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Tabish Rashid

dblp:196/5069 · DBLP profile ↗
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11ranked-venue papers
5as first author
6since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 5 first-author · 6 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
9 papers
Reinforcement learning · 89% Deep learning architectures and training · 6% Generative modeling · 5%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
2.662021
FACMAC: Factored Multi-Agent Centralised Policy Gradients · NeurIPS 2021
Regularized Softmax Deep Multi-Agent Q-Learning · NeurIPS 2021
Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
1.742021
FACMAC: Factored Multi-Agent Centralised Policy Gradients · NeurIPS 2021
Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2020
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition
1.742021
FACMAC: Factored Multi-Agent Centralised Policy Gradients · NeurIPS 2021
Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2020
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · NeurIPS 2020
Machine learning › Reinforcement learning
imitation learning
0.922025
Imitating Human Behaviour with Diffusion Models · ICLR 2023
Scaling Laws for Pre-training Agents and World Models · ICML 2025
Machine learning › Deep learning architectures and training
scaling laws
0.912025
Scaling Laws for Pre-training Agents and World Models · ICML 2025
Machine learning › Reinforcement learning
exploration
0.822020
Optimistic Exploration even with a Pessimistic Initialisation · ICLR 2020
MAVEN: Multi-Agent Variational Exploration · NeurIPS 2019
Machine learning › Reinforcement learning › multi-agent reinforcement learning › decentralized multi-agent reinforcement learning
decentralized policy learning
0.822020
Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · J. Mach. Learn. Res. 2020
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · ICML 2018
Machine learning › Generative modeling
diffusion model
0.712023
Imitating Human Behaviour with Diffusion Models · ICLR 2023
Machine learning › Reinforcement learning
actor-critic methods
0.512021
FACMAC: Factored Multi-Agent Centralised Policy Gradients · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent policy gradient
0.512021
FACMAC: Factored Multi-Agent Centralised Policy Gradients · NeurIPS 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
multi-agent q-learning
0.512021
Regularized Softmax Deep Multi-Agent Q-Learning · NeurIPS 2021
Machine learning › Reinforcement learning › value function estimation
overestimation bias
0.512021
Regularized Softmax Deep Multi-Agent Q-Learning · NeurIPS 2021
Mathematical optimization
bayesian optimization
0.512021
Estimating α-Rank by Maximizing Information Gain · AAAI 2021
Algorithmic game theory and mechanism design › cooperative game theory
solution concepts
0.512021
Estimating α-Rank by Maximizing Information Gain · AAAI 2021
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.412020
Optimistic Exploration even with a Pessimistic Initialisation · ICLR 2020
Machine learning › Reinforcement learning › exploration › exploration strategies
temporally-extended exploration
0.412019
MAVEN: Multi-Agent Variational Exploration · NeurIPS 2019
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.312025
Scaling Laws for Pre-training Agents and World Models · ICML 2025
Machine learning › Reinforcement learning
value-based reinforcement learning
0.222020
Optimistic Exploration even with a Pessimistic Initialisation · ICLR 2020
MAVEN: Multi-Agent Variational Exploration · NeurIPS 2019
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.112020
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

diffusion model · 0.7behavior cloning · 0.7softmax operator · 0.5sampling · 0.5regularization · 0.5information gain · 0.5deterministic policy gradient · 0.5centralized critic · 0.5bayesian inference · 0.5weighting scheme · 0.4optimistic initialization · 0.4monotonic value factorization · 0.4QMIX · 0.4
YearPublicationVenuePosition
2026 A fine-grained multi-lingual opinion mining method on social media texts using multi-scale fused features-based adaptive residual convolutional LSTM with attention mechanism
Ashwin Kumar S, Divya Priya B. A, M. V. Guru Prasadh, Sri Krishna S, Sidh Parakh, Shriram. V, Tabish Rashid
Data Knowl. Eng.8
2025 Scaling Laws for Pre-training Agents and World Models
abstract
The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video games, when generative learning objectives on offline datasets (pre-training) are used to model an agent’s behavior (imitation learning) or their environment (world modeling). This paper characterizes the role of scale in these tasks more precisely. Going beyond the simple intuition that ‘bigger is better’, we show that the same types of power laws found in language modeling also arise in world modeling and imitation learning (e.g. between loss and optimal model size). However, the coefficients of these laws are heavily influenced by the tokenizer, task & architecture – this has important implications on the optimal sizing of models and data.
