EDBT 2026 Demo / reviewers in the wild / expert
Shengqi Liu
dblp:195/9149
· DBLP profile ↗
9ranked-venue papers
2as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 58% Geometric modeling and processing · 31% Rendering · 11% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Distributed systems · 100% | |
| Network and information security
2 papers |
Cryptographic primitives and cryptanalysis · 48% Hardware security and side channels · 28% Cryptographic protocols and secure computation · 24% | |
| Artificial intelligence
3 papers |
3D vision · 72% Generative modeling · 28% |
Topics — the 23 heaviest of 24, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Distributed systems › fault tolerance
byzantine fault tolerance |
1.6 | 2 | 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient Recovery · EuroSys 2025 Asynchronous Consensus without Trusted Setup or Public-Key Cryptography · CCS 2024 |
Distributed systems
consensus |
1.6 | 2 | 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient Recovery · EuroSys 2025 Asynchronous Consensus without Trusted Setup or Public-Key Cryptography · CCS 2024 |
Visual content generation and editing
3d content editing |
0.9 | 1 | 2025 | Revealing Directions for Text-Guided 3D Face Editing · IEEE Trans. Multim. 2025 |
Visual content generation and editing › face editing
3d face editing |
0.9 | 1 | 2025 | Revealing Directions for Text-Guided 3D Face Editing · IEEE Trans. Multim. 2025 |
Visual content generation and editing › fashion design
garment design |
0.9 | 1 | 2025 | Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation · ICCV 2025 |
Geometric modeling and processing › shape modeling › garment modeling
sewing pattern generation |
0.9 | 1 | 2025 | Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation · ICCV 2025 |
Hardware security and side channels
trusted execution environments |
0.9 | 1 | 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient Recovery · EuroSys 2025 |
Cryptographic primitives and cryptanalysis
hash functions |
0.8 | 1 | 2024 | Asynchronous Consensus without Trusted Setup or Public-Key Cryptography · CCS 2024 |
Cryptographic primitives and cryptanalysis
post-quantum security |
0.8 | 1 | 2024 | Asynchronous Consensus without Trusted Setup or Public-Key Cryptography · CCS 2024 |
Distributed systems › consensus › fault-tolerant consensus
asynchronous consensus |
0.8 | 1 | 2024 | Asynchronous Consensus without Trusted Setup or Public-Key Cryptography · CCS 2024 |
Visual content generation and editing › avatar generation
head avatar synthesis |
0.7 | 1 | 2023 | RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars · NeurIPS 2023 |
Rendering
novel view synthesis |
0.7 | 1 | 2023 | RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars · NeurIPS 2023 |
Computer vision › 3D vision › neural radiance field
deformable neural radiance field |
0.6 | 1 | 2022 | CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation · NeurIPS 2022 |
Computer vision › 3D vision
neural radiance field |
0.6 | 1 | 2022 | CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation · NeurIPS 2022 |
Geometric modeling and processing › shape deformation
cage-based deformation |
0.6 | 1 | 2022 | CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation · NeurIPS 2022 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.3 | 1 | 2025 | Revealing Directions for Text-Guided 3D Face Editing · IEEE Trans. Multim. 2025 |
Machine learning › Generative modeling › generative adversarial network
GAN-based generation |
0.3 | 1 | 2025 | Revealing Directions for Text-Guided 3D Face Editing · IEEE Trans. Multim. 2025 |
Geometric modeling and processing › shape modeling › garment modeling
sewing pattern representation |
0.3 | 1 | 2025 | Multimodal Latent Diffusion Model for Complex Sewing Pattern Generation · ICCV 2025 |
Distributed systems
fault tolerance |
0.3 | 1 | 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient Recovery · EuroSys 2025 |
Distributed systems › fault tolerance › failure recovery
state restoration |
0.3 | 1 | 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient Recovery · EuroSys 2025 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction |
0.2 | 1 | 2023 | RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars · NeurIPS 2023 |
Visual content generation and editing
talking head generation |
0.2 | 1 | 2023 | RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars · NeurIPS 2023 |
Geometric modeling and processing › shape modeling
geometry editing |
