EDBT 2026 Demo / reviewers in the wild / expert
Sergey Zakharov
dblp:195/5832
· DBLP profile ↗
27ranked-venue papers
6as first author
19since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 5 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 5 first-author · 13 since 2021Systems, architecture and hardware · 6 · 1 first-author · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Incorporating Dense Metric Depth into Neural 3D Representations for View Synthesis and RelightingabstractCapturing photo realistic appearance and geometry of scenes is a fundamental problem in computer vision and graphics with a set of mature tools and solutions for content creation [12], [67], large scale scene mapping [5], augmented reality and cinematography [6], [80], [97]. Enthusiast level 3D photogrammetry, especially for small or tabletop scenes, has been supercharged by more capable smartphone cameras and new toolboxes like RealityCapture and NeRF-Studio. A subset of these solutions are geared towards view synthesis where the focus is on photo-realistic view interpolation rather than recovery of accurate scene geometry. These solutions take the “shape-radiance ambiguity”[58] into stride by decoupling the scene transmissivity (related to geometry) from the scene appearance prediction. But without diverse training views, several neural scene representations (e.g. [39], [73], [76]) are prone to poor shape reconstructions while estimating accurate appearance. Arkadeep Narayan Chaudhury, Igor Vasiljevic, Sergey Zakharov, Vitor Campagnolo Guizilini, Rares Ambrus, Srinivasa G. Narasimhan, Christopher G. Atkeson |
3DV | 3 |
| 2025 | ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic GraspingabstractRobotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate Zero-Grasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data. https://sh8.io/#/zerograsp Shun Iwase, Muhammad Zubair Irshad, Katherine Liu, Vitor Campagnolo Guizilini, Robert Lee, Takuya Ikeda, Ayako Amma, Koichi Nishiwaki, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov |
CVPR | 11 |
| 2025 | OmniShape: Zero-Shot Multi-Hypothesis Shape and Pose Estimation in the Real WorldabstractWe would like to estimate the pose and full shape of an object from a single observation, without assuming known 3D model or category. In this work, we propose OmniShape, the first method of its kind to enable probabilistic pose and shape estimation. OmniShape is based on the key insight that shape completion can be decoupled into two multi-modal distributions: one capturing how measurements project into a normalized object reference frame defined by the dataset and the other modelling a prior over object geometries represented as triplanar neural fields. By training separate conditional diffusion models for these two distributions, we enable sampling multiple hypotheses from the joint pose and shape distri-bution. OmniShape demonstrates compelling performance on challenging real world datasets. Project website: https://tri-ml.glthub.io/omnishape. Katherine Liu, Sergey Zakharov, Dian Chen 0005, Takuya Ikeda, Gregory Shakhnarovich, Adrien Gaidon, Rares Ambrus |
ICRA | 2 |
| 2024 | NeRF-MAE: Masked AutoEncoders for Self-supervised 3D Representation Learning for Neural Radiance Fields
Muhammad Zubair Irshad, Sergey Zakharov, Vitor Campagnolo Guizilini, Adrien Gaidon, Zsolt Kira, Rares Ambrus |
ECCV (88) | 2 |
| 2024 | Zero-Shot Multi-object Scene Completion
Shun Iwase, Katherine Liu, Vitor Campagnolo Guizilini, Adrien Gaidon, Kris Makoto Kitani, Rares Ambrus, Sergey Zakharov |
ECCV (3) | 7 |
| 2024 | FSD: Fast Self-Supervised Single RGB-D to Categorical 3D ObjectsabstractIn this work, we address the challenging task of 3D object recognition without the reliance on real-world 3D labeled data. Our goal is to predict the 3D shape, size, and 6D pose of objects within a single RGB-D image, operating at the category level and eliminating the need for CAD models during inference. While existing self-supervised methods have made strides in this field, they often suffer from inefficiencies arising from non-end-to-end processing, reliance on separate models for different object categories, and slow surface extraction during the training of implicit reconstruction models; thus hindering both the speed and real-world applicability of the 3D recognition process. Our proposed method leverages a multi-stage training pipeline, designed to efficiently transfer synthetic performance to the real-world domain. This approach is achieved through a combination of 2D and 3D supervised losses during the synthetic domain training, followed by the incorporation of 2D supervised and 3D self-supervised losses on real-world data in two additional learning stages. By adopting this comprehensive strategy, our method successfully overcomes the aforementioned limitations and outperforms existing self-supervised 6D pose and size estimation baselines on the NOCS test-set with a 16.4% absolute improvement in mAP for 6D pose estimation while running in near real-time at 5 Hz. Project page: fsd6d.github.io Mayank Lunayach, Sergey Zakharov, Dian Chen 0005, Rares Ambrus, Zsolt Kira, Muhammad Zubair Irshad |