Tim Pearce, Tabish Rashid, David Bignell, Raluca Georgescu, Sam Devlin, Katja Hofmann
ICML2
2023 Imitating Human Behaviour with Diffusion Models
Tim Pearce, Tabish Rashid, Anssi Kanervisto, David Bignell, Mingfei Sun 0001, Raluca Georgescu, Sergio Valcarcel Macua, Shan Zheng Tan, Ida Momennejad, Katja Hofmann, Sam Devlin
ICLR2
2021 Estimating α-Rank by Maximizing Information Gain
abstract
Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of expensive experiments that may involve simultaneous deployment of several agents. In this paper, we focus on α-rank, a popular game-theoretic solution concept designed to perform well in such scenarios. We aim to estimate the α-rank of the game using as few samples as possible. Our algorithm maximizes information gain between an epistemic belief over the α-ranks and the observed payoff. This approach has two main benefits. First, it allows us to focus our sampling on the entries that matter the most for identifying the α-rank. Second, the Bayesian formulation provides a facility to build in modeling assumptions by using a prior over game payoffs. We show the benefits of using information gain as compared to the confidence interval criterion of ResponseGraphUCB, and provide theoretical results justifying our method.
Tabish Rashid, Cheng Zhang 0005, Kamil Ciosek
AAAI1
2021 Regularized Softmax Deep Multi-Agent Q-Learning
abstract
Tackling overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning, but has received comparatively little attention in the multi-agent setting. In this work, we empirically demonstrate that QMIX, a popular $Q$-learning algorithm for cooperative multi-agent reinforcement learning (MARL), suffers from a more severe overestimation in practice than previously acknowledged, and is not mitigated by existing approaches. We rectify this with a novel regularization-based update scheme that penalizes large joint action-values that deviate from a baseline and demonstrate its effectiveness in stabilizing learning. Furthermore, we propose to employ a softmax operator, which we efficiently approximate in a novel way in the multi-agent setting, to further reduce the potential overestimation bias. Our approach, Regularized Softmax (RES) Deep Multi-Agent $Q$-Learning, is general and can be applied to any $Q$-learning based MARL algorithm. We demonstrate that, when applied to QMIX, RES avoids severe overestimation and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks.
Ling Pan, Tabish Rashid, Bei Peng 0001, Longbo Huang, Shimon Whiteson
NeurIPS2
2021 FACMAC: Factored Multi-Agent Centralised Policy Gradients
abstract
We propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces. Like MADDPG, a popular multi-agent actor-critic method, our approach uses deep deterministic policy gradients to learn policies. However, FACMAC learns a centralised but factored critic, which combines per-agent utilities into the joint action-value function via a non-linear monotonic function, as in QMIX, a popular multi-agent $Q$-learning algorithm. However, unlike QMIX, there are no inherent constraints on factoring the critic. We thus also employ a nonmonotonic factorisation and empirically demonstrate that its increased representational capacity allows it to solve some tasks that cannot be solved with monolithic, or monotonically factored critics. In addition, FACMAC uses a centralised policy gradient estimator that optimises over the entire joint action space, rather than optimising over each agent's action space separately as in MADDPG. This allows for more coordinated policy changes and fully reaps the benefits of a centralised critic. We evaluate FACMAC on variants of the multi-agent particle environments, a novel multi-agent MuJoCo benchmark, and a challenging set of StarCraft II micromanagement tasks. Empirical results demonstrate FACMAC's superior performance over MADDPG and other baselines on all three domains.
