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Bar Hilleli

dblp:192/2074 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 57% Generative modeling · 19% Robot manipulation · 14%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
image generation
0.412020
Image Based Virtual Try-On Network From Unpaired Data · CVPR 2020
Visual content generation and editing › virtual try-on
image-based virtual try-on
0.412020
Image Based Virtual Try-On Network From Unpaired Data · CVPR 2020
Visual content generation and editing
virtual try-on
0.412020
Image Based Virtual Try-On Network From Unpaired Data · CVPR 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.312018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018
Machine learning › Reinforcement learning
imitation learning
0.312018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018
Robotics › Robot manipulation
learning from demonstration
0.312018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018
Machine learning › Reinforcement learning
reward learning
0.312018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018
Machine learning › Reinforcement learning › reward design
reward shaping
0.312018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018
Computer vision › Face, body and person analysis
human pose estimation
0.112020
Image Based Virtual Try-On Network From Unpaired Data · CVPR 2020
Robotics › Motion planning and robot control › mobile robot control
steering control
0.112018
Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example · AAAI 2018

Methods — techniques the papers use, named apart from their topics

online optimization · 0.9generative adversarial network · 0.9supervised imitation learning · 0.3reward induction · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2020 Image Based Virtual Try-On Network From Unpaired Data
abstract
This paper presents a new image-based virtual try-on approach (Outfit-VITON) that helps visualize how a composition of clothing items selected from various reference images form a cohesive outfit on a person in a query image. Our algorithm has two distinctive properties. First, it is inexpensive, as it simply requires a large set of single (non-corresponding) images (both real and catalog) of people wearing various garments without explicit 3D information. The training phase requires only single images, eliminating the need for manually creating image pairs, where one image shows a person wearing a particular garment and the other shows the same catalog garment alone. Secondly, it can synthesize images of multiple garments composed into a single, coherent outfit; and it enables control of the type of garments rendered in the final outfit. Once trained, our approach can then synthesize a cohesive outfit from multiple images of clothed human models, while fitting the outfit to the body shape and pose of the query person. An online optimization step takes care of fine details such as intricate textures and logos. Quantitative and qualitative evaluations on an image dataset containing large shape and style variations demonstrate superior accuracy compared to existing state-of-the-art methods, especially when dealing with highly detailed garments.
Assaf Neuberger, Eran Borenstein, Bar Hilleli, Eduard Oks, Sharon Alpert
CVPR3
2018 Toward Deep Reinforcement Learning Without a Simulator: An Autonomous Steering Example
abstract
We propose a scheme for training a computerized agent to perform complex human tasks such as highway steering. The scheme is designed to follow a natural learning process whereby a human instructor teaches a computerized trainee. It enables leveraging the weak supervision abilities of a (human) instructor, who, while unable to perform well herself at the required task, can provide coherent and learnable instantaneous reward signals to the computerized trainee. The learning process consists of three supervised elements followed by reinforcement learning. The supervised learning stages are: (i) supervised imitation learning; (ii) supervised reward induction; and (iii) supervised safety module construction. We implemented this scheme using deep convolutional networks and applied it to successfully create a computerized agent capable of autonomous highway steering over the well-known racing game Assetto Corsa. We demonstrate that the use of all components is essential to effectively carry out reinforcement learning of the steering task using vision alone, without access to a driving simulator internals, and operating in wall-clock time.
Bar Hilleli, Ran El-Yaniv
AAAI1