EDBT 2026 Demo / reviewers in the wild / expert
Jan Eric Lenssen
dblp:195/9868
· DBLP profile ↗
34ranked-venue papers
2as first author
25since 2021 · last 2025
0000-0003-4093-9840ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 29 · 2 first-author · 22 since 2021Graphics, computer vision, multimedia, augmented reality and games · 21 · 1 first-author · 16 since 2021Systems, architecture and hardware · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Spurfies: Sparse-View Surface Reconstruction Using Local Geometry PriorsabstractWe introduce Spurfies, a novel method for sparseview surface reconstruction that disentangles appearance and geometry information to utilize local geometry priors trained on synthetic data. Recent research heavily focuses on 3D reconstruction using dense multi-view setups, typically requiring hundreds of images. However, these methods often struggle with few-view scenarios. Existing sparseview reconstruction techniques often rely on multi-view stereo networks that need to learn joint priors for geometry and appearance from a large amount of data. In contrast, we introduce a neural point representation that disentangles geometry and appearance to train a local geometry prior using a subset of the synthetic ShapeNet dataset only. During inference, we utilize this surface prior as additional constraint for surface and appearance reconstruction from sparse input views via differentiable volume rendering, restricting the space of possible solutions. We validate the effectiveness of our method on the DTU dataset and demonstrate that it outperforms previous state of the art by 35% in surface quality while achieving competitive novel view synthesis quality. Moreover, in contrast to previous works, our method can be applied to larger, unbounded scenes, such as Mip-NeRF360. Kevin Raj, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen |
3DV | 5 |
| 2025 | InterTrack: Tracking Human Object Interaction Without Object TemplatesabstractTracking human object interaction from videos is important to understand human behavior from the rapidly growing stream of video data. Previous video-based methods require predefined object templates while single-image-based methods are template-free but lack temporal consistency. In this paper, we present a method to track human object interaction without any object shape templates. We decompose the 4D tracking problem into per-frame pose tracking and canonical shape optimization. We first apply a single-view reconstruction method to obtain temporallyinconsistent per-frame interaction reconstructions. Then, for the human, we propose an efficient autoencoder to predict SMPL vertices directly from the per-frame reconstructions, introducing temporally consistent correspondence. For the object, we introduce a pose estimator that leverages temporal information to predict smooth object rotations under occlusions. To train our model, we propose a method to generate synthetic interaction videos and synthesize in total10 hour videos of 8.3k sequences with full 3D ground truth. Experiments on BEHAVE and InterCap show that our method significantly outperforms previous template-based video tracking and single-frame reconstruction methods. Our proposed synthetic video dataset also allows training video-based methods that generalize to real-world videos. Our code and dataset are publicly released. Jan Eric Lenssen, Gerard Pons-Moll |
3DV | 2 |
| 2025 | MET3R: Measuring Multi-View Consistency in Generated ImagesabstractWe introduce MEt3R, a metric for multi-view consistency in generated images. Large-scale generative models for multi-view image generation are rapidly advancing the field of 3D inference from sparse observations. However, due to the nature of generative modeling, traditional reconstruction metrics are not suitable to measure the quality of generated outputs and metrics that are independent of the sampling procedure are desperately needed. In this work, we specifically address the aspect of consistency between generated multi-view images, which can be evaluated independently of the specific scene. Our approach uses DUSt3R to obtain dense 3D reconstructions from image pairs in a feed-forward manner, which are used to warp image contents from one view into the other. Then, feature maps of these images are compared to obtain a similarity score that is invariant to view-dependent effects. Using MEt3R, we evaluate the consistency of a large set of previous methods for novel view and video generation, including our open, multi-view latent diffusion model. Code is available online: geometric-rl.mpi-inf.mpg.de/met3r/. Mohammad Asim, Christopher Wewer, Thomas Wimmer 0001, Bernt Schiele, Jan Eric Lenssen |
CVPR | 5 |
| 2025 | PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction GenerationabstractWe introduce PersonaHOI, a training-and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing PFD models have advanced significantly, they often overemphasize facial features at the expense of full-body coherence, PersonaHOI introduces an additional StableDiffusion (SD) branch guided by HOI-oriented text inputs. By incorporating cross-attention constraints in the PFD branch and spatial merging at both latent and residual levels, PersonaHOI preserves personalized facial details while ensuring interactive non-facial regions. Experiments, validated by a novel interaction alignment metric, demonstrate the superior realism and scalability of PersonaHOI, establishing a new standard for practical personalized face with HOI generation. Code is available at https://github.com/JoyHuYY1412/PersonaHOI. Xinting Hu, Haoran Wang 0008, Jan Eric Lenssen, Bernt Schiele |
