Demo Data from EDBT 2026 / reviewers in the wild / expert
Nico Schertler
dblp:196/4848
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 61% Visual content generation and editing · 39% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.4 | 1 | 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction · CVPR 2020 |
Computer vision › 3D vision
3d shape reconstruction |
0.4 | 1 | 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction · CVPR 2020 |
Computer vision › 3D vision
depth estimation |
0.4 | 1 | 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction · CVPR 2020 |
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction |
0.4 | 1 | 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction · CVPR 2020 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.4 | 1 | 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction · CVPR 2020 |
Visual content generation and editing › image vectorization
clip-art vectorization |
0.4 | 1 | 2020 | PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting · ACM Trans. Graph. 2020 |
Geometric modeling and processing
curve fitting |
0.4 | 1 | 2020 | PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting · ACM Trans. Graph. 2020 |
Visual content generation and editing
image vectorization |
0.4 | 1 | 2020 | PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fitting · ACM Trans. Graph. 2020 |
Geometric modeling and processing
mesh processing |
0.3 | 1 | 2018 | Generalized motorcycle graphs for imperfect quad-dominant meshes · ACM Trans. Graph. 2018 |
Geometric modeling and processing › surface parameterization
UV mapping |
0.3 | 1 | 2018 | Generalized motorcycle graphs for imperfect quad-dominant meshes · ACM Trans. Graph. 2018 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2017 | Field-aligned online surface reconstruction · ACM Trans. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
symmetry detection · 0.4polygon fitting · 0.4normal prediction · 0.4human preference learning · 0.4depth prediction · 0.4rectangular patch relaxation · 0.3motorcycle graph · 0.3texture extraction · 0.3parametrization · 0.3mesh extraction · 0.3direct filtering · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Front2Back: Single View 3D Shape Reconstruction via Front to Back PredictionabstractReconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge through the use of largely unstructured neural networks that effectively distill conditional mapping and priors over 3D shape. In this work, we induce structure and geometric constraints by leveraging three core observations: (1) the surface of most everyday objects is often almost entirely exposed from pairs of typical opposite views; (2) everyday objects often exhibit global reflective symmetries which can be accurately predicted from single views; (3) opposite orthographic views of a 3D shape share consistent silhouettes. Following these observations, we first predict orthographic 2.5D visible surface maps (depth, normal and silhouette) from perspective 2D images, and detect global reflective symmetries in this data; second, we predict the back facing depth and normal maps using as input the front maps and, when available, the symmetric reflections of these maps; and finally, we reconstruct a 3D mesh from the union of these maps using a surface reconstruction method best suited for this data. Our experiments demonstrate that our framework outperforms state-of-the art approaches for 3D shape reconstructions from 2D and 2.5D data in terms of input fidelity and details preservation. Specifically, we achieve 12% better performance on average in ShapeNet benchmark dataset, and up to 19% for certain classes of objects (e.g., chairs and vessels). Nico Schertler, Enrique Rosales, Helge Rhodin, Leonid Sigal, Alla Sheffer |
CVPR | 2 |
| 2020 | PolyFit: perception-aligned vectorization of raster clip-art via intermediate polygonal fittingabstractRaster clip-art images, which consist of distinctly colored regions separated by sharp boundaries typically allow for a clear mental vector interpretation. Converting these images into vector format can facilitate compact lossless storage and enable numerous processing operations. Despite recent progress, existing vectorization methods that target such data frequently produce vectorizations that fail to meet viewer expectations. We present PolyFit , a new clip-art vectorization method that produces vectorizations well aligned with human preferences. Since segmentation of such inputs into regions had been addressed successfully, we specifically focus on fitting piecewise smooth vector curves to the raster input region boundaries, a task prior methods are particularly prone to fail on. While perceptual studies suggest the criteria humans are likely to use during mental boundary vectorization, they provide no guidance as to the exact interaction between them; learning these interactions directly is problematic due to the large size of the solution space. To obtain the desired solution, we first approximate the raster region boundaries with coarse intermediate polygons leveraging a combination of perceptual cues with observations from studies of human preferences. We then use these intermediate polygons as auxiliary inputs for computing piecewise smooth vectorizations of raster inputs. We define a finite set of potential polygon to curve primitive maps, and learn the mapping from the polygons to their best fitting primitive configurations from human annotations, arriving at a compact set of local raster and polygon properties whose combinations reliably predict human-expected primitive choices. We use these primitives to obtain a final globally consistent spline vectorization. Extensive comparative user studies show that our method outperforms state-of-the-art approaches on a wide range of data, where our results are preferred three times as often as those of the closest competitor across multiple types of inputs with various resolutions. Edoardo A. Dominici, Nico Schertler, Jonathan Griffin, Shayan Hoshyari, Leonid Sigal, Alla Sheffer |
