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Riashat Islam

dblp:198/0459 · DBLP profile ↗
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14ranked-venue papers
3as first author
11since 2021 · last 2025
0009-0007-9683-1595ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 3 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
13 papers
Reinforcement learning · 48% Representation and self-supervised learning · 27% Planning, search and constraint satisfaction · 7%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 30 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
2.032023
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Principled Offline RL in the Presence of Rich Exogenous Information · ICML 2023
Behavior Prior Representation learning for Offline Reinforcement Learning · ICLR 2023
Machine learning › Reinforcement learning
representation learning for control
1.522025
Learning Fused State Representations for Control from Multi-View Observations · ICML 2025
Principled Offline RL in the Presence of Rich Exogenous Information · ICML 2023
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
1.522025
Learning Fused State Representations for Control from Multi-View Observations · ICML 2025
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning
information bottleneck
1.022023
Ignorance is Bliss: Robust Control via Information Gating · NeurIPS 2023
InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning › state abstraction
bisimulation metrics
0.912025
Learning Fused State Representations for Control from Multi-View Observations · ICML 2025
Machine learning › Reinforcement learning › representation learning for control
multi-view reinforcement learning
0.912025
Learning Fused State Representations for Control from Multi-View Observations · ICML 2025
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
bisimulation
0.812024
Learning Latent Dynamic Robust Representations for World Models · ICML 2024
Natural language and speech › Question answering and dialogue systems › multimodal question answering
embodied question answering
0.812024
EQA-MX: Embodied Question Answering using Multimodal Expression · ICLR 2024
Machine learning › Generative modeling
flow matching
0.812024
Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation · NeurIPS 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent state representation
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
Learning Latent Dynamic Robust Representations for World Models · ICML 2024
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.812024
EQA-MX: Embodied Question Answering using Multimodal Expression · ICLR 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
state abstraction
0.812024
PcLast: Discovering Plannable Continuous Latent States · ICML 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
Learning Latent Dynamic Robust Representations for World Models · ICML 2024
Bioinformatics and computational biology › protein design
protein structure generation
0.812024
Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation · NeurIPS 2024
Machine learning › Representation and self-supervised learning › representation learning
behavior representation learning
0.712023
Behavior Prior Representation learning for Offline Reinforcement Learning · ICLR 2023
Robotics › Motion planning and robot control › robot control
robust control
0.712023
Ignorance is Bliss: Robust Control via Information Gating · NeurIPS 2023
Machine learning › Reinforcement learning
value function estimation
0.712023
Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
compositional representation learning
0.612022
Discrete Compositional Representations as an Abstraction for Goal Conditioned Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.612022
Discrete Compositional Representations as an Abstraction for Goal Conditioned Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
exploration
0.412019
InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019
Machine learning › Reinforcement learning
transfer learning in reinforcement learning
0.412019
InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.312018
Deep Reinforcement Learning That Matters · AAAI 2018
Machine learning › Efficient and distributed learning
active learning
0.312017
Deep Bayesian Active Learning with Image Data · ICML 2017
Machine learning › Probabilistic and Bayesian machine learning › deep probabilistic models
bayesian deep learning
0.312017
Deep Bayesian Active Learning with Image Data · ICML 2017
Machine learning › Efficient and distributed learning › active learning › deep active learning
deep bayesian active learning
0.312017
