EDBT 2026 Demo / reviewers in the wild / expert
Simon Stepputtis
dblp:192/7092
· DBLP profile ↗
25ranked-venue papers
3as first author
20since 2021 · last 2026
0009-0003-0519-3454ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 21 · 3 first-author · 16 since 2021Systems, architecture and hardware · 7 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LieCraft: A Multi-Agent Framework for Evaluating Deceptive Capabilities in Language ModelsabstractLarge Language Models (LLMs) exhibit impressive general-purpose capabilities but also introduce serious safety risks, particularly the potential for deception as models acquire increased agency and human oversight diminishes. In this work, we present LieCraft: a novel evaluation framework and sandbox for measuring LLM deception that addresses key limitations of prior game-based evaluations. At its core, LieCraft is a novel multiplayer hidden-role game in which players select an ethical alignment and execute strategies over a long time-horizon to accomplish missions. Cooperators work together to solve event challenges and expose bad actors, while Defectors evade suspicion while secretly sabotaging missions. To enable real-world relevance, we develop 10 grounded scenarios such as childcare, hospital resource allocation, and loan underwriting that recontextualize the underlying mechanics in ethically significant, high-stakes domains. We ensure balanced gameplay in LieCraft through careful design of game mechanics and reward structures that incentivize meaningful strategic choices while eliminating degenerate strategies. Beyond the framework itself, we report results from 12 state-of-the-art LLMs across three behavioral axes: propensity to defect, deception skill, and accusation accuracy. Our findings reveal that despite differences in competence and overall alignment, all models are willing to act unethically, conceal their intentions, and outright lie to pursue their goals. Matthew L. Olson, Neale Ratzlaff, Musashi Hinck, Vasudev Lal, Joseph Campbell, Simon Stepputtis, Shao-Yen Tseng |
AAAI | 7 |
| 2026 | Bayesian Social Deduction with Graph-Informed Language ModelsabstractShahab Rahimirad, Guven Gergerli, Lucia Romero, Angela Qian, Matthew Lyle Olson, Simon Stepputtis, Joseph Campbell. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Shahab Rahimirad, Guven Gergerli, Lucia Romero, Angela Qian, Matthew L. Olson, Simon Stepputtis, Joseph Campbell |
ACL (1) | 6 |
| 2025 | InstructPart: Task-Oriented Part Segmentation with Instruction ReasoningabstractLarge multimodal foundation models, particularly in the domains of language and vision, have significantly advanced various tasks, including robotics, autonomous driving, information retrieval, and grounding. However, many of these models perceive objects as indivisible, overlooking the components that constitute them. Understanding these components and their associated affordances provides valuable insights into an object’s functionality, which is fundamental for performing a wide range of tasks. In this work, we introduce a novel real-world benchmark, InstructPart, comprising hand-labeled part segmentation annotations and task-oriented instructions to evaluate the performance of current models in understanding and executing part-level tasks within everyday contexts. Through our experiments, we demonstrate that task-oriented part segmentation remains a challenging problem, even for state-of-the-art Vision-Language Models (VLMs). In addition to our benchmark, we introduce a simple baseline that achieves a twofold performance improvement through fine-tuning with our dataset. With our dataset and benchmark, we aim to facilitate research on task-oriented part segmentation and enhance the applicability of VLMs across various domains, including robotics, virtual reality, information retrieval, and other related fields. Project website: https://zifuwan.github.io/InstructPart/. Zifu Wan, Yaqi Xie 0001, Ce Zhang 0009, Zhiqiu Lin, Simon Stepputtis, Deva Ramanan, Katia P. Sycara |
ACL (1) | 6 |
