannon entropy regularizer that does not require the knowledge of the inverse of the covariance matrix, and achieves a polylogarithmic regret in the stochastic regime while obtaining $\widetilde{\mathcal{O}}\big(dK\sqrt{T}\big)$ regret bounds in the adversarial regime.
Yuko Kuroki, Alberto Rumi, Taira Tsuchiya, Fabio Vitale, Nicolò Cesa-Bianchi
AISTATS1
2024 Query-Efficient Correlation Clustering with Noisy Oracle
abstract
We study a general clustering setting in which we have $n$ elements to be clustered, and we aim to perform as few queries as possible to an oracle that returns a noisy sample of the weighted similarity between two elements. Our setting encompasses many application domains in which the similarity function is costly to compute and inherently noisy. We introduce two novel formulations of online learning problems rooted in the paradigm of Pure Exploration in Combinatorial Multi-Armed Bandits (PE-CMAB): fixed confidence and fixed budget settings. For both settings, we design algorithms that combine a sampling strategy with a classic approximation algorithm for correlation clustering and study their theoretical guarantees. Our results are the first examples of polynomial-time algorithms that work for the case of PE-CMAB in which the underlying offline optimization problem is NP-hard.
Yuko Kuroki, Atsushi Miyauchi 0001, Francesco Bonchi, Wei Chen 0013
NeurIPS1
2024 A constant-ratio approximation algorithm for a class of hub-and-spoke network design problems and metric labeling problems: Star metric case
Yuko Kuroki, Tomomi Matsui
Discret. Appl. Math.1
2023 Collaborative Pure Exploration in Kernel Bandit
Yihan Du, Wei Chen 0034, Yuko Kuroki, Longbo Huang
ICLR3
2021 Combinatorial Pure Exploration with Full-Bandit or Partial Linear Feedback
abstract
In this paper, we first study the problem of combinatorial pure exploration with full-bandit feedback (CPE-BL), where a learner is given a combinatorial action space X \subseteq {0,1}^d, and in each round the learner pulls an action x \in X and receives a random reward with expectation x^T \theta, with \theta \in \R^d a latent and unknown environment vector. The objective is to identify the optimal action with the highest expected reward, using as few samples as possible. For CPE-BL, we design the first polynomial-time adaptive algorithm, whose sample complexity matches the lower bound (within a logarithmic factor) for a family of instances and has a light dependence of \Delta_min (the smallest gap between the optimal action and sub-optimal actions). Furthermore, we propose a novel generalization of CPE-BL with flexible feedback structures, called combinatorial pure exploration with partial linear feedback (CPE-PL), which encompasses several families of sub-problems including full-bandit feedback, semi-bandit feedback, partial feedback and nonlinear reward functions. In CPE-PL, each pull of action x reports a random feedback vector with expectation of M_x \theta , where M_x \in R^{m_x \times d} is a transformation matrix for x, and gains a random (possibly nonlinear) reward related to x. For CPE-PL, we develop the first polynomial-time algorithm, which simultaneously addresses limited feedback, general reward function and combinatorial action space (e.g., matroids, matchings and s-t paths), and provide its sample complexity analysis. Our empirical evaluation demonstrates that our algorithms run orders of magnitude faster than the existing ones, and our CPE-BL algorithm is robust across different \Delta_min settings while our CPE-PL algorithm is the first one returning correct answers for nonlinear reward functions.
Yihan Du, Yuko Kuroki, Wei Chen 0034
AAAI2
2021 Combinatorial Pure Exploration with Bottleneck Reward Function
abstract
In this paper, we study the Combinatorial Pure Exploration problem with the Bottleneck reward function (CPE-B) under the fixed-confidence (FC) and fixed-budget (FB) settings.In CPE-B, given a set of base arms and a collection of subsets of base arms (super arms) following a certain combinatorial constraint, a learner sequentially plays a base arm and observes its random reward, with the objective of finding the optimal super arm with the maximum bottleneck value, defined as the minimum expected reward of the base arms contained in the super arm.CPE-B captures a variety of practical scenarios such as network routing in communication networks, and its unique challenges fall on how to utilize the bottleneck property to save samples and achieve the statistical optimality. None of the existing CPE studies (most of them assume linear rewards) can be adapted to solve such challenges, and thus we develop brand-new techniques to handle them.For the FC setting, we propose novel algorithms with optimal sample complexity for a broad family of instances and establish a matching lower bound to demonstrate the optimality (within a logarithmic factor).For the FB setting, we design an algorithm which achieves the state-of-the-art error probability guarantee and is the first to run efficiently on fixed-budget path instances, compared to existing CPE algorithms. Our experimental results on the top-$k$, path and matching instances validate the empirical superiority of the proposed algorithms over their baselines.
