Demo Data from EDBT 2026 / reviewers in the wild / expert
Kazuki Kumagai
dblp:194/7920
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › non-photorealistic rendering
digital painting |
0.0 | 1 | 2010 | PETICA: an interactive painting tool with 3D geometrical brushes · SIGGRAPH ASIA (Sketches) 2010 |
Methods — techniques the papers use, named apart from their topics
3d geometrical brushes · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | A flash code utilizing dynamic segment allocation
Kazuki Kumagai, Yuichi Kaji |
ISITA | 1 |
| 2010 | PETICA: an interactive painting tool with 3D geometrical brushesabstractIn painting pictures, painters sometimes use tools such as chopsticks and clothes, which are not as familiar as brush and pencil, solely or in combination with other tools [1][2](Fig. 1). This paper presents on a painting tool, PETICA (Fig. 2), which we developed to achieve our aim to reproduce strokes represented by aforementioned various tools. Kazuki Kumagai, Tokiichiro Takahashi |
SIGGRAPH ASIA (Sketches) | 1 |