Shuqin Gao

dblp:195/8104 · DBLP profile ↗
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6ranked-venue papers
5as first author
5since 2021 · last 2025
0000-0002-1112-1508ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 3 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 75% Rendering · 25%
Computer networks
2 papers
Network optimization and economics · 67% Wireless networking · 26% Cellular and mobile networks · 7%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 44% Algorithms and data structures · 44% Graph algorithms and graph theory · 13%
Artificial intelligence
1 paper
3D vision · 50% Video understanding and tracking · 50%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
dynamic 3d reconstruction
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Computer vision › Video understanding and tracking › video reconstruction
monocular video reconstruction
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Geometric modeling and processing
deformation modeling
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Geometric modeling and processing › shape deformation
non-rigid deformation
0.912025
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene · NeurIPS 2025
Algorithms and data structures › analysis of algorithms
average-case analysis
0.812024
Average-Case Analysis of Greedy Matching for Large-Scale D2D Resource Sharing · IEEE Trans. Mob. Comput. 2024
Algorithmic game theory and mechanism design
matching
0.812024
Average-Case Analysis of Greedy Matching for Large-Scale D2D Resource Sharing · IEEE Trans. Mob. Comput. 2024
Network optimization and economics
auction mechanism
0.712023
Distributed Double Auction Mechanisms for Large-Scale Device-to-Device Resource Trading · IEEE/ACM Trans. Netw. 2023
Network optimization and economics › auction mechanism
double auction
0.712023
Distributed Double Auction Mechanisms for Large-Scale Device-to-Device Resource Trading · IEEE/ACM Trans. Netw. 2023
Network optimization and economics
resource allocation
0.712023
Distributed Double Auction Mechanisms for Large-Scale Device-to-Device Resource Trading · IEEE/ACM Trans. Netw. 2023
Graph algorithms and graph theory
random graphs
0.212024
Average-Case Analysis of Greedy Matching for Large-Scale D2D Resource Sharing · IEEE Trans. Mob. Comput. 2024
Cellular and mobile networks
device-to-device communication
0.212023
Distributed Double Auction Mechanisms for Large-Scale Device-to-Device Resource Trading · IEEE/ACM Trans. Netw. 2023