0.2 | 1 | 2022 | CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
rollback resilient recovery · 1.7latent space manipulation · 1.7diffusion model · 1.7chained commit rules · 1.7random oracle · 1.5cover gather · 1.5asynchronous secret key sharing · 1.5multi-view capture · 1.3FLAME fitting · 1.3cage-based deformation · 1.1barycentric interpolation · 1.1multimodal conditioning · 0.9latent diffusion model · 0.9cryptographic hash functions · 0.8cryptographic hash function · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SAR target recognition based on CNN with 2-D dual-tree complex wavelet transform decompositionabstractSynthetic aperture radar (SAR) is an effective imaging and observation sensor that has been widely applied in both military and civilian fields. Deep learning approaches have gained prominence in SAR target recognition and received extensive attention. However, these methods often struggle when data is scarce, leading to insufficient training and challenges in effective feature extraction. To address this limitation, we propose a less data-dependent feature extraction framework. Specifically, we introduce the dual-tree complex wavelet transform (DTCWT) to capture multi-frequency feature details of SAR images, integrated with convolutional neural network. This approach enables effective extraction of high- and low-frequency information. By leveraging the characteristics of these frequency features, low-frequency subbands are used to emphasize the global structural features in the images, and high-frequency subbands are employed to identify the significance of different regions in the images. In response to the aforementioned characteristics, we introduced an attention mechanism to effectively incorporate high-frequency local information into low-frequency global information, thereby enhancing feature representation and recognition efficiency. Moreover, we propose an adaptive rotational convolution, and apply it to the high-frequency feature extraction. The adaptive rotational convolution can adapt to the directionally selective subbands with a single convolution kernel. Experiments conducted on the MSTAR and SAR car datasets demonstrate that the proposed method can achieve better recognition performance with fewer parameters, especially on small-scale datasets. The ablation study also confirms the effectiveness of the introduced DTCWT and rotational convolution. Zhuangzhuang Tian, Wei Wang 0099, Fengchuan Wu, Kai Zhou 0018, Shengqi Liu, Huiqiang Zhang |
Pattern Recognit. | 5 |
| 2025 | Achilles: Efficient TEE-Assisted BFT Consensus via Rollback Resilient RecoveryabstractBFT consensus that uses Trusted Execution Environments (TEEs) to improve the system tolerance and performance is gaining popularity. However, existing works suffer from TEE rollback issues, resulting in a tolerance-performance tradeoff. In this paper, we propose Achilles, an efficient TEE-assisted BFT protocol that breaks the tradeoff. The key idea behind Achilles is removing the expensive rollback prevention of TEEs from the critical path of committing transactions. To this end, Achilles adopts a rollback resilient recovery mechanism, which allows nodes to assist each other in recovering their states. Besides, Achilles follows the chaining spirit in modern chained BFT protocols and leverages customized chained commit rules to achieve linear message complexity, end-to-end transaction latency of four communication steps, and fault tolerance for the minority of Byzantine nodes. Achilles is the first TEE-assisted BFT protocol in line with CFT protocols in these metrics. We implement a prototype of Achilles based on Intel SGX and evaluate it in both LAN and WAN, showcasing its outperforming performance compared to several state-of-the-art counterparts. Jianyu Niu, Xiaoqing Wen, Guanlong Wu, Shengqi Liu, Jiangshan Yu, Yinqian Zhang |
EuroSys | 4 |
