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Shariq Iqbal

dblp:195/5885 · DBLP profile ↗
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8ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0003-2766-8425ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 6 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 70% Robot manipulation · 12% Language models and text generation · 11%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.532022
ALMA: Hierarchical Learning for Composite Multi-Agent Tasks · NeurIPS 2022
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning · ICML 2021
Actor-Attention-Critic for Multi-Agent Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning › online decision making
online reinforcement learning
0.912025
Training Language Models to Self-Correct via Reinforcement Learning · ICLR 2025
Natural language and speech › Language models and text generation › large language model reasoning
self-correction
0.912025
Training Language Models to Self-Correct via Reinforcement Learning · ICLR 2025
Robotics › Robot manipulation
affordance learning
0.612022
Possibility Before Utility: Learning And Using Hierarchical Affordances · ICLR 2022
Machine learning › Representation and self-supervised learning › representation learning
hierarchical learning
0.612022
ALMA: Hierarchical Learning for Composite Multi-Agent Tasks · NeurIPS 2022
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.612022
Possibility Before Utility: Learning And Using Hierarchical Affordances · ICLR 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery
0.612022
Possibility Before Utility: Learning And Using Hierarchical Affordances · ICLR 2022
Machine learning › Reinforcement learning
multi-task reinforcement learning
0.512021
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
value-based reinforcement learning
0.512021
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › deep reinforcement learning
deep reinforcement learning for manipulation
0.412020
Toward Sim-to-Real Directional Semantic Grasping · ICRA 2020
Robotics › Robot manipulation
grasping
0.412020
Toward Sim-to-Real Directional Semantic Grasping · ICRA 2020
Machine learning › Reinforcement learning
actor-critic methods
0.412019
Actor-Attention-Critic for Multi-Agent Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
modular policy
0.212022
ALMA: Hierarchical Learning for Composite Multi-Agent Tasks · NeurIPS 2022
Machine learning › Reinforcement learning
policy learning
0.212022
ALMA: Hierarchical Learning for Composite Multi-Agent Tasks · NeurIPS 2022
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
centralized training with decentralized execution
0.112019
Actor-Attention-Critic for Multi-Agent Reinforcement Learning · ICML 2019

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 0.9reinforcement learning · 0.9multi-agent reinforcement learning · 0.6hierarchical reinforcement learning · 0.6value factorization · 0.5counterfactual reasoning · 0.5double deep q-network · 0.4domain randomization · 0.4deep reinforcement learning · 0.4cross-entropy method · 0.4
YearPublicationVenuePosition
2025 Training Language Models to Self-Correct via Reinforcement Learning
abstract
Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Current methods for training self-correction typically depend on either multiple models, a more advanced model, or additional forms of supervision. To address these shortcomings, we develop a multi-turn online reinforcement learning (RL) approach, SCoRe, that significantly improves an LLM's self-correction ability using entirely self-generated data. To build SCoRe, we first show that variants of supervised fine-tuning (SFT) on offline model-generated correction traces are insufficient for instilling self-correction behavior. In particular, we observe that training via SFT either suffers from a distribution mismatch between the training data and the model's own responses or implicitly prefers only a certain mode of correction behavior that is often not effective at test time. SCoRe addresses these challenges by training under the model's own distribution of self-generated correction traces and using appropriate regularization to steer the learning process into learning a self-correction strategy that is effective at test time as opposed to simply fitting high-reward responses for a given prompt. This regularization prescribes running a first phase of RL on a base model to generate a policy initialization that is less susceptible to collapse and then using a reward bonus to amplify self-correction during training. When applied to Gemini 1.0 Pro and 1.5 Flash models, we find that SCoRe achieves state-of-the-art self-correction performance, improving the base models' self-correction by 15.6% and 9.1% respectively on the MATH and HumanEval benchmarks.
