EDBT 2026 Demo / reviewers in the wild / expert
Valentin Bruder
dblp:195/7943
· DBLP profile ↗
7ranked-venue papers
6as first author
2since 2021 · last 2023
0000-0001-5063-4894ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 6 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 45% Visualization and visual analytics · 36% Image and video coding · 19% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
High-performance computing · 60% Performance modeling and evaluation · 40% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
parallel rendering |
0.7 | 1 | 2023 | A Hybrid in Situ Approach for Cost Efficient Image Database Generation · IEEE Trans. Vis. Comput. Graph. 2023 |
High-performance computing › scientific visualization
in situ visualization |
0.7 | 1 | 2023 | A Hybrid in Situ Approach for Cost Efficient Image Database Generation · IEEE Trans. Vis. Comput. Graph. 2023 |
Rendering › perceptual rendering
foveated rendering |
0.5 | 1 | 2021 | Foveated Encoding for Large High-Resolution Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
large display visualization |
0.5 | 1 | 2021 | Foveated Encoding for Large High-Resolution Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Image and video coding › image compression
perceptual image compression |
0.5 | 1 | 2021 | Foveated Encoding for Large High-Resolution Displays · IEEE Trans. Vis. Comput. Graph. 2021 |
Performance modeling and evaluation
benchmarking |
0.4 | 1 | 2020 | On Evaluating Runtime Performance of Interactive Visualizations · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
probing · 1.3cost estimation · 1.3visual acuity fall-off · 1.0h.264 encoding · 1.0gaze tracking · 1.0statistical analysis · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Hybrid in Situ Approach for Cost Efficient Image Database GenerationabstractThe visualization of results while the simulation is running is increasingly common in extreme scale computing environments. We present a novel approach for in situ generation of image databases to achieve cost savings on supercomputers. Our approach, a hybrid between traditional inline and in transit techniques, dynamically distributes visualization tasks between simulation nodes and visualization nodes, using probing as a basis to estimate rendering cost. Our hybrid design differs from previous works in that it creates opportunities to minimize idle time from four fundamental types of inefficiency: variability, limited scalability, overhead, and rightsizing. We demonstrate our results by comparing our method against both inline and in transit methods for a variety of configurations, including two simulation codes and a scaling study that goes above 19 K cores. Our findings show that our approach is superior in many configurations. As in situ visualization becomes increasingly ubiquitous, we believe our technique could lead to significant amounts of reclaimed cycles on supercomputers. Valentin Bruder, Matthew Larsen, Thomas Ertl, Hank Childs, Steffen Frey |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Foveated Encoding for Large High-Resolution DisplaysabstractCollaborative exploration of scientific data sets across large high-resolution displays requires both high visual detail as well as low-latency transfer of image data (oftentimes inducing the need to trade one for the other). In this work, we present a system that dynamically adapts the encoding quality in such systems in a way that reduces the required bandwidth without impacting the details perceived by one or more observers. Humans perceive sharp, colourful details, in the small foveal region around the centre of the field of view, while information in the periphery is perceived blurred and colourless. We account for this by tracking the gaze of observers, and respectively adapting the quality parameter of each macroblock used by the H.264 encoder, considering the so-called visual acuity fall-off. This allows to substantially reduce the required bandwidth with barely noticeable changes in visual quality, which is crucial for collaborative analysis across display walls at different locations. We demonstrate the reduced overall required bandwidth and the high quality inside the foveated regions using particle rendering and parallel coordinates. Florian Frieß, Matthias Braun 0005, Valentin Bruder, Steffen Frey, Guido Reina, Thomas Ertl |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | On Evaluating Runtime Performance of Interactive VisualizationsabstractAs our field matures, evaluation of visualization techniques has extended from reporting runtime performance to studying user behavior. Consequently, many methodologies and best practices for user studies have evolved. While maintaining interactivity continues to be crucial for the exploration of large data sets, no similar methodological foundation for evaluating runtime performance has been developed. Our analysis of 50 recent visualization papers on new or improved techniques for rendering volumes or particles indicates that only a very limited set of parameters