ICRA | 2 |
| 2024 | DiffusionNOCS: Managing Symmetry and Uncertainty in Sim2Real Multi-Modal Category-level Pose EstimationabstractThis paper addresses the challenging problem of category-level pose estimation. Current state-of-the-art methods for this task face challenges when dealing with symmetric objects and when attempting to generalize to new environments solely through synthetic data training. In this work, we address these challenges by proposing a probabilistic model that relies on diffusion to estimate dense canonical maps crucial for recovering partial object shapes as well as establishing correspondences essential for pose estimation. Furthermore, we introduce critical components to enhance performance by leveraging the strength of the diffusion models with multi-modal input representations. We demonstrate the effectiveness of our method by testing it on a range of real datasets. Despite being trained solely on our generated synthetic data, our approach achieves state-of-the-art performance and unprecedented generalization qualities, outperforming baselines, even those specifically trained on the target domain. Our code and data for the generalization benchmark can be found at https://woven-planet.github.io/DiffusionNOCS/. Takuya Ikeda, Sergey Zakharov, Tianyi Ko, Muhammad Zubair Irshad, Robert Lee, Katherine Liu, Rares Ambrus, Koichi Nishiwaki |
IROS | 2 |
| 2024 | $SE(3)$ Equivariant Ray Embeddings for Implicit Multi-View Depth EstimationabstractIncorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D learning. Equivariance serves as a valuable inductive prior, aiding in the generation of robust multi-view features for 3D scene understanding. In this paper, we explore the application of equivariant multi-view learning to depth estimation, not only recognizing its significance for computer vision and robotics but also addressing the limitations of previous research. Most prior studies have either overlooked equivariance in this setting or achieved only approximate equivariance through data augmentation, which often leads to inconsistencies across different reference frames. To address this issue, we propose to embed $SE(3)$ equivariance into the Perceiver IO architecture. We employ Spherical Harmonics for positional encoding to ensure 3D rotation equivariance, and develop a specialized equivariant encoder and decoder within the Perceiver IO architecture. To validate our model, we applied it to the task of stereo depth estimation, achieving state of the art results on real-world datasets without explicit geometric constraints or extensive data augmentation. Yinshuang Xu, Dian Chen 0005, Katherine Liu, Sergey Zakharov, Rares Ambrus, Kostas Daniilidis, Vitor Campagnolo Guizilini |
NeurIPS | 4 |
| 2023 | CARTO: Category and Joint Agnostic Reconstruction of ARTiculated ObjectsabstractWe present CARTO, a novel approach for reconstructing multiple articulated objects from a single stereo RGB observation. We use implicit object-centric representations and learn a single geometry and articulation decoder for multiple object categories. Despite training on multiple categories, our decoder achieves a comparable reconstruction accuracy to methods that train bespoke decoders separately for each category. Combined with our stereo image encoder we infer the 3D shape, 6D pose, size, joint type, and the joint state of multiple unknown objects in a single forward pass. Our method achieves a 20.4% absolute improvement in mAP 3D IOU50 for novel instances when compared to a two-stage pipeline. Inference time is fast and can run on a NVIDIA TITAN XP GPU at 1 HZ for eight or less objects present. While only trained on simulated data, CARTO transfers to real-world object instances. Code and evaluation data is available at: carto. cs. uni - freiburg. de Nick Heppert, Muhammad Zubair Irshad, Sergey Zakharov, Katherine Liu, Rares Ambrus, Jeannette Bohg, Abhinav Valada, Thomas Kollar |
CVPR | 3 |
| 2023 | Multi-Object Manipulation via Object-Centric Neural Scattering FunctionsabstractLearned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, but they struggle with precise modeling and manipulation amid challenging lighting conditions as they only encode appearance tied with specific illuminations. In this work, we propose using object-centric neural scattering functions (OSFs) as object representations in a model-predictive control framework. OSFs model per-object light transport, enabling compositional scene re-rendering under object rearrangement and varying lighting conditions. By combining this approach with inverse parameter estimation and graph-based neural dynamics models, we demonstrate improved model-predictive control performance and generalization in compositional multi-object environments, even in previously unseen scenarios and harsh lighting conditions. Stephen Tian, Yancheng Cai, Hong-Xing Yu, Sergey Zakharov, Katherine Liu, Adrien Gaidon, Yunzhu Li, Jiajun Wu 0001 |