Aviral Kumar, Vincent Zhuang, Rishabh Agarwal, John D. Co-Reyes, Avi Singh, Kate Baumli, Shariq Iqbal, Colton Bishop, Rebecca Roelofs, Lei M. Zhang, Kay McKinney, Disha Shrivastava, Cosmin Paduraru, George Tucker, Doina Precup, Feryal M. P. Behbahani, Aleksandra Faust
ICLR8
2023 A domain-agnostic approach for characterization of lifelong learning systems
Megan M. Baker, Alexander New, Mario Aguilar-Simon, Ziad Al-Halah, Sébastien M. R. Arnold, Eseoghene Benjamin, Andrew P. Brna, Ethan Brooks, Ryan C. Brown, Zachary A. Daniels, Anurag Reddy Daram, Fabien Delattre, Ryan Dellana, Eric Eaton, Haotian Fu, Kristen Grauman, Jesse Hostetler, Shariq Iqbal, Cassandra Kent, Nicholas Ketz, Soheil Kolouri, George Dimitri Konidaris, Dhireesha Kudithipudi, Erik G. Learned-Miller, Michael L. Littman, Sandeep Madireddy, Jorge A. Mendez, Eric Q. Nguyen, Christine D. Piatko, Praveen K. Pilly, Aswin Raghavan, Abrar Rahman, Santhosh K. Ramakrishnan, Neale Ratzlaff, Andrea Soltoggio, Peter Stone 0001, Indranil Sur, Zhipeng Tang, Saket Tiwari, Kyle Vedder, Felix Wang, Zifan Xu, Angel Yanguas-Gil, Harel Yedidsion, Shangqun Yu, Gautam K. Vallabha
Neural Networks18
2022 Possibility Before Utility: Learning And Using Hierarchical Affordances
Robby Costales, Shariq Iqbal, Fei Sha
ICLR2
2022 ALMA: Hierarchical Learning for Composite Multi-Agent Tasks
abstract
Despite significant progress on multi-agent reinforcement learning (MARL) in recent years, coordination in complex domains remains a challenge. Work in MARL often focuses on solving tasks where agents interact with all other agents and entities in the environment; however, we observe that real-world tasks are often composed of several isolated instances of local agent interactions (subtasks), and each agent can meaningfully focus on one subtask to the exclusion of all else in the environment. In these composite tasks, successful policies can often be decomposed into two levels of decision-making: agents are allocated to specific subtasks and each agent acts productively towards their assigned subtask alone. This decomposed decision making provides a strong structural inductive bias, significantly reduces agent observation spaces, and encourages subtask-specific policies to be reused and composed during training, as opposed to treating each new composition of subtasks as unique. We introduce ALMA, a general learning method for taking advantage of these structured tasks. ALMA simultaneously learns a high-level subtask allocation policy and low-level agent policies. We demonstrate that ALMA learns sophisticated coordination behavior in a number of challenging environments, outperforming strong baselines. ALMA's modularity also enables it to better generalize to new environment configurations. Finally, we find that while ALMA can integrate separately trained allocation and action policies, the best performance is obtained only by training all components jointly. Our code is available at https://github.com/shariqiqbal2810/ALMA
Shariq Iqbal, Robby Costales, Fei Sha
NeurIPS1
2021 When MAML Can Adapt Fast and How to Assist When It Cannot
abstract
Model-Agnostic Meta-Learning (MAML) and its variants have achieved success in meta-learning tasks on many datasets and settings. Nonetheless, we have just started to understand and analyze how they are able to adapt fast to new tasks. In this work, we contribute by conducting a series of empirical and theoretical studies, and discover several interesting, previously unknown properties of the algorithm. First, we find MAML adapts better with a deep architecture even if the tasks need only a shallow one. Secondly, linear layers can be added to the output layers of a shallower model to increase the depth without altering the modelling capacity, leading to improved performance in adaptation. Alternatively, an external and separate neural network meta-optimizer can also be used to transform the gradient updates of a smaller model so as to obtain improved performances in adaptation. Drawing from these evidences, we theorize that for a deep neural network to meta-learn well, the upper layers must transform the gradients of the bottom layers as if the upper layers were an external meta-optimizer, operating on a smaller network that is composed of the bottom layers.
Sébastien M. R. Arnold, Shariq Iqbal, Fei Sha
AISTATS2
2021 Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning
abstract
Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities. Our method aims to leverage these commonalities by asking the question: “What is the expected utility of each agent when only considering a randomly selected sub-group of its observed entities?” By posing this counterfactual question, we can recognize state-action trajectories within sub-groups of entities that we may have encountered in another task and use what we learned in that task to inform our prediction in the current one. We then reconstruct a prediction of the full returns as a combination of factors considering these disjoint groups of entities and train this “randomly factorized" value function as an auxiliary objective for value-based multi-agent reinforcement learning. By doing so, our model can recognize and leverage similarities across tasks to improve learning efficiency in a multi-task setting. Our approach, Randomized Entity-wise Factorization for Imagined Learning (REFIL), outperforms all strong baselines by a significant margin in challenging multi-task StarCraft micromanagement settings.
Shariq Iqbal, Christian Schröder de Witt, Bei Peng 0001, Wendelin Böhmer, Shimon Whiteson, Fei Sha
ICML1
2020 Toward Sim-to-Real Directional Semantic Grasping
abstract
We address the problem of directional semantic grasping, that is, grasping a specific object from a specific direction. We approach the problem using deep reinforcement learning via a double deep Q-network (DDQN) that learns to map downsampled RGB input images from a wrist-mounted camera to Q-values, which are then translated into Cartesian robot control commands via the cross-entropy method (CEM). The network is learned entirely on simulated data generated by a custom robot simulator that models both physical reality (contacts) and perceptual quality (high-quality rendering). The reality gap is bridged using domain randomization. The system is an example of end-to-end (mapping input monocular RGB images to output Cartesian motor commands) grasping of objects from multiple pre-defined object-centric orientations, such as from the side or top. We show promising results in both simulation and the real world, along with some challenges faced and the need for future research in this area.
Shariq Iqbal, Jonathan Tremblay, Andy Campbell, Kirby Leung, Thang To, Erik Leitch, Duncan McKay, Stanley T. Birchfield
ICRA1
2019 Actor-Attention-Critic for Multi-Agent Reinforcement Learning
abstract
Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism which selects relevant information for each agent at every timestep. This attention mechanism enables more effective and scalable learning in complex multi-agent environments, when compared to recent approaches. Our approach is applicable not only to cooperative settings with shared rewards, but also individualized reward settings, including adversarial settings, as well as settings that do not provide global states, and it makes no assumptions about the action spaces of the agents. As such, it is flexible enough to be applied to most multi-agent learning problems.
Shariq Iqbal, Fei Sha
ICML1