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Nori Kanazawa

dblp:194/2947 · also Norisugu Kanazawa · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 34% Image recognition and object detection · 34% Segmentation and scene understanding · 20%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › object segmentation
human segmentation
0.312018
Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018
Computational photography and imaging › depth of field
depth-of-field rendering
0.312018
Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018
Computer vision › Face, body and person analysis
human pose estimation
0.312017
Towards Accurate Multi-person Pose Estimation in the Wild · CVPR 2017
Computer vision › Face, body and person analysis › human pose estimation › multi-person pose estimation
multi-person 2d pose estimation
0.312017
Towards Accurate Multi-person Pose Estimation in the Wild · CVPR 2017
Computer vision › Image recognition and object detection
object detection
0.312017
Towards Accurate Multi-person Pose Estimation in the Wild · CVPR 2017
Computer vision › Image recognition and object detection › object detection › category-specific object detection
person detection
0.312017
Towards Accurate Multi-person Pose Estimation in the Wild · CVPR 2017
Computer vision › 3D vision
depth estimation
0.112018
Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018
Computer vision › 3D vision › depth estimation › focus-based depth estimation
dual-pixel depth estimation
0.112018
Synthetic depth-of-field with a single-camera mobile phone · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

person segmentation network · 0.7dual-pixel autofocus · 0.7defocus rendering · 0.7resnet · 0.3non-maximum suppression · 0.3heatmap regression · 0.3Faster R-CNN · 0.3
YearPublicationVenuePosition
2018 Synthetic depth-of-field with a single-camera mobile phone
abstract
Shallow depth-of-field is commonly used by photographers to isolate a subject from a distracting background. However, standard cell phone cameras cannot produce such images optically, as their short focal lengths and small apertures capture nearly all-in-focus images. We present a system to computationally synthesize shallow depth-of-field images with a single mobile camera and a single button press. If the image is of a person, we use a person segmentation network to separate the person and their accessories from the background. If available, we also use dense dual-pixel auto-focus hardware, effectively a 2-sample light field with an approximately 1 millimeter baseline, to compute a dense depth map. These two signals are combined and used to render a defocused image. Our system can process a 5.4 megapixel image in 4 seconds on a mobile phone, is fully automatic, and is robust enough to be used by non-experts. The modular nature of our system allows it to degrade naturally in the absence of a dual-pixel sensor or a human subject.
Neal Wadhwa, Rahul Garg 0002, David E. Jacobs, Bryan E. Feldman, Nori Kanazawa, Robert Carroll, Yair Movshovitz-Attias, Jonathan T. Barron, Yael Pritch, Marc Levoy
ACM Trans. Graph.5
2017 Towards Accurate Multi-person Pose Estimation in the Wild
abstract
We propose a method for multi-person detection and 2-D pose estimation that achieves state-of-art results on the challenging COCO keypoints task. It is a simple, yet powerful, top-down approach consisting of two stages. In the first stage, we predict the location and scale of boxes which are likely to contain people, for this we use the Faster RCNN detector. In the second stage, we estimate the keypoints of the person potentially contained in each proposed bounding box. For each keypoint type we predict dense heatmaps and offsets using a fully convolutional ResNet. To combine these outputs we introduce a novel aggregation procedure to obtain highly localized keypoint predictions. We also use a novel form of keypoint-based Non-Maximum-Suppression (NMS), instead of the cruder box-level NMS, and a novel form of keypoint-based confidence score estimation, instead of box-level scoring. Trained on COCO data alone, our final system achieves average precision of 0.649 on the COCO test-dev set and the 0.643 test-standard sets, outperforming the winner of the 2016 COCO keypoints challenge and other recent state-of-art. Further, by using additional in-house labeled data we obtain an even higher average precision of 0.685 on the test-dev set and 0.673 on the test-standard set, more than 5% absolute improvement compared to the previous best performing method on the same dataset.
George Papandreou, Tyler Zhu, Nori Kanazawa, Alexander Toshev, Jonathan Tompson, Christoph Bregler, Kevin Murphy 0002
CVPR3