EDBT 2026 Demo / reviewers in the wild / expert
Zeyu Yang 0004
dblp:196/8203-4
· DBLP profile ↗
8ranked-venue papers
5as first author
8since 2021 · last 2026
0009-0004-3044-964XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
3D vision · 49% Generative modeling · 40% Autonomous driving · 10% | |
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 42% Visual content generation and editing · 30% Rendering · 28% |
Topics — the 20 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
2.1 | 4 | 2025 | Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models · ICLR 2025 WoVoGen: World Volume-Aware Diffusion for Controllable Multi-camera Driving Scene Generation · ECCV (80) 2024 Driving View Synthesis on Free-Form Trajectories with Generative Prior · ICCV 2025 |
Computer vision › 3D vision
novel view synthesis |
1.6 | 2 | 2025 | Driving View Synthesis on Free-Form Trajectories with Generative Prior · ICCV 2025 Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024 |
Computer vision › 3D vision
3d object detection |
1.4 | 2 | 2025 | DeepInteraction++: Multi-Modality Interaction for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2025 DeepInteraction: 3D Object Detection via Modality Interaction · NeurIPS 2022 |
Machine learning › Generative modeling › diffusion model
3d shape generation |
1.0 | 1 | 2026 | Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video · Int. J. Comput. Vis. 2026 |
Computer vision › 3D vision › 3d reconstruction
dynamic 3d reconstruction |
1.0 | 1 | 2026 | Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video · Int. J. Comput. Vis. 2026 |
Machine learning › Generative modeling › spatio-temporal generative modeling
4d generation |
0.9 | 1 | 2025 | Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models · ICLR 2025 |
Computer vision › 3D vision
multimodal perception |
0.9 | 1 | 2025 | DeepInteraction++: Multi-Modality Interaction for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models · ICLR 2025 |
Machine learning › Generative modeling › diffusion model › controllable generation
controllable scene generation |
0.8 | 1 | 2024 | WoVoGen: World Volume-Aware Diffusion for Controllable Multi-camera Driving Scene Generation · ECCV (80) 2024 |
Robotics › Autonomous driving › scenario generation
driving scene generation |
0.8 | 1 | 2024 | WoVoGen: World Volume-Aware Diffusion for Controllable Multi-camera Driving Scene Generation · ECCV (80) 2024 |
Visual content generation and editing
3d shape generation |
0.8 | 1 | 2024 | Tetrahedron Splatting for 3D Generation · NeurIPS 2024 |
Rendering
differentiable rendering |
0.8 | 1 | 2024 | Tetrahedron Splatting for 3D Generation · NeurIPS 2024 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
mesh extraction |
0.8 | 1 | 2024 | Tetrahedron Splatting for 3D Generation · NeurIPS 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting · ICLR 2024 |
Geometric modeling and processing
shape representation |
0.8 | 1 | 2024 | Tetrahedron Splatting for 3D Generation · NeurIPS 2024 |
Computer vision › 3D vision › 3d object detection
multimodal 3d object detection |
0.6 | 1 | 2022 | DeepInteraction: 3D Object Detection via Modality Interaction · NeurIPS 2022 |
Robotics › Autonomous driving
end-to-end driving |
0.3 | 1 | 2025 | DeepInteraction++: Multi-Modality Interaction for Autonomous Driving · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.3 | 1 | 2025 | Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models · ICLR 2025 |
Robotics › Autonomous driving
perception |
0.2 | 1 | 2022 | DeepInteraction: 3D Object Detection via Modality Interaction · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
video diffusion · 1.7score composition · 1.7multi-view diffusion · 1.74d reconstruction · 1.7multimodal fusion · 1.4single-view video generation · 1.0transformer · 0.9generative prior · 0.9dual-stream architecture · 0.9tetrahedron rasterization · 0.8spherindrical harmonics · 0.8signed distance field · 0.8marching tetrahedra · 0.8eikonal regularization · 0.8diffusion model · 0.84d gaussian splatting · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video
Zijie Pan, Zeyu Yang 0004, Xiatian Zhu, Li Zhang 0040 |
Int. J. Comput. Vis. | 2 |
| 2025 | Driving View Synthesis on Free-Form Trajectories with Generative Prior
Zeyu Yang 0004, Zijie Pan, Yuankun Yang, Xiatian Zhu, Li Zhang 0040 |
ICCV | 1 |
| 2025 | Diffusion2: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion ModelsabstractRecent advancements in 3D generation are predominantly propelled by improvements in 3D-aware image diffusion models. These models are pretrained on Internet-scale image data and fine-tuned on massive 3D data, offering the capability of producing highly consistent multi-view images. However, due to the scarcity of synchronized multi-view video data, it remains challenging to adapt this paradigm to 4D generation directly. Despite that, the available video and 3D data are adequate for training video and multi-view diffusion models separately that can provide satisfactory dynamic and geometric priors respectively. To take advantage of both, this paper presents Diffusion$^2$, a novel framework for dynamic 3D content creation that reconciles the knowledge about geometric consistency and temporal smoothness from these models to directly sample dense multi-view multi-frame images which can be employed to optimize continuous 4D representation. Specifically, we design a simple yet effective denoising strategy via score composition of pretrained video and multi-view diffusion models based on the probability structure of the target image array. To alleviate the potential conflicts between two heterogeneous scores, we further introduce variance-reducing sampling via interpolated steps, facilitating smooth and stable generation. Owing to the high parallelism of the proposed image generation process and the efficiency of the modern 4D reconstruction pipeline, our framework can generate 4D content within few minutes. Notably, our method circumvents the reliance on expensive and hard-to-scale 4D data, thereby having the potential to benefit from the scaling of the foundation video and multi-view diffusion models. Extensive experiments demonstrate the efficacy of our proposed framework in generating highly seamless and consistent 4D assets under various types of conditions. Zeyu Yang 0004, Zijie Pan, Chun Gu, Li Zhang 0040 |