Yihan Du, Yuko Kuroki, Wei Chen 0013
NeurIPS2
2020 Online Dense Subgraph Discovery via Blurred-Graph Feedback
abstract
Dense subgraph discovery aims to find a dense component in edge-weighted graphs. This is a fundamental graph-mining task with a variety of applications and thus has received much attention recently. Although most existing methods assume that each individual edge weight is easily obtained, such an assumption is not necessarily valid in practice. In this paper, we introduce a novel learning problem for dense subgraph discovery in which a learner queries edge subsets rather than only single edges and observes a noisy sum of edge weights in a queried subset. For this problem, we first propose a polynomial-time algorithm that obtains a nearly-optimal solution with high probability. Moreover, to deal with large-sized graphs, we design a more scalable algorithm with a theoretical guarantee. Computational experiments using real-world graphs demonstrate the effectiveness of our algorithms.
Yuko Kuroki, Atsushi Miyauchi 0001, Junya Honda, Masashi Sugiyama
ICML1
2020 Polynomial-Time Algorithms for Multiple-Arm Identification with Full-Bandit Feedback
abstract
We study the problem of stochastic multiple-arm identification, where an agent sequentially explores a size-[Formula: see text] subset of arms (also known as a super arm) from given [Formula: see text] arms and tries to identify the best super arm. Most work so far has considered the semi-bandit setting, where the agent can observe the reward of each pulled arm or assumed each arm can be queried at each round. However, in real-world applications, it is costly or sometimes impossible to observe a reward of individual arms. In this study, we tackle the full-bandit setting, where only a noisy observation of the total sum of a super arm is given at each pull. Although our problem can be regarded as an instance of the best arm identification in linear bandits, a naive approach based on linear bandits is computationally infeasible since the number of super arms [Formula: see text] is exponential. To cope with this problem, we first design a polynomial-time approximation algorithm for a 0-1 quadratic programming problem arising in confidence ellipsoid maximization. Based on our approximation algorithm, we propose a bandit algorithm whose computation time is [Formula: see text](log [Formula: see text]), thereby achieving an exponential speedup over linear bandit algorithms. We provide a sample complexity upper bound that is still worst-case optimal. Finally, we conduct experiments on large-scale data sets with more than 10[Formula: see text] super arms, demonstrating the superiority of our algorithms in terms of both the computation time and the sample complexity.
Yuko Kuroki, Liyuan Xu, Atsushi Miyauchi 0001, Junya Honda, Masashi Sugiyama
Neural Comput.1
2019 Graph Mining Meets Crowdsourcing: Extracting Experts for Answer Aggregation
abstract
Aggregating responses from crowd workers is a fundamental task in the process of crowdsourcing. In cases where a few experts are overwhelmed by a large number of non-experts, most answer aggregation algorithms such as the majority voting fail to identify the correct answers. Therefore, it is crucial to extract reliable experts from the crowd workers. In this study, we introduce the notion of "expert core", which is a set of workers that is very unlikely to contain a non-expert. We design a graph-mining-based efficient algorithm that exactly computes the expert core. To answer the aggregation task, we propose two types of algorithms. The first one incorporates the expert core into existing answer aggregation algorithms such as the majority voting, whereas the second one utilizes information provided by the expert core extraction algorithm pertaining to the reliability of workers. We then give a theoretical justification for the first type of algorithm. Computational experiments using synthetic and real-world datasets demonstrate that our proposed answer aggregation algorithms outperform state-of-the-art algorithms.
Yasushi Kawase, Yuko Kuroki, Atsushi Miyauchi 0001
IJCAI2
2019 Non-zero-sum Stackelberg Budget Allocation Game for Computational Advertising
Daisuke Hatano, Yuko Kuroki, Yasushi Kawase, Hanna Sumita, Naonori Kakimura, Ken-ichi Kawarabayashi
PRICAI (1)2