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Kazuki Kumagai

dblp:194/7920 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › non-photorealistic rendering
digital painting
0.012010
PETICA: an interactive painting tool with 3D geometrical brushes · SIGGRAPH ASIA (Sketches) 2010

Methods — techniques the papers use, named apart from their topics

3d geometrical brushes · 0.2
YearPublicationVenuePosition
2014 A flash code utilizing dynamic segment allocation
Kazuki Kumagai, Yuichi Kaji
ISITA1
2010 PETICA: an interactive painting tool with 3D geometrical brushes
abstract
In painting pictures, painters sometimes use tools such as chopsticks and clothes, which are not as familiar as brush and pencil, solely or in combination with other tools [1][2](Fig. 1). This paper presents on a painting tool, PETICA (Fig. 2), which we developed to achieve our aim to reproduce strokes represented by aforementioned various tools.
Kazuki Kumagai, Tokiichiro Takahashi
SIGGRAPH ASIA (Sketches)1