ACM Trans. Graph. | 2 |
| 2018 | Generalized motorcycle graphs for imperfect quad-dominant meshesabstractWe introduce a practical pipeline to create UV T-layouts for real-world quad dominant semi-regular meshes. Our algorithm creates large rectangular patches by relaxing the notion of motorcycle graphs and making it insensitive to local irregularities in the mesh structure such as non-quad elements, redundant irregular vertices, T-junctions, and others. Each surface patch, which can contain multiple singularities and/or polygonal elements, is mapped to an axis-aligned rectangle, leading to a simple and efficient UV layout, which is ideal for texture mapping (allowing for mipmapping and artifact-free bilinear interpolation). We demonstrate that our algorithm is an ideal solution for both recent semi-regular, quad-dominant meshing methods, and for the low-poly meshes typically used in games and movies. Nico Schertler, Daniele Panozzo, Stefan Gumhold, Marco Tarini |
ACM Trans. Graph. | 1 |
| 2017 | Chamber Recognition in Cave Data SetsabstractQuantitative analysis of cave systems represented as 3D models is becoming more and more important in the field of cave sciences. One open question is the rigorous identification of chambers in a data set, which has a deep impact on subsequent analysis steps such as size calculation. This affects the international recognition of a cave since especially record-holding caves bear significant tourist attraction potential. In the past, chambers have been identified manually, without any clear definition or guidance. While experts agree on core parts of chambers in general, their opinions may differ in more controversial areas. Since this process is heavily subjective, it is not suited for objective quantitative comparison of caves. Therefore, we present a novel fully-automatic curve skeleton-based chamber recognition algorithm that has been derived from requirements from field experts. We state the problem as a binary labeling problem on a curve skeleton and find a solution through energy minimization. A thorough evaluation of our results with the help of expert feedback showed that our algorithm matches real-world requirements very closely and is thus suited as the foundation for any quantitative cave analysis system. Nico Schertler, Manfred F. Buchroithner, Stefan Gumhold |
Comput. Graph. Forum | 1 |
| 2017 | Towards Globally Optimal Normal Orientations for Large Point CloudsabstractAbstract Various processing algorithms on point set surfaces rely on consistently oriented normals (e.g. Poisson surface reconstruction). While several approaches exist for the calculation of normal directions, in most cases, their orientation has to be determined in a subsequent step. This paper generalizes propagation‐based approaches by reformulating the task as a graph‐based energy minimization problem. By applying global solvers, we can achieve more consistent orientations than simple greedy optimizations. Furthermore, we present a streaming‐based framework for orienting large point clouds. This framework orients patches locally and generates a globally consistent patch orientation on a reduced neighbour graph, which achieves similar quality to orienting the full graph. Nico Schertler, Bogdan Savchynskyy, Stefan Gumhold |
Comput. Graph. Forum | 1 |
| 2017 | Field-aligned online surface reconstructionabstractToday's 3D scanning pipelines can be classified into two overarching categories: offline, high accuracy methods that rely on global optimization to reconstruct complex scenes with hundreds of millions of samples, and online methods that produce real-time but low-quality output, usually from structure-from-motion or depth sensors. The method proposed in this paper is the first to combine the benefits of both approaches, supporting online reconstruction of scenes with hundreds of millions of samples from high-resolution sensing modalities such as structured light or laser scanners. The key property of our algorithm is that it sidesteps the signed-distance computation of classical reconstruction techniques in favor of direct filtering, parametrization, and mesh and texture extraction. All of these steps can be realized using only weak notions of spatial neighborhoods, which allows for an implementation that scales approximately linearly with the size of each dataset that is integrated into a partial reconstruction. Combined, these algorithmic differences enable a drastically more efficient output-driven interactive scanning and reconstruction workflow, where the user is able to see the final quality field-aligned textured mesh during the entirety of the scanning procedure. Holes or parts with registration problems are displayed in real-time to the user and can be easily resolved by adding further localized scans, or by adjusting the input point cloud using our interactive editing tools with immediate visual feedback on the output mesh. We demonstrate the effectiveness of our algorithm in conjunction with a state-of-the-art structured light scanner and optical tracking system and test it on a large variety of challenging models. Nico Schertler, Marco Tarini, Wenzel Jakob, Michael M. Kazhdan, Stefan Gumhold, Daniele Panozzo |
ACM Trans. Graph. | 1 |