Deep Bayesian Active Learning with Image Data · ICML 2017
Machine learning › Trustworthy machine learning
uncertainty estimation
0.312017
Deep Bayesian Active Learning with Image Data · ICML 2017
Robotics › Robot navigation and mapping
embodied perception
0.212024
EQA-MX: Embodied Question Answering using Multimodal Expression · ICLR 2024

Methods — techniques the papers use, named apart from their topics

geometric transformer · 1.5flow matching · 1.5masked reconstruction · 0.9bisimulation metric learning · 0.9vector quantization · 0.8variational autoencoder · 0.8spatio-temporal masking · 0.8reinforcement fine-tuning · 0.8protein language model · 0.8multistep inverse dynamics · 0.8multimodal fusion · 0.8hybrid recurrent state-space model · 0.8
YearPublicationVenuePosition
2025 Learning Fused State Representations for Control from Multi-View Observations
abstract
Multi-View Reinforcement Learning (MVRL) seeks to provide agents with multi-view observations, enabling them to perceive environment with greater effectiveness and precision. Recent advancements in MVRL focus on extracting latent representations from multiview observations and leveraging them in control tasks. However, it is not straightforward to learn compact and task-relevant representations, particularly in the presence of redundancy, distracting information, or missing views. In this paper, we propose Multi-view Fusion State for Control (MFSC), firstly incorporating bisimulation metric learning into MVRL to learn task-relevant representations. Furthermore, we propose a multiview-based mask and latent reconstruction auxiliary task that exploits shared information across views and improves MFSC’s robustness in missing views by introducing a mask token. Extensive experimental results demonstrate that our method outperforms existing approaches in MVRL tasks. Even in more realistic scenarios with interference or missing views, MFSC consistently maintains high performance. The project code is available at https://github.com/zpwdev/MFSC.
Yao-Hui Li, Xin Li 0033, Hongyu Zang, Romain Laroche, Riashat Islam
ICML6
2024 EQA-MX: Embodied Question Answering using Multimodal Expression
abstract
Humans predominantly use verbal utterances and nonverbal gestures (e.g., eye gaze and pointing gestures) in their natural interactions. For instance, pointing gestures and verbal information is often required to comprehend questions such as "what object is that?" Thus, this question-answering (QA) task involves complex reasoning of multimodal expressions (verbal utterances and nonverbal gestures). However, prior works have explored QA tasks in non-embodied settings, where questions solely contain verbal utterances from a single verbal and visual perspective. In this paper, we have introduced 8 novel embodied question answering (EQA) tasks to develop learning models to comprehend embodied questions with multimodal expressions. We have developed a novel large-scale dataset, EQA-MX, with over 8 million diverse embodied QA data samples involving multimodal expressions from multiple visual and verbal perspectives. To learn salient multimodal representations from discrete verbal embeddings and continuous wrapping of multiview visual representations, we propose a vector-quantization (VQ) based multimodal representation learning model, VQ-Fusion, for the EQA tasks. Our extensive experimental results suggest that VQ-Fusion can improve the performance of existing state-of-the-art visual-language models up to 13% across EQA tasks.
Md. Mofijul Islam, Alexi Gladstone, Riashat Islam, Tariq Iqbal
ICLR3
2024 PcLast: Discovering Plannable Continuous Latent States
abstract
Goal-conditioned planning benefits from learned low-dimensional representations of rich observations. While compact latent representations typically learned from variational autoencoders or inverse dynamics enable goal-conditioned decision making, they ignore state reachability, hampering their performance. In this paper, we learn a representation that associates reachable states together for effective planning and goal-conditioned policy learning. We first learn a latent representation with multi-step inverse dynamics (to remove distracting information), and then transform this representation to associate reachable states together in $\ell_2$ space. Our proposals are rigorously tested in various simulation testbeds. Numerical results in reward-based settings show significant improvements in sampling efficiency. Further, in reward-free settings this approach yields layered state abstractions that enable computationally efficient hierarchical planning for reaching ad hoc goals with zero additional samples.