ICLR | 1 |
| 2025 | DeepInteraction++: Multi-Modality Interaction for Autonomous DrivingabstractExisting top-performance autonomous driving systems typically rely on the multi-modal fusion strategy for reliable scene understanding. This design is however fundamentally restricted due to overlooking the modality-specific strengths and finally hampering the model performance. To address this limitation, in this work, we introduce a novel modality interaction strategy that allows individual per-modality representations to be learned and maintained throughout, enabling their unique characteristics to be exploited during the whole perception pipeline. To demonstrate the effectiveness of the proposed strategy, we design DeepInteraction++, a multi-modal interaction framework characterized by a multi-modal representational interaction encoder and a multi-modal predictive interaction decoder. Specifically, the encoder is implemented as a dual-stream Transformer with specialized attention operation for information exchange and integration between separate modality-specific representations. Our multi-modal representational learning incorporates both object-centric, precise sampling-based feature alignment and global dense information spreading, essential for the more challenging planning task. The decoder is designed to iteratively refine the predictions by alternately aggregating information from separate representations in a unified modality-agnostic manner, realizing multi-modal predictive interaction. Extensive experiments demonstrate the superior performance of the proposed framework on both 3D object detection and end-to-end autonomous driving tasks. Zeyu Yang 0004, Nan Song, Xiatian Zhu, Li Zhang 0040, Philip Torr 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | WoVoGen: World Volume-Aware Diffusion for Controllable Multi-camera Driving Scene Generation
Ze Huang, Zeyu Yang 0004, Li Zhang 0040 |
ECCV (80) | 3 |
| 2024 | Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingabstractReconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene Structure: Existing methods struggle to reveal the spatial and temporal structure of dynamic scenes from directly learning the complex 6D plenoptic function. (ii) Scaling Deformation Modeling: Explicitly modeling scene element deformation becomes impractical for complex dynamics. To address these issues, we consider the spacetime as an entirety and propose to approximate the underlying spatio-temporal 4D volume of a dynamic scene by optimizing a collection of 4D primitives, with explicit geometry and appearance modeling. Learning to optimize the 4D primitives enables us to synthesize novel views at any desired time with our tailored rendering routine. Our model is conceptually simple, consisting of a 4D Gaussian parameterized by anisotropic ellipses that can rotate arbitrarily in space and time, as well as view-dependent and time-evolved appearance represented by the coefficient of 4D spherindrical harmonics. This approach offers simplicity, flexibility for variable-length video and end-to-end training, and efficient real-time rendering, making it suitable for capturing complex dynamic scene motions. Experiments across various benchmarks, including monocular and multi-view scenarios, demonstrate our 4DGS model's superior visual quality and efficiency. Zeyu Yang 0004, Hongye Yang, Zijie Pan, Li Zhang 0040 |
ICLR | 1 |
| 2024 | Tetrahedron Splatting for 3D Generationabstract3D representation is essential to the significant advance of 3D generation with 2D diffusion priors. As a flexible representation, NeRF has been first adopted for 3D representation. With density-based volumetric rendering, it however suffers both intensive computational overhead and inaccurate mesh extraction. Using a signed distance field and Marching Tetrahedra, DMTet allows for precise mesh extraction and real-time rendering but is limited in handling large topological changes in meshes, leading to optimization challenges. Alternatively, 3D Gaussian Splatting (3DGS) is favored in both training and rendering efficiency while falling short in mesh extraction. In this work, we introduce a novel 3D representation, Tetrahedron Splatting (TeT-Splatting), that supports easy convergence during optimization, precise mesh extraction, and real-time rendering simultaneously. This is achieved by integrating surface-based volumetric rendering within a structured tetrahedral grid while preserving the desired ability of precise mesh extraction, and a tile-based differentiable tetrahedron rasterizer. Furthermore, we incorporate eikonal and normal consistency regularization terms for the signed distance field to improve generation quality and stability. Critically, our representation can be trained without mesh extraction, making the optimization process easier to converge. Our TeT-Splatting can be readily integrated in existing 3D generation pipelines, along with polygonal mesh for texture optimization. Extensive experiments show that our TeT-Splatting strikes a superior tradeoff among convergence speed, render efficiency, and mesh quality as compared to previous alternatives under varying 3D generation settings. Chun Gu, Zeyu Yang 0004, Zijie Pan, Xiatian Zhu, Li Zhang 0040 |
NeurIPS | 2 |
| 2022 | DeepInteraction: 3D Object Detection via Modality InteractionabstractExisting top-performance 3D object detectors typically rely on the multi-modal fusion strategy. This design is however fundamentally restricted due to overlooking the modality-specific useful information and finally hampering the model performance. To address this limitation, in this work we introduce a novel modality interaction strategy where individual per-modality representations are learned and maintained throughout for enabling their unique characteristics to be exploited during object detection. To realize this proposed strategy, we design a DeepInteraction architecture characterized by a multi-modal representational interaction encoder and a multi-modal predictive interaction decoder. Experiments on the large-scale nuScenes dataset show that our proposed method surpasses all prior arts often by a large margin. Crucially, our method is ranked at the first position at the highly competitive nuScenes object detection leaderboard. Zeyu Yang 0004, Zhenwei Miao, Xiatian Zhu, Li Zhang 0040 |
NeurIPS | 1 |