EDBT 2026 Demo / reviewers in the wild / expert
Boyuan Chen 0001
dblp:193/7174-1
· DBLP profile ↗
12ranked-venue papers
4as first author
9since 2021 · last 2025
0000-0002-3813-1060ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 4 first-author · 9 since 2021Systems, architecture and hardware · 8 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Enabling Multi-Robot Collaboration from Single-Human GuidanceabstractLearning collaborative behaviors is essential for multi-agent systems. Traditionally, multi-agent reinforcement learning solves this implicitly through a joint reward and centralized observations, assuming collaborative behavior will emerge. Other studies propose to learn from demonstrations of a group of collaborative experts. Instead, we propose an efficient and explicit way of learning collaborative behaviors in multi-agent systems by leveraging expertise from only a single human. Our insight is that humans can naturally take on various roles in a team. We show that agents can effectively learn to collaborate by allowing a human operator to dynamically switch between controlling agents for a short period and incorporating a human-like theory-of-mind model of teammates. Our experiments showed that our method improves the success rate of a challenging collaborative hide-and-seek task by up to 58% with only 40 minutes of single-human guidance. We further demonstrate our findings transfer to the real world by conducting multi-robot experiments. Zhengran Ji, Paul Sajda, Boyuan Chen 0001 |
ICRA | 4 |
| 2025 | WildFusion: Multimodal Implicit 3D Reconstructions in the WildabstractWe propose WildFusion, a novel approach for 3D scene reconstruction in unstructured, in-the-wild environments using multimodal implicit neural representations. WildFusion integrates signals from LiDAR, RGB camera, contact microphones, tactile sensors, and IMU. This multimodal fusion generates comprehensive, continuous environmental representations, including pixel-level geometry, color, semantics, and traversability. Through real-world experiments on legged robot navigation in challenging forest environments, WildFusion demonstrates improved route selection by accurately predicting traversability. Our results highlight its potential to advance robotic navigation and 3D mapping in complex outdoor terrains. Yanbaihui Liu, Boyuan Chen 0001 |
ICRA | 2 |
| 2025 | Text2Robot: Evolutionary Robot Design from Text DescriptionsabstractRobot design has traditionally been costly and labor-intensive. Despite advancements in automated processes, it remains challenging to navigate a vast design space while producing physically manufacturable robots. We introduce Text2Robot, a framework that converts user text specifications and performance preferences into physical quadrupedal robots. Within minutes, Text2Robot can use text-to-3D models to provide strong initializations of diverse morphologies. Within a day, our geometric processing algorithms and body-control co-optimization produce a walking robot by explicitly considering real-world electronics and manufacturability. Text2Robot enables rapid prototyping and opens new opportunities for robot design with generative models. Our website is at http://generalroboticslab.com/Text2Robot/. Ryan P. Ringel, Zachary S. Charlick, Jiaxun Liu, Boxi Xia, Boyuan Chen 0001 |
ICRA | 5 |
| 2025 | The Duke Humanoid: Design and Control for Energy-Efficient Bipedal Locomotion Using Passive DynamicsabstractWe present the Duke Humanoid, an open-source 10-degrees-of-freedom humanoid, as an extensible platform for locomotion research. The design mimics human physiology, with symmetrical body alignment in the frontal plane to maintain static balance with straight knees. We develop a reinforcement learning policy that can be deployed zero-shot on the hardware for velocity-tracking walking tasks. Additionally, to enhance energy efficiency in locomotion, we propose an end-to-end reinforcement learning algorithm that encourages the robot to leverage passive dynamics. Our experimental results show that our passive policy reduces the cost of transport by up to 50% in simulation and 31% in real-world tests. Our website is http://generalroboticslab.com/DukeHumanoidv1/. Boxi Xia, Bokuan Li, Jacob Lee, Michael Scutari, Boyuan Chen 0001 |
IROS | 5 |
| 2024 | GUIDE: Real-Time Human-Shaped AgentsabstractThe recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30\% increase in success rate compared to its RL baseline. Zhengran Ji, Nicholas R. Waytowich, Boyuan Chen 0001 |
NeurIPS | 4 |
| 2021 | Beyond Categorical Label Representations for Image Classification
Boyuan Chen 0001, Sunand Raghupathi, Hod Lipson |
ICLR | 1 |
| 2021 | Visual Perspective Taking for Opponent Behavior ModelingabstractIn order to engage in complex social interaction, humans learn at a young age to infer what others see and cannot see from a different point-of-view, and learn to predict others’ plans and behaviors. These abilities have been mostly lacking in robots, sometimes making them appear awkward and socially inept. Here we propose an end-to-end long-term visual prediction framework for robots to begin to acquire both these critical cognitive skills, known as Visual Perspective Taking (VPT) and Theory of Behavior (TOB). We demonstrate our approach in the context of visual hide-and-seek – a game that represents a cognitive milestone in human development. Unlike traditional visual predictive model that generates new frames from immediate past frames, our agent can directly predict to multiple future timestamps (25 s), extrapolating by 175% beyond the training horizon. We suggest that visual behavior modeling and perspective taking skills will play a critical role in the ability of physical robots to fully integrate into real-world multi-agent activities. Boyuan Chen 0001, Robert Kwiatkowski, Shuran Song, Hod Lipson |
