Demo Data from EDBT 2026 / reviewers in the wild / expert
Mingyuan Du
dblp:197/2680
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
gesture input |
1.0 | 1 | 2026 | 3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical Sensing · CHI 2026 |
Interaction techniques and input › input sensing › tracking
hand tracking |
1.0 | 1 | 2026 | 3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical Sensing · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 1.0extended kalman filter · 1.0IMU · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 3DRing: Enabling Low-Cost 3D Hand Position Tracking by Fusing Inertial and Low-Framerate Optical SensingabstractCurrent mobile hand tracking systems primarily rely on high-framerate (HFR) optical sensors to capture hand positions, resulting in high computational cost and limiting the applicability in end devices. We propose 3DRing, a 3D hand position tracking method that requires only low-framerate (LFR, <10 FPS) optical data and a single IMU ring. It consists of two stages: (1) a Deep Extended Kalman Filter module that predicts high-framerate hand positions from LFR optical measurements and a single IMU; (2) a Reinforcement Learning module that adaptively selects minimal keyframes for calibration, further reducing the average optical framerate. Using only 6.61 FPS optical data, 3DRing achieves an average real-time tracking error of 1.75 cm and an interaction efficiency of 86.0% in a 3D target selection task, compared to the 67 FPS hand tracking system of Meta Quest Pro, demonstrating a strong potential to reduce the reliance on optical data in mobile hand tracking tasks. Zhuojun Li, Chun Yu, Chang Liu 0150, Mingyuan Du, Weinan Shi, Yuanchun Shi |
CHI | 5 |
| 2026 | An enhanced dung beetle optimization algorithm with adaptive strategies for solving complex problems
Xuechao Chen, Jinlei Qin, Mingyuan Du |
Neural Comput. Appl. | 4 |
| 2025 | Research on robot path planning based on multi-strategy genetic ant colony optimization algorithm
Mingyuan Du, Jinlei Qin, Xuechao Chen |
Inf. Sci. | 2 |