like different data sets, camera paths, viewport sizes, and GPUs are investigated, which make comparison with other techniques or generalization to other parameter ranges at least questionable. To derive a deeper understanding of qualitative runtime behavior and quantitative parameter dependencies, we developed a framework for the most exhaustive performance evaluation of volume and particle visualization techniques that we are aware of, including millions of measurements on ten different GPUs. This paper reports on our insights from statistical analysis of this data, discussing independent and linear parameter behavior and non-obvious effects. We give recommendations for best practices when evaluating runtime performance of scientific visualization applications, which can serve as a starting point for more elaborate models of performance quantification. Valentin Bruder, Christoph Müller 0001, Steffen Frey, Thomas Ertl |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Space-time volume visualization of gaze and stimulusabstractWe present a method for the spatio-temporal analysis of gaze data from multiple participants in the context of a video stimulus. For such data, an overview of the recorded patterns is important to identify common viewing behavior (such as attentional synchrony) and outliers. We adopt the approach of space-time cube visualization, which extends the spatial dimensions of the stimulus by time as the third dimension. Previous work mainly handled eye tracking data in the space-time cube as point cloud, providing no information about the stimulus context. This paper presents a novel visualization technique that combines gaze data, a dynamic stimulus, and optical flow with volume rendering to derive an overview of the data with contextual information. With specifically designed transfer functions, we emphasize different data aspects, making the visualization suitable for explorative analysis and for illustrative support of statistical findings alike. Valentin Bruder, Kuno Kurzhals, Steffen Frey, Daniel Weiskopf, Thomas Ertl |
ETRA | 1 |
| 2019 | Volume-based large dynamic graph analysis supported by evolution provenance
Valentin Bruder, Houssem Ben Lahmar, Marcel Hlawatsch, Steffen Frey, Michael Burch, Daniel Weiskopf, Melanie Herschel, Thomas Ertl |
Multim. Tools Appl. | 1 |
| 2018 | Volume-Based Large Dynamic Graph AnalyticsabstractWe present an approach for interactively analyzing large dynamic graphs consisting of several thousand time steps with a particular focus on temporal aspects. we employ a static representation of the time-varying graph based on the concept of space-time cubes, i.e., we create a volumetric representation of the graph by stacking the adjacency matrices of each of its time steps. To achieve an efficient analysis of complex data, we discuss three classes of analytics methods of particular importance in this context: data views, aggregation and filtering, and comparison. For these classes, we present a GPU-based implementation of respective analysis methods that enable the interactive analysis of large graphs. We demonstrate the utility as well as the scalability of our approach by presenting application examples for analyzing different time-varying data sets. Valentin Bruder, Marcel Hlawatsch, Steffen Frey, Michael Burch, Daniel Weiskopf, Thomas Ertl |
IV | 1 |
| 2017 | Prediction-based load balancing and resolution tuning for interactive volume raycastingabstractWe present an integrated approach for real-time performance prediction of volume raycasting that we employ for load balancing and sampling resolution tuning. In volume rendering, the usage of acceleration techniques such as empty space skipping and early ray termination, among others, can cause significant variations in rendering performance when users adjust the camera configuration or transfer function. These variations in rendering times may result in unpleasant effects such as jerky motions or abruptly reduced responsiveness during interactive exploration. To avoid those effects, we propose an integrated approach to adapt rendering parameters according to performance needs. We assess performance-relevant data on-the-fly, for which we propose a novel technique to estimate the impact of early ray termination. On the basis of this data, we introduce a hybrid model, to achieve accurate predictions with minimal computational footprint. Our hybrid model incorporates aspects from analytical performance modeling and machine learning, with the goal to combine their respective strengths. We show the applicability of our prediction model for two different use cases: (1) to dynamically steer the sampling density in object and/or image space and (2) to dynamically distribute the workload among several different parallel computing devices. Our approach allows to reliably meet performance requirements such as a user-defined frame rate, even in the case of sudden large changes to the transfer function or the camera orientation. Valentin Bruder, Steffen Frey, Thomas Ertl |
Vis. Informatics | 1 |