| 2025 | ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language ModelsabstractRecent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our proposed ONLY consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY. Zifu Wan, Ce Zhang 0009, Silong Yong, Martin Q. Ma, Simon Stepputtis, Louis-Philippe Morency, Deva Ramanan, Katia P. Sycara, Yaqi Xie 0001 |
ICCV | 5 |
| 2025 | Spectral-aware Global Fusion for RGB-Thermal Semantic SegmentationabstractSemantic segmentation relying solely on RGB data often struggles in challenging conditions such as low illumination and obscured views, limiting its reliability in critical applications like autonomous driving. To address this, integrating additional thermal radiation data with RGB images demonstrates enhanced performance and robustness. However, how to effectively reconcile the modality discrepancies and fuse the RGB and thermal features remains a well-known challenge. In this work, we address this challenge from a novel spectral perspective. We observe that the multi-modal features can be categorized into two spectral components: low-frequency features that provide broad scene context, including color variations and smooth areas, and high-frequency features that capture modality-specific details such as edges and textures. Inspired by this, we propose the Spectral-aware Global Fusion Network (SGFNet) to effectively enhance and fuse the multi-modal features by explicitly modeling the interactions between the high-frequency, modality-specific features. Our experimental results demonstrate that SGFNet outperforms the state-of-the-art methods on the MFNet and PST900 datasets. Ce Zhang 0009, Zifu Wan, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001 |
ICIP | 3 |
| 2025 | Self-Correcting Decoding with Generative Feedback for Mitigating Hallucinations in Large Vision-Language ModelsabstractWhile recent Large Vision-Language Models (LVLMs) have shown remarkable performance in multi-modal tasks, they are prone to generating hallucinatory text responses that do not align with the given visual input, which restricts their practical applicability in real-world scenarios. In this work, inspired by the observation that the text-to-image generation process is the inverse of image-conditioned response generation in LVLMs, we explore the potential of leveraging text-to-image generative models to assist in mitigating hallucinations in LVLMs. We discover that generative models can offer valuable self-feedback for mitigating hallucinations at both the response and token levels. Building on this insight, we introduce self-correcting Decoding with Generative Feedback (DeGF), a novel training-free algorithm that incorporates feedback from text-to-image generative models into the decoding process to effectively mitigate hallucinations in LVLMs. Specifically, DeGF generates an image from the initial response produced by LVLMs, which acts as an auxiliary visual reference and provides self-feedback to verify and correct the initial response through complementary or contrastive decoding. Extensive experimental results validate the effectiveness of our approach in mitigating diverse types of hallucinations, consistently surpassing state-of-the-art methods across six benchmarks. Code is available at https://github.com/zhangce01/DeGF. Ce Zhang 0009, Zifu Wan, Zhehan Kan, Martin Q. Ma, Simon Stepputtis, Deva Ramanan, Ruslan Salakhutdinov, Louis-Philippe Morency, Katia P. Sycara, Yaqi Xie 0001 |
ICLR | 5 |
| 2025 | OMG: Opacity Matters in Material Modeling with Gaussian SplattingabstractDecomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling. Silong Yong, Venkata Nagarjun Pudureddiyur Manivannan, Bernhard Kerbl, Zifu Wan, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001 |
ICLR | 5 |
| 2025 | Adaptively Coordinating with Novel Partners via Learned Latent StrategiesabstractAdaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult.
In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time.
Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type.
For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction.
We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space.
Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates. Benjamin Li, Shuyang Shi, Lucia Romero, Huao Li, Yaqi Xie 0001, Woojun Kim, Stefanos Nikolaidis, Charles Lewis, Katia P. Sycara, Simon Stepputtis |
NeurIPS | 10 |
| 2025 | Enhancing Vision-Language Few-Shot Adaptation with Negative LearningabstractLarge-scale pre-trained Vision-Language Models (VLMs) have exhibited impressive zero-shot performance and transferability, allowing them to adapt to downstream tasks in a data-efficient manner. However, when only a few labeled samples are available, adapting VLMs to distinguish subtle differences between similar classes in specific downstream tasks remains challenging. In this work, we propose a Simple yet effective Negative Learning approach, SimNL, to more efficiently exploit the task-specific knowledge from few-shot labeled samples. Unlike previous methods that focus on identifying a set of representative positive features defining “what is a {CLASS} ”, SimNL discovers a complementary set of negative features that define “what is not a {CLASS}”, providing additional insights that supplement the positive features to enhance task-specific recognition capability. Further, we identify that current adaptation approaches are particularly vulnerable to potential noise in the fewshot sample set. To mitigate this issue, we introduce a plug-and-play few-shot instance reweighting technique to suppress noisy outliers and amplify clean samples for more stable adaptation. Our extensive experimental results across 15 datasets validate that the proposed SimNL outperforms existing state-of-the-art methods on both few-shot learning and domain generalization tasks while achieving competitive computational efficiency. Code is available at https://github.com/zhangce01/SimNL. Ce Zhang 0009, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001 |
WACV | 2 |
| 2025 | Sigma: Siamese Mamba Network for Multi-Modal Semantic SegmentationabstractMulti-modal semantic segmentation significantly enhances AI agents' perception and scene understanding, especially under adverse conditions like low-light or overexposed environments. Leveraging additional modalities (X-modality) like thermal and depth alongside traditional RGB provides complementary information, enabling more robust and reliable prediction. In this work, we introduce Sigma, a Siamese Mamba network for multi-modal semantic segmentation utilizing the advanced Mamba. Unlike conventional methods that rely on CNNs, with their limited local receptive fields, or Vision Transformers (ViTs), which offer global receptive fields at the cost of quadratic complexity, our model achieves global receptive fields with linear complexity. By employing a Siamese encoder and innovating a Mamba-based fusion mechanism, we effectively select essential information from different modalities. A decoder is then developed to enhance the channel-wise modeling ability of the model. Our proposed method is rigorously evaluated on both RGB-Thermal and RGB-Depth semantic segmentation tasks, demonstrating its superiority and marking the first successful application of State Space Models (SSMs) in multi-modal perception tasks. Code is available at https://github.com/zifuwan/Sigma. Zifu Wan, Silong Yong, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001 |
WACV | 5 |
| 2024 | HiKER-SGG: Hierarchical Knowledge Enhanced Robust Scene Graph GenerationabstractBeing able to understand visual scenes is a precursor for many downstream tasks, including autonomous driving, robotics, and other vision-based approaches. A common approach enabling the ability to reason over visual data is Scene Graph Generation (SGG); however, many existing approaches assume undisturbed vision, i.e., the absence of real-world corruptions such as fog, snow, smoke, as well as non-uniform perturbations like sun glare or water drops. In this work, we propose a novel SGG benchmark containing procedurally generated weather corruptions and other trans-formations over the Visual Genome dataset. Further, we in-troduce a corresponding approach, Hierarchical Knowledge Enhanced Robust Scene Graph Generation (HiKER-SGG), providing a strong baseline for scene graph generation under such challenging setting. At its core, HiKER-SGG utilizes a hierarchical knowledge graph in order to refine its predictions from coarse initial estimates to detailed predictions. In our extensive experiments, we show that HiKER-SGG does not only demonstrate superior performance on corrupted images in a zero-shot manner, but also outperforms current state-of-the-art methods on uncorrupted SGG tasks. Code is available at https://github.com/zhangce01/HiKER-SGG. Ce Zhang 0009, Simon Stepputtis, Joseph Campbell, Katia P. Sycara, Yaqi Xie 0001 |
CVPR | 2 |
| 2024 | ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric DecompositionabstractTask-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information – the object’s name and the intended task – to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach’s decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/. Samuel Li, Sarthak Bhagat, Joseph Campbell, Yaqi Xie 0001, Woojun Kim, Katia P. Sycara, Simon Stepputtis |
IROS | 7 |