| 2025 | Multimodal Latent Diffusion Model for Complex Sewing Pattern GenerationabstractGenerating sewing patterns in garment design is receiving increasing attention due to its CG-friendly and flexible-editing nature. Previous sewing pattern generation methods have been able to produce exquisite clothing, but struggle to design complex garments with detailed control. To address these issues, we propose SewingLDM, a multi-modal generative model that generates sewing patterns controlled by text prompts, body shapes, and garment sketches. Initially, we extend the original vector of sewing patterns into a more comprehensive representation to cover more intricate details and then compress them into a compact latent space. To learn the sewing pattern distribution in the latent space, we design a two-step training strategy to inject the multi-modal conditions, \ie, body shapes, text prompts, and garment sketches, into a diffusion model, ensuring the generated garments are body-suited and detail-controlled. Comprehensive qualitative and quantitative experiments show the effectiveness of our proposed method, significantly surpassing previous approaches in terms of complex garment design and various body adaptability. Our project page: https://shengqiliu1.github.io/SewingLDM. Shengqi Liu, Yuhao Cheng, Zhuo Chen 0060, Xingyu Ren, Wenhan Zhu, Lincheng Li, Mengxiao Bi, Xiaokang Yang 0001, Yichao Yan |
ICCV | 1 |
| 2025 | Revealing Directions for Text-Guided 3D Face Editingabstract3D face editing is a significant task in multimedia, aimed at the manipulation of 3D face models across various control signals. The success of 3D-aware GAN provides expressive 3D models learned from 2D single-view images only, encouraging researchers to discover semantic editing directions in its latent space. However, previous methods face challenges in balancing quality, efficiency, and generalization. To solve the problem, we explore the possibility of introducing the strength of diffusion model into 3D-aware GANs. In this paper, we presentFace Clan, a fast and text-general approach for generating and manipulating 3D faces based on arbitrary attribute descriptions. To achieve disentangled editing, we propose to diffuse on the latent space under a pair of opposite prompts to estimate the mask indicating the region of interest on latent codes. Based on the mask, we then apply denoising to the masked latent codes to reveal the editing direction. Our method offers a precisely controllable manipulation method, allowing users to intuitively customize regions of interest with the text description. Experiments demonstrate the effectiveness and generalization of our Face Clan for various pre-trained GANs. It offers an intuitive and wide application for text-guided face editing that contributes to the landscape of multimedia content creation. Our project page:https://windlikestone.github.io/Face_clan_website/. Zhuo Chen 0060, Yichao Yan, Shengqi Liu, Yuhao Cheng, Weiming Zhao, Lincheng Li, Mengxiao Bi, Xiaokang Yang 0001 |
IEEE Trans. Multim. | 3 |
| 2024 | Asynchronous Consensus without Trusted Setup or Public-Key CryptographyabstractByzantine consensus is a fundamental building block in distributed cryptographic problems. Despite decades of research, most existing asynchronous consensus protocols require a strong trusted setup and expensive public-key cryptography. In this paper, we study asynchronous Byzantine consensus protocols that do not rely on a trusted setup and do not use public-key cryptography such as digital signatures. We give an Asynchronous Common Subset (ACS) protocol whose security is only based on cryptographic hash functions modeled as a random oracle. Our protocol has O(κn3) total communication and runs in expected O(1) rounds. The fact that we use only cryptographic hash functions also means that our protocol is post-quantum secure. The minimal use of cryptography and the small number of rounds make our protocol practical. We implement our protocol and evaluate it in a geo-distributed setting with up to 128 machines. Our experimental evaluation shows that our protocol is more efficient than the only other setup-free consensus protocol that has been implemented to date. En route to our asynchronous consensus protocols, we also introduce new primitives called asynchronous secret key sharing and cover gather, which may be of independent interest. Sourav Das 0001, Sisi Duan, Shengqi Liu, Atsuki Momose, Ling Ren 0001, Victor Shoup |
CCS | 3 |