ICRA | 1 |
| 2021 | Smile Like You Mean It: Driving Animatronic Robotic Face with Learned ModelsabstractAbility to generate intelligent and generalizable facial expressions is essential for building human-like social robots. At present, progress in this field is hindered by the fact that each facial expression needs to be programmed by humans. In order to adapt robot behavior in real time to different situations that arise when interacting with human subjects, robots need to be able to train themselves without requiring human labels, as well as make fast action decisions and generalize the acquired knowledge to diverse and new contexts. We addressed this challenge by designing a physical animatronic robotic face with soft skin and by developing a vision-based self-supervised learning framework for facial mimicry. Our algorithm does not require any knowledge of the robot's kinematic model, camera calibration or predefined expression set. By decomposing the learning process into a generative model and an inverse model, our framework can be trained using a single motor babbling dataset. Comprehensive evaluations show that our method enables accurate and diverse face mimicry across diverse human subjects. Boyuan Chen 0001, Sara Cummings, Hod Lipson |
ICRA | 1 |
| 2021 | SSCNav: Confidence-Aware Semantic Scene Completion for Visual Semantic NavigationabstractThis paper focuses on visual semantic navigation, the task of producing actions for an active agent to navigate to a specified target object category in an unknown environment. To complete this task, the algorithm should simultaneously locate and navigate to an instance of the category. In comparison to the traditional point goal navigation, this task requires the agent to have a stronger contextual prior to indoor environments. We introduce SSCNav, an algorithm that explicitly models scene priors using a confidence-aware semantic scene completion module to complete the scene and guide the agent's navigation planning. Given a partial observation of the environment, SSC-Nav first infers a complete scene representation with semantic labels for the unobserved scene together with a confidence map associated with its own prediction. Then, a policy network infers the action from the scene completion result and confidence map. Our experiments demonstrate that the proposed scene completion module improves the efficiency of the downstream navigation policies. Code and data: https://sscnav.cs.columbia.edu/ Yiqing Liang, Boyuan Chen 0001, Shuran Song |
ICRA | 2 |
| 2020 | Oops! Predicting Unintentional Action in VideoabstractFrom just a short glance at a video, we can often tell whether a person's action is intentional or not. Can we train a model to recognize this? We introduce a dataset of in-the-wild videos of unintentional action, as well as a suite of tasks for recognizing, localizing, and anticipating its onset. We train a supervised neural network as a baseline and analyze its performance compared to human consistency on the tasks. We also investigate self-supervised representations that leverage natural signals in our dataset, and show the effectiveness of an approach that uses the intrinsic speed of video to perform competitively with highly-supervised pretraining. However, a significant gap between machine and human performance remains. Dave Epstein, Boyuan Chen 0001, Carl Vondrick |
CVPR | 2 |
| 2018 | Autostacker: a compositional evolutionary learning systemabstractIn this work, an automatic machine learning (AutoML) modeling architecture called Autostacker is introduced. Autostacker combines an innovative hierarchical stacking architecture and an evolutionary algorithm (EA) to perform efficient parameter search without the need for prior domain knowledge about the data or feature preprocessing. Using EA, Autostacker quickly evolves candidate pipelines with high predictive accuracy. These pipelines can be used in their given form, or serve as a starting point for further augmentation and refinement by human experts. Autostacker finds innovative machine learning model combinations and structures, rather than selecting a single model and optimizing its hyperparameters. When its performance on fifteen datasets is compared with that of other AutoML systems, Autostacker produces superior or competitive results in terms of both test accuracy and time cost. Boyuan Chen 0001, Harvey Wu, Warren Mo, Ishanu Chattopadhyay, Hod Lipson |
GECCO | 1 |
| 2018 | Workspace Aware Online Grasp PlanningabstractThis work provides a framework for a workspace aware online grasp planner. This framework greatly improves the performance of standard online grasp planning algorithms by incorporating a notion of reachability into the online grasp planning process. Offline, a database of hundreds of thousands of unique end-effector poses were queried for feasibility. At runtime, our grasp planner uses this database to bias the hand towards reachable end-effector configurations. The bias keeps the grasp planner in accessible regions of the planning scene so that the resulting grasps are tailored to the situation at hand. This results in a higher percentage of reachable grasps, a higher percentage of successful grasp executions, and a reduced planning time. We also present experimental results using simulated and real environments. Iretiayo Akinola, Jacob Varley, Boyuan Chen 0001, Peter K. Allen |
IROS | 3 |