Methods — techniques the papers use, named apart from their topics

induced flow-guided deformation · 1.7hierarchical anchor propagation · 1.7anchor-driven deformation · 1.7greedy matching · 1.5asymptotic analysis · 1.5incentive compatibility · 0.7distributed computation · 0.7auditing scheme · 0.7
YearPublicationVenuePosition
2025 HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
abstract
Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.
Jianing Chen 0007, Yujun Cai, Hao Jiang 0013, Chengxuan Qian, Juyuan Kang, Shuqin Gao, Honglong Zhao, Tianlu Mao
NeurIPS7
2024 Dynamic Matching for Ride-sharing with Deadlines
Shuqin Gao, Costas Courcoubetis, Lingjie Duan
WiOpt1
2024 Average-Case Analysis of Greedy Matching for Large-Scale D2D Resource Sharing
abstract
Given the proximity of many wireless users and their diversity in consuming local resources (e.g., data-plans, computation and energy resources), device-to-device (D2D) resource sharing is a promising approach towards realizing a sharing economy. This paper adopts an easy-to-implement greedy matching algorithm with distributed fashion and only sub-linear$O(\log n)$parallel complexity (in user number$n$) for large-scale D2D sharing. Practical cases indicate that the greedy matching's average performance is far better than the worst-case approximation ratio 50% as compared to the optimum. However, there is no rigorous average-case analysis in the literature to back up such encouraging findings and this paper is the first to present such analysis for multiple representative classes of graphs. For 1D linear networks, we prove that our greedy algorithm performs better than 86.5% of the optimum. For 2D grids, though dynamic programming cannot be directly applied, we still prove this average performance ratio to be above 76%. For the more challenging Erdos-Rényi random graphs, we equivalently reduce to the asymptotic analysis of random trees and successfully prove a ratio up to 79%. Finally, we conduct experiments using real data to simulate realistic D2D networks, and show that our analytical performance measure approximates well practical cases.
Shuqin Gao, Costas Courcoubetis, Lingjie Duan
IEEE Trans. Mob. Comput.1
2023 Distributed Double Auction Mechanisms for Large-Scale Device-to-Device Resource Trading
abstract
While some mobile users in wireless networks may experience temporal scarcity of wireless network resources such as data plan, computation capacity and energy storage, some others may leave them underutilized. If the appropriate market existed, users connected locally with D2D links could exchange such resources with low communication cost and realize significant efficiency gains by reducing waste and achieving resource pooling. This paper proposes such a D2D trading market that scales for large numbers of users. Contrary to traditional resource allocation solutions that are mostly centralized, our double auction mechanism exploits local D2D connectivity and uses distributed computation to achieve near-optimal allocative efficiency. The final prices for each matched pair of buyer and seller are adjusted in a way to induce incentive compatibility and depend on their own declarations in terms of quantity and valuation. We prove that the overall mechanism has significant social welfare gains compared to other widely-used distributed pricing mechanisms. It is also individually rational, ex-ante budget balanced using a subscription fee, and robust to perturbations of the model parameters. To render the system fully manipulation-proof, we further propose a distributed auditing scheme that prevents users from altering the decentralized computation to increase their profits. Finally, we model the repeated execution of the mechanism and determine the best trading frequency by taking into account the arrivals and departures of new participants.
Shuqin Gao, Costas Courcoubetis, Lingjie Duan
IEEE/ACM Trans. Netw.1
2021 Average-Case Analysis of Greedy Matching for D2D Resource Sharing
abstract
Given the proximity of many wireless users and their diversity in consuming local resources (e.g., data-plans, computation and even energy resources), device-to-device (D2D) resource sharing is a promising approach towards realizing a sharing economy. In the resulting networked economy, n users segment themselves into sellers and buyers that need to be efficiently matched locally. This paper adopts an easy-to-implement greedy matching algorithm with distributed fashion and only sub-linear O(log n) parallel complexity, which offers a great advantage compared to the optimal but computational-expensive centralized matching. But is it efficient compared to the optimal matching? Extensive simulations indicate that in a large number of practical cases the average loss is no more than 10%, a far better result than the 50% loss bound in the worst case. However, there is no rigorous average-case analysis in the literature to back up such encouraging findings, which is a fundamental step towards supporting the practical use of greedy matching in D2D sharing. This paper is the first to present the rigorous average analysis of certain representative classes of graphs with random parameters, by proposing a new asymptotic methodology. For typical 2D grids with random matching weights we rigorously prove that our greedy algorithm performs better than 84.9% of the optimal, while for typical Erdős-Rényi random graphs we prove a lower bound of 79% when the graph is neither dense nor sparse. Finally, we use realistic data to show that our random graph models approximate well D2D sharing networks encountered in practice.
Shuqin Gao, Costas Courcoubetis, Lingjie Duan
WiOpt1
2020 Distributed double auctions for large-scale device-to-device resource trading
abstract
Mobile users in future wireless networks face limited wireless resources such as data plan, computation capacity and energy storage. Given that some of these users may not be utilizing fully their wireless resources, device-to-device (D2D) resource sharing is a promising approach to exploit users' diversity in resource use and for pooling their resources locally. In this paper, we propose a novel two-sided D2D trading market model that enables a large number of locally connected users to trade resources. Traditional resource allocation solutions are mostly centralized without considering users' local D2D connectivity constraints, becoming unscalable for large-scale trading. In addition, there may be market failure since selfish users will not truthfully report their actual valuations and quantities for buying or selling resources. To address these two key challenges, we first investigate the distributed resource allocation problem with D2D assignment constraints. Based on the greedy idea of maximum weighted matching, we propose a fast algorithm to achieve near-optimal average allocative efficiency. Then, we combine it with a new pricing mechanism that adjusts the final trading prices for buying and selling resources in a way that buyers and sellers are incentivized to truthfully report their valuations and available resource quantities. Unlike traditional double auctions with a central controller, this pricing mechanism is fully distributed in the sense that the final trading prices between each matched pair of users only depend on their own declarations and hence can be calculated locally. Finally, we analyze the repeated execution of the proposed D2D trading mechanism in multiple rounds and determine the best trading frequency.
Shuqin Gao, Costas Courcoubetis, Lingjie Duan
MobiHoc1