Anurag Koul, Shivakanth Sujit, Shaoru Chen, Ben Evans, Byron Xu, Rajan Chari, Riashat Islam, Raihan Seraj, Yonathan Efroni, Lekan P. Molu, Miroslav Dudík, John Langford 0001, Alex Lamb
ICML8
2024 Learning Latent Dynamic Robust Representations for World Models
abstract
Visual Model-Based Reinforcement Learning (MBRL) promises to encapsulate agent's knowledge about the underlying dynamics of the environment, enabling learning a world model as a useful planner. However, top MBRL agents such as Dreamer often struggle with visual pixel-based inputs in the presence of exogenous or irrelevant noise in the observation space, due to failure to capture task-specific features while filtering out irrelevant spatio-temporal details. To tackle this problem, we apply a spatio-temporal masking strategy, a bisimulation principle, combined with latent reconstruction, to capture endogenous task-specific aspects of the environment for world models, effectively eliminating non-essential information. Joint training of representations, dynamics, and policy often leads to instabilities. To further address this issue, we develop a Hybrid Recurrent State-Space Model (HRSSM) structure, enhancing state representation robustness for effective policy learning. Our empirical evaluation demonstrates significant performance improvements over existing methods in a range of visually complex control tasks such as Maniskill with exogenous distractors from the Matterport environment. Our code is avaliable at https://github.com/bit1029public/HRSSM.
Ruixiang Sun 0003, Hongyu Zang, Xin Li 0033, Riashat Islam
ICML4
2024 Sequence-Augmented SE(3)-Flow Matching For Conditional Protein Generation
abstract
Proteins are essential for almost all biological processes and derive their diverse functions from complex $3 \rm D$ structures, which are in turn determined by their amino acid sequences. In this paper, we exploit the rich biological inductive bias of amino acid sequences and introduce FoldFlow++, a novel sequence-conditioned $\text{SE}(3)$-equivariant flow matching model for protein structure generation. FoldFlow++ presents substantial new architectural features over the previous FoldFlow family of models including a protein large language model to encode sequence, a new multi-modal fusion trunk that combines structure and sequence representations, and a geometric transformer based decoder. To increase diversity and novelty of generated samples -- crucial for de-novo drug design -- we train FoldFlow++ at scale on a new dataset that is an order of magnitude larger than PDB datasets of prior works, containing both known proteins in PDB and high-quality synthetic structures achieved through filtering. We further demonstrate the ability to align FoldFlow++ to arbitrary rewards, e.g. increasing secondary structures diversity, by introducing a Reinforced Finetuning (ReFT) objective. We empirically observe that FoldFlow++ outperforms previous state-of-the-art protein structure-based generative models, improving over RFDiffusion in terms of unconditional generation across all metrics including designability, diversity, and novelty across all protein lengths, as well as exhibiting generalization on the task of equilibrium conformation sampling. Finally, we demonstrate that a fine-tuned FoldFlow++ makes progress on challenging conditional design tasks such as designing scaffolds for the VHH nanobody.
Guillaume Huguet, James Vuckovic, Kilian Fatras, Eric Thibodeau-Laufer, Pablo Lemos, Riashat Islam, Cheng-Hao Liu, Jarrid Rector-Brooks, Tara Akhound-Sadegh, Michael M. Bronstein, Alexander Tong 0001, Joey Bose
NeurIPS6
2023 Representation Learning in Deep RL via Discrete Information Bottleneck
abstract
Several self-supervised representation learning methods have been proposed for reinforcement learning (RL) with rich observations. For real world applications of RL, recovering underlying latent states is crucial, particularly when sensory inputs can contain irrelevant and exogenous information. In this work, we study how information bottlenecjs can be used to construct latent states efficiently in the presence of task irrelevant information. We propose architectures that utilize variational and discrete information bottleneck, coined as RepDIB, to learn structured factorized representations. Exploiting the expressiveness bought by factorized representations, we introduce a simple, yet effective, bottleneck that can be integrated with any existing self supervised objective for RL. We demonstrate this across several online and offline RL benchmarks, along with a real robot arm task, where we find that compressed representations with RepDIB can lead to strong performance improvements, as the learnt bottlenecks can help predict only the relevant state, while ignoring irrelevant information.
