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Ryan Szeto

dblp:198/0479 · DBLP profile ↗
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5ranked-venue papers
4as first author
2since 2021 · last 2022
0000-0002-2966-7138ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Video understanding and tracking · 38% Generative modeling · 38% 3D vision · 25%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › video restoration
video inpainting
0.612022
The DEVIL is in the Details: A Diagnostic Evaluation Benchmark for Video Inpainting · CVPR 2022
Machine learning › Generative modeling › video generation › video frame synthesis
video frame interpolation
0.412020
A Temporally-Aware Interpolation Network for Video Frame Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › Video understanding and tracking › video reconstruction
video inpainting
0.412020
A Temporally-Aware Interpolation Network for Video Frame Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2020
Computer vision › 3D vision › object pose estimation
viewpoint estimation
0.312017
Click Here: Human-Localized Keypoints as Guidance for Viewpoint Estimation · ICCV 2017

Methods — techniques the papers use, named apart from their topics

temporal consistency assessment · 0.6reconstruction quality assessment · 0.6encoder-decoder · 0.4convolutional LSTM · 0.4bidirectional prediction · 0.4synthetic rendering · 0.3convolutional neural network · 0.3
YearPublicationVenuePosition
2022 The DEVIL is in the Details: A Diagnostic Evaluation Benchmark for Video Inpainting
abstract
Quantitative evaluation has increased dramatically among recent video inpainting work, but the video and mask content used to gauge performance has received relatively little attention. Although attributes such as camera and background scene motion inherently change the difficulty of the task and affect methods differently, existing evaluation schemes fail to control for them, thereby providing minimal insight into inpainting failure modes. To address this gap, we propose the Diagnostic Evaluation of Video Inpainting on Landscapes (DEVIL) benchmark, which consists of two contributions: (i) a novel dataset of videos and masks labeled according to several key inpainting failure modes, and (ii) an evaluation scheme that samples slices of the dataset characterized by a fixed content attribute, and scores performance on each slice according to reconstruction, realism, and temporal consistency quality. By revealing systematic changes in performance induced by particular characteristics of the input content, our challenging benchmark enables more insightful analysis into video inpainting methods and serves as an invaluable diagnostic tool for the field. Our code and data are available at github.com/MichiganCOG/devil.
Ryan Szeto, Jason J. Corso
CVPR1
2021 HyperCon: Image-To-Video Model Transfer for Video-To-Video Translation Tasks
abstract
Video-to-video translation is more difficult than image-to-image translation due to the temporal consistency problem that, if unaddressed, leads to distracting flickering effects. Although video models designed from scratch produce temporally consistent results, training them to match the vast visual knowledge captured by image models requires an intractable number of videos. To combine the benefits of image and video models, we propose an image-to-video model transfer method called Hyperconsistency (HyperCon) that transforms any well-trained image model into a temporally consistent video model without fine-tuning. HyperCon works by translating a temporally interpolated video frame-wise and then aggregating over temporally localized windows on the interpolated video. It handles both masked and unmasked inputs, enabling support for even more video-to-video translation tasks than prior image-to-video model transfer techniques. We demonstrate HyperCon on video style transfer and inpainting, where it performs favorably compared to prior state-of-the-art methods without training on a single stylized or incomplete video. Our project website is available at ryanszeto.com/projects/hypercon.
Ryan Szeto, Mostafa El-Khamy, Jason J. Corso
WACV1
2020 A Temporally-Aware Interpolation Network for Video Frame Inpainting
abstract
In this work, we explore video frame inpainting, a task that lies at the intersection of general video inpainting, frame interpolation, and video prediction. Although our problem can be addressed by applying methods from other video interpolation or extrapolation tasks, doing so fails to leverage the additional context information that our problem provides. To this end, we devise a method specifically designed for video frame inpainting that is composed of two modules: a bidirectional video prediction module and a temporally-aware frame interpolation module. The prediction module makes two intermediate predictions of the missing frames, each conditioned on the preceding and following frames respectively, using a shared convolutional LSTM-based encoder-decoder. The interpolation module blends the intermediate predictions by using time information and hidden activations from the video prediction module to resolve disagreements between the predictions. Our experiments demonstrate that our approach produces smoother and more accurate results than state-of-the-art methods for general video inpainting, frame interpolation, and video prediction.
Ryan Szeto, Ximeng Sun, Kunyi Lu, Jason J. Corso
IEEE Trans. Pattern Anal. Mach. Intell.1
2018 A Temporally-Aware Interpolation Network for Video Frame Inpainting
Ximeng Sun, Ryan Szeto, Jason J. Corso
ACCV (3)2
2017 Click Here: Human-Localized Keypoints as Guidance for Viewpoint Estimation
abstract
We motivate and address a human-in-the-loop variant of the monocular viewpoint estimation task in which the location and class of one semantic object keypoint is available at test time. In order to leverage the keypoint information, we devise a Convolutional Neural Network called Click-Here CNN (CH-CNN) that integrates the keypoint information with activations from the layers that process the image. It transforms the keypoint information into a 2D map that can be used to weigh features from certain parts of the image more heavily. The weighted sum of these spatial features is combined with global image features to provide relevant information to the prediction layers. To train our network, we collect a novel dataset of 3D keypoint annotations on thousands of CAD models, and synthetically render millions of images with 2D keypoint information. On test instances from PASCAL 3D+, our model achieves a mean class accuracy of 90.7%, whereas the state-of-the-art baseline only obtains 85.7% mean class accuracy, justifying our argument for human-in-the-loop inference.
Ryan Szeto, Jason J. Corso
ICCV1