EDBT 2026 Demo / reviewers in the wild / expert
Jonathan Carlton
dblp:198/0587
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0002-2695-0480ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% User interface design and tools · 23% | |
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
interactive media |
0.5 | 1 | 2021 | Using Interaction Data to Predict Engagement with Interactive Media · ACM Multimedia 2021 |
User interface design and tools › interactive systems
interactive television |
0.1 | 1 | 2021 | Using Interaction Data to Predict Engagement with Interactive Media · ACM Multimedia 2021 |
Methods — techniques the papers use, named apart from their topics
temporal metrics · 1.0interaction data analysis · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Using Interaction Data to Predict Engagement with Interactive MediaabstractMedia is evolving from traditional linear narratives to personalised experiences, where control over information (or how it is presented) is given to individual audience members. Measuring and understanding audience engagement with this media is important in at least two ways: (1) a post-hoc understanding of how engaged audiences are with the content will help production teams learn from experience and improve future productions; (2), this type of media has potential for real-time measures of engagement to be used to enhance the user experience by adapting content on-the-fly. Engagement is typically measured by asking samples of users to self-report, which is time consuming and expensive. In some domains, however, interaction data have been used to infer engagement. Fortuitously, the nature of interactive media facilitates a much richer set of interaction data than traditional media; our research aims to understand if these data can be used to infer audience engagement. In this paper, we report a study using data captured from audience interactions with an interactive TV show to model and predict engagement. We find that temporal metrics, including overall time spent on the experience and the interval between events, are predictive of engagement. The results demonstrate that interaction data can be used to infer users' engagement during and after an experience, and the proposed techniques are relevant to better understand audience preference and responses. Jonathan Carlton, Andy Brown, Caroline Jay |
ACM Multimedia | 1 |
| 2017 | Recruiting from the Network: Discovering Twitter Users Who Can Help Combat Zika Epidemics
Paolo Missier, Callum McClean, Jonathan Carlton, Diego Cedrim, Leonardo da Silva Sousa, Alessandro F. Garcia 0001, Alexandre Plastino 0001, Alexander B. Romanovsky |
ICWE | 3 |