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Shuhong Zheng

dblp:197/1289 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0003-3160-9532ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 35% Generative modeling · 23% Vision and language · 20%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 14 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.422024
Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding · NeurIPS 2024
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Machine learning › Generative modeling › diffusion model
diffusion-based perception
0.912025
Diff-2-in-1: Bridging Generation and Dense Perception with Diffusion Models · ICLR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Diff-2-in-1: Bridging Generation and Dense Perception with Diffusion Models · ICLR 2025
Machine learning › Generative modeling
multimodal generation
0.912025
Diff-2-in-1: Bridging Generation and Dense Perception with Diffusion Models · ICLR 2025
Machine learning › Representation and self-supervised learning › representation learning › visual representation learning › vision foundation model
visual foundation model probing
0.812024
Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding · NeurIPS 2024
Computer vision › 3D vision
3d localization
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › Vision and language › 3d vision and language
3d question answering
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › Vision and language › vision-language model
3d vision-language model
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Computer vision › 3D vision › 3d scene understanding
3d visual grounding
0.712023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023
Machine learning › Learning paradigms › multi-task learning
multi-task scene understanding
0.712023
Multi-task View Synthesis with Neural Radiance Fields · ICCV 2023
Computer vision › 3D vision
neural radiance field
0.712023
Multi-task View Synthesis with Neural Radiance Fields · ICCV 2023
Computer vision › 3D vision
novel view synthesis
0.712023
Multi-task View Synthesis with Neural Radiance Fields · ICCV 2023
Computer vision › Segmentation and scene understanding › image segmentation
scene segmentation
0.212024
Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding · NeurIPS 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.212023
3D-LLM: Injecting the 3D World into Large Language Models · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

video tracking · 0.9self-improving learning · 0.9resplatting · 0.9diffusion model · 0.9data augmentation · 0.92d inpainting · 0.9mixture-of-vision-expert · 0.8prompting · 0.7multi-view rendering · 0.7cross-view attention · 0.7cross-task attention · 0.73d feature extraction · 0.72D VLM backbone · 0.7
YearPublicationVenuePosition
2025 Diff-2-in-1: Bridging Generation and Dense Perception with Diffusion Models
abstract
Beyond high-fidelity image synthesis, diffusion models have recently exhibited promising results in dense visual perception tasks. However, most existing work treats diffusion models as a standalone component for perception tasks, employing them either solely for off-the-shelf data augmentation or as mere feature extractors. In contrast to these isolated and thus sub-optimal efforts, we introduce an integrated, versatile, diffusion-based framework, Diff-2-in-1, that can simultaneously handle both multi-modal data generation and dense visual perception, through a unique exploitation of the diffusion-denoising process. Within this framework, we further enhance discriminative visual perception via multi-modal generation, by utilizing the denoising network to create multi-modal data that mirror the distribution of the original training set. Importantly, Diff-2-in-1 optimizes the utilization of the created diverse and faithful data by leveraging a novel self-improving learning mechanism. Comprehensive experimental evaluations validate the effectiveness of our framework, showcasing consistent performance improvements across various discriminative backbones and high-quality multi-modal data generation characterized by both realism and usefulness. Our project website is available at https://zsh2000.github.io/diff-2-in-1.github.io/.
Shuhong Zheng, Zhipeng Bao, Martial Hebert, Yu-Xiong Wang
ICLR1
2025 Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling
abstract
Current 3D/4D generation methods are usually optimized for photorealism, efficiency, and aesthetics. However, they often fail to preserve the semantic identity of the subject across different viewpoints. Adapting generation methods with one or few images of a specific subject (also known as Personalization or Subject-driven generation) allows generating visual content that align with the identity of the subject. However, personalized 3D/4D generation is still largely underexplored. In this work, we introduce TIRE (Track, Inpaint, REsplat), a novel method for subject-driven 3D/4D generation. It takes an initial 3D asset produced by an existing 3D generative model as input and uses video tracking to identify the regions that need to be modified. Then, we adopt a subject-driven 2D inpainting model for progressively infilling the identified regions. Finally, we resplat the modified 2D multi-view observations back to 3D while still maintaining consistency. Extensive experiments demonstrate that our approach significantly improves identity preservation in 3D/4D generation compared to state-of-the-art methods. Our project website is available at https://zsh2000.github.io/track-inpaint-resplat.github.io/.
Shuhong Zheng, Ashkan Mirzaei, Igor Gilitschenski
NeurIPS1
2024 Lexicon3D: Probing Visual Foundation Models for Complex 3D Scene Understanding
abstract
Complex 3D scene understanding has gained increasing attention, with scene encoding strategies built on top of visual foundation models playing a crucial role in this success. However, the optimal scene encoding strategies for various scenarios remain unclear, particularly compared to their image-based counterparts. To address this issue, we present the first comprehensive study that probes various visual encoding models for 3D scene understanding, identifying the strengths and limitations of each model across different scenarios. Our evaluation spans seven vision foundation encoders, including image, video, and 3D foundation models. We evaluate these models in four tasks: Vision-Language Scene Reasoning, Visual Grounding, Segmentation, and Registration, each focusing on different aspects of scene understanding. Our evaluation yields key intriguing findings: Unsupervised image foundation models demonstrate superior overall performance, video models excel in object-level tasks, diffusion models benefit geometric tasks, language-pretrained models show unexpected limitations in language-related tasks, and the mixture-of-vision-expert (MoVE) strategy leads to consistent performance improvement. These insights challenge some conventional understandings, provide novel perspectives on leveraging visual foundation models, and highlight the need for more flexible encoder selection in future vision-language and scene understanding tasks.
