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Minbiao Han

dblp:193/2175 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2024
0000-0001-6323-8364ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 90% Mathematical optimization · 10%
Artificial intelligence
2 papers
Multi-agent systems · 84% Reinforcement learning · 16%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
stackelberg game
0.922024
Robust Stackelberg Equilibria · EC 2023
Learning in Online Principal-Agent Interactions: The Power of Menus · AAAI 2024
Algorithmic game theory and mechanism design › mechanism design
contract design
0.812024
Learning in Online Principal-Agent Interactions: The Power of Menus · AAAI 2024
Algorithmic game theory and mechanism design › mechanism design › contract theory
online contract design
0.812024
Learning in Online Principal-Agent Interactions: The Power of Menus · AAAI 2024
Algorithmic game theory and mechanism design › learning in games
online learning in games
0.812024
Learning in Online Principal-Agent Interactions: The Power of Menus · AAAI 2024
Algorithmic game theory and mechanism design
security games
0.812024
An extensive study of security games with strategic informants · Artif. Intell. 2024
Algorithmic game theory and mechanism design › equilibrium analysis
robust equilibrium
0.712023
Robust Stackelberg Equilibria · EC 2023
Mathematical optimization › continuous optimization
convex optimization
0.612022
First-Order Convex Fitting and Its Application to Economics and Optimization · AAAI 2022
Algorithmic game theory and mechanism design › dynamic pricing
online pricing
0.512021
The Limits of Optimal Pricing in the Dark · NeurIPS 2021
Algorithmic game theory and mechanism design › stackelberg game
online learning in stackelberg games
0.212024
Learning in Online Principal-Agent Interactions: The Power of Menus · AAAI 2024
Computational finance and economics
economic modeling
0.212022
First-Order Convex Fitting and Its Application to Economics and Optimization · AAAI 2022

Methods — techniques the papers use, named apart from their topics

first-order methods · 1.1mechanism design · 1.0sample complexity analysis · 0.8online learning · 0.8robust optimization · 0.7game theory · 0.7learning algorithms · 0.5learning algorithm · 0.5
YearPublicationVenuePosition
2024 Learning in Online Principal-Agent Interactions: The Power of Menus
abstract
We study a ubiquitous learning challenge in online principal-agent problems during which the principal learns the agent's private information from the agent's revealed preferences in historical interactions. This paradigm includes important special cases such as pricing and contract design, which have been widely studied in recent literature. However, existing work considers the case where the principal can only choose a single strategy at every round to interact with the agent and then observe the agent's revealed preference through their actions. In this paper, we extend this line of study to allow the principal to offer a menu of strategies to the agent and learn additionally from observing the agent's selection from the menu. We provide a thorough investigation of several online principal-agent problem settings and characterize their sample complexities, accompanied by the corresponding algorithms we have developed. We instantiate this paradigm to several important design problems — including Stackelberg (security) games, contract design, and information design. Finally, we also explore the connection between our findings and existing results about online learning in Stackelberg games, and we offer a solution that can overcome a key hard instance of previous work.
Minbiao Han, Michael Albert 0002
AAAI1
2024 Escape Sensing Games: Detection-vs-Evasion in Security Applications
abstract
Traditional game-theoretic research for security applications primarily focuses on the allocation of external protection resources to defend targets. This work puts forward the study of a new class of games centered around strategically arranging targets to protect them against a constrained adversary, with motivations from varied domains such as peacekeeping resource transit and cybersecurity. Specifically, we introduce Escape Sensing Games (ESGs). In ESGs, a blue player manages the order in which targets pass through a channel, while her opponent tries to capture the targets using a set of sensors that need some time to recharge after each activation. We present a thorough computational study of ESGs. Among others, we show that it is NP-hard to compute best responses and equilibria. Nevertheless, we propose a variety of effective (heuristic) algorithms whose quality we demonstrate in extensive computational experiments.
Niclas Boehmer, Minbiao Han, Milind Tambe
ECAI2
2024 No-Regret Learning of Nash Equilibrium for Black-Box Games via Gaussian Processes
abstract
This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for computing the Nash equilibrium with *complete information* about the game, studies on Nash equilibrium in *black-box* games are less common. In this paper, we focus on learning the Nash equilibrium when the only available information about an agent’s payoff comes in the form of empirical queries. We provide a no-regret learning algorithm that utilizes Gaussian processes to identify equilibria in such games. Our approach not only ensures a theoretical convergence rate but also demonstrates effectiveness across a variety collection of games through experimental validation.
Minbiao Han, Fengxue Zhang, Yuxin Chen 0001
UAI1
2024 An extensive study of security games with strategic informants
Weiran Shen, Minbiao Han, Weizhe Chen 0001, Taoan Huang, Fei Fang 0001
Artif. Intell.2
2023 Robust Stackelberg Equilibria
abstract
This paper provides a systematic study of the robust Stackelberg equilibrium (RSE), which naturally generalizes the widely adopted solution concept of the strong Stackelberg equilibrium (SSE). The RSE accounts for any possible up-to-δ suboptimal follower responses in Stackelberg games and is adopted to improve the robustness of the leader's strategy. While a few variants of robust Stackelberg equilibrium have been considered in previous literature, the RSE solution concept we consider is importantly different --- in some sense, it relaxes previously studied robust Stackelberg strategies and is applicable to much broader sources of uncertainties.
Jiarui Gan, Minbiao Han, Jibang Wu
EC2
2022 First-Order Convex Fitting and Its Application to Economics and Optimization
Quinlan Dawkins, Minbiao Han
AAAI2
2021 The Limits of Optimal Pricing in the Dark
abstract
A ubiquitous learning problem in today’s digital market is, during repeated interactions between a seller and a buyer, how a seller can gradually learn optimal pricing decisions based on the buyer’s past purchase responses. A fundamental challenge of learning in such a strategic setup is that the buyer will naturally have incentives to manipulate his responses in order to induce more favorable learning outcomes for him. To understand the limits of the seller’s learning when facing such a strategic and possibly manipulative buyer, we study a natural yet powerful buyer manipulation strategy. That is, before the pricing game starts, the buyer simply commits to “imitate” a different value function by pretending to always react optimally according to this imitative value function. We fully characterize the optimal imitative value function that the buyer should imitate as well as the resultant seller revenue and buyer surplus under this optimal buyer manipulation. Our characterizations reveal many useful insights about what happens at equilibrium. For example, a seller with concave production cost will obtain essentially 0 revenue at equilibrium whereas the revenue for a seller with convex production cost is the Bregman divergence of her cost function between no production and certain production. Finally, and importantly, we show that a more powerful class of pricing schemes does not necessarily increase, in fact, may be harmful to, the seller’s revenue. Our results not only lead to an effective prescriptive way for buyers to manipulate learning algorithms but also shed lights on the limits of what a seller can really achieve when pricing in the dark.
Quinlan Dawkins, Minbiao Han
NeurIPS2