| 2024 | Dual Prototype Evolving for Test-Time Generalization of Vision-Language ModelsabstractTest-time adaptation, which enables models to generalize to diverse data with unlabeled test samples, holds significant value in real-world scenarios. Recently, researchers have applied this setting to advanced pre-trained vision-language models (VLMs), developing approaches such as test-time prompt tuning to further extend their practical applicability. However, these methods typically focus solely on adapting VLMs from a single modality and fail to accumulate task-specific knowledge as more samples are processed. To address this, we introduce Dual Prototype Evolving (DPE), a novel test-time adaptation approach for VLMs that effectively accumulates task-specific knowledge from multi-modalities. Specifically, we create and evolve two sets of prototypes—textual and visual—to progressively capture more accurate multi-modal representations for target classes during test time. Moreover, to promote consistent multi-modal representations, we introduce and optimize learnable residuals for each test sample to align the prototypes from both modalities. Extensive experimental results on 15 benchmark datasets demonstrate that our proposed DPE consistently outperforms previous state-of-the-art methods while also exhibiting competitive computational efficiency. Ce Zhang 0009, Simon Stepputtis, Katia P. Sycara, Yaqi Xie 0001 |
NeurIPS | 2 |
| 2024 | LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban SimulationabstractRecent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks.However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions.Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities.To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents.LogiCity models diverse urban elements using semantic and spatial concepts, such as $\texttt{IsAmbulance}(\texttt{X})$ and $\texttt{IsClose}(\texttt{X}, \texttt{Y})$. These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios.Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning.To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors.Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data.With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI.All the code and data are open-sourced at our website. Bowen Li 0007, Qiwei Du, Jinqi Luo, Yaqi Xie 0001, Simon Stepputtis, Chen Wang 0033, Katia P. Sycara, Pradeep Ravikumar, Alexander G. Gray, Xujie Si, Sebastian A. Scherer |
NeurIPS | 7 |
| 2024 | GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF AccelerationabstractVolume rendering in neural radiance fields is inherently time-consuming due to the large number of MLP calls on the points sampled per ray. Previous works would address this issue by introducing new neural networks or data structures. In this work, we propose GL-NeRF, a new perspective of computing volume rendering with the Gauss-Laguerre quadrature. GL-NeRF significantly reduces the number of MLP calls needed for volume rendering, introducing no additional data structures or neural networks. The simple formulation makes adopting GL-NeRF in any NeRF model possible. In the paper, we first justify the use of the Gauss-Laguerre quadrature and then demonstrate this plug-and-play attribute by implementing it in two different NeRF models. We show that with a minimal drop in performance, GL-NeRF can significantly reduce the number of MLP calls, showing the potential to speed up any NeRF model. Code can be found in project page https://silongyong.github.io/GL-NeRF_project_page/. Silong Yong, Yaqi Xie 0001, Simon Stepputtis, Katia P. Sycara |
NeurIPS | 3 |
| 2023 | Theory of Mind for Multi-Agent Collaboration via Large Language ModelsabstractWhile Large Language Models (LLMs) have demonstrated impressive accomplishments in both reasoning and planning, their abilities in multi-agent collaborations remains largely unexplored.This study evaluates LLMbased agents in a multi-agent cooperative text game with Theory of Mind (ToM) inference tasks, comparing their performance with Multi-Agent Reinforcement Learning (MARL) and planning-based baselines.We observed evidence of emergent collaborative behaviors and high-order Theory of Mind capabilities among LLM-based agents.Our results reveal limitations in LLM-based agents' planning optimization due to systematic failures in managing long-horizon contexts and hallucination about the task state.We explore the use of explicit belief state representations to mitigate these issues, finding that it enhances task performance and the accuracy of ToM inferences for LLMbased agents. Huao Li, Yu Quan Chong, Simon Stepputtis, Joseph Campbell, Dana Hughes 0001, Charles Lewis, Katia P. Sycara |
EMNLP | 3 |
| 2023 | Explainable Action Advising for Multi-Agent Reinforcement LearningabstractAction advising is a knowledge transfer technique for reinforcement learning based on the teacher-student paradigm. An expert teacher provides advice to a student during training in order to improve the student's sample efficiency and policy performance. Such advice is commonly given in the form of state-action pairs. However, it makes it difficult for the student to reason with and apply to novel states. We introduce Explainable Action Advising, in which the teacher provides action advice as well as associated explanations indicating why the action was chosen. This allows the student to self-reflect on what it has learned, enabling advice generalization and leading to improved sample efficiency and learning performance - even in environments where the teacher is sub-optimal. We empirically show that our framework is effective in both single-agent and multi-agent scenarios, yielding improved policy returns and convergence rates when compared to state-of-the-art methods. Yue Guo 0003, Joseph Campbell, Simon Stepputtis, Ruiyu Li, Dana Hughes 0001, Fei Fang 0001, Katia P. Sycara |
ICRA | 3 |
| 2023 | Characterizing Out-of-Distribution Error via Optimal TransportabstractOut-of-distribution (OOD) data poses serious challenges in deployed machine learning models,
so methods of predicting a model's performance on OOD data without labels are important for machine learning safety.
