Demo Data from EDBT 2026 / reviewers in the wild / expert
Leni K. Le Goff
dblp:194/9522 · also Léni K. Le Goff, M. Léni Kenneth Le Goff
· DBLP profile ↗
5ranked-venue papers
1as first author
4since 2021 · last 2025
0000-0003-1749-9154ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 77% Reinforcement learning · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
robot design |
0.9 | 1 | 2025 | Efficient and Diverse Generative Robot Designs Using Evolution and Intrinsic Motivation · ICRA 2025 |
Machine learning › Reinforcement learning › continuous control
controller learning |
0.3 | 1 | 2025 | Efficient and Diverse Generative Robot Designs Using Evolution and Intrinsic Motivation · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
intrinsic motivation · 0.9homeokinetic controller · 0.9evolutionary algorithm · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Efficient and Diverse Generative Robot Designs Using Evolution and Intrinsic MotivationabstractMethods for generative design of robot physical configurations can automatically find optimal and innovative solutions for challenging tasks in complex environments. The vast search-space includes the physical design-space and the controller parameter-space, making it a challenging problem in machine learning and optimisation in general. Evolutionary algorithms (EAs) have shown promising results in generating robot designs via gradient-free optimisation. Morpho-evolution with learning (MEL) uses EAs to concurrently generate robot designs and learn the optimal parameters of the controllers. Two main issues prevent MEL from scaling to higher complexity tasks: i) computational cost and ii) premature convergence to sub-optimal designs. To address these issues, we propose combining morpho-evolution with intrinsic motivations. Intrinsically motivated behaviour arises from embodiment and simple learning rules without external guidance. We use a homeokinetic controller that generates exploratory behaviour in a few seconds with minimal knowledge of the robot's design. Homeokinesis replaces costly learning phases, reducing computational time and favouring diversity, preventing premature convergence. We compare our approach with current MEL methods in several downstream tasks. The generated designs score higher in all the tasks, are more diverse, and are quickly generated compared to morpho-evolution with static parameters. Source and containers available at github.com/AutonomousRoboticEvolution. Leni K. Le Goff, Simón C. Smith |
ICRA | 1 |
| 2024 | Understanding Fitness Landscapes in Morpho-Evolution via Local Optima NetworksabstractMorpho-Evolution (ME) refers to the simultaneous optimisation of a robot's design and controller to maximise performance given a task and environment. Many genetic encodings have been proposed which are capable of representing design and control. Previous research has provided empirical comparisons between encodings in terms of their performance with respect to an objective function and the diversity of designs that are evaluated, however there has been no attempt to explain the observed findings. We address this by applying Local Optima Network (LON) analysis to investigate the structure of the fitness landscapes induced by three different encodings when evolving a robot for a locomotion task, shedding new light on the ease by which different fitness landscapes can be traversed by a search process. This is the first time LON analysis has been applied in the field of ME despite its popularity in combinatorial optimisation domains; the findings will facilitate design of new algorithms or operators that are customised to ME landscapes in the future. Sarah L. Thomson, Leni K. Le Goff, Emma Hart, Edgar Buchanan |
GECCO | 2 |
| 2024 | Evaluation of Frameworks That Combine Evolution and Learning to Design Robots in Complex Morphological SpacesabstractJointly optimising both the body and brain of a robot is known to be a challenging task, especially when attempting to evolve designs in simulation that will subsequently be built in the real world. To address this, it is increasingly common to combine evolution with a learning algorithm that can either improve the inherited controllers of new offspring to fine tune them to the new body design or learn them from scratch. In this paper an approach is proposed in which a robot is specified indirectly by two compositional pattern producing networks (CPPN) encoded in a single genome, one which encodes the brain and the other the body. The body part of the genome is evolved using an evolutionary algorithm (EA), with an individual learning algorithm (also an EA) applied to the inherited controller to improve it. The goal of this paper is to determine how to utilise the results of learning process most effectively to improve task performance of the robot. Specifically, three variants are investigated: (1) evolution of the body+controller only; (2) a learning algorithm is applied to the inherited controller with the learned fitness assigned to the genome; (3) learning is applied and the genome is updated with the learned controller, as well as being assigned the learned fitness. Experiments are performed in three different scenarios chosen to favour different bodies and locomotion patterns. It is shown that better performance can be obtained using learning but only if the learned controller is inherited by the offspring. Wei Li 0055, Edgar Buchanan, Leni K. Le Goff, Emma Hart, Matthew F. Hale, Bingsheng Wei, Matteo De Carlo, Mike Angus, Robert Woolley, Zhongxue Gan 0001, Alan F. T. Winfield, Jonathan Timmis, A. E. Eiben, Andrew M. Tyrrell |
