Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiyan Xu
dblp:196/3930
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
3D vision · 67% Generative modeling · 33% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human reconstruction |
0.9 | 1 | 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
0.9 | 1 | 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation · CVPR 2025 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.9 | 1 | 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation · CVPR 2025 |
Computer animation and physical simulation › human-object interaction
human-object interaction generation |
0.9 | 1 | 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation · CVPR 2025 |
Computer animation and physical simulation
biomechanical simulation |
0.7 | 1 | 2023 | MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters · SIGGRAPH Asia 2023 |
Computer animation and physical simulation
character animation |
0.7 | 1 | 2023 | MuscleVAE: Model-Based Controllers of Muscle-Actuated Characters · SIGGRAPH Asia 2023 |
Methods — techniques the papers use, named apart from their topics
optimization framework · 1.7contact invariance · 1.7variational autoencoder · 0.7model-based control · 0.7hill-type muscle model · 0.7PD control · 0.73CC-r fatigue model · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | On the correlations between geometric metrics and fairness in pruning CNN
Xiyan Xu, Jinjie Lu, Tianlong Gu, Fengrui Hao |
Pattern Recognit. | 1 |
| 2025 | InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction GenerationabstractWhile large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. The dataset will be publicly accessible to support further research in the field. Sirui Xu 0002, Dongting Li 0001, Xiyan Xu, Qi Long, Ziyin Wang, Yunzhi Lu, Shuchang Dong, Hezi Jiang, Akshat Gupta, Yu-Xiong Wang, Liangyan Gui |
CVPR | 4 |
| 2023 | MuscleVAE: Model-Based Controllers of Muscle-Actuated CharactersabstractIn this paper, we present a simulation and control framework for generating biomechanically plausible motion for muscle-actuated characters. We incorporate a fatigue dynamics model, the 3CC-r model, into the widely-adopted Hill-type muscle model to simulate the development and recovery of fatigue in muscles, which creates a natural evolution of motion style caused by the accumulation of fatigue from prolonged activities. To address the challenging problem of controlling a musculoskeletal system with high degrees of freedom, we propose a novel muscle-space control strategy based on PD control. Our simulation and control framework facilitates the training of a generative model for muscle-based motion control, which we refer to as MuscleVAE. By leveraging the variational autoencoders (VAEs), MuscleVAE is capable of learning a rich and flexible latent representation of skills from a large unstructured motion dataset, encoding not only motion features but also muscle control and fatigue properties. We demonstrate that the MuscleVAE model can be efficiently trained using a model-based approach, resulting in the production of high-fidelity motions and enabling a variety of downstream tasks. Yusen Feng, Xiyan Xu, Libin Liu 0002 |
SIGGRAPH Asia | 2 |