CVPR | 4 |
| 2023 | DeLiRa: Self-Supervised Depth, Light, and Radiance FieldsabstractDifferentiable volumetric rendering is a powerful paradigm for 3D reconstruction and novel view synthesis. However, standard volume rendering approaches struggle with degenerate geometries in the case of limited viewpoint diversity, a common scenario in robotics applications. In this work, we propose to use the multi-view photometric objective from the self-supervised depth estimation literature as a geometric regularizer for volumetric rendering, significantly improving novel view synthesis without requiring additional information. Building upon this insight, we explore the explicit modeling of scene geometry using a generalist Transformer, jointly learning a radiance field as well as depth and light fields with a set of shared latent codes. We demonstrate that sharing geometric information across tasks is mutually beneficial, leading to improvements over single-task learning without an increase in network complexity. Our DeLiRa architecture achieves state-of-the-art results on the ScanNet benchmark, enabling high quality volumetric rendering as well as real-time novel view and depth synthesis in the limited viewpoint diversity setting. Our project page is https://sites.google.com/view/tri-delira. Vitor Campagnolo Guizilini, Igor Vasiljevic, Jiading Fang, Rares Ambrus, Sergey Zakharov, Vincent Sitzmann, Adrien Gaidon |
ICCV | 5 |
| 2023 | NeO 360: Neural Fields for Sparse View Synthesis of Outdoor ScenesabstractRecent implicit neural representations have shown great results for novel view synthesis. However, existing methods require expensive per-scene optimization from many views hence limiting their application to real-world unbounded urban settings where the objects of interest or backgrounds are observed from very few views. To mitigate this challenge, we introduce a new approach called NeO 360, Neural fields for sparse view synthesis of outdoor scenes. NeO 360 is a generalizable method that reconstructs 360° scenes from a single or a few posed RGB images. The essence of our approach is in capturing the distribution of complex real-world outdoor 3D scenes and using a hybrid image-conditional triplanar representation that can be queried from any world point. Our representation combines the best of both voxel-based and bird’s-eye-view (BEV) representations and is more effective and expressive than each. NeO 360’s representation allows us to learn from a large collection of unbounded 3D scenes while offering generalizability to new views and novel scenes from as few as a single image during inference. We demonstrate our approach on the pro posed challenging 360° unbounded dataset, called NeRDS 360, and show that NeO 360 outperforms state-of-the-art generalizable methods for novel view synthesis while also offering editing and composition capabilities. Project page: zubair-irshad.github.io/projects/neo360.html Muhammad Zubair Irshad, Sergey Zakharov, Katherine Liu, Vitor Campagnolo Guizilini, Thomas Kollar, Adrien Gaidon, Zsolt Kira, Rares Ambrus |
ICCV | 2 |
| 2023 | Zero-1-to-3: Zero-shot One Image to 3D ObjectabstractWe introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained setting, we capitalize on the geometric priors that large-scale diffusion models learn about natural images. Our conditional diffusion model uses a synthetic dataset to learn controls of the relative camera viewpoint, which allow new images to be generated of the same object under a specified camera transformation. Even though it is trained on a synthetic dataset, our model retains a strong zero-shot generalization ability to out-of-distribution datasets as well as in-the-wild images, including impressionist paintings. Our viewpoint-conditioned diffusion approach can further be used for the task of 3D reconstruction from a single image. Qualitative and quantitative experiments show that our method significantly outperforms state-of-the-art single-view 3D reconstruction and novel view synthesis models by leveraging Internet-scale pre-training. Ruoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tokmakov, Sergey Zakharov, Carl Vondrick |
ICCV | 5 |
| 2023 | Neural Groundplans: Persistent Neural Scene Representations from a Single Image
Prafull Sharma, Ayush Tewari, Yilun Du, Sergey Zakharov, Rares Ambrus, Adrien Gaidon, William T. Freeman, Frédo Durand, Josh Tenenbaum, Vincent Sitzmann |
ICLR | 4 |
