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Wataru Inariba

dblp:195/8259 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Graph algorithms and graph theory · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Graph algorithms and graph theory
centrality
0.312017
Random-Radius Ball Method for Estimating Closeness Centrality · AAAI 2017
Graph algorithms and graph theory › graph algorithms
centrality estimation
0.312017
Random-Radius Ball Method for Estimating Closeness Centrality · AAAI 2017
Graph algorithms and graph theory › centrality
closeness centrality
0.312017
Random-Radius Ball Method for Estimating Closeness Centrality · AAAI 2017

Methods — techniques the papers use, named apart from their topics

time complexity analysis · 0.3random sampling · 0.3
YearPublicationVenuePosition
2017 Random-Radius Ball Method for Estimating Closeness Centrality
abstract
In the analysis of real-world complex networks, identifying important vertices is one of the most fundamental operations. A variety of centrality measures have been proposed and extensively studied in various research areas. Many of distance-based centrality measures embrace some issues in treating disconnected networks, which are resolved by the recently emerged harmonic centrality. This paper focuses on a family of centrality measures including the harmonic centrality and its variants, and addresses their computational difficulty on very large graphs by presenting a new estimation algorithm named the random-radius ball (RRB) method. The RRB method is easy to implement, and a theoretical analysis, which includes the time complexity and error bounds, is also provided. The effectiveness of the RRB method over existing algorithms is demonstrated through experiments on real-world networks.
Wataru Inariba, Takuya Akiba, Yuichi Yoshida
AAAI1