| 2024 | MHRA-Net: Azimuth-Aware Multi-Head Residual Self-Attention Network for SAR Vehicle RecognitionabstractDeep learning methods have made profound advancements in the field of synthetic aperture radar (SAR) target recognition. Typically, a significant amount of training data is required. However, due to the high degree of prior expert knowledge required for the annotation of SAR images, it is challenging to obtain a large amount of labeled data, which significantly impacts the performance of target recognition. To address this issue, this paper introduces an Azimuth-Aware Multi-Head Residual Self-Attention Network (MHRA-Net) that can extract high discriminative features of targets. Initially, this model employs a sub-aperture decomposition method to expand target information across multiple azimuth angles. Subsequently, we design a multi-head residual self-attention mechanism that can extract salient features of targets from multiple perspectives. Finally, a multi-scale feature fusion module is used to extract both global and local information about the target, enhancing model robustness and allowing the network to achieve satisfactory recognition performance even under sample-constrained conditions. Experimental results on a 10-class vehicle SAR image dataset demonstrate the effectiveness of the proposed approach. Huiqiang Zhang, Jie Deng 0004, Wei Wang 0099, Shengqi Liu, Jun Zhang 0044 |
IGARSS | 5 |
| 2024 | Directional Texture Editing for 3D ModelsabstractAbstract Texture editing is a crucial task in 3D modelling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge of this task. To tackle this challenge, we propose ITEM3D, a Texture Editing Model designed for automatic 3D object editing according to the text Instructions. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge between text and 3D representation and further optimizes the disentangled texture and environment map. Previous methods adopted the absolute editing direction, namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in noisy appearances and text inconsistencies. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state‐of‐the‐art methods on various 3D objects. We also perform text‐guided relighting to show explicit control over lighting. Our project page: https://shengqiliu1.github.io/ITEM3D/ . Shengqi Liu, Zhuo Chen 0060, Jingnan Gao, Yichao Yan, Wenhan Zhu, Jiangjing Lyu, Xiaokang Yang 0001 |
Comput. Graph. Forum | 1 |
| 2023 | RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head AvatarsabstractSynthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is the inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes, such as expressions, ages, and accessories. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar algorithms across different scenarios. It contains massive data assets, with 243+ million complete head frames and over 800k video sequences from 500 different identities captured by multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured in 360 degrees via 60 synchronized, high-resolution 2K cameras. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various dynamic motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: the dataset provides annotations with different granularities: cameras' parameters, background matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and flaws of state-of-the-art methods. RenderMe-360 opens the door for future exploration in modern head avatars. All of the data, code, and models will be publicly available at https://renderme-360.github.io/. Dongwei Pan, Long Zhuo, Jingtan Piao, Huiwen Luo, Siming Fan, Shengqi Liu, Lei Yang 0045, Bo Dai 0002, Ziwei Liu 0002, Chen Change Loy, Chen Qian 0006, Wayne Wu, Dahua Lin, Kwan-Yee Lin |
NeurIPS | 8 |
| 2022 | CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and AnimationabstractWhile implicit representations have achieved high-fidelity results in 3D rendering, it remains challenging to deforming and animating the implicit field. Existing works typically leverage data-dependent models as deformation priors, such as SMPL for human body animation. However, this dependency on category-specific priors limits them to generalize to other objects. To solve this problem, we propose a novel framework for deforming and animating the neural radiance field learned on \textit{arbitrary} objects. The key insight is that we introduce a cage-based representation as deformation prior, which is category-agnostic. Specifically, the deformation is performed based on an enclosing polygon mesh with sparsely defined vertices called \textit{cage} inside the rendering space, where each point is projected into a novel position based on the barycentric interpolation of the deformed cage vertices. In this way, we transform the cage into a generalized constraint, which is able to deform and animate arbitrary target objects while preserving geometry details. Based on extensive experiments, we demonstrate the effectiveness of our framework in the task of geometry editing, object animation and deformation transfer. Yicong Peng, Yichao Yan, Shengqi Liu, Yuhao Cheng, Shanyan Guan, Bowen Pan, Guangtao Zhai, Xiaokang Yang 0001 |
NeurIPS | 3 |