CVPR | 3 |
| 2025 | MVGBench: A Comprehensive Benchmark for Multi-View Generation Models
Jan Eric Lenssen, Gerard Pons-Moll |
ICCV | 2 |
| 2025 | TokenFormer: Rethinking Transformer Scaling with Tokenized Model ParametersabstractTransformers have become the predominant architecture in foundation models due to their excellent performance across various domains. However, the substantial cost of scaling these models remains a significant concern. This problem arises primarily from their dependence on a fixed number of parameters within linear projections. When architectural modifications (e.g., channel dimensions) are introduced, the entire model typically requires retraining from scratch. As model sizes continue growing, this strategy results in increasingly high computational costs and becomes unsustainable. To overcome this problem, we introduce Tokenformer, a natively scalable architecture that leverages the attention mechanism not only for computations among input tokens but also for interactions between tokens and model parameters, thereby enhancing architectural flexibility. By treating model parameters as tokens, we replace all the linear projections in Transformers with our token-parameter attention layer, where input tokens act as queries and model parameters as keys and values. This reformulation allows for progressive and efficient scaling without necessitating retraining from scratch. Our model scales from 124M to 1.4B parameters by incrementally adding new key-value parameter pairs, achieving performance comparable to Transformers trained from scratch while greatly reducing training costs. Code and models are available at {\color{red}\url{https://github.com/Haiyang-W/TokenFormer.git}} Muhammad Ferjad Naeem, Yongqin Xian, Jan Eric Lenssen, Liwei Wang 0001, Federico Tombari, Bernt Schiele |
ICLR | 5 |
| 2025 | ContextGNN: Beyond Two-Tower Recommendation SystemsabstractRecommendation systems predominantly utilize two-tower architectures, which evaluate user-item rankings through the inner product of their respective embeddings. However, one key limitation of two-tower models is that they learn a pair-agnostic representation of users and items. In contrast, pair-wise representations either scale poorly due to their quadratic complexity or are too restrictive on the candidate pairs to rank. To address these issues, we introduce Context-based Graph Neural Networks (ContextGNNs), a novel deep learning architecture for link prediction in recommendation systems. The method employs a pair-wise representation technique for familiar items situated within a user's local subgraph, while leveraging two-tower representations to facilitate the recommendation of exploratory items. A final network then predicts how to fuse both pair-wise and two-tower recommendations into a single ranking of items. We demonstrate that ContextGNN is able to adapt to different data characteristics and outperforms existing methods, both traditional and GNN-based, on a diverse set of practical recommendation tasks, improving performance by 20\% on average. Yiwen Yuan, Zecheng Zhang, Akihiro Nitta, Weihua Hu, Manan Shah, Blaz Stojanovic, Shenyang Huang, Jan Eric Lenssen, Jure Leskovec, Matthias Fey |
ICLR | 9 |
| 2025 | Spatial Reasoning with Denoising ModelsabstractWe introduce Spatial Reasoning Models (SRMs), a framework to perform reasoning over sets of continuous variables via denoising generative models. SRMs infer continuous representations on a set of unobserved variables, given observations on observed variables. Current generative models on spatial domains, such as diffusion and flow matching models, often collapse to hallucination in case of complex distributions. To measure this, we introduce a set of benchmark tasks that test the quality of complex reasoning in generative models and can quantify hallucination. The SRM framework allows to report key findings about importance of sequentialization in generation, the associated order, as well as the sampling strategies during training. It demonstrates, for the first time, that order of generation can successfully be predicted by the denoising network itself. Using these findings, we can increase the accuracy of specific reasoning tasks from $<$1% to $>$50%. Our project website provides additional videos, code, and the benchmark datasets. Christopher Wewer, Bartlomiej Pogodzinski, Bernt Schiele, Jan Eric Lenssen |
ICML | 4 |
| 2025 | Solving Inverse Problems with FLAIRabstractFlow-based latent generative models such as Stable Diffusion 3 are able to generate images with remarkable quality, even enabling photorealistic text-to-image generation. Their impressive performance suggests that these models should also constitute powerful priors for inverse imaging problems, but that approach has not yet led to comparable fidelity.