While a number of methods have been proposed by prior work, they often underestimate the actual error, sometimes by a large margin, which greatly impacts their applicability to real tasks. In this work, we identify *pseudo-label shift*, or the difference between the predicted and true OOD label distributions, as a key indicator of this underestimation. Based on this observation, we introduce a novel method for estimating model performance by leveraging optimal transport theory, Confidence Optimal Transport (COT), and show that it provably provides more robust error estimates in the presence of pseudo-label shift. Additionally, we introduce an empirically-motivated variant of COT, Confidence Optimal Transport with Thresholding (COTT), which applies thresholding to the individual transport costs and further improves the accuracy of COT's error estimates. We evaluate COT and COTT on a variety of standard benchmarks that induce various types of distribution shift -- synthetic, novel subpopulation, and natural -- and show that our approaches significantly outperform existing state-of-the-art methods with up to 3x lower prediction errors. Yuzhe Lu, Yilong Qin, Runtian Zhai, Andrew Shen, Ketong Chen, Zhenlin Wang 0002, Soheil Kolouri, Simon Stepputtis, Joseph Campbell, Katia P. Sycara |
NeurIPS | 8 |
| 2023 | A Framework for Intervention Based Team Support in Time Critical TasksabstractIn this paper we describe the intervention framework of ATLAS, an artificial socially intelligent agent that advises teams. The framework treats interventions as atomic components, and manages the lifecycle of each intervention through presentation, as well as followups to interventions. The key benefit of this framework is that it allows for rapid development of scenario-specific Interventions that leverage scenario-agnostic team models. The implementation of this framework is reported for three player teams in a Search and Rescue task simulated in Minecraft. Low competence teams advised by ATLAS improved more between first and second trials than those with a human advisor while the reverse was found for high competence. Four times as many interventions were proposed as were presented. 15 % of advice was withheld to avoid repetitive advice, excessive rate of advice, and needlessly advising high performing teams, while a Theory of Mind model and delay for confirmation mechanism filtered out other unnecessary advice. Dana Hughes 0001, Huao Li, Max Chis, Ini Oguntola, Simon Stepputtis, Keyang Zheng, Joseph Campbell, Katia P. Sycara, Michael Lewis 0001 |
SMC | 5 |
| 2022 | A System for Imitation Learning of Contact-Rich Bimanual Manipulation PoliciesabstractIn this paper, we discuss a framework for teaching bimanual manipulation tasks by imitation. To this end, we present a system and algorithms for learning compliant and contact-rich robot behavior from human demonstrations. The presented system combines insights from admittance control and machine learning to extract control policies that can (a) recover from and adapt to a variety of disturbances in time and space, while also (b) effectively leveraging physical contact with the environment. We demonstrate the effectiveness of our approach using a real-world insertion task involving multiple simultaneous contacts between a manipulated object and insertion pegs. We also investigate efficient means of collecting training data for such bimanual settings. To this end, we conduct a human-subject study and analyze the effort and mental demand as reported by the users. Our experiments show that, while harder to provide, the additional force/torque information available in teleoperated demonstrations is crucial for phase estimation and task success. Ultimately, force/torque data substantially improves manipulation robustness, resulting in a 90% success rate in a multipoint insertion task. Code and videos can be found at https://bimanualmanipulation.com/ Simon Stepputtis, Maryam Bandari, Stefan Schaal, Heni Ben Amor |
IROS | 1 |
| 2020 | Language-Conditioned Imitation Learning for Robot Manipulation TasksabstractImitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl"). The training process then interrelates these two modalities to encode the correlations between language, perception, and motion. The resulting language-conditioned visuomotor policies can be conditioned at runtime on new human commands and instructions, which allows for more fine-grained control over the trained policies while also reducing situational ambiguity. We demonstrate in a set of simulation experiments how our approach can learn language-conditioned manipulation policies for a seven-degree-of-freedom robot arm and compare the results to a variety of alternative methods. Simon Stepputtis, Joseph Campbell, Mariano J. Phielipp, Stefan Lee, Chitta Baral, Heni Ben Amor |
