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Francesca Fossati

dblp:194/3075 · DBLP profile ↗
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8ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0003-3598-9472ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Cellular and mobile networks · 61% Network optimization and economics · 30% Edge and fog computing · 9%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Cloud and datacenter computing · 77% Distributed systems · 23%
Theoretical computer science
2 papers
Mathematical optimization · 57% Algorithmic game theory and mechanism design · 43%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cellular and mobile networks › network slicing › 5g network slicing
slice resource allocation
1.022022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Cellular and mobile networks
5g
0.822020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Fair Resource Allocation in Systems With Complete Information Sharing · IEEE/ACM Trans. Netw. 2018
Network optimization and economics › resource allocation
fair resource allocation
0.822020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Fair Resource Allocation in Systems With Complete Information Sharing · IEEE/ACM Trans. Netw. 2018
Cellular and mobile networks
network slicing
0.822020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Fair Resource Allocation in Systems With Complete Information Sharing · IEEE/ACM Trans. Netw. 2018
Network optimization and economics
resource allocation
0.822020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Fair Resource Allocation in Systems With Complete Information Sharing · IEEE/ACM Trans. Netw. 2018
Cellular and mobile networks › network slicing
5g network slicing
0.612022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Cloud and datacenter computing › resource allocation
multi-resource allocation
0.612022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Cloud and datacenter computing
resource allocation
0.612022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Edge and fog computing › resource management
multi-resource allocation
0.412020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Distributed systems
distributed algorithms
0.212022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Distributed systems › distributed resource management
distributed resource allocation
0.212022
Distributed Algorithms for Multi-Resource Allocation · IEEE Trans. Parallel Distributed Syst. 2022
Mathematical optimization
multi-objective optimization
0.112020
Multi-Resource Allocation for Network Slicing · IEEE/ACM Trans. Netw. 2020
Algorithmic game theory and mechanism design
cooperative game theory
0.112018
Fair Resource Allocation in Systems With Complete Information Sharing · IEEE/ACM Trans. Netw. 2018

