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Sudharshan Suresh

dblp:198/0981 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0001-9030-2800ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 2 since 2021Systems, architecture and hardware · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot navigation and mapping · 37% 3D vision · 22% Robot manipulation · 21%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Geometric modeling and processing · 50%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › tactile sensing
tactile perception
1.122022
ShapeMap 3-D: Efficient shape mapping through dense touch and vision · ICRA 2022
Tactile SLAM: Real-time inference of shape and pose from planar pushing · ICRA 2021
Robotics › Robot navigation and mapping
SLAM
0.922021
Tactile SLAM: Real-time inference of shape and pose from planar pushing · ICRA 2021
Active SLAM using 3D Submap Saliency for Underwater Volumetric Exploration · ICRA 2020
Computer vision › 3D vision
3d reconstruction
0.612022
ShapeMap 3-D: Efficient shape mapping through dense touch and vision · ICRA 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.612022
ShapeMap 3-D: Efficient shape mapping through dense touch and vision · ICRA 2022
Robotics › Robot navigation and mapping › SLAM › non-visual SLAM
tactile SLAM
0.512021
Tactile SLAM: Real-time inference of shape and pose from planar pushing · ICRA 2021
Robotics › Robot navigation and mapping › SLAM
active SLAM
0.412020
Active SLAM using 3D Submap Saliency for Underwater Volumetric Exploration · ICRA 2020
Machine learning › Reinforcement learning
exploration
0.412020
Active SLAM using 3D Submap Saliency for Underwater Volumetric Exploration · ICRA 2020
Computer vision › Image recognition and object detection › image classification
object classification
0.312017
Object Category Understanding via Eye Fixations on Freehand Sketches · IEEE Trans. Image Process. 2017
Computer vision › Image recognition and object detection › object recognition › shape-based object recognition
sketch recognition
0.312017
Object Category Understanding via Eye Fixations on Freehand Sketches · IEEE Trans. Image Process. 2017
Virtual and augmented reality
eye tracking
0.312017
Object Category Understanding via Eye Fixations on Freehand Sketches · IEEE Trans. Image Process. 2017
Geometric modeling and processing
sketch understanding
0.312017
Object Category Understanding via Eye Fixations on Freehand Sketches · IEEE Trans. Image Process. 2017

Methods — techniques the papers use, named apart from their topics

spatial factor graph · 0.6part-label prediction · 0.6gelsight tactile sensing · 0.6gaze fixation analysis · 0.6gaussian process · 0.6gaussian process implicit surface regression · 0.5factor graph optimization · 0.5submap saliency · 0.4pose-graph SLAM · 0.4
YearPublicationVenuePosition
2022 ShapeMap 3-D: Efficient shape mapping through dense touch and vision
abstract
Knowledge of 3-D object shape is of great importance to robot manipulation tasks, but may not be readily available in unstructured environments. While vision is often occluded during robot-object interaction, high-resolution tactile sensors can give a dense local perspective of the object. However, tactile sensors have limited sensing area and the shape representation must faithfully approximate non-contact areas. In addition, a key challenge is efficiently incorporating these dense tactile measurements into a 3-D mapping framework. In this work, we propose an incremental shape mapping method using a GelSight tactile sensor and a depth camera. Local shape is recovered from tactile images via a learned model trained in simulation. Through efficient inference on a spatial factor graph informed by a Gaussian process, we build an implicit surface representation of the object. We demonstrate visuo-tactile mapping in both simulated and real-world experiments, to incrementally build 3-D reconstructions of household objects.
Sudharshan Suresh, Zilin Si, Josh Mangelson, Wenzhen Yuan 0001, Michael Kaess
ICRA1
2021 Tactile SLAM: Real-time inference of shape and pose from planar pushing
abstract
Tactile perception is central to robot manipulation in unstructured environments. However, it requires contact, and a mature implementation must infer object models while also accounting for the motion induced by the interaction. In this work, we present a method to estimate both object shape and pose in real-time from a stream of tactile measurements. This is applied towards tactile exploration of an unknown object by planar pushing. We consider this as an online SLAM problem with a nonparametric shape representation. Our formulation of tactile inference alternates between Gaussian process implicit surface regression and pose estimation on a factor graph. Through a combination of local Gaussian processes and fixed-lag smoothing, we infer object shape and pose in real-time. We evaluate our system across different objects in both simulated and real-world planar pushing tasks.
Sudharshan Suresh, Maria Bauzá 0001, Kuan-Ting Yu, Josh Mangelson, Alberto Rodriguez 0003, Michael Kaess
ICRA1
2020 Active SLAM using 3D Submap Saliency for Underwater Volumetric Exploration
abstract
In this paper, we present an active SLAM framework for volumetric exploration of 3D underwater environments with multibeam sonar. Recent work in integrated SLAM and planning performs localization while maintaining volumetric free-space information. However, an absence of informative loop closures can lead to imperfect maps, and therefore unsafe behavior. To solve this, we propose a navigation policy that reduces vehicle pose uncertainty by balancing between volumetric exploration and revisitation. To identify locations to revisit, we build a 3D visual dictionary from real-world sonar data and compute a metric of submap saliency. Revisit actions are chosen based on propagated pose uncertainty and sensor information gain. Loop closures are integrated as constraints in our pose-graph SLAM formulation and these deform the global occupancy grid map. We evaluate our performance in simulation and real-world experiments, and highlight the advantages over an uncertainty-agnostic framework.
Sudharshan Suresh, Paloma Sodhi, Josh Mangelson, David Wettergreen, Michael Kaess
ICRA1
2020 ARAS: Ambiguity-aware Robust Active SLAM based on Multi-hypothesis State and Map Estimations
abstract
In this paper, we introduce an ambiguity-aware robust active SLAM (ARAS) framework that makes use of multi-hypothesis state and map estimations to achieve better robustness. Ambiguous measurements can result in multiple probable solutions in a multi-hypothesis SLAM (MH-SLAM) system if they are temporarily unsolvable (due to insufficient information), our ARAS aims at taking all these probable estimations into account explicitly for decision making and planning, which, to the best of our knowledge, has not yet been covered by any previous active SLAM approach (which mostly consider a single hypothesis at a time). This novel ARAS framework 1) adopts local contours for efficient multi-hypothesis exploration, 2) incorporates an active loop closing module that revisits mapped areas to acquire information for hypotheses pruning to maintain the overall computational efficiency, and 3) demonstrates how to use the output target pose for path planning under the multi-hypothesis estimations. Through extensive simulations and a real-world experiment, we demonstrate that the proposed ARAS algorithm can actively map general indoor environments more robustly than a similar single-hypothesis approach in the presence of ambiguities.
Ming Hsiao, Josh Mangelson, Sudharshan Suresh, Christian Debrunner, Michael Kaess
IROS3
2017 Object Category Understanding via Eye Fixations on Freehand Sketches
abstract
The study of eye gaze fixations on photographic images is an active research area. In contrast, the image sub-category of freehand sketches has not received as much attention for such studies. In this paper, we analyze the results of a free-viewing gaze fixation study conducted on 3904 freehand sketches distributed across 160 object categories. Our analysis shows that fixation sequences exhibit marked consistency within a sketch, across sketches of a category and even across suitably grouped sets of categories. This multi-level consistency is remarkable given the variability in depiction and extreme image content sparsity that characterizes hand-drawn object sketches. In this paper, we show that the multi-level consistency in the fixation data can be exploited to 1) predict a test sketch's category given only its fixation sequence and 2) build a computational model which predicts part-labels underlying fixations on objects. We hope that our findings motivate the community to deem sketch-like representations worthy of gaze-based studies vis-a-vis photographic images.
Ravi Kiran Sarvadevabhatla, Sudharshan Suresh, Venkatesh Babu Radhakrishnan
IEEE Trans. Image Process.2