Demo Data from EDBT 2026 / reviewers in the wild / expert
Dingding Cai
dblp:198/1127
· DBLP profile ↗
5ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0003-4286-6358ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 91% Transfer learning and domain adaptation · 9% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › object pose estimation
6d object pose estimation |
0.6 | 1 | 2022 | OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose Estimation · CVPR 2022 |
Computer vision › 3D vision › pose estimation
depth-based pose estimation |
0.6 | 1 | 2022 | OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose Estimation · CVPR 2022 |
Computer vision › 3D vision › pose estimation
model-based pose estimation |
0.6 | 1 | 2022 | OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose Estimation · CVPR 2022 |
Machine learning › Transfer learning and domain adaptation › domain generalization
synthetic-to-real generalization |
0.2 | 1 | 2022 | OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose Estimation · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
synthetic data rendering · 0.6cascaded viewpoint/rotation/translation decomposition · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GS-Pose: Generalizable Segmentation-Based 6D Object Pose Estimation with 3D Gaussian SplattingabstractThis paper introduces GS-Pose, a unified framework for localizing and estimating the 6D pose of novel objects. GS-Pose begins with a set of posed RGB images of a previously unseen object and builds three distinct representations stored in a database. At inference, GS-Pose operates sequentially by locating the object in the input image, estimating its initial 6D pose using a retrieval approach, and refining the pose with a render-and-compare method. The key insight is the application of the appropriate object representation at each stage of the process. In particular, for the refinement step, we leverage 3D Gaussian splatting, a novel differentiable rendering technique that offers high rendering speed and relatively low optimization time. Off-the-shelf toolchains and commodity hard-ware, such as mobile phones, can be used to capture new objects to be added to the database. Extensive evaluations on the LINEMOD and OnePose-LowTexture datasets demonstrate excellent performance, establishing the new state-of-the-art. The source code is publicly available at https://github.com/dingdingcai/GSPose. Dingding Cai, Janne Heikkilä, Esa Rahtu |
3DV | 1 |
| 2024 | MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View SynthesisabstractMetaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework. To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis instead of treating them as separate tasks, making them ideal for realworld applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and highquality rendering in a robust and computationally efficient end-to-end fashion. The dataset and code are available at the project website: https://xuqianren.github.io/publications/MuSHRoom/. Xuqian Ren, Wenjia Wang 0009, Dingding Cai, Tuuli Tuominen, Juho Kannala, Esa Rahtu |
WACV | 3 |
| 2022 | SC6D: Symmetry-agnostic and Correspondence-free 6D Object Pose EstimationabstractThis paper presents an efficient symmetry-agnostic and correspondence-free framework, referred to as SC6D, for 6D object pose estimation from a single monocular RGB image. SC6D requires neither the 3D CAD model of the object nor any prior knowledge of the symmetries. The pose estimation is decomposed into three sub-tasks: a) object 3D rotation representation learning and matching; b) estimation of the 2D location of the object center; and c) scale-invariant distance estimation (the translation along the z-axis) via classification. SC6D is evaluated on three benchmark datasets, T-LESS, YCB-V, and ITODD, and results in state-of-the-art performance on the T-LESS dataset. More-over, SC6D is computationally much more efficient than the previous state-of-the-art method SurfEmb. The implementation and pre-trained models are publicly available at https://github.com/dingdingcai/SC6D-pose. Dingding Cai, Janne Heikkilä, Esa Rahtu |
3DV | 1 |
| 2022 | OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose EstimationabstractThis paper proposes a universal framework, called OVE6D, for model-based 6D object pose estimation from a single depth image and a target object mask. Our model is trained using purely synthetic data rendered from ShapeNet, and, unlike most of the existing methods, it generalizes well on new real-world objects without any fine-tuning. We achieve this by decomposing the 6D pose into viewpoint, in-plane rotation around the camera optical axis and translation, and introducing novel lightweight modules for estimating each component in a cascaded manner. The resulting network contains less than 4M parameters while demon-strating excellent performance on the challenging T-LESS and Occluded LINEMOD datasets without any dataset-specific training. We show that OVE6D outperforms some contemporary deep learning-based pose estimation methods specifically trained for individual objects or datasets with real-world training data. The implementation is available at https://github.com/dingdingcai/OVE6D-pose. Dingding Cai, Janne Heikkilä, Esa Rahtu |
CVPR | 1 |
| 2019 | Convolutional low-resolution fine-grained classification
Dingding Cai, Ke Chen 0004, Yanlin Qian, Joni-Kristian Kämäräinen |
Pattern Recognit. Lett. | 1 |