Methods — techniques the papers use, named apart from their topics

simulation · 1.5parallel resource allocation · 1.1integer programming · 1.1cascade resource allocation · 1.1ordered weighted average · 0.9optimization framework · 0.9proportional rule · 0.7mood value · 0.7max-min fair allocation · 0.7
YearPublicationVenuePosition
2026 In-Action Fairness Control for 5G Resource Scheduling Using Reinforcement Learning
Diego Canizio Lopes, André Nasserala, Ian Vilar Bastos, Igor M. Moraes, Francesca Fossati
NetSoft5
2025 MetaLore: Learning to Orchestrate Communication and Computation for Metaverse Synchronization
abstract
As augmented and virtual reality evolve, achieving seamless synchronization between physical and digital realms remains a critical challenge, especially for real-time applications where delays affect the user experience. This paper presents MetaLore, a Deep Reinforcement Learning (DRL) based framework for joint communication and computational resource allocation in Metaverse or digital twin environments. MetaLore dynamically shares the communication bandwidth and computational resources among sensors and mobile devices to optimize synchronization, while offering high throughput performance. Special treatment is given in satisfying end-to-end delay guarantees. A key contribution is the introduction of two novel Age of Information (AoI) metrics: Age of Request Information (AoRI) and Age of Sensor Information (AoSI) — integrated into the reward function to enhance synchronization quality. An open source simulator has been extended to incorporate and evaluate the approach. The DRL solution is shown to achieve the performance of full-enumeration brute-force solutions by making use of a small, task-oriented observation space of two queue lengths at the network side. This allows the DRL approach the flexibility to effectively and autonomously adapt to dynamic traffic conditions.
Elif Ebru Ohri, Qi Liao 0003, Anastasios Giovanidis, Francesca Fossati, Nour-El-Houda Yellas
GLOBECOM4
2023 Autoscaling Packet Core Network Functions with Deep Reinforcement Learning
abstract
The scalability problem for Network Functions (NFs) is the scaling of cloud resources allocated to NFs according to the workload to guarantee the Quality of Service (QoS). This work investigates how Deep Reinforcement Learning (DRL) can be applied as a proactive solution to this problem and performance is evaluated on a testbed running an Open-Source packet core NF, provided by the Magma project. Dueling Double Deep Q-network (D3QN) algorithm is considered for the DRL method, with a reward function that considers resources usages and workload. Performance of the DRL method is compared to the traditional threshold-based approach on the testbed. Results show DRL-based scaling methods improve the QoS by reducing the number of dropped sessions by a factor of up to 100 while keeping resources usage in a defined range.
Jatinder Singh, Shantanu Verma, Yoichi Matsuo, Francesca Fossati, Guillaume Fraysse
NOMS4
2023 Minimizing energy consumption by joint radio and computing resource allocation in Cloud-RAN
Mahdi Sharara, Francesca Fossati, Sahar Hoteit, Véronique Vèque, Francesca Bassi
Comput. Networks2
2022 Distributed Algorithms for Multi-Resource Allocation
abstract
Novel network infrastructures require the distribution of computing and network resource control to meet stringent requirements in terms of latency, reliability and bitrate. 5G systems bring a key novelty in systems design that it the ‘network slice’as a new resource provisioning entity. A network slice is meant to serve end-to-end services as a composition of different network and system resources as radio, link, storage and computing resources. Conventionally, each resource is managed by a distinct decision-maker, platform, provider, orchestrator or controller. Naturally, centralized slice orchestration approaches are proposed in the literature, where a multi-domain orchestrator allocates the resources, for instance using a multi-resource allocation rule. Nonetheless, while simplifying the algorithmic approach, centralization can come at the expense of scalability and performance. In this article, we propose new ways to distribute the slice multi-resource resource allocation problem, using cascade and parallel resource allocations that are functionally compatible with novel software platforms. We also show how to adapt the proposed algorithms to make them able to guarantee service level agreements on the minimum resource needed, and to take into account deadline priority policy scheduling. We provide an exhaustive analysis of the advantages and disadvantages of the different approaches, including a numerical analysis for a realistic setting.
Francesca Fossati, Stephane Rovedakis, Stefano Secci
IEEE Trans. Parallel Distributed Syst.1
2020 Decentralization of 5G slice resource allocation
abstract
The 5G infrastructure brings a key novelty in networked systems design that is a new resource provisioning entity, the so-called "network slice". A network slice is meant to serve end-to-end services as a composition of different network and system resources as the radio, the link and a variety of computing resources (CPU, RAM, storage), generally each managed by a distinct decision-maker (platform, provider, orchestrator or controller). Naturally, centralized slice orchestration approaches have been proposed, where a multi-domain orchestrator allocates the resources, using a multi-resource allocation rule. Nonetheless, while simplifying the algorithmic approach, centralization can come at the expense of scalability and performance. In this paper, we propose new ways to decentralize the slice resource allocation problem, using cascade or parallel resource allocations. We provide an exhaustive analysis of the advantages and disadvantages of the different approaches together with a numerical analysis in a realistic environment.
Francesca Fossati, Stefano Moretti 0001, Stephane Rovedakis, Stefano Secci
NOMS1
2020 Multi-Resource Allocation for Network Slicing
abstract
Among the novelties introduced by 5G networks, the formalization of the `network slice' as a resource allocation unit is an important one. In legacy networks, resources such as link bandwidth, spectrum, computing capacity are allocated independently of each other. In 5G environments, a network slice is meant to directly serve end-to-end services, or verticals: behind a network slice demand, a tenant expresses the need to access a precise service type, under a fully qualified set of computing and network requirements. The resource allocation decision encompasses, therefore, a combination of different resources. In this paper, we address the problem of fairly sharing multiple resources between slices, in the critical situation in which the network does not have enough resources to fully satisfy slice demands. We model the problem as a multi-resource allocation problem, proposing a versatile optimization framework based on the Ordered Weighted Average (OWA) operator, that takes into account different fairness approaches. We show how, adapting the OWA utility function, our framework can generalize classical single-resource allocation methods, existing multi-resource allocation solutions at the state of the art, and implement novel multi-resource allocation solutions. We compare analytically and by extensive simulations the different methods in terms of fairness and system efficiency.
Francesca Fossati, Stefano Moretti 0001, Patrice Perny, Stefano Secci
IEEE/ACM Trans. Netw.1
2018 Fair Resource Allocation in Systems With Complete Information Sharing
abstract
In networking and computing, resource allocation is typically addressed using classical resource allocation protocols as the proportional rule, the max-min fair allocation, or solutions inspired by cooperative game theory. In this paper, we argue that, under awareness about the available resource and other users demands, a cooperative setting has to be considered in order to revisit and adapt the concept of fairness. Such a complete information sharing setting is expected to happen in 5G environments, where resource sharing among tenants (slices) need to be made acceptable by users and applications, which therefore need to be better informed about the system status via ad-hoc (northbound) interfaces than in legacy environments. We identify in the individual satisfaction rates the key aspect of the challenge of defining a new notion of fairness in systems with complete information sharing, consequently, a more appropriate resource allocation algorithm. We generalize the concept of user satisfaction considering the set of admissible solutions for bankruptcy games and we adapt to it the fairness indices. Accordingly, we propose a new allocation rule we call mood value: for each user, it equalizes our novel game-theoretic definition of user satisfaction with respect to a distribution of the resource. We test the mood value and a new fairness index through extensive simulations about the cellular frequency scheduling use-case, showing how they better support the fairness analysis. We complete the paper with further analysis on the behavior of the mood value in the presence of multiple competing providers and with cheating users.
Francesca Fossati, Sahar Hoteit, Stefano Moretti 0001, Stefano Secci
IEEE/ACM Trans. Netw.1