NeurIPS | 1 |
| 2019 | Learning Interactive Behaviors for Musculoskeletal Robots Using Bayesian Interaction PrimitivesabstractMusculoskeletal robots that are based on pneumatic actuation have a variety of properties, such as compliance and back-drivability, that render them particularly appealing for human-robot collaboration. However, programming interactive and responsive behaviors for such systems is extremely challenging due to the nonlinearity and uncertainty inherent to their control. In this paper, we propose an approach for learning Bayesian Interaction Primitives for musculoskeletal robots given a limited set of example demonstrations. We show that this approach is capable of real-time state estimation and response generation for interaction with a robot for which no analytical model exists. Human-robot interaction experiments on a 'handshake' task show that the approach generalizes to new positions, interaction partners, and movement velocities. Joseph Campbell, Arne Hitzmann, Simon Stepputtis, Shuhei Ikemoto, Koh Hosoda, Heni Ben Amor |
IROS | 3 |
| 2019 | Improved Exploration through Latent Trajectory Optimization in Deep Deterministic Policy GradientabstractModel-free reinforcement learning algorithms such as Deep Deterministic Policy Gradient (DDPG) often require additional exploration strategies, especially if the actor is of deterministic nature. This work evaluates the use of model-based trajectory optimization methods used for exploration in Deep Deterministic Policy Gradient when trained on a latent image embedding. In addition, an extension of DDPG is derived using a value function as critic, making use of a learned deep dynamics model to compute the policy gradient. This approach leads to a symbiotic relationship between the deep reinforcement learning algorithm and the latent trajectory optimizer. The trajectory optimizer benefits from the critic learned by the RL algorithm and the latter from the enhanced exploration generated by the planner. The developed methods are evaluated on two continuous control tasks, one in simulation and one in the real world. In particular, a Baxter robot is trained to perform an insertion task, while only receiving sparse rewards and images as observations from the environment. Kevin S. Luck, Mel Vecerík, Simon Stepputtis, Heni Ben Amor, Jonathan Scholz |
IROS | 3 |
| 2018 | Extrinsic Dexterity Through Active Slip Control Using Deep Predictive ModelsabstractWe present a machine learning methodology for actively controlling slip, in order to increase robot dexterity. Leveraging recent insights in deep learning, we propose a Deep Predictive Model that uses tactile sensor information to reason about slip and its future influence on the manipulated object. The obtained information is then used to precisely manipulate objects within a robot end-effector using external perturbations imposed by gravity or acceleration. We show in a set of experiments that this approach can be used to increase a robot's repertoire of motor skills. Simon Stepputtis, Yezhou Yang, Heni Ben Amor |
ICRA | 1 |
| 2017 | A system for learning continuous human-robot interactions from human-human demonstrationsabstractWe present a data-driven imitation learning system for learning human-robot interactions from human-human demonstrations. During training, the movements of two interaction partners are recorded through motion capture and an interaction model is learned. At runtime, the interaction model is used to continuously adapt the robot's motion, both spatially and temporally, to the movements of the human interaction partner. We show the effectiveness of the approach on complex, sequential tasks by presenting two applications involving collaborative human-robot assembly. Experiments with varied object hand-over positions and task execution speeds confirm the capabilities for spatio-temporal adaption of the demonstrated behavior to the current situation. David Vogt, Simon Stepputtis, Steve Grehl, Bernhard Jung 0001, Heni Ben Amor |
ICRA | 2 |