Junnan Li 0008

dblp:193/6773-0008 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2024
0009-0006-1154-657XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
YearPublicationVenuePosition
2024 Identification and validation of the dynamic model of a tendon-driven anthropomorphic finger
abstract
This study addresses the absence of an identification framework to quantify a comprehensive dynamic model of human and anthropomorphic tendon-driven fingers, which is necessary to investigate the physiological properties of human fingers and improve the control of robotic hands. First, a generalized dynamic model was formulated, which takes into account the inherent properties of such a mechanical system. This includes rigid-body dynamics, coupling matrix, joint viscoelasticity, and tendon friction. Then, we propose a methodology comprising a series of experiments, for step-wise identification and validation of this dynamic model. Moreover, an experimental setup was designed and constructed that features actuation modules and peripheral sensors to facilitate the identification process. To verify the proposed methodology, a 3D-printed robotic finger based on the index finger design of the Dexmart hand was developed, and the proposed experiments were executed to identify and validate its dynamic model. This study could be extended to explore the identification of cadaver hands, aiming for a consistent dataset from a single cadaver specimen to improve the development of musculoskeletal hand models.
Junnan Li 0008, Johannes Ringwald, Edmundo Pozo Fortunic, Amartya Ganguly, Sami Haddadin
IROS1
2024 Optimizing Interaction Space: Enlarging the Capture Volume for Multiple Portable Motion Capture Devices
abstract
Markerless motion capture devices such as the Leap Motion Controller (LMC) have been extensively used for tracking hand, wrist, and forearm positions as an alternative to Marker-based Motion Capture (MMC). However, previous studies have highlighted the subpar performance of LMC in reliably recording hand kinematics. In this study, we employ four LMC devices to optimize their collective tracking volume, aiming to enhance the accuracy and precision of hand kinematics. Through Monte Carlo simulation, we determine an optimized layout for the four LMC devices and subsequently conduct reliability and validity experiments encompassing 1560 trials across ten subjects. The combined tracking volume is validated against an MMC system, particularly for kinematic movements involving wrist, index, and thumb flexion. Utilizing calculation resources in one computer, our result of the optimized configuration has a better visibility rate with a value of 0.05 ± 0.55 compared to the initial configuration with -0.07 ± 0.40. Multiple Leap Motion Controllers (LMCs) have proven to increase the interaction space of capture volume but are still unable to give agreeable measurements from dynamic movement.
Muhammad Hilman Fatoni, Christopher Herneth, Junnan Li 0008, Fajar Budiman, Amartya Ganguly, Sami Haddadin
IROS3
2024 Object Augmentation Algorithm: Computing virtual object motion and object induced interaction wrench from optical markers
abstract
This study addresses the critical need for diverse and comprehensive data focused on human arm joint torques while performing activities of daily living (ADL). Previous studies have often overlooked the influence of objects on joint torques during ADL, resulting in limited datasets for analysis. To address this gap, we propose an Object Augmentation Algorithm (OAA) capable of augmenting existing marker-based databases with virtual object motions and object-induced joint torque estimations. The OAA consists of five phases: (1) computing hand coordinate systems from optical markers, (2) characterising object movements with virtual markers, (3) calculating object motions through inverse kinematics (IK), (4) determining the wrench necessary for prescribed object motion using inverse dynamics (ID), and (5) computing joint torques resulting from object manipulation. The algorithm’s accuracy is validated through trajectory tracking and torque analysis on a 5+4 degree of freedom (DoF) robotic hand-arm system, manipulating three unique objects. The results show that the OAA can accurately and precisely estimate 6 DoF object motion and object-induced joint torques. Correlations between computed and measured quantities were > 0.99 for object trajectories and > 0.93 for joint torques. The OAA was further shown to be robust to variations in the number and placement of input markers, which are expected between databases. Differences between repeated experiments were minor but significant (p < 0.05). The algorithm expands the scope of available data and facilitates more comprehensive analyses of human-object interaction dynamics.
Christopher Herneth, Junnan Li 0008, Muhammad Hilman Fatoni, Amartya Ganguly, Sami Haddadin
IROS2
2024 Discovering Expert-Level Air Combat Knowledge via Deep Excitatory-Inhibitory Factorized Reinforcement Learning
abstract
Artificial Intelligence (AI) has achieved a wide range of successes in autonomous air combat decision-making recently. Previous research demonstrated that AI-enabled air combat approaches could even acquire beyond human-level capabilities. However, there remains a lack of evidence regarding two major difficulties. First, the existing methods with fixed decision intervals are mostly devoted to solving what to act but merely pay attention to when to act, which occasionally misses optimal decision opportunities. Second, the method of an expert-crafted finite maneuver library leads to a lack of tactics diversity, which is vulnerable to an opponent equipped with new tactics. In view of this, we propose a novel Deep Reinforcement Learning (DRL) and prior knowledge hybrid autonomous air combat tactics discovering algorithm, namely deep E xcitatory-i N hibitory f ACT or I zed maneu VE r ( ENACTIVE ) learning. The algorithm consists of two key modules, i.e., ENHANCE and FACTIVE. Specifically, ENHANCE learns to adjust the air combat decision-making intervals and appropriately seize key opportunities. FACTIVE factorizes maneuvers and then jointly optimizes them with significant tactics diversity increments. Extensive experimental results reveal that the proposed method outperforms state-of-the-art algorithms with a 62% winning rate and further obtains a margin of a 2.85-fold increase in terms of global tactic space coverage. It also demonstrates that a variety of discovered air combat tactics are comparable to human experts’ knowledge.
Haiyin Piao, Shengqi Yang, Hechang Chen, Junnan Li 0008, Xuanqi Peng, Xin Yang 0011, Zhen Yang 0011, Zhixiao Sun, Yi Chang 0001
ACM Trans. Intell. Syst. Technol.4