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Ye Kuang

dblp:195/4297 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Computer networks · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Compilers and program optimization · 68% Programming languages and type systems · 32%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Compilers and program optimization
domain-specific compilation
1.122022
MeshTaichi: A Compiler for Efficient Mesh-Based Operations · ACM Trans. Graph. 2022
QuanTaichi: a compiler for quantized simulations · ACM Trans. Graph. 2021
Geometric modeling and processing
mesh processing
0.612022
MeshTaichi: A Compiler for Efficient Mesh-Based Operations · ACM Trans. Graph. 2022
Programming languages and type systems
domain-specific languages
0.512021
QuanTaichi: a compiler for quantized simulations · ACM Trans. Graph. 2021
GPUs and heterogeneous computing › GPU memory management
GPU memory optimization
0.112021
QuanTaichi: a compiler for quantized simulations · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

on-chip memory utilization · 1.1data locality optimization · 1.1compile-time relation analysis · 1.1quantization · 1.0domain-specific optimization · 1.0data packing · 1.0
YearPublicationVenuePosition
2026 Monocular Unsupervised Depth Estimation of Residual Stratification Based on Ordinal Relation Networks
abstract
ABSTRACT Depth estimation has been widely applied in the field of computer vision, primarily using unsupervised deep neural networks, which often rely on deeper neural networks. However, the addition of layers can result in slower convergence and suboptimal performance. To overcome these issues, we introduce a novel architecture employing model distillation, wherein a teacher network enhances the learning process of a preceding student network. To improve network speed, we integrate an ordinal module in the decoder of the teacher network for weight normalization. This module can classify weights and filter out those with the lowest information content. After the weight classification is completed, as the category value increases, the necessity of useful information decreases accordingly. Furthermore, we incorporate a residual stratification module, which adapts 2D image feature extraction methods to 3D depth, facilitating finer, multi‐scale feature representation, to expand the receptive field size at each layer of the network, thereby enhancing the accuracy and robustness of depth estimation. Experimental results using the publicly available KITTI dataset demonstrate that the proposed method accelerates network training compared to the benchmark algorithm, reducing the relative squared error by 2.3% and the root‐mean‐square error by 3.3%, thus validating the effectiveness of our approach.
Ye Kuang, Yongbin Gao
IET Image Process.1
2022 PoiEvent: An approach to extract the persistent and destructive routing events
Ye Kuang, Xiaohong Huang 0003, Weidu Wang
Comput. Networks1
2022 MeshTaichi: A Compiler for Efficient Mesh-Based Operations
abstract
Meshes are an indispensable representation in many graphics applications because they provide conformal spatial discretizations. However, mesh-based operations are often slow due to unstructured memory access patterns. We propose MeshTaichi, a novel mesh compiler that provides an intuitive programming model for efficient mesh-based operations. Our programming model hides the complex indexing system from users and allows users to write mesh-based operations using reference-style neighborhood queries. Our compiler achieves its high performance by exploiting data locality. We partition input meshes and prepare the wanted relations by inspecting users' code during compile time. During run time, we further utilize on-chip memory (shared memory on GPU and L1 cache on CPU) to access the wanted attributes of mesh elements efficiently. Our compiler decouples low-level optimization options with computations, so that users can explore different localized data attributes and different memory orderings without changing their computation code. As a result, users can write concise code using our programming model to generate efficient mesh-based computations on both CPU and GPU backends. We test MeshTaichi on a variety of physically-based simulation and geometry processing applications with both triangle and tetrahedron meshes. MeshTaichi achieves a consistent speedup ranging from 1.4× to 6×, compared to state-of-the-art mesh data structures and compilers.
Ye Kuang, Yuanming Hu, Tiantian Liu 0002
ACM Trans. Graph.3
2021 QuanTaichi: a compiler for quantized simulations
abstract
High-resolution simulations can deliver great visual quality, but they are often limited by available memory, especially on GPUs. We present a compiler for physical simulation that can achieve both high performance and significantly reduced memory costs, by enabling flexible and aggressive quantization. Low-precision ("quantized") numerical data types are used and packed to represent simulation states, leading to reduced memory space and bandwidth consumption. Quantized simulation allows higher resolution simulation with less memory, which is especially attractive on GPUs. Implementing a quantized simulator that has high performance and packs the data tightly for aggressive storage reduction would be extremely labor-intensive and error-prone using a traditional programming language. To make the creation of quantized simulation practical, we have developed a new set of language abstractions and a compilation system. A suite of tailored domain-specific optimizations ensure quantized simulators often run as fast as the full-precision simulators, despite the overhead of encoding-decoding the packed quantized data types. Our programming language and compiler, based on Taichi , allow developers to effortlessly switch between different full-precision and quantized simulators, to explore the full design space of quantization schemes, and ultimately to achieve a good balance between space and precision. The creation of quantized simulation with our system has large benefits in terms of memory consumption and performance, on a variety of hardware, from mobile devices to workstations with high-end GPUs. We can simulate with levels of resolution that were previously only achievable on systems with much more memory, such as multiple GPUs. For example, on a single GPU, we can simulate a Game of Life with 20 billion cells (8× compression per pixel), an Eulerian fluid system with 421 million active voxels (1.6× compression per voxel), and a hybrid Eulerian-Lagrangian elastic object simulation with 235 million particles (1.7× compression per particle). At the same time, quantized simulations create physically plausible results. Our quantization techniques are complementary to existing acceleration approaches of physical simulation: they can be used in combination with these existing approaches, such as sparse data structures, for even higher scalability and performance.
Yuanming Hu, Jiafeng Liu, Xuanda Yang, Mingkuan Xu, Ye Kuang, Weiwei Xu 0003, William T. Freeman, Frédo Durand
ACM Trans. Graph.5
2017 Changing IP geolocation from arbitrary database query towards multi-databases fusion
abstract
Database driven IP geolocation is a convenient and common way to determine geographic location of an IP address. However, the underlying problem is that it is often difficult for users to determine which provider is reliable enough to meet their own scenarios. In this paper, we tackle this challenge in a data fusion perspective. We first evaluate the consistency degree of data entries among 5 free geolocation databases and employ it as an indicator of data quality assessment. We find that this indicator varies by geographic scope and granularity for a certain provider. Therefore we are able to evaluate data quality for different parts and dimensions within a database. Then a data fusion method utilizing data consistency degree and quota-based votes is proposed and analyzed. Over 40 million IP geolocation ground truth data in China, i.e., more than 10% of the total address space allocated to China, is applied to verify the effectiveness and advantage of the proposed method. In this work, we provide insights into comprehensive utilization of multi-databases characteristics for data entry fusion in the absence of enough priori knowledge.
Pei Zhang 0003, Zhanfeng Wang, Ye Kuang, Ying An
ISCC5