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Yee Loong Ooi

dblp:194/9601 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 62% Collaborative and social computing · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile communication
vibrotactile communication
0.312017
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance · CSCW 2017
Collaborative and social computing
computer-mediated communication
0.112017
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance · CSCW 2017
Collaborative and social computing
interpersonal communication
0.112017
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance · CSCW 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.3design case study · 0.3
YearPublicationVenuePosition
2017 Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance
abstract
Many couples live apart due to work, educational situations, or frequent travel. While technology can help mediate these relationships, there is a lack of designs that allow couples to share a sense of touch over distance. We present a design case study of a tangible communication system called Flex- N-Feel--a pair of gloves that allows distance-separated couples to feel the flexing of their remote partners' fingers through vibrotactile sensations on their skin. We evaluated our design with nine couples where the system was augmented with either a Skype audio call or a video connection. Our study showed that participants enjoyed their conversation more with the gloves, felt more emotionally connected, and experienced intimate moments together. Couples used the glove for shared actions, playful episodes, intimate touches, and to simply feel each other's presence. Video was important to aid couples in understanding each other's actions. Our results illustrate that designs focusing on physical touch over distance should be open to appropriation such that they can augment existing communication routines and technologies.
Samarth Singhal, Carman Neustaedter, Yee Loong Ooi, Alissa Nicole Antle, Brendan Matkin
CSCW3