IEEE Trans. Evol. Comput. | 3 |
| 2024 | Generalized Early Stopping in Evolutionary Direct Policy SearchabstractLengthy evaluation times are common in many optimization problems such as direct policy search tasks, especially when they involve conducting evaluations in the physical world, for example, in robotics applications. Often when evaluating solution over a fixed time period, it becomes clear that the objective value will not increase with additional computation time (e.g., when a two-wheeled robot continuously spins on the spot). In such cases, it makes sense to stop the evaluation early to save computation time. However, most approaches to stop the evaluation are problem specific and need to be specifically designed for the task at hand. Therefore, we propose an early stopping method for direct policy search. The proposed method only looks at the objective value at each timestep and requires no problem-specific knowledge. We test the introduced stopping criterion in five direct policy search environments drawn from games, robotics, and classic control domains and show that it can save up to \(75\%\) of the computation time. We also compare it with problem-specific stopping criteria and show that it performs comparably, while being more generally applicable. Etor Arza, Leni K. Le Goff, Emma Hart |
ACM Trans. Evol. Learn. Optim. | 2 |
| 2020 | The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research CommunitiesabstractEvolution provides a creative fount of complex and subtle adaptations that often surprise the scientists who discover them. However, the creativity of evolution is not limited to the natural world: Artificial organisms evolving in computational environments have also elicited surprise and wonder from the researchers studying them. The process of evolution is an algorithmic process that transcends the substrate in which it occurs. Indeed, many researchers in the field of digital evolution can provide examples of how their evolving algorithms and organisms have creatively subverted their expectations or intentions, exposed unrecognized bugs in their code, produced unexpectedly adaptations, or engaged in behaviors and outcomes, uncannily convergent with ones found in nature. Such stories routinely reveal surprise and creativity by evolution in these digital worlds, but they rarely fit into the standard scientific narrative. Instead they are often treated as mere obstacles to be overcome, rather than results that warrant study in their own right. Bugs are fixed, experiments are refocused, and one-off surprises are collapsed into a single data point. The stories themselves are traded among researchers through oral tradition, but that mode of information transmission is inefficient and prone to error and outright loss. Moreover, the fact that these stories tend to be shared only among practitioners means that many natural scientists do not realize how interesting and lifelike digital organisms are and how natural their evolution can be. To our knowledge, no collection of such anecdotes has been published before. This article is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. It thus serves as a written, fact-checked collection of scientifically important and even entertaining stories. In doing so we also present here substantial evidence that the existence and importance of evolutionary surprises extends beyond the natural world, and may indeed be a universal property of all complex evolving systems. Joel Lehman, Jeff Clune, Dusan Misevic, Christoph Adami, Lee Altenberg, Julie Beaulieu, Peter J. Bentley, Samuel Bernard, Guillaume Beslon, David M. Bryson, Nicholas Cheney, Patryk Chrabaszcz, Antoine Cully, Stéphane Doncieux, Fred C. Dyer, Kai Olav Ellefsen, Robert Feldt, Stephan Fischer 0002, Stephanie Forrest, Antoine Frénoy, Christian Gagné 0001, Leni K. Le Goff, Laura M. Grabowski, Babak Hodjat, Frank Hutter, Laurent Keller, Carole Knibbe, Peter Krcah, Richard E. Lenski, Hod Lipson, Robert MacCurdy, Carlos Maestre, Risto Miikkulainen, Sara Mitri, David E. Moriarty, Jean-Baptiste Mouret, Anh Totti Nguyen, Charles Ofria, Marc Parizeau, David P. Parsons, Robert T. Pennock, William F. Punch, Thomas S. Ray, Marc Schoenauer, Eric Schulte, Karl Sims, Kenneth O. Stanley, François Taddei, Danesh Tarapore, Simon Thibault, Richard A. Watson, Westley Weimer, Jason Yosinski |
Artif. Life | 22 |