There are several key obstacles: (i) the data likelihood term is usually intractable; (ii) learned generative models cannot be directly conditioned on the distorted observations, leading to conflicting objectives between data likelihood and prior; and (iii) the reconstructions can deviate from the observed data.
We present FLAIR, a novel, training-free variational framework that leverages flow-based generative models as prior for inverse problems. To that end, we introduce a variational objective for flow matching that is agnostic to the type of degradation, and combine it with deterministic trajectory adjustments to guide the prior towards regions which are more likely under the posterior.
To enforce exact consistency with the observed data, we decouple the optimization of the data fidelity and regularization terms. Moreover, we introduce a time-dependent calibration scheme in which the strength of the regularization is modulated according to off-line accuracy estimates.
Results on standard imaging benchmarks demonstrate that FLAIR consistently outperforms existing diffusion- and flow-based methods in terms of reconstruction quality and sample diversity.
Source code is available at https://inverseflair.github.io/. Julius Erbach, Dominik Narnhofer, Andreas Dombos, Bernt Schiele, Jan Eric Lenssen, Konrad Schindler |
NeurIPS | 5 |
| 2024 | Neural Parametric Gaussians for Monocular Non-Rigid Object ReconstructionabstractReconstructing dynamic objects from monocular videos is a severely underconstrained and challenging problem, and recent work has approached it in various directions. However, owing to the ill-posed nature of this problem, there has been no solution that can provide consistent, high-quality novel views from camera positions that are significantly different from the training views. In this work, we introduce Neural Parametric Gaussians (NPGs) to take on this challenge by imposing a two-stage approach: first, we fit a low-rank neural deformation model, which then is used as regularization for non-rigid reconstruction in the second stage. The first stage learns the object's deformations such that it preserves consistency in novel views. The second stage obtains high reconstruction quality by optimizing 3D Gaussians that are driven by the coarse model. To this end, we introduce a local 3D Gaussian representation, where temporally shared Gaussians are anchored in and deformed by local oriented volumes. The resulting combined model can be rendered as radiance fields, resulting in high-quality photo-realistic reconstructions of the non-rigidly deforming objects. We demonstrate that NPGs achieve superior results compared to previous works, especially in challenging scenarios with few multi-view cues.11Project Page: https://geometric-rl.mpi-inf.mpg.de/npg/ Devikalyan Das, Christopher Wewer, Raza Yunus, Eddy Ilg, Jan Eric Lenssen |
CVPR | 5 |
| 2024 | NRDF: Neural Riemannian Distance Fields for Learning Articulated Pose PriorsabstractFaithfully modeling the space of articulations is a cru-cial task that allows recovery and generation of realistic poses, and remains a notorious challenge. To this end, we introduce Neural Riemannian Distance Fields (NRDFs), data-driven priors modeling the space of plausible articu-lations, represented as the zero-level-set of a neural field in a high-dimensional product-quaternion space. To train NRDFs only on positive examples, we introduce a new sam-pling algorithm, ensuring that the geodesic distances fol-low a desired distribution, yielding a principled distance field learning paradigm. We then devise a projection al-gorithm to map any random pose onto the level-set by an adaptive-step Riemannian optimizer, adhering to the product manifold of joint rotations at all times. NRDFs can compute the Riemannian gradient via backpropagation and by mathematical analogy, are related to Rieman-nian flow matching, a recent generative model. We conduct a comprehensive evaluation of NRDF against other pose priors in various downstream tasks, i.e., pose generation, image-based pose estimation, and solving inverse kinematics, highlighting NRDF's superior performance. Besides humans, NRDF's versatility extends to hand and animal poses, as it can effectively represent any articulation. Yannan He, Garvita Tiwari, Tolga Birdal, Jan Eric Lenssen, Gerard Pons-Moll |