Riashat Islam, Hongyu Zang, Manan Tomar, Aniket Didolkar, Md. Mofijul Islam, Samin Yeasar Arnob, Tariq Iqbal, Xin Li 0033, Anirudh Goyal, Nicolas Heess, Alex Lamb
AISTATS1
2023 Behavior Prior Representation learning for Offline Reinforcement Learning
Hongyu Zang, Xin Li 0033, Riashat Islam, Remi Tachet des Combes, Romain Laroche
ICLR5
2023 Principled Offline RL in the Presence of Rich Exogenous Information
abstract
Learning to control an agent from offline data collected in a rich pixel-based visual observation space is vital for real-world applications of reinforcement learning (RL). A major challenge in this setting is the presence of input information that is hard to model and irrelevant to controlling the agent. This problem has been approached by the theoretical RL community through the lens of *exogenous information*, i.e., any control-irrelevant information contained in observations. For example, a robot navigating in busy streets needs to ignore irrelevant information, such as other people walking in the background, textures of objects, or birds in the sky. In this paper, we focus on the setting with visually detailed exogenous information and introduce new offline RL benchmarks that offer the ability to study this problem. We find that contemporary representation learning techniques can fail on datasets where the noise is a complex and time-dependent process, which is prevalent in practical applications. To address these, we propose to use multi-step inverse models to learn Agent-Centric Representations for Offline-RL (ACRO). Despite being simple and reward-free, we show theoretically and empirically that the representation created by this objective greatly outperforms baselines.
Riashat Islam, Manan Tomar, Alex Lamb, Yonathan Efroni, Hongyu Zang, Aniket Didolkar, Dipendra Misra, Xin Li 0033, Harm van Seijen, Remi Tachet des Combes, John Langford 0001
ICML1
2023 Ignorance is Bliss: Robust Control via Information Gating
abstract
Informational parsimony provides a useful inductive bias for learning representations that achieve better generalization by being robust to noise and spurious correlations. We propose *information gating* as a way to learn parsimonious representations that identify the minimal information required for a task. When gating information, we can learn to reveal as little information as possible so that a task remains solvable, or hide as little information as possible so that a task becomes unsolvable. We gate information using a differentiable parameterization of the signal-to-noise ratio, which can be applied to arbitrary values in a network, e.g., erasing pixels at the input layer or activations in some intermediate layer. When gating at the input layer, our models learn which visual cues matter for a given task. When gating intermediate layers, our models learn which activations are needed for subsequent stages of computation. We call our approach *InfoGating*. We apply InfoGating to various objectives such as multi-step forward and inverse dynamics models, Q-learning, and behavior cloning, highlighting how InfoGating can naturally help in discarding information not relevant for control. Results show that learning to identify and use minimal information can improve generalization in downstream tasks. Policies based on InfoGating are considerably more robust to irrelevant visual features, leading to improved pretraining and finetuning of RL models.
Manan Tomar, Riashat Islam, Matthew E. Taylor, Sergey Levine, Philip Bachman
NeurIPS2
2023 Understanding and Addressing the Pitfalls of Bisimulation-based Representations in Offline Reinforcement Learning
abstract
While bisimulation-based approaches hold promise for learning robust state representations for Reinforcement Learning (RL) tasks, their efficacy in offline RL tasks has not been up to par. In some instances, their performance has even significantly underperformed alternative methods. We aim to understand why bisimulation methods succeed in online settings, but falter in offline tasks. Our analysis reveals that missing transitions in the dataset are particularly harmful to the bisimulation principle, leading to ineffective estimation. We also shed light on the critical role of reward scaling in bounding the scale of bisimulation measurements and of the value error they induce. Based on these findings, we propose to apply the expectile operator for representation learning to our offline RL setting, which helps to prevent overfitting to incomplete data. Meanwhile, by introducing an appropriate reward scaling strategy, we avoid the risk of feature collapse in representation space. We implement these recommendations on two state-of-the-art bisimulation-based algorithms, MICo and SimSR, and demonstrate performance gains on two benchmark suites: D4RL and Visual D4RL. Codes are provided at \url{https://github.com/zanghyu/Offline_Bisimulation}.