Yunze Man, Shuhong Zheng, Zhipeng Bao, Martial Hebert, Liangyan Gui, Yu-Xiong Wang
NeurIPS2
2023 Multi-task View Synthesis with Neural Radiance Fields
abstract
Multi-task visual learning is a critical aspect of computer vision. Current research, however, predominantly concentrates on the multi-task dense prediction setting, which overlooks the intrinsic 3D world and its multi-view consistent structures, and lacks the capability for versatile imagination. In response to these limitations, we present a novel problem setting – multi-task view synthesis (MTVS), which reinterprets multi-task prediction as a set of novel-view synthesis tasks for multiple scene properties, including RGB. To tackle the MTVS problem, we propose MuvieNeRF, a framework that incorporates both multi-task and cross-view knowledge to simultaneously synthesize multiple scene properties. MuvieNeRF integrates two key modules, the Cross-Task Attention (CTA) and Cross-View Attention (CVA) modules, enabling the efficient use of information across multiple views and tasks. Extensive evaluation on both synthetic and realistic benchmarks demonstrates that MuvieNeRF is capable of simultaneously synthesizing different scene properties with promising visual quality, even outperforming conventional discriminative models in various settings. Notably, we show that MuvieNeRF exhibits universal applicability across a range of NeRF backbones. Our code is available at https://github.com/zsh2000/MuvieNeRF.
Shuhong Zheng, Zhipeng Bao, Martial Hebert, Yu-Xiong Wang
ICCV1
2023 3D-LLM: Injecting the 3D World into Large Language Models
abstract
Large language models (LLMs) and Vision-Language Models (VLMs) have been proved to excel at multiple tasks, such as commonsense reasoning. Powerful as these models can be, they are not grounded in the 3D physical world, which involves richer concepts such as spatial relationships, affordances, physics, layout, and so on. In this work, we propose to inject the 3D world into large language models, and introduce a whole new family of 3D-LLMs. Specifically, 3D-LLMs can take 3D point clouds and their features as input and perform a diverse set of 3D-related tasks, including captioning, dense captioning, 3D question answering, task decomposition, 3D grounding, 3D-assisted dialog, navigation, and so on. Using three types of prompting mechanisms that we design, we are able to collect over 300k 3D-language data covering these tasks. To efficiently train 3D-LLMs, we first utilize a 3D feature extractor that obtains 3D features from rendered multi-view images. Then, we use 2D VLMs as our backbones to train our 3D-LLMs. By introducing a 3D localization mechanism, 3D-LLMs could better capture 3D spatial information. Experiments on ScanQA show that our model outperforms state-of-the-art baselines by a large margin (\textit{e.g.}, the BLEU-1 score surpasses state-of-the-art score by 9\%). Furthermore, experiments on our held-in datasets for 3D captioning, task composition, and 3D-assisted dialogue show that our model outperforms 2D VLMs. Qualitative examples also show that our model could perform more tasks beyond the scope of existing LLMs and VLMs. Our model and data will be publicly available.
Yining Hong, Haoyu Zhen, Peihao Chen, Shuhong Zheng, Yilun Du, Zhenfang Chen, Chuang Gan 0001
NeurIPS4
2023 Beyond RGB: Scene-Property Synthesis with Neural Radiance Fields
abstract
Comprehensive 3D scene understanding, both geometrically and semantically, is important for real-world applications such as robot perception. Most of the existing work has focused on developing data-driven discriminative models for scene understanding. This paper provides a new approach to scene understanding, from a synthesis model perspective, by leveraging the recent progress on implicit scene representation and neural rendering. Building upon the great success of Neural Radiance Fields (NeRFs), we introduce Scene-Property Synthesis with NeRF (SS-NeRF) that is able to not only render photo-realistic RGB images from novel viewpoints, but also render various accurate scene properties (e.g., appearance, geometry, and semantics). By doing so, we facilitate addressing a variety of scene understanding tasks under a unified framework, including semantic segmentation, surface normal estimation, reshading, keypoint detection, and edge detection. Our SS-NeRF framework can be a powerful tool for bridging generative learning and discriminative learning, and thus be beneficial to the investigation of a wide range of interesting problems, such as studying task relationships within a synthesis paradigm, transferring knowledge to novel tasks, facilitating downstream discriminative tasks as ways of data augmentation, and serving as auto-labeller for data creation. Our code is available at https://github.com/zsh2000/SS-NeRF.
Shuhong Zheng, Zhipeng Bao, Martial Hebert, Yu-Xiong Wang
WACV2