CVPR | 4 |
| 2024 | Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance GenerationabstractControllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of 3D objects. However, none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time, we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object, the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non-disentanglement-capable state-of-the art methods. Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen, Eddy Ilg, Thomas Brox |
CVPR | 3 |
| 2024 | Template Free Reconstruction of Human-object Interaction with Procedural Interaction GenerationabstractReconstructing human-object interaction in 3D from a single RGB image is a challenging task and existing data driven methods do not generalize beyond the objects present in the carefully curated 3D interaction datasets. Capturing large-scale real data to learn strong interaction and 3D shape priors is very expensive due to the combinato-rial nature of human-object interactions. In this paper, we propose ProciGen (Procedural interaction Generation), a method to procedurally generate datasets with both, plau-sible interaction and diverse object variation. We gener-ate 1M+ human-object interaction pairs in 3D and lever-age this large-scale data to train our HDM (Hierarchical Diffusion Model), a novel method to reconstruct interacting human and unseen object instances, without any tem-plates. Our HDM is an image-conditioned diffusion model that learns both realistic interaction and highly accurate human and object shapes. Experiments show that our HDM trained with ProciGen significantly outperforms prior meth-ods that require template meshes, and our dataset allows training methods with strong generalization ability to un-seen object instances. Our code and data are released. Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll |
CVPR | 3 |
| 2024 | GEARS: Local Geometry-Aware Hand-Object Interaction SynthesisabstractGenerating realistic hand motion sequences in interaction with objects has gained increasing attention with the growing interest in digital humans. Prior work has illustrated the effectiveness of employing occupancy-based or distance-based virtual sensors to extract hand-object interaction features. Nonetheless, these methods show limited generalizability across object categories, shapes and sizes. We hypothesize that this is due to two reasons: 1) the limited expressiveness of employed virtual sensors, and 2) scarcity of available training data. To tackle this challenge, we introduce a novel joint-centered sensor designed to reason about local object geometry near potential interaction regions. The sensor queries for object surface points in the neighbourhood of each hand joint. As an important step to-wards mitigating the learning complexity, we transform the points from global frame to hand template frame and use a shared module to process sensor features of each individual joint. This is followed by a spatio-temporal transformer network aimed at capturing correlation among the joints in different dimensions. Moreover, we devise simple heuristic rules to augment the limited training sequences with vast static hand grasping samples. This leads to a broader spectrum of grasping types observed during training, in turn enhancing our model's generalization capability. We evaluate on two public datasets, GRAB and InterCap, where our method shows superiority over baselines both quantitatively and perceptually. Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll |
CVPR | 3 |
| 2024 | LatentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction
Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen |
ECCV (87) | 5 |
| 2024 | Improving 2D Feature Representations by 3D-Aware Fine-Tuning
Yuanwen Yue, Anurag Das, Francis Engelmann, Siyu Tang 0001, Jan Eric Lenssen |
ECCV (2) | 5 |