| 2022 | Multi-Frame Self-Supervised Depth with TransformersabstractMulti-frame depth estimation improves over single-frame approaches by also leveraging geometric relationships between images via feature matching, in addition to learning appearance-based features. In this paper we revisit feature matching for self-supervised monocular depth estimation, and propose a novel transformer architecture for cost volume generation. We use depth-discretized epipolar sampling to select matching candidates, and refine predictions through a series of self- and cross-attention layers. These layers sharpen the matching probability between pixel features, improving over standard similarity metrics prone to ambiguities and local minima. The refined cost volume is decoded into depth estimates, and the whole pipeline is trained end-to-end from videos using only a photometric objective. Experiments on the KITTI and DDAD datasets show that our DepthFormer architecture establishes a new state of the art in self-supervised monocular depth estimation, and is even competitive with highly specialized supervised single-frame architectures. We also show that our learned cross-attention network yields representations transferable across datasets, increasing the effectiveness of pre-training strategies. Project page: https://sites.google.com/tri.global/depthformer. Vitor Campagnolo Guizilini, Rares Ambrus, Dian Chen 0005, Sergey Zakharov, Adrien Gaidon |
CVPR | 4 |
| 2022 | ShAPO: Implicit Representations for Multi-object Shape, Appearance, and Pose Optimization
Muhammad Zubair Irshad, Sergey Zakharov, Rares Ambrus, Thomas Kollar, Zsolt Kira, Adrien Gaidon |
ECCV (2) | 2 |
| 2022 | SpOT: Spatiotemporal Modeling for 3D Object Tracking
Colton Stearns, Davis Rempe, Jie Li 0031, Rares Ambrus, Sergey Zakharov, Vitor Campagnolo Guizilini, Yanchao Yang 0001, Leonidas J. Guibas |
ECCV (38) | 5 |
| 2022 | Photo-realistic Neural Domain Randomization
Sergey Zakharov, Rares Ambrus, Vitor Campagnolo Guizilini, Wadim Kehl, Adrien Gaidon |
ECCV (25) | 1 |
| 2022 | DPODv2: Dense Correspondence-Based 6 DoF Pose EstimationabstractWe propose a three-stage 6 DoF object detection method called DPODv2 (Dense Pose Object Detector) that relies on dense correspondences. We combine a 2D object detector with a dense correspondence estimation network and a multi-view pose refinement method to estimate a full 6 DoF pose. Unlike other deep learning methods that are typically restricted to monocular RGB images, we propose a unified deep learning network allowing different imaging modalities to be used (RGB or Depth). Moreover, we propose a novel pose refinement method, that is based on differentiable rendering. The main concept is to compare predicted and rendered correspondences in multiple views to obtain a pose which is consistent with predicted correspondences in all views. Our proposed method is evaluated rigorously on different data modalities and types of training data in a controlled setup. The main conclusions is that RGB excels in correspondence estimation, while depth contributes to the pose accuracy if good 3D-3D correspondences are available. Naturally, their combination achieves the overall best performance. We perform an extensive evaluation and an ablation study to analyze and validate the results on several challenging datasets. DPODv2 achieves excellent results on all of them while still remaining fast and scalable independent of the used data modality and the type of training data. Ivan Shugurov, Sergey Zakharov, Slobodan Ilic |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2020 | Autolabeling 3D Objects With Differentiable Rendering of SDF Shape PriorsabstractWe present an automatic annotation pipeline to recover 9D cuboids and 3D shapes from pre-trained off-the-shelf 2D detectors and sparse LIDAR data. Our autolabeling method solves an ill-posed inverse problem by considering learned shape priors and optimizing geometric and physical parameters. To address this challenging problem, we apply a novel differentiable shape renderer to signed distance fields (SDF), leveraged together with normalized object coordinate spaces (NOCS). Initially trained on synthetic data to predict shape and coordinates, our method uses these predictions for projective and geometric alignment over real samples. Moreover, we also propose a curriculum learning strategy, iteratively retraining on samples of increasing difficulty in subsequent self-improving annotation rounds. Our experiments on the KITTI3D dataset show that we can recover a substantial amount of accurate cuboids, and that these autolabels can be used to train 3D vehicle detectors with state-of-the-art results. Sergey Zakharov, Wadim Kehl, Arjun Bhargava, Adrien Gaidon |
CVPR | 1 |
