EDBT 2026 Demo / reviewers in the wild / expert
Florian Lemaitre
dblp:195/3071
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 77% Parallel and multicore computing · 23% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
mathematical morphology |
0.6 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
GPUs and heterogeneous computing › GPU computing
GPU algorithms |
0.6 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
GPUs and heterogeneous computing
GPU computing |
0.6 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Parallel and multicore computing
parallel algorithms |
0.2 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Parallel and multicore computing › parallel algorithms
parallel image processing |
0.2 | 1 | 2022 | Max-Tree Computation on GPUs · IEEE Trans. Parallel Distributed Syst. 2022 |
Methods — techniques the papers use, named apart from their topics
threshold set inclusion · 1.1region-based representation · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Max-Tree Computation on GPUsabstractIn Mathematical Morphology, the max-tree is a region-based representation that encodes the inclusion relationship of the threshold sets of an image. This tree has proved useful in numerous image processing applications. For the last decade, work has led to improving the construction time of this structure; mixing algorithmic optimizations, parallel and distributed computing. Nevertheless, there is still no algorithm that benefits from the computing power of the massively parallel architectures. In this work, we propose the first GPU algorithm to compute the max-tree. The proposed approach leads to significant speed-ups, and is up to one order of magnitude faster than the current State-of-the-Art parallel CPU algorithms. This work paves the way for a max-tree integration in image processing GPU pipelines and real-time image processing based on Mathematical Morphology. It is also a foundation for porting other image representations from Mathematical Morphology on GPUs. Nicolas Blin, Edwin Carlinet, Florian Lemaitre, Lionel Lacassagne, Thierry Géraud |
IEEE Trans. Parallel Distributed Syst. | 3 |
| 2021 | Taming Voting Algorithms on Gpus for an Efficient Connected Component Analysis AlgorithmabstractConnected Component Analysis is vastly used as a building block for many Computer Vision algorithms from many fields like medical image processing, surveillance, or autonomous driving. It extends Connected Component Labeling by computing some features of the connected components like their bounding box or their surface. As such, Connected Component Analysis is a voting algorithm just like histogram computation or Hough transform. Voting algorithms are difficult on many-core architectures like GPUs because of the serialization of atomic memory accesses. The trend to increase the number of cores makes this issue even more critical. This paper explores multiple ways to reduce those conflicts for voting algorithms and especially for Connected Component Analysis. We show that our new algorithm is from 4 up to 10 times faster than State-of-the-Art on average on an Nvidia A100. Florian Lemaitre, Arthur M. Hennequin, Lionel Lacassagne |
ICASSP | 1 |
| 2017 | Cholesky factorization on SIMD multi-core architectures
Florian Lemaitre, Ben Couturier, Lionel Lacassagne |
J. Syst. Archit. | 1 |