| 2024 | Position: Relational Deep Learning - Graph Representation Learning on Relational DatabasesabstractMuch of the world’s most valued data is stored in relational databases and data warehouses, where the data is organized into tables connected by primary-foreign key relations. However, building machine learning models using this data is both challenging and time consuming because no ML algorithm can directly learn from multiple connected tables. Current approaches can only learn from a single table, so data must first be manually joined and aggregated into this format, the laborious process known as feature engineering. Feature engineering is slow, error prone and leads to suboptimal models. Here we introduce Relational Deep Learning (RDL), a blueprint for end-to-end learning on relational databases. The key is to represent relational databases as a temporal, heterogeneous graphs, with a node for each row in each table, and edges specified by primary-foreign key links. Graph Neural Networks then learn representations that leverage all input data, without any manual feature engineering. We also introduce RelBench, and benchmark and testing suite, demonstrating strong initial results. Overall, we define a new research area that generalizes graph machine learning and broadens its applicability. Matthias Fey, Weihua Hu, Jan Eric Lenssen, Rishabh Ranjan, Joshua Robinson 0001, Rex Ying, Jiaxuan You, Jure Leskovec |
ICML | 4 |
| 2024 | RelBench: A Benchmark for Deep Learning on Relational DatabasesabstractWe present RelBench, a public benchmark for solving predictive tasks in relational databases with deep learning. RelBench provides databases and tasks spanning diverse domains, scales, and database dimensions, and is intended to be a foundational infrastructure for future research in this direction. We use RelBench to conduct the first comprehensive empirical study of graph neural network (GNN) based predictive models on relational data, as recently proposed by Fey et al. 2024. End-to-end learned GNNs are capable fully exploiting the predictive signal encoded in links between entities, marking a significant shift away from the dominant paradigm of manual feature engineering combined with tabular machine learning. To thoroughly evaluate GNNs against the prior gold-standard we conduct a user study, where an experienced data scientist manually engineers features for each task. In this study, GNNs learn better models whilst reducing human work needed by more than an order of magnitude. This result demonstrates the power of GNNs for solving predictive tasks in relational databases, opening up new research opportunities. Joshua Robinson 0001, Rishabh Ranjan, Weihua Hu, Jiaqi Han 0001, Alejandro Dobles, Matthias Fey, Jan Eric Lenssen, Yiwen Yuan, Zecheng Zhang, Jure Leskovec |
NeurIPS | 8 |
| 2024 | Scribbles for All: Benchmarking Scribble Supervised Segmentation Across DatasetsabstractIn this work, we introduce Scribbles for All, a label and training data generation algorithm for semantic segmentation trained on scribble labels. Training or fine-tuning semantic segmentation models with weak supervision has become an important topic recently and was subject to significant advances in model quality. In this setting, scribbles are a promising label type to achieve high quality segmentation results while requiring a much lower annotation effort than usual pixel-wise dense semantic segmentation annotations. The main limitation of scribbles as source for weak supervision is the lack of challenging datasets for scribble segmentation, which hinders the development of novel methods and conclusive evaluations. To overcome this limitation, Scribbles for All provides scribble labels for several popular segmentation datasets and provides an algorithm to automatically generate scribble labels for any dataset with dense annotations, paving the way for new insights and model advancements in the field of weakly supervised segmentation. In addition to providing datasets and algorithm, we evaluate state-of-the-art segmentation models on our datasets and show that models trained with our synthetic labels perform competitively with respect to models trained on manual labels. Thus, our datasets enable state-of-the-art research into methods for scribble-labeled semantic segmentation. The datasets, scribble generation algorithm, and baselines are publicly available at https://github.com/wbkit/Scribbles4All. Wolfgang Boettcher, Lukas Hoyer, Ozan Unal, Jan Eric Lenssen, Bernt Schiele |
NeurIPS | 4 |
| 2024 | From Similarity to Superiority: Channel Clustering for Time Series ForecastingabstractTime series forecasting has attracted significant attention in recent decades.