| 2019 | DeceptionNet: Network-Driven Domain RandomizationabstractWe present a novel approach to tackle domain adaptation between synthetic and real data. Instead, of employing "blind" domain randomization, i.e., augmenting synthetic renderings with random backgrounds or changing illumination and colorization, we leverage the task network as its own adversarial guide toward useful augmentations that maximize the uncertainty of the output. To this end, we design a min-max optimization scheme where a given task competes against a special deception network to minimize the task error subject to the specific constraints enforced by the deceiver. The deception network samples from a family of differentiable pixel-level perturbations and exploits the task architecture to find the most destructive augmentations. Unlike GAN-based approaches that require unlabeled data from the target domain, our method achieves robust mappings that scale well to multiple target distributions from source data alone. We apply our framework to the tasks of digit recognition on enhanced MNIST variants, classification and object pose estimation on the Cropped LineMOD dataset as well as semantic segmentation on the Cityscapes dataset and compare it to a number of domain adaptation approaches, thereby demonstrating similar results with superior generalization capabilities. Sergey Zakharov, Wadim Kehl, Slobodan Ilic |
ICCV | 1 |
| 2019 | DPOD: 6D Pose Object Detector and RefinerabstractIn this paper we present a novel deep learning method for 3D object detection and 6D pose estimation from RGB images. Our method, named DPOD (Dense Pose Object Detector), estimates dense multi-class 2D-3D correspondence maps between an input image and available 3D models. Given the correspondences, a 6DoF pose is computed via PnP and RANSAC. An additional RGB pose refinement of the initial pose estimates is performed using a custom deep learning-based refinement scheme. Our results and comparison to a vast number of related works demonstrate that a large number of correspondences is beneficial for obtaining high-quality 6D poses both before and after refinement. Unlike other methods that mainly use real data for training and do not train on synthetic renderings, we perform evaluation on both synthetic and real training data demonstrating superior results before and after refinement when compared to all recent detectors. While being precise, the presented approach is still real-time capable. Sergey Zakharov, Ivan Shugurov, Slobodan Ilic |
ICCV | 1 |
| 2019 | Seeing Beyond Appearance - Mapping Real Images into Geometrical Domains for Unsupervised CAD-based RecognitionabstractWhile convolutional neural networks are dominating the field of computer vision, one usually does not have access to the large amount of domain-relevant data needed for their training. Therefore, it has become common practice to use available synthetic samples along domain adaptation schemes to prepare algorithms for the target domain. Tackling this problem from a different angle, we introduce a pipeline to map unseen target samples into the synthetic domain used to train task-specific methods. Denoising the data and retaining only the features these recognition algorithms are familiar with, our solution greatly improves their performance. As this mapping is easier to learn than the opposite one (i.e., to generate realistic features to augment the source samples), we demonstrate how our whole solution can be trained purely on augmented synthetic data and still performs better than methods trained with domain-relevant information (e.g., real images or realistic textures for the 3D models). Applying our approach to object recognition from texture-less CAD data, we present a custom generative network which fully utilizes the purely geometrical information to learn robust features and to achieve a more refined mapping for unseen color images. Benjamin Planche, Sergey Zakharov, Ziyan Wu 0001, Andreas Hutter, Harald Kosch, Slobodan Ilic |
IROS | 2 |
| 2018 | Keep it Unreal: Bridging the Realism Gap for 2.5D Recognition with Geometry Priors OnlyabstractWith the increasing availability of large databases of 3D CAD models, methods for depth-based recognition of localized objects can be trained on an uncountable number of synthetically rendered images. However, discrepancies with the real data acquired from various depth sensors still noticeably impede progress. Previous works adopted unsupervised approaches to generate more realistic depth data, but they all require real scans for training, even if unlabeled. This still represents a strong requirement, especially when considering real-life/industrial settings where real training images are hard or impossible to acquire, but texture-less 3D models are available. We thus propose a novel approach leveraging only CAD models to bridge the realism gap. Purely trained on synthetic data, playing against an extensive augmentation pipeline in an unsupervised manner, our generative adversarial network learns to effectively segment depth images and recover the clean synthetic-looking depth information even from partial occlusions. As our solution is not only fully decoupled from the real domains but also from the task-specific analytics, the pre-processed scans can be handed to any kind and number of recognition methods also trained on synthetic data. Through various experiments, we demonstrate how this simplifies their training and consistently enhances their performance, with results on par with the same methods trained on real data, and better than usual approaches doing the reverse mapping. Sergey Zakharov, Benjamin Planche, Ziyan Wu 0001, Andreas Hutter, Harald Kosch, Slobodan Ilic |