Hongyu Zang, Xin Li 0033, Leiji Zhang, Yang Liu 0356, Baigui Sun, Riashat Islam, Remi Tachet des Combes, Romain Laroche
NeurIPS6
2022 Discrete Compositional Representations as an Abstraction for Goal Conditioned Reinforcement Learning
abstract
Goal-conditioned reinforcement learning (RL) is a promising direction for training agents that are capable of solving multiple tasks and reach a diverse set of objectives. How to \textit{specify} and \textit{ground} these goals in such a way that we can both reliably reach goals during training as well as generalize to new goals during evaluation remains an open area of research. Defining goals in the space of noisy, high-dimensional sensory inputs is one possibility, yet this poses a challenge for training goal-conditioned agents, or even for generalization to novel goals. We propose to address this by learning compositional representations of goals and processing the resulting representation via a discretization bottleneck, for coarser specification of goals, through an approach we call DGRL. We show that discretizing outputs from goal encoders through a bottleneck can work well in goal-conditioned RL setups, by experimentally evaluating this method on tasks ranging from maze environments to complex robotic navigation and manipulation tasks. Additionally, we show a theoretical result which bounds the expected return for goals not observed during training, while still allowing for specifying goals with expressive combinatorial structure.
Riashat Islam, Hongyu Zang, Anirudh Goyal, Alex Lamb, Kenji Kawaguchi, Xin Li 0033, Romain Laroche, Yoshua Bengio, Remi Tachet des Combes
NeurIPS1
2019 InfoBot: Transfer and Exploration via the Information Bottleneck
Anirudh Goyal, Riashat Islam, DJ Strouse, Zafarali Ahmed, Hugo Larochelle, Matt M. Botvinick, Yoshua Bengio, Sergey Levine
ICLR (Poster)2
2018 Deep Reinforcement Learning That Matters
abstract
In recent years, significant progress has been made in solving challenging problems across various domains using deep reinforcement learning (RL). Reproducing existing work and accurately judging the improvements offered by novel methods is vital to sustaining this progress. Unfortunately, reproducing results for state-of-the-art deep RL methods is seldom straightforward. In particular, non-determinism in standard benchmark environments, combined with variance intrinsic to the methods, can make reported results tough to interpret. Without significance metrics and tighter standardization of experimental reporting, it is difficult to determine whether improvements over the prior state-of-the-art are meaningful. In this paper, we investigate challenges posed by reproducibility, proper experimental techniques, and reporting procedures. We illustrate the variability in reported metrics and results when comparing against common baselines and suggest guidelines to make future results in deep RL more reproducible. We aim to spur discussion about how to ensure continued progress in the field by minimizing wasted effort stemming from results that are non-reproducible and easily misinterpreted.
Peter Henderson 0002, Riashat Islam, Philip Bachman, Joelle Pineau, Doina Precup, David Meger
AAAI2
2017 Deep Bayesian Active Learning with Image Data
abstract
Even though active learning forms an important pillar of machine learning, deep learning tools are not prevalent within it. Deep learning poses several difficulties when used in an active learning setting. First, active learning (AL) methods generally rely on being able to learn and update models from small amounts of data. Recent advances in deep learning, on the other hand, are notorious for their dependence on large amounts of data. Second, many AL acquisition functions rely on model uncertainty, yet deep learning methods rarely represent such model uncertainty. In this paper we combine recent advances in Bayesian deep learning into the active learning framework in a practical way. We develop an active learning framework for high dimensional data, a task which has been extremely challenging so far, with very sparse existing literature. Taking advantage of specialised models such as Bayesian convolutional neural networks, we demonstrate our active learning techniques with image data, obtaining a significant improvement on existing active learning approaches. We demonstrate this on both the MNIST dataset, as well as for skin cancer diagnosis from lesion images (ISIC2016 task).
Yarin Gal, Riashat Islam, Zoubin Ghahramani
ICML2