Bei Peng 0001, Tabish Rashid, Christian Schröder de Witt, Pierre-Alexandre Kamienny, Philip Torr 0001, Wendelin Böhmer, Shimon Whiteson
NeurIPS2
2020 Optimistic Exploration even with a Pessimistic Initialisation
Tabish Rashid, Bei Peng 0001, Wendelin Böhmer, Shimon Whiteson
ICLR1
2020 Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
abstract
QMIX is a popular $Q$-learning algorithm for cooperative MARL in the centralised training and decentralised execution paradigm. In order to enable easy decentralisation, QMIX restricts the joint action $Q$-values it can represent to be a monotonic mixing of each agent's utilities. However, this restriction prevents it from representing value functions in which an agent's ordering over its actions can depend on other agents' actions. To analyse this representational limitation, we first formalise the objective QMIX optimises, which allows us to view QMIX as an operator that first computes the $Q$-learning targets and then projects them into the space representable by QMIX. This projection returns a representable $Q$-value that minimises the unweighted squared error across all joint actions. We show in particular that this projection can fail to recover the optimal policy even with access to $Q^*$, which primarily stems from the equal weighting placed on each joint action. We rectify this by introducing a weighting into the projection, in order to place more importance on the better joint actions. We propose two weighting schemes and prove that they recover the correct maximal action for any joint action $Q$-values, and therefore for $Q^*$ as well. Based on our analysis and results in the tabular setting we introduce two scalable versions of our algorithm, Centrally-Weighted (CW) QMIX and Optimistically-Weighted (OW) QMIX and demonstrate improved performance on both predator-prey and challenging multi-agent StarCraft benchmark tasks (Samvelyan et al., 2019).
Tabish Rashid, Gregory Farquhar, Bei Peng 0001, Shimon Whiteson
NeurIPS1
2020 Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
abstract
In many real-world settings, a team of agents must coordinate its behaviour while acting in a decentralised fashion. At the same time, it is often possible to train the agents in a centralised fashion where global state information is available and communication constraints are lifted. Learning joint action-values conditioned on extra state information is an attractive way to exploit centralised learning, but the best strategy for then extracting decentralised policies is unclear. Our solution is QMIX, a novel value-based method that can train decentralised policies in a centralised end-to-end fashion. QMIX employs a mixing network that estimates joint action-values as a monotonic combination of per-agent values. We structurally enforce that the joint-action value is monotonic in the per-agent values, through the use of non-negative weights in the mixing network, which guarantees consistency between the centralised and decentralised policies. To evaluate the performance of QMIX, we propose the StarCraft Multi-Agent Challenge (SMAC) as a new benchmark for deep multi-agent reinforcement learning. We evaluate QMIX on a challenging set of SMAC scenarios and show that it significantly outperforms existing multi-agent reinforcement learning methods.
Tabish Rashid, Mikayel Samvelyan, Christian Schröder de Witt, Gregory Farquhar, Jakob N. Foerster, Shimon Whiteson
J. Mach. Learn. Res.1
2019 MAVEN: Multi-Agent Variational Exploration
abstract
Centralised training with decentralised execution is an important setting for cooperative deep multi-agent reinforcement learning due to communication constraints during execution and computational tractability in training. In this paper, we analyse value-based methods that are known to have superior performance in complex environments. We specifically focus on QMIX, the current state-of-the-art in this domain. We show that the representation constraints on the joint action-values introduced by QMIX and similar methods lead to provably poor exploration and suboptimality. Furthermore, we propose a novel approach called MAVEN that hybridises value and policy-based methods by introducing a latent space for hierarchical control. The value-based agents condition their behaviour on the shared latent variable controlled by a hierarchical policy. This allows MAVEN to achieve committed, temporally extended exploration, which is key to solving complex multi-agent tasks. Our experimental results show that MAVEN achieves significant performance improvements on the challenging SMAC domain.
Anuj Mahajan, Tabish Rashid, Mikayel Samvelyan, Shimon Whiteson
NeurIPS2
2018 QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning
abstract
In many real-world settings, a team of agents must coordinate their behaviour while acting in a decentralised way. At the same time, it is often possible to train the agents in a centralised fashion in a simulated or laboratory setting, where global state information is available and communication constraints are lifted. Learning joint action-values conditioned on extra state information is an attractive way to exploit centralised learning, but the best strategy for then extracting decentralised policies is unclear. Our solution is QMIX, a novel value-based method that can train decentralised policies in a centralised end-to-end fashion. QMIX employs a network that estimates joint action-values as a complex non-linear combination of per-agent values that condition only on local observations. We structurally enforce that the joint-action value is monotonic in the per-agent values, which allows tractable maximisation of the joint action-value in off-policy learning, and guarantees consistency between the centralised and decentralised policies. We evaluate QMIX on a challenging set of StarCraft II micromanagement tasks, and show that QMIX significantly outperforms existing value-based multi-agent reinforcement learning methods.
Tabish Rashid, Mikayel Samvelyan, Christian Schröder de Witt, Gregory Farquhar, Jakob N. Foerster, Shimon Whiteson
ICML1