3DV | 1 |
| 2018 | When Regression Meets Manifold Learning for Object Recognition and Pose EstimationabstractIn this work, we propose a method for object recognition and pose estimation from depth images using convolutional neural networks. Previous methods addressing this problem rely on manifold learning to learn low dimensional viewpoint descriptors and employ them in a nearest neighbor search on an estimated descriptor space. In comparison we create an efficient multi-task learning framework combining manifold descriptor learning and pose regression. By combining the strengths of manifold learning using triplet loss and pose regression, we could either estimate the pose directly reducing the complexity compared to NN search, or use the learned descriptor for the NN descriptor matching. By in depth experimental evaluation of the novel loss function we observed that the view descriptors learned by the network are much more discriminative resulting in almost 30% increase regarding relative pose accuracy compared to related works. On the other hand, regarding directly regressed poses we obtained important improvement compared to simple pose regression. By leveraging the advantages of both manifold learning and regression tasks, we are able to improve the current state-of-the-art for object recognition and pose retrieval. Mai Bui 0001, Sergey Zakharov, Shadi Albarqouni, Slobodan Ilic, Nassir Navab |
ICRA | 2 |
| 2017 | DepthSynth: Real-Time Realistic Synthetic Data Generation from CAD Models for 2.5D RecognitionabstractRecent progress in computer vision has been dominated by deep neural networks trained over larges amount of labeled data. Collecting such datasets is however a tedious, often impossible task; hence a surge in approaches relying solely on synthetic data for their training. For depth images however, discrepancies with real scans still noticeably affect the end performance. We thus propose an end-to-end framework which simulates the whole mechanism of these devices, generating realistic depth data from 3D models by comprehensively modeling vital factors e.g. sensor noise, material reflectance, surface geometry. Not only does our solution cover a wider range of sensors and achieve more realistic results than previous methods, assessed through extended evaluation, but we go further by measuring the impact on the training of neural networks for various recognition tasks; demonstrating how our pipeline seamlessly integrates such architectures and consistently enhances their performance. Benjamin Planche, Ziyan Wu 0001, Shanhui Sun, Stefan Kluckner, Oliver Lehmann, Terrence Chen, Andreas Hutter, Sergey Zakharov, Harald Kosch, Jan Ernst |
3DV | 9 |
| 2017 | 3D object instance recognition and pose estimation using triplet loss with dynamic marginabstractIn this paper, we address the problem of 3D object instance recognition and pose estimation of localized objects in cluttered environments using convolutional neural networks. Inspired by the descriptor learning approach of Wohlhart et al. [1], we propose a method that introduces the dynamic margin in the manifold learning triplet loss function. Such a loss function is designed to map images of different objects under different poses to a lower-dimensional, similarity-preserving descriptor space on which efficient nearest neighbor search algorithms can be applied. Introducing the dynamic margin allows for faster training times and better accuracy of the resulting low-dimensional manifolds. Furthermore, we contribute the following: adding in-plane rotations (ignored by the baseline method) to the training, proposing new background noise types that help to better mimic realistic scenarios and improve accuracy with respect to clutter, adding surface normals as another powerful image modality representing an object surface leading to better performance than merely depth, and finally implementing an efficient online batch generation that allows for better variability during the training phase. We perform an exhaustive evaluation to demonstrate the effects of our contributions. Additionally, we assess the performance of the algorithm on the large BigBIRD dataset [2] to demonstrate good scalability properties of the pipeline with respect to the number of models. Sergey Zakharov, Wadim Kehl, Benjamin Planche, Andreas Hutter, Slobodan Ilic |
IROS | 1 |