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Mingyuan Du

dblp:197/2680 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
1.012026
3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical Sensing · CHI 2026
Interaction techniques and input › input sensing › tracking
hand tracking
1.012026
3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical Sensing · CHI 2026

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.0extended kalman filter · 1.0IMU · 1.0
YearPublicationVenuePosition
2026 3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical Sensing
abstract
Current mobile hand tracking systems primarily rely on high-framerate (HFR) optical sensors to capture hand positions, resulting in high computational cost and limiting the applicability in end devices. We propose 3DRing, a 3D hand position tracking method that requires only low-framerate (LFR, <10 FPS) optical data and a single IMU ring. It consists of two stages: (1) a Deep Extended Kalman Filter module that predicts high-framerate hand positions from LFR optical measurements and a single IMU; (2) a Reinforcement Learning module that adaptively selects minimal keyframes for calibration, further reducing the average optical framerate. Using only 6.61 FPS optical data, 3DRing achieves an average real-time tracking error of 1.75 cm and an interaction efficiency of 86.0% in a 3D target selection task, compared to the 67 FPS hand tracking system of Meta Quest Pro, demonstrating a strong potential to reduce the reliance on optical data in mobile hand tracking tasks.
Zhuojun Li, Chun Yu, Chang Liu 0150, Mingyuan Du, Weinan Shi, Yuanchun Shi
CHI5
2026 An enhanced dung beetle optimization algorithm with adaptive strategies for solving complex problems
Xuechao Chen, Jinlei Qin, Mingyuan Du
Neural Comput. Appl.4
2025 Research on robot path planning based on multi-strategy genetic ant colony optimization algorithm
Mingyuan Du, Jinlei Qin, Xuechao Chen
Inf. Sci.2