Demo Data from EDBT 2026 / reviewers in the wild / expert
Momoko Maezawa
dblp:194/5430
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › mixed reality
diminished reality |
0.3 | 1 | 2017 | Diminished hand: A diminished reality-based work area visualization · VR 2017 |
Methods — techniques the papers use, named apart from their topics
multi-camera capture · 0.6light field rendering · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Diminished hand: A diminished reality-based work area visualizationabstractLive instructors perspective videos are useful to present intuitive visual instructions for trainees in medical and industrial settings. In such videos, the instructors hands often hide the work area. In this demo, we present a diminished hand for visualizing the work area hidden by hands by capturing the work area with multiple cameras. To achieve the diminished reality, we use a light field rendering technique, in which light rays avoid passing through penalty points set in the unstructured light fields reconstructed from the multiple viewpoint images. Shohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito 0001 |
VR | 2 |