Previous studies have demonstrated that the Channel-Independent (CI) strategy improves forecasting performance by treating different channels individually, while it leads to poor generalization on unseen instances and ignores potentially necessary interactions between channels. Conversely, the Channel-Dependent (CD) strategy mixes all channels with even irrelevant and indiscriminate information, which, however, results in oversmoothing issues and limits forecasting accuracy.
There is a lack of channel strategy that effectively balances individual channel treatment for improved forecasting performance without overlooking essential interactions between channels. Motivated by our observation of a correlation between the time series model's performance boost against channel mixing and the intrinsic similarity on a pair of channels, we developed a novel and adaptable \textbf{C}hannel \textbf{C}lustering \textbf{M}odule (CCM). CCM dynamically groups channels characterized by intrinsic similarities and leverages cluster information instead of individual channel identities, combining the best of CD and CI worlds. Extensive experiments on real-world datasets demonstrate that CCM can (1) boost the performance of CI and CD models by an average margin of 2.4% and 7.2% on long-term and short-term forecasting, respectively; (2) enable zero-shot forecasting with mainstream time series forecasting models; (3) uncover intrinsic time series patterns among channels and improve interpretability of complex time series models. Jan Eric Lenssen, Aosong Feng, Weihua Hu, Matthias Fey, Leandros Tassiulas, Jure Leskovec, Rex Ying |
NeurIPS | 2 |
| 2024 | Recent Trends in 3D Reconstruction of General Non-Rigid ScenesabstractAbstract Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real‐world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non‐rigidly moving scenes is a severely underconstrained and challenging problem. This state‐of‐the‐art report (STAR) offers the reader a comprehensive summary of state‐of‐the‐art techniques with monocular and multi‐view inputs such as data from RGB and RGB‐D sensors, among others, conveying an understanding of different approaches, their potential applications, and promising further research directions. The report covers 3D reconstruction of general non‐rigid scenes and further addresses the techniques for scene decomposition, editing and controlling, and generalizable and generative modeling. More specifically, we first review the common and fundamental concepts necessary to understand and navigate the field and then discuss the state‐of‐the‐art techniques by reviewing recent approaches that use traditional and machine‐learning‐based neural representations, including a discussion on the newly enabled applications. The STAR is concluded with a discussion of the remaining limitations and open challenges. Raza Yunus, Jan Eric Lenssen, Michael Niemeyer, Yiyi Liao, Christian Rupprecht 0001, Christian Theobalt, Gerard Pons-Moll, Jia-Bin Huang 0001, Vladislav Golyanik, Eddy Ilg |
Comput. Graph. Forum | 2 |
| 2023 | SimNP: Learning Self-Similarity Priors Between Neural PointsabstractExisting neural field representations for 3D object reconstruction either (1) utilize object-level representations, but suffer from low-quality details due to conditioning on a global latent code, or (2) are able to perfectly reconstruct the observations, but fail to utilize object-level prior knowledge to infer unobserved regions. We present SimNP, a method to learn category-level self-similarities, which combines the advantages of both worlds by connecting neural point radiance fields with a category-level self-similarity representation. Our contribution is two-fold. (1) We design the first neural point representation on a category level by utilizing the concept of coherent point clouds. The resulting neural point radiance fields store a high level of detail for locally supported object regions. (2) We learn how information is shared between neural points in an unconstrained and unsupervised fashion, which allows to derive unobserved regions of an object during the reconstruction process from given observations. We show that SimNP is able to outperform previous methods in reconstructing symmetric unseen object regions, surpassing methods that build upon category-level or pixel-aligned radiance fields, while providing semantic correspondences between instances. Christopher Wewer, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen |
ICCV | 4 |
| 2022 | Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields
Garvita Tiwari, Dimitrije Antic, Jan Eric Lenssen, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll |
ECCV (5) | 3 |
| 2022 | TOCH: Spatio-Temporal Object-to-Hand Correspondence for Motion Refinement
Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll |
ECCV (3) | 3 |
| 2021 | GNNAutoScale: Scalable and Expressive Graph Neural Networks via Historical EmbeddingsabstractWe present GNNAutoScale (GAS), a framework for scaling arbitrary message-passing GNNs to large graphs. GAS prunes entire sub-trees of the computation graph by utilizing historical embeddings from prior training iterations, leading to constant GPU memory consumption in respect to input node size without dropping any data. While existing solutions weaken the expressive power of message passing due to sub-sampling of edges or non-trainable propagations, our approach is provably able to maintain the expressive power of the original GNN. We achieve this by providing approximation error bounds of historical embeddings and show how to tighten them in practice. Empirically, we show that the practical realization of our framework, PyGAS, an easy-to-use extension for PyTorch Geometric, is both fast and memory-efficient, learns expressive node representations, closely resembles the performance of their non-scaling counterparts, and reaches state-of-the-art performance on large-scale graphs. Matthias Fey, Jan Eric Lenssen, Frank Weichert, Jure Leskovec |
ICML | 2 |
| 2020 | Deep Iterative Surface Normal EstimationabstractThis paper presents an end-to-end differentiable algorithm for robust and detail-preserving surface normal estimation on unstructured point-clouds. We utilize graph neural networks to iteratively parameterize an adaptive anisotropic kernel that produces point weights for weighted least-squares plane fitting in local neighborhoods. The approach retains the interpretability and efficiency of traditional sequential plane fitting while benefiting from adaptation to data set statistics through deep learning. This results in a state-of-the-art surface normal estimator that is robust to noise, outliers and point density variation, preserves sharp features through anisotropic kernels and equivariance through a local quaternion-based spatial transformer. Contrary to previous deep learning methods, the proposed approach does not require any hand-crafted features or preprocessing. It improves on the state-of-the-art results while being more than two orders of magnitude faster and more parameter efficient. Jan Eric Lenssen, Christian Osendorfer, Jonathan Masci |
CVPR | 1 |
| 2020 | Deep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction
Rohan Chabra, Jan Eric Lenssen, Eddy Ilg, Tanner Schmidt, Julian Straub, Steven Lovegrove, Richard A. Newcombe |
ECCV (29) | 2 |
| 2020 | Quaternion Equivariant Capsule Networks for 3D Point Clouds
Tolga Birdal, Jan Eric Lenssen, Emanuele Menegatti, Leonidas J. Guibas, Federico Tombari |
ECCV (1) | 3 |
| 2020 | Deep Graph Matching Consensus
Matthias Fey, Jan Eric Lenssen, Christopher Morris 0001, Jonathan Masci, Nils M. Kriege |
ICLR | 2 |
| 2019 | Weisfeiler and Leman Go Neural: Higher-Order Graph Neural NetworksabstractIn recent years, graph neural networks (GNNs) have emerged as a powerful neural architecture to learn vector representations of nodes and graphs in a supervised, end-to-end fashion. Up to now, GNNs have only been evaluated empirically—showing promising results. The following work investigates GNNs from a theoretical point of view and relates them to the 1-dimensional Weisfeiler-Leman graph isomorphism heuristic (1-WL). We show that GNNs have the same expressiveness as the 1-WL in terms of distinguishing non-isomorphic (sub-)graphs. Hence, both algorithms also have the same shortcomings. Based on this, we propose a generalization of GNNs, so-called k-dimensional GNNs (k-GNNs), which can take higher-order graph structures at multiple scales into account. These higher-order structures play an essential role in the characterization of social networks and molecule graphs. Our experimental evaluation confirms our theoretical findings as well as confirms that higher-order information is useful in the task of graph classification and regression. Christopher Morris 0001, Martin Ritzert, Matthias Fey, William L. Hamilton, Jan Eric Lenssen, Gaurav Rattan, Martin Grohe |
AAAI | 5 |
| 2019 | Adaptive Quality Optimization of Computer Vision Tasks in Resource-Constrained Devices using Edge ComputingabstractThis paper presents an approach to optimize the quality of computer vision tasks in resource-constrained devices by using different execution versions of the same task. The execution versions are generated by dropping irrelevant contents of the input images or other contents that have marginal effect on the quality of the result. Our execution model is designed to support the edge computing paradigm, where the tasks can be executed remotely on edge nodes either to improve the quality or to reduce the workload of the local device. We also propose an algorithm that selects the suitable execution versions, which includes selecting the configuration and the location of the execution, in order to maximize the total quality of the tasks based on the available resources. The proposed approach provides reliable and adaptive task execution by using several execution versions with various performance and quality trade-offs. Therefore, it is very beneficial for systems with resource and timing constraints such as portable medical devices, surveillance video cameras, wearable systems, etc. The proposed algorithm is evaluated using different computer vision benchmarks. Anas Toma, Juri Wenner, Jan Eric Lenssen, Jian-Jia Chen |
CCGRID | 3 |
| 2018 | SplineCNN: Fast Geometric Deep Learning With Continuous B-Spline KernelsabstractWe present Spline-based Convolutional Neural Networks (SplineCNNs), a variant of deep neural networks for irregular structured and geometric input, e.g., graphs or meshes. Our main contribution is a novel convolution operator based on B-splines, that makes the computation time independent from the kernel size due to the local support property of the B-spline basis functions. As a result, we obtain a generalization of the traditional CNN convolution operator by using continuous kernel functions parametrized by a fixed number of trainable weights. In contrast to related approaches that filter in the spectral domain, the proposed method aggregates features purely in the spatial domain. In addition, SplineCNN allows entire end-to-end training of deep architectures, using only the geometric structure as input, instead of handcrafted feature descriptors. For validation, we apply our method on tasks from the fields of image graph classification, shape correspondence and graph node classification, and show that it outperforms or pars state-of-the-art approaches while being significantly faster and having favorable properties like domain-independence. Our source code is available on GitHub1. Matthias Fey, Jan Eric Lenssen, Frank Weichert, Heinrich Müller |
CVPR | 2 |
| 2018 | Group Equivariant Capsule NetworksabstractWe present group equivariant capsule networks, a framework to introduce guaranteed equivariance and invariance properties to the capsule network idea. Our work can be divided into two contributions. First, we present a generic routing by agreement algorithm defined on elements of a group and prove that equivariance of output pose vectors, as well as invariance of output activations, hold under certain conditions. Second, we connect the resulting equivariant capsule networks with work from the field of group convolutional networks. Through this connection, we provide intuitions of how both methods relate and are able to combine the strengths of both approaches in one deep neural network architecture. The resulting framework allows sparse evaluation of the group convolution operator, provides control over specific equivariance and invariance properties, and can use routing by agreement instead of pooling operations. In addition, it is able to provide interpretable and equivariant representation vectors as output capsules, which disentangle evidence of object existence from its pose. Jan Eric Lenssen, Matthias Fey, Pascal Libuschewski |
NeurIPS | 1 |
| 2018 | Saving Energy for Cloud Applications in Mobile Devices Using Nearby ResourcesabstractIn this paper, we present a middleware to save energy in mobile computing devices that offload tasks to a remote server in the cloud. Saving energy in these devices is very important to prolong the battery life and avoid overheating. The middleware uses an available nearby device called auxiliary server either as a surrogate for the remote one, or as a proxy to pass the data between the mobile device and the remote server. The main idea is to reduce the energy consumption of the communication with the remote server by using a high-speed or a low-power local connection with the auxiliary server instead. The paper also analyzes when it is beneficial to use the auxiliary server based on the response time from the remote server and the bandwidth of the remote connection. The proposed middleware is evaluated using different benchmarks, including commonly used applications in mobile devices, and simulations. Furthermore, it is compared to state-of-the art approaches in this area. The experiments show that The middleware is energy-efficient especially when the bandwidth of the remote communication is relatively low or the server is overloaded. Anas Toma, Alexander Starinow, Jan Eric Lenssen, Jian-Jia Chen |
PDP | 3 |