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Mael Rouxel-Labbé

dblp:193/0183 · DBLP profile ↗
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5ranked-venue papers
0as first author
2since 2021 · last 2023
0009-0006-5838-8097ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Theoretical computer science
2 papers
Computational geometry · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
voronoi diagram
0.722019
Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams · SIAM J. Comput. 2019
Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams · SoCG 2017
Geometric modeling and processing › mesh generation
delaunay triangulation
0.612022
Alpha wrapping with an offset · ACM Trans. Graph. 2022
Geometric modeling and processing
surface reconstruction
0.612022
Alpha wrapping with an offset · ACM Trans. Graph. 2022
Geometric modeling and processing › surface reconstruction › mesh reconstruction
watertight mesh generation
0.612022
Alpha wrapping with an offset · ACM Trans. Graph. 2022
Computational geometry
triangulation
0.412019
Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams · SIAM J. Comput. 2019
Computational geometry
mesh generation
0.312017
Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams · SoCG 2017
Computational geometry › triangulation
delaunay triangulation
0.112019
Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams · SIAM J. Comput. 2019

Methods — techniques the papers use, named apart from their topics

delaunay refinement · 0.6carving · 0.6
YearPublicationVenuePosition
2023 Feature-Preserving Offset Mesh Generation from Topology-Adapted Octrees
abstract
Abstract We introduce a reliable method to generate offset meshes from input triangle meshes or triangle soups. Our method proceeds in two steps. The first step performs a Dual Contouring method on the offset surface, operating on an adaptive octree that is refined in areas where the offset topology is complex. Our approach substantially reduces memory consumption and runtime compared to isosurfacing methods operating on uniform grids. The second step improves the output Dual Contouring mesh with an offset‐aware remeshing algorithm to reduce the normal deviation between the mesh facets and the exact offset. This remeshing process reconstructs concave sharp features and approximates smooth shapes in convex areas up to a user‐defined precision. We show the effectiveness and versatility of our method by applying it to a wide range of input meshes. We also benchmark our method on the Thingi10k dataset: watertight and topologically 2‐manifold offset meshes are obtained for 100% of the cases.
Daniel Zint, Nissim Maruani, Mael Rouxel-Labbé, Pierre Alliez
Comput. Graph. Forum3
2022 Alpha wrapping with an offset
abstract
Given an input 3D geometry such as a triangle soup or a point set, we address the problem of generating a watertight and orientable surface triangle mesh that strictly encloses the input. The output mesh is obtained by greedily refining and carving a 3D Delaunay triangulation on an offset surface of the input, while carving with empty balls of radius alpha. The proposed algorithm is controlled via two user-defined parameters: alpha and offset. Alpha controls the size of cavities or holes that cannot be traversed during carving, while offset controls the distance between the vertices of the output mesh and the input. Our algorithm is guaranteed to terminate and to yield a valid and strictly enclosing mesh, even for defect-laden inputs. Genericity is achieved using an abstract interface probing the input, enabling any geometry to be used, provided a few basic geometric queries can be answered. We benchmark the algorithm on large public datasets such as Thingi10k, and compare it to state-of-the-art approaches in terms of robustness, approximation, output complexity, speed, and peak memory consumption. Our implementation is available through the CGAL library.
Cédric Portaneri, Mael Rouxel-Labbé, Michael Hemmer, David Cohen-Steiner, Pierre Alliez
ACM Trans. Graph.2
2020 Generalizing CGAL Periodic Delaunay Triangulations
abstract
Even though Delaunay originally introduced his famous triangulations in the case of infinite point sets with translational periodicity, a software that computes such triangulations in the general case is not yet available, to the best of our knowledge. Combining and generalizing previous work, we present a practical algorithm for computing such triangulations. The algorithm has been implemented and experiments show that its performance is as good as the one of the CGAL package, which is restricted to cubic periodicity.
Georg Osang, Mael Rouxel-Labbé, Monique Teillaud
ESA2
2019 Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams
abstract
The construction of anisotropic triangulations is desirable for various applications, such as the numerical solving of partial differential equations and the representation of surfaces in graphics. To solve this notoriously difficult problem in a practical way, we introduce the discrete Riemannian Voronoi diagram, a discrete structure that approximates the Riemannian Voronoi diagram. This structure has been implemented and was shown to lead to good triangulations in $\mathbb{R}^2$ and on surfaces embedded in $\mathbb{R}^3$ as detailed in our experimental companion paper. In this paper, we study theoretical aspects of our structure. Given a finite set of points $\mathcal{P}$ in a domain $\Omega$ equipped with a Riemannian metric, we compare the discrete Riemannian Voronoi diagram of $\mathcal{P}$ to its Riemannian Voronoi diagram. Both diagrams have dual structures called the discrete Riemannian Delaunay and the Riemannian Delaunay complex. We provide conditions that guarantee that these dual structures are identical. It then follows from previous results that the discrete Riemannian Delaunay complex can be embedded in $\Omega$ under sufficient conditions, leading to an anisotropic triangulation with curved simplices. Furthermore, we show that, under similar conditions, the simplices of this triangulation can be straightened.
Jean-Daniel Boissonnat, Mael Rouxel-Labbé, Mathijs Wintraecken
SIAM J. Comput.2
2017 Anisotropic Triangulations via Discrete Riemannian Voronoi Diagrams
Jean-Daniel Boissonnat, Mael Rouxel-Labbé, Mathijs Wintraecken
SoCG2