Demo Data from EDBT 2026 / reviewers in the wild / expert
Fanzi Wu
dblp:193/6532
· DBLP profile ↗
6ranked-venue papers
3as first author
1since 2021 · last 2022
0000-0002-5103-0061ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 67% Face, body and person analysis · 12% Representation and self-supervised learning · 12% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d face reconstruction |
0.8 | 2 | 2020 | Self-Supervised Learning of Detailed 3D Face Reconstruction · IEEE Trans. Image Process. 2020 MVF-Net: Multi-View 3D Face Morphable Model Regression · CVPR 2019 |
Machine learning › Representation and self-supervised learning › transferable representation › transferable representation learning
backward-compatible representation learning |
0.6 | 1 | 2022 | Towards Universal Backward-Compatible Representation Learning · IJCAI 2022 |
Computer vision › Face, body and person analysis
face recognition |
0.6 | 1 | 2022 | Towards Universal Backward-Compatible Representation Learning · IJCAI 2022 |
Computer vision › 3D vision › 3d face reconstruction
detailed face reconstruction |
0.4 | 1 | 2020 | Self-Supervised Learning of Detailed 3D Face Reconstruction · IEEE Trans. Image Process. 2020 |
Machine learning › Generative modeling › generative adversarial network
image-to-image translation |
0.4 | 1 | 2020 | Self-Supervised Learning of Detailed 3D Face Reconstruction · IEEE Trans. Image Process. 2020 |
Computer vision › 3D vision › 3d face modeling
3d morphable model |
0.4 | 1 | 2019 | MVF-Net: Multi-View 3D Face Morphable Model Regression · CVPR 2019 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2019 | 3-D Reconstruction of Human Body Shape From a Single Commodity Depth Camera · IEEE Trans. Multim. 2019 |
Computer vision › 3D vision › 3d human reconstruction
human shape reconstruction |
0.4 | 1 | 2019 | 3-D Reconstruction of Human Body Shape From a Single Commodity Depth Camera · IEEE Trans. Multim. 2019 |
Computer vision › 3D vision › 3d face reconstruction
multi-view face reconstruction |
0.4 | 1 | 2019 | MVF-Net: Multi-View 3D Face Morphable Model Regression · CVPR 2019 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.4 | 1 | 2019 | MVF-Net: Multi-View 3D Face Morphable Model Regression · CVPR 2019 |
Computer vision › 3D vision › range sensing
depth sensing |
0.1 | 1 | 2019 | 3-D Reconstruction of Human Body Shape From a Single Commodity Depth Camera · IEEE Trans. Multim. 2019 |
Methods — techniques the papers use, named apart from their topics
structural prototype refinement · 0.6photometric loss · 0.4displacement map · 0.43d morphable model · 0.4self-supervised view alignment loss · 0.4optical flow · 0.4iterative mid-distance points registration · 0.4convolutional neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Towards Universal Backward-Compatible Representation LearningabstractConventional model upgrades for visual search systems require offline refresh of gallery features by feeding gallery images into new models (dubbed as “backfill”), which is time-consuming and expensive, especially in large-scale applications. The task of backward-compatible representation learning is therefore introduced to support backfill-free model upgrades, where the new query features are interoperable with the old gallery features. Despite the success, previous works only investigated a close-set training scenario (i.e., the new training set shares the same classes as the old one), and are limited by more realistic and challenging open-set scenarios. To this end, we first introduce a new problem of universal backward-compatible representation learning, covering all possible data split in model upgrades. We further propose a simple yet effective method, dubbed as Universal Backward-Compatible Training (UniBCT) with a novel structural prototype refinement algorithm, to learn compatible representations in all kinds of model upgrading benchmarks in a unified manner. Comprehensive experiments on the large-scale face recognition datasets MS1Mv3 and IJB-C fully demonstrate the effectiveness of our method. Source code is available at https://github.com/TencentARC/OpenCompatible. Binjie Zhang, Yixiao Ge, Yantao Shen 0003, Shupeng Su, Fanzi Wu, Chun Yuan 0003, Xuyuan Xu, Yexin Wang, Ying Shan |
IJCAI | 5 |
| 2020 | Self-Supervised Learning of Detailed 3D Face ReconstructionabstractIn this paper, we present an end-to-end learning framework for detailed 3D face reconstruction from a single image1. Our approach uses a 3DMM-based coarse model and a displacement map in UV-space to represent a 3D face. Unlike previous work addressing the problem, our learning framework does not require supervision of surrogate ground-truth 3D models computed with traditional approaches. Instead, we utilize the input image itself as supervision during learning. In the first stage, we combine a photometric loss and a facial perceptual loss between the input face and the rendered face, to regress a 3DMM-based coarse model. In the second stage, both the input image and the regressed texture of the coarse model are unwrapped into UV-space, and then sent through an image-toimage translation network to predict a displacement map in UVspace. The displacement map and the coarse model are used to render a final detailed face, which again can be compared with the original input image to serve as a photometric loss for the second stage. The advantage of learning displacement map in UV-space is that face alignment can be explicitly done during the unwrapping, thus facial details are easier to learn from large amount of data. Extensive experiments demonstrate the superiority of the proposed method over previous work. Fanzi Wu, Yibing Song, Yonggen Ling, Linchao Bao |
IEEE Trans. Image Process. | 2 |
| 2019 | MVF-Net: Multi-View 3D Face Morphable Model RegressionabstractWe address the problem of recovering the 3D geometry of a human face from a set of facial images in multiple views. While recent studies have shown impressive progress in 3D Morphable Model (3DMM) based facial reconstruction, the settings are mostly restricted to a single view. There is an inherent drawback in the single-view setting: the lack of reliable 3D constraints can cause unresolvable ambiguities. We in this paper explore 3DMM-based shape recovery in a different setting, where a set of multi-view facial images are given as input. A novel approach is proposed to regress 3DMM parameters from multi-view inputs with an end-to-end trainable Convolutional Neural Network (CNN). Multi-view geometric constraints are incorporated into the network by establishing dense correspondences between different views leveraging a novel self-supervised view alignment loss. The main ingredient of the view alignment loss is a differentiable dense optical flow estimator that can backpropagate the alignment errors between an input view and a synthetic rendering from another input view, which is projected to the target view through the 3D shape to be inferred. Through minimizing the view alignment loss, better 3D shapes can be recovered such that the synthetic projections from one view to another can better align with the observed image. Extensive experiments demonstrate the superiority of the proposed method over other 3DMM methods. Fanzi Wu, Linchao Bao, Yonggen Ling, Yibing Song, Songnan Li, King Ngi Ngan, Wei Liu 0005 |
CVPR | 1 |
| 2019 | Cascaded regression using landmark displacement for 3D face reconstruction
Fanzi Wu, Songnan Li, King Ngi Ngan, Lu Sheng |
Pattern Recognit. Lett. | 1 |
| 2019 | 3-D Reconstruction of Human Body Shape From a Single Commodity Depth Cameraabstract3-D human body reconstruction is an important research topic in computer vision. A 3-D human body model can be used in sports science, movie industry and personalized entertainment, especially virtual reality games. Most of depth-based 3-D reconstruction algorithms need multiple cameras surrounding the user and require the user to keep a specific pose strictly while capturing depth images. In this paper, we propose an algorithm to reconstruct the 3-D shape of human bodies using a single commodity depth camera. Our algorithm only needs two depth images of the front-facing and back-facing bodies. It also has strong operability since the proposed method is insensitive to the pose variations between the two depth images. We reconstruct 3-D shapes of front-facing and back-facing bodies from the two depth images, respectively, and stitch them together. We also propose a novel registration method, namely, “iterative mid-distance points,” which has fast convergence and robustness to the depth noise. The proposed method enables robust and easy-to-use human body reconstruction, and achieves higher accuracy than state-of-the-art methods. Songnan Li, King Ngi Ngan, Fanzi Wu |
IEEE Trans. Multim. | 4 |
| 2016 | Model-based face reconstruction using SIFT flow registration and spherical harmonicsabstractIn this paper, we propose a robust method for face reconstruction using a single color image. A 3D morphable model is used to reconstruct a smooth 3D face shape. To find the correspondence between model vertices and image pixels, landmarks are updated using SIFT flow which is illumination and rotation invariant. To reconstruct more detailed information, depth values are refined using a shape from shading method which approximates lighting condition by spherical harmonics. We test the proposed method on a set of real world images and compare reconstructed results with depth maps captured by a depth camera. The average error is around 3.3 mm. Fanzi Wu, Songnan Li, King Ngi Ngan |
ICPR | 1 |