EDBT 2026 Demo / reviewers in the wild / expert
Yan-Min Kou
dblp:193/6221
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Services computing and microservices · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities
agent-based simulation |
0.3 | 1 | 2018 | Computational Experiment Research on the Equalization-Oriented Service Strategy in Collaborative Manufacturing · IEEE Trans. Serv. Comput. 2018 |
Services computing and microservices › service discovery
service matching |
0.1 | 1 | 2018 | Computational Experiment Research on the Equalization-Oriented Service Strategy in Collaborative Manufacturing · IEEE Trans. Serv. Comput. 2018 |
Methods — techniques the papers use, named apart from their topics
simulation · 0.7computational experiment · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Computational Experiment Research on the Equalization-Oriented Service Strategy in Collaborative ManufacturingabstractIn the framework of Industry 4.0, collaborative manufacturing across different supply chains is one of the most important business models. In order to avoid the uneven distribution of service requirements among service providers (i.e., non-equalization phenomenon), a lot of service strategies with different characteristics can be taken as candidate solutions to adjust the matching between service providers and service consumers. Based on the background, how to identify the application conditions of various service strategies in complex environment has become a serious challenge in the field. To solve this problem, the computational experiment-based evaluation method is proposed in this paper, including customization of service strategy, construction of experiment system, and experiment analysis of service strategy. In this paper, three possible service strategies are built to deal with the non-equalization phenomenon, i.e., non-equalization strategy, equalization strategy, collaborative equalization strategy. Experiment results show that: collaborative equalization strategy can effectively enhance the service utilization rate and reduce the completion time in short supply environment; equalization strategy is the optimal one in oversupply market environment. This case study can show that the proposed method is feasible and the result is satisfactory. Xiao Xue 0001, Yan-Min Kou, Shufang Wang |
IEEE Trans. Serv. Comput. | 2 |