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Gerasimos Palaiopanos

dblp:198/1036 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Probabilistic and Bayesian machine learning · 75% Learning theory · 25%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 75% Mathematical optimization · 25%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model › mixture model
gaussian mixture model
0.712023
Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023
Machine learning › Learning theory › statistical estimation
mean estimation
0.712023
Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
mixture model
0.712023
Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
parameter estimation
0.712023
Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach · AAAI 2023
Algorithmic game theory and mechanism design
congestion games
0.312017
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017
Algorithmic game theory and mechanism design › learning in games
learning dynamics
0.312017
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017
Mathematical optimization
multiplicative weights update
0.312017
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
nash equilibrium convergence
0.312017
Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos · NIPS 2017

Methods — techniques the papers use, named apart from their topics

gradient-based optimization · 0.7expectation-maximization · 0.7convergence analysis · 0.7multiplicative weights update · 0.3dynamical systems analysis · 0.3
YearPublicationVenuePosition
2023 Mean Estimation of Truncated Mixtures of Two Gaussians: A Gradient Based Approach
abstract
Even though data is abundant, it is often subjected to some form of censoring or truncation which inherently creates biases. Removing such biases and performing parameter estimation is a classical challenge in Statistics. In this paper, we focus on the problem of estimating the means of a mixture of two balanced d-dimensional Gaussians when the samples are prone to truncation. A recent theoretical study on the performance of the Expectation-Maximization (EM) algorithm for the aforementioned problem showed EM almost surely converges for d=1 and exhibits local convergence for d>1 to the true means. Nevertheless, the EM algorithm for the case of truncated mixture of two Gaussians is not easy to implement as it requires solving a set of nonlinear equations at every iteration which makes the algorithm impractical. In this work, we propose a gradient based variant of the EM algorithm that has global convergence guarantees when d=1 and local convergence for d>1 to the true means. Moreover, the update rule at every iteration is easy to compute which makes the proposed method practical. We also provide numerous experiments to obtain more insights into the effect of truncation on the convergence to the true parameters in high dimensions.
Sai Ganesh Nagarajan, Gerasimos Palaiopanos, Ioannis Panageas, Tushar Vaidya, Samson Yu Bai Jian
AAAI2
2017 Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos
abstract
The Multiplicative Weights Update (MWU) method is a ubiquitous meta-algorithm that works as follows: A distribution is maintained on a certain set, and at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon C(\gamma))>0$ where $C(\gamma)$ is the ``cost" of action $\gamma$ and then rescaled to ensure that the new values form a distribution. We analyze MWU in congestion games where agents use \textit{arbitrary admissible constants} as learning rates $\epsilon$ and prove convergence to \textit{exact Nash equilibria}. Interestingly, this convergence result does not carry over to the nearly homologous MWU variant where at each step the probability assigned to action $\gamma$ is multiplied by $(1 -\epsilon)^{C(\gamma)}$ even for the simplest case of two-agent, two-strategy load balancing games, where such dynamics can provably lead to limit cycles or even chaotic behavior.
Gerasimos Palaiopanos, Ioannis